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Realised I named the player and item metadata functions too closely and made it confusing, this separates them better
32 lines
1.0 KiB
Markdown
32 lines
1.0 KiB
Markdown
### metaHandlers.lua
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This module provides access and control over player metadata, which is useful for storing temporary or persistent player-specific values like stats, states, or tags.
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- **GetPlayer(source)**
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⚠️ Server side only
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- Retrieves the player object (as defined by the framework in use) from the given `source` ID.
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- **Example:**
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```lua
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local player = GetPlayer(playerId)
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```
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- **GetMetadata(player, key)**
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- Retrieves the value of a metadata field from the given player.
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- If called client-side (player is nil), it triggers a server callback to retrieve metadata.
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- **Example:**
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```lua
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local stress = GetMetadata(player, "stress")
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print("Player stress level:", stress)
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```
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- **setPlayerMetadata(player, key, value)**
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⚠️ Server side only
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- Updates or assigns a value to a specific metadata key for a player.
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- The function updates the player's metadata using the active core export.
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- **Example:**
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```lua
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setPlayerMetadata(player, "stress", 0)
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``` |