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- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
21 lines
986 B
Markdown
21 lines
986 B
Markdown
### notify.lua
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This module provides a unified interface to trigger styled notifications across supported frameworks.
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- **triggerNotify(title, message, type, src)**
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- Sends a notification to a player (or to the entire client if `src` is `nil`).
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- The notification style is determined by `type` (e.g., `success`, `error`, `info`).
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- **Parameters:**
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- `title` (`string`): The title or header of the notification.
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- `message` (`string`): The body or detail text.
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- `type` (`string`): Type of message (e.g., "success", "error", "info").
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- `src` (`number`, optional): Server ID of the player to notify (omit to notify locally).
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- **Example:**
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```lua
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-- Client-side usage without specifying a player (shows to the current player)
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triggerNotify("Success", "You have completed the task!", "success")
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-- Server-side usage specifying a player by their server ID
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triggerNotify("Alert", "You have been warned for misconduct.", "error", source)
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``` |