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- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
45 lines
1.2 KiB
Markdown
45 lines
1.2 KiB
Markdown
### stashcontrol.lua
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This module handles logic for interacting with stashes—shared inventories for crafting, jobs, or storage systems.
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- **checkStashItem(stashes, itemTable)**
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- Retrieves (or updates) a local stash cache entry with a timeout.
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- **Example:**
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```lua
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local found, foundinStash = checkStashItem({"crafting_stash"}, { item = "steel", amount = 2 })
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if found then print("Found item in "..foundInStash) end
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```
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- **openStash(data)**
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- Opens a stash using the active inventory system.
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- Checks for job or gang restrictions before opening the stash.
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- **Example:**
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```lua
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openStash({
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stash = "playerStash",
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label = "Player Stash",
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coords = vector3(100, 200, 30)
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})
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```
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- **getStash(stashName)**
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- Retrieves the stash data by name (usually used for querying contents).
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- **Example:**
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```lua
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local items = getStash("playerStash")
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for k, v in pairs(items) do
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print(k)
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end
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```
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- **stashRemoveItem(stashItems, stashName, items)**
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- Removes specified items from a stash. Used during crafting or transfers.
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- **Example:**
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```lua
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stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })
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```
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