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jim_bridge/documentation/main_functions/stashcontrol.md
oosayeroo 451e4cbbdb better documentation layout
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stashcontrol.lua

This module handles logic for interacting with stashes—shared inventories for crafting, jobs, or storage systems.

  • checkStashItem(stashes, itemTable)

    • Retrieves (or updates) a local stash cache entry with a timeout.
    • Example:
      local found, foundinStash = checkStashItem({"crafting_stash"}, { item = "steel", amount = 2 })
      if found then print("Found item in "..foundInStash) end
      
  • openStash(data)

    • Opens a stash using the active inventory system.
    • Checks for job or gang restrictions before opening the stash.
    • Example:
      openStash({
          stash = "playerStash",
          label = "Player Stash",
          coords = vector3(100, 200, 30)
      })
      
  • getStash(stashName)

    • Retrieves the stash data by name (usually used for querying contents).
    • Example:
      local items = getStash("playerStash")
      for k, v in pairs(items) do
          print(k)
      end
      
  • stashRemoveItem(stashItems, stashName, items)

    • Removes specified items from a stash. Used during crafting or transfers.
    • Example:
      stashRemoveItem(currentItems, "playerStash", { iron = 2, wood = 5 })