Files
jim_bridge/shared/helpers.lua

799 lines
26 KiB
Lua

--[[
Utility Functions for Resource Management and Debugging
----------------------------------------------------------
This script provides a set of utility functions for managing resources,
debugging, and handling common tasks in the game environment.
It includes functions to check resource states, generate unique keys,
format numbers and coordinates, handle JSON data, perform raycasts, and more.
]]
-------------------------------------------------------------
-- Resource and Environment Checks
-------------------------------------------------------------
--- Checks if a specific resource is started.
--- @param script string The name of the resource.
--- @return boolean boolean True if the resource state contains "start", false otherwise.
---@usage
--- ```lua
--- if isStarted("myResource") then
--- print("Resource is running")
--- end
--- ```
function isStarted(script)
return GetResourceState(script):find("start") ~= nil
end
local scriptName = nil
--- Retrieves the current resource name, caching it for efficiency.
--- @return string string The current resource name.
--- @usage
--- ```lua
--- local currentScript = getScript()
--- print("Current script:", currentScript)
--- ```
function getScript()
if not scriptName then scriptName = GetCurrentResourceName() end
return scriptName
end
--- Determines if the current context is the server.
--- @return boolean boolean True if running on the server, false otherwise.
---@usage
--- ```lua
--- if isServer() then
--- -- Server-specific code
--- else
--- -- Client-specific code
--- end
--- ```
function isServer()
return IsDuplicityVersion()
end
-------------------------------------------------------------
-- Debugging and JSON Utilities
-------------------------------------------------------------
--- Prints debug messages if debugMode is enabled.
--- Concatenates all arguments and prints them with debug info.
--- @param ... any One or more values to print.
--- @usage
--- ```lua
--- debugPrint("Player has joined:", playerName)
--- ```
function debugPrint(...)
if debugMode then
local args = {...}
local output = table.concat(args, " ")
print(output, getDebugInfo(debug.getinfo(2, "nSl")))
end
end
--- Prints event-related debug messages if event debugging is enabled.
--- @param ... any One or more values to print.
--- @usage
--- ```lua
--- eventPrint("Event triggered:", eventName)
--- ```
function eventPrint(...)
if Config.System.EventDebug then
print(...)
end
end
--- Returns the keys of a table in sorted order.
--- @param tbl table The table to sort keys for.
--- @return table table A sorted array of keys.
function getSortedKeys(tbl)
local keys = {}
for k in pairs(tbl) do keys[#keys + 1] = k end
table.sort(keys, function(a, b)
local numA, numB = tonumber(a), tonumber(b)
if numA and numB then return numA < numB else return tostring(a) < tostring(b) end
end)
return keys
end
--- Recursively colorizes a table for debug printing.
--- @param tbl table The table to colorize.
--- @return table table A new table with colorized keys and values.
--- ```lua
--- local colorizedData = colorizeTable(myTable)
--- jsonPrint(colorizedData)
--- ```
function colorizeTable(tbl)
local newData, sortedKeys = {}, getSortedKeys(tbl)
for _, k in ipairs(sortedKeys) do
local v = tbl[k]
newData["^6"..tostring(k).."^7"] =
(type(v) == "table" and colorizeTable(v))
or (tostring(type(v)):find("vector") and formatCoord(v))
or "^2"..tostring(v).."^7"
end
return newData
end
--- Encodes a table into an ordered JSON string with indentation.
--- @param data table The table to encode.
--- @param indent string The indentation string (e.g., " ").
--- @param level number The current level of indentation.
--- @return string The formatted JSON string.
--- @usage
--- ```lua
--- local jsonString = encodeOrderedJSON(myTable, " ", 0)
--- print(jsonString)
--- ```
function encodeOrderedJSON(data, indent, level)
local jsonParts, prefix, sortedKeys = {"{"}, string.rep(indent, level), getSortedKeys(data)
for i, k in ipairs(sortedKeys) do
jsonParts[#jsonParts + 1] = (i > 1 and ",\n" or "\n")..prefix..indent..json.encode(k)..": "
jsonParts[#jsonParts + 1] = (type(data[k]) == "table") and encodeOrderedJSON(data[k], indent, level + 1) or json.encode(data[k])
end
jsonParts[#jsonParts + 1] = "\n"..prefix.."}"
return table.concat(jsonParts)
end
--- Prints a table as a colorized and ordered JSON string if debugMode is enabled.
--- @param data table The table to print.
--- @usage
--- ```lua
--- jsonPrint(myTable)
--- ```
function jsonPrint(data)
if debugMode then
print(encodeOrderedJSON(colorizeTable(data), " ", 0), getDebugInfo(debug.getinfo(2, "nSl")))
end
end
--- Retrieves the current time formatted for debug prints.
--- @return string string The formatted time string, e.g., "^7(14:23:45)".
--- @usage
--- ```lua
--- local currentTime = GetPrintTime()
--- debugPrint("Current Time:", currentTime)
--- ```
function GetPrintTime()
if isServer() then
local hour, min, sec = os.date('%H'), os.date('%M'), os.date('%S')
return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")"
else
local _, _, _, hour, min, sec = GetLocalTime()
return "^7("..string.format("%02d", hour)..":"..string.format("%02d", min)..":"..string.format("%02d", sec)..")"
end
end
--- Generates a unique 3-character alphanumeric key.
--- @return string string The generated key.
--- @usage
--- ```lua
--- local uniqueKey = keyGen()
--- print("Generated Key:", uniqueKey)
--- ```
function keyGen()
local charset = {
"q","w","e","r","t","y","u","i","o","p",
"a","s","d","f","g","h","j","k","l",
"z","x","c","v","b","n","m",
"Q","W","E","R","T","Y","U","I","O","P",
"A","S","D","F","G","H","J","K","L",
"Z","X","C","V","B","N","M",
"1","2","3","4","5","6","7","8","9","0"
}
local GeneratedID = ""
for i = 1, 3 do
GeneratedID = GeneratedID..charset[math.random(1, #charset)]
end
return GeneratedID
end
-------------------------------------------------------------
-- Formatting and Vector Math Functions
-------------------------------------------------------------
--- Formats a number with commas as thousand separators.
--- @param amount number The number to format.
--- @return string string The formatted number.
--- @usage
--- ```lua
--- local formattedNumber = cv(1000000) -- "1,000,000"
--- print(formattedNumber)
--- ``
function cv(amount)
local formatted = tostring(amount or "0")
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if k == 0 then break end
Wait(0)
end
return formatted
end
--- Formats a coordinate vector for debug printing.
--- @param coord table A vector3 or vector4 with x, y, z (and optional w).
--- @return string string The formatted coordinate string.
--- @usage
--- ```lua
--- local formattedCoord = formatCoord(vector3(100.0, 200.0, 300.0))
--- debugPrint("Player Position:", formattedCoord)
--- ```
function formatCoord(coord)
local vecType = type(coord):gsub("tor", "")
local components = {
[1] = coord.x and ("^6"..string.format("%.1f", coord.x)) or "",
[2] = coord.y and ("^7, ^6"..string.format("%.1f", coord.y)) or "",
[3] = coord.z and ("^7, ^6"..string.format("%.1f", coord.z)) or "",
[4] = coord.w and ("^7, ^6"..string.format("%.1f", coord.w)) or "",
}
return "^5"..vecType.."^7("..components[1]..components[2]..components[3]..components[4].."^7)"
end
--- Calculates the center point of a list of coordinates.
--- @param tbl table An array of vector3 coordinates.
--- @return vector3 vector3 The center coordinate.
--- @usage
--- ```lua
--- local center = getCenterOfZones({vector3(100, 200, 300), vector3(110, 210, 310)})
--- print("Center of Zones:", center)
--- ```
function getCenterOfZones(tbl)
local totalX, totalY, totalZ = 0, 0, 0
for _, coord in ipairs(tbl) do
totalX = totalX + coord.x
totalY = totalY + coord.y
totalZ = totalZ + coord.z
end
local count = #tbl
return vector3(totalX / count, totalY / count, totalZ / count)
end
--- Counts the number of keys in a table.
--- @param tbl table The table to count.
--- @return number number The key count.
--- @usage
--- ```lua
--- local count = countTable(myTable)
--- print("Number of keys:", count)
--- ```
function countTable(tbl)
local i = 0
for _ in pairs(tbl) do i = i + 1 end
return i
end
--- Returns an iterator over a table's keys in sorted order.
--- @param t table The table to iterate over.
--- @return function An iterator function for sorted keys.
--- @usage
--- ```lua
--- for k, v in pairsByKeys(myTable) do
--- print(k, v)
--- end
--- ```
function pairsByKeys(t)
if not t then
print("^1Error^7: ^3Nil ^2table recieved for ^3pairsByKeys^7(), ^2setting to ^7{} ^2to prevent break^7")
t = {}
end
local a = {} for n in pairs(t) do a[#a+1] = n end table.sort(a) local i = 0 local iter = function() i += 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter
end
--- Creates a new table with consecutive numerical indices sorted by the 'id' field.
--- @param originalTable table The table containing entries with an 'id' field.
--- @return table table A sorted table with consecutive indices.
--- @usage
--- ```lua
--- local sortedTable = createConsecutiveTable(originalTable)
--- for i, entry in ipairs(sortedTable) do
--- print(i, entry)
--- end
--- ```
function createConsecutiveTable(originalTable)
local sortedEntries = {}
for _, entry in pairs(originalTable) do table.insert(sortedEntries, entry) end
table.sort(sortedEntries, function(a, b) return a.id < b.id end)
local newTable = {}
for newIndex, entry in ipairs(sortedEntries) do
entry.id = newIndex
newTable[newIndex] = entry
end
return newTable
end
--- Concatenates a table of strings into a single string separated by newlines.
--- @param tbl table The table containing strings.
--- @return string string The concatenated string.
--- @usage
--- ```lua
--- local combinedText = concatenateText({"Line 1", "Line 2", "Line 3"})
--- print(combinedText)
--- ```
function concatenateText(tbl)
local result = ""
for i = 1, #tbl do
result = result..tbl[i]..(i < #tbl and "\n" or "")
end
return result
end
--- Converts a rotation (degrees) to a direction vector.
--- @param rot vector3 A vector3 with rotation values.
--- @return vector3 vector3 The forward direction vector.
--- @usage
--- ```lua
--- local direction = RotationToDirection({ z = 90 })
--- print(direction)
--- ```
function RotationToDirection(rot)
local adjust = math.pi / 180
return vec3(
-math.sin(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
math.cos(adjust * rot.z) * math.abs(math.cos(adjust * rot.x)),
math.sin(adjust * rot.x)
)
end
--- Creates a basic progress bar string.
--- @param percentage number Completion percentage (0-100).
--- @return string string The progress bar (e.g., "█████░░░░░").
--- @usage
--- ```lua
--- local bar = basicBar(50) -- "█████░░░░░"
--- print(bar)
--- ```
function basicBar(percentage)
local perc = math.ceil(percentage)
local total = 10
local filled = math.floor((perc / 100) * total)
local empty = total - filled
return string.rep("", filled)..string.rep("", empty)
end
--- Normalizes a 3D vector.
--- @param vec vector3 A vector3 table.
--- @return vector3 vector3 A normalized vector.
--- @usage
--- ```lua
--- local normalizedVec = normalizeVector(vector3(1, 2, 3))
--- print(normalizedVec)
--- ```
function normalizeVector(vec)
local len = math.sqrt(vec.x^2 + vec.y^2 + vec.z^2)
if len ~= 0 then
return vec3(vec.x / len, vec.y / len, vec.z / len)
else
return vec3(0, 0, 0)
end
end
-------------------------------------------------------------
-- Drawing and Raycasting Functions
-------------------------------------------------------------
--- Draws a line between two coordinates (for debugging).
--- @param startCoords vector3 The starting coordinate.
--- @param endCoords vector3 The ending coordinate.
--- @param col vector4 A vector4 specifying color and opacity.
--- @usage
--- ```lua
--- drawLine(vector3(100, 200, 300), vector3(150, 250, 350), vector4(255, 0, 0, 255))
--- ```
function drawLine(startCoords, endCoords, col)
if debugMode then
CreateThread(function()
local count = 1000
while count >= 0 do
DrawLine(startCoords.x, startCoords.y, startCoords.z, endCoords.x, endCoords.y, endCoords.z, col.x, col.y, col.z, col.w)
count -= 10
Wait(0)
end
end)
end
end
--- Draws a sphere at the specified coordinates (for debugging).
--- @param coords vector3 The center of the sphere.
--- @param col vector4 A vector4 specifying color and opacity.
--- @usage
--- ```lua
--- drawSphere(vector3(100, 200, 300), vector4(0, 255, 0, 255))
--- ```
function drawSphere(coords, col)
if debugMode then
CreateThread(function()
local count = 1000
while count >= 0 do
DrawSphere(coords.x, coords.y, coords.z, 0.5, col.x, col.y, col.z, col.w)
count -= 1
Wait(10)
end
end)
end
end
--- Performs a raycast between two coordinates and returns the results.
--- @param startCoords vector3 The starting coordinate.
--- @param endCoords vector3 The ending coordinate.
--- @param entity number|nil An entity to ignore.
--- @param flags number|nil Optional raycast flags (default: 4294967295).
--- @return multiple Multiple values returned by GetShapeTestResultIncludingMaterial.
--- @usage
--- ```lua
--- local hit, hitPos, material = PerformRaycast(startVec, endVec, playerPed, 1)
--- if hit == 1 then
--- print("Hit at position:", hitPos)
--- print("Material:", material)
--- end
--- ```
function PerformRaycast(startCoords, endCoords, entity, flags)
drawLine(startCoords, endCoords, vec4(0,0,255,255))
local val1, val2, val3, val4, val5, val6 = GetShapeTestResult(
StartExpensiveSynchronousShapeTestLosProbe(
startCoords.x, startCoords.y, startCoords.z,
endCoords.x, endCoords.y, endCoords.z,
flags or 4294967295, entity, 0
)
)
return val1, val2, val3, val4, val5, val6
end
--- Adjusts the Z-coordinate of a position to the ground level.
--- @param coords vector4 A vector3 or vector4 with x, y, z (and optional w).
--- @return vector3|vector4 vector The coordinates adjusted for ground level.
--- @usage
--- ```lua
--- local groundCoords = adjustForGround(playerCoords)
--- print("Ground Position:", groundCoords)
--- ```
function adjustForGround(coords)
local foundGround, zPos = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z + 1.0)
if foundGround then
if coords.w then
return vec4(coords.x, coords.y, zPos, coords.w)
else
return vec3(coords.x, coords.y, zPos)
end
else
return coords
end
end
--- Ensures a network vehicle exists from its network ID.
--- @param vehNetID number The network ID.
--- @return number number The vehicle entity, or 0 if not found.
--- @usage
--- ```lua
--- local vehicle = ensureNetToVeh(netID)
--- if vehicle ~= 0 then
--- print("Vehicle exists:", vehicle)
--- end
--- ```
function ensureNetToVeh(vehNetID)
debugPrint("^6Bridge^7: ^3ensureNetToVeh^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..vehNetID.."^7)")
local timeout = 100
while not NetworkDoesNetworkIdExist(vehNetID) and timeout > 0 do
timeout -= 1
Wait(10)
end
if not NetworkDoesNetworkIdExist(vehNetID) then return 0 end
timeout = 100
local vehicle = NetToVeh(vehNetID)
while not DoesEntityExist(vehicle) and vehicle ~= 0 and timeout > 0 do
timeout -= 1
Wait(10)
end
if not DoesEntityExist(vehicle) then return 0 end
return vehicle
end
--- Ensures a network entity exists from its network ID.
--- @param entNetID number The network ID.
--- @return number number The entity, or 0 if not found.
--- @usage
--- ```lua
--- local entity = ensureNetToEnt(netID)
--- if entity ~= 0 then
--- print("Entity exists:", entity)
--- end
--- ```
function ensureNetToEnt(entNetID)
debugPrint("^6Bridge^7: ^3ensureNetToEnt^7: ^2Requesting NetworkDoesNetworkIdExist^7(^6"..entNetID.."^7)")
local timeout = 100
while not NetworkDoesNetworkIdExist(entNetID) and timeout > 0 do
timeout -= 1
Wait(10)
end
if not NetworkDoesNetworkIdExist(entNetID) then return 0 end
timeout = 100
local entity = NetworkGetEntityFromNetworkId(entNetID)
while not DoesEntityExist(entity) and entity ~= 0 and timeout > 0 do
timeout -= 1
Wait(10)
end
if not DoesEntityExist(entity) then return 0 end
return entity
end
-------------------------------------------------------------
-- Material and Prop Functions
-------------------------------------------------------------
--- A table mapping material names to their corresponding hash values.
---
--- Used for identifying materials based on hash codes.
local materials = {
none = -1,
Unknown = -1775485061,
concrete = 1187676648,
concrete_pothole = 359120722,
concrete_dusty = -1084640111,
tarmac = 282940568,
tarmac_painted = -1301352528,
tarmac_pothole = 1886546517,
rumble_strip = -250168275,
breeze_block = -954112554,
rock = -840216541,
rock_mossy = -124769592,
stone = 765206029,
cobblestone = 576169331,
brick = 1639053622,
marble = 1945073303,
paving_slab = 1907048430,
sandstone_solid = 592446772,
sandstone_brittle = 1913209870,
sand_loose = -1595148316,
sand_compact = 510490462,
sand_wet = 909950165,
sand_track = -1907520769,
sand_underwater = -1136057692,
sand_dry_deep = 509508168,
sand_wet_deep = 1288448767,
ice = -786060715,
ice_tarmac = -1931024423,
snow_loose = -1937569590,
snow_compact = -878560889,
snow_deep = 1619704960,
snow_tarmac = 1550304810,
gravel_small = 951832588,
gravel_large = 2128369009,
gravel_deep = -356706482,
gravel_train_track = 1925605558,
dirt_track = -1885547121,
mud_hard = -1942898710,
mud_pothole = 312396330,
mud_soft = 1635937914,
mud_underwater = -273490167,
mud_deep = 1109728704,
marsh = 223086562,
marsh_deep = 1584636462,
soil = -700658213,
clay_hard = 1144315879,
clay_soft = 560985072,
grass_long = -461750719,
grass = 1333033863,
grass_short = -1286696947,
hay = -1833527165,
bushes = 581794674,
twigs = -913351839,
leaves = -2041329971,
woodchips = -309121453,
tree_bark = -1915425863,
metal_solid_small = -1447280105,
metal_solid_medium = -365631240,
metal_solid_large = 752131025,
metal_hollow_small = 15972667,
metal_hollow_medium = 1849540536,
metal_hollow_large = -583213831,
metal_chainlink_small = 762193613,
metal_chainlink_large = 125958708,
metal_corrugated_iron = 834144982,
metal_grille = -426118011,
metal_railing = 2100727187,
metal_duct = 1761524221,
metal_garage_door = -231260695,
metal_manhole = -754997699,
wood_solid_small = -399872228,
wood_solid_medium = 555004797,
wood_solid_large = 815762359,
wood_solid_polished = 126470059,
wood_floor_dusty = -749452322,
wood_hollow_small = 1993976879,
wood_hollow_medium = -365476163,
wood_hollow_large = -925419289,
wood_chipboard = 1176309403,
wood_old_creaky = 722686013,
wood_high_density = -1742843392,
wood_lattice = 2011204130,
ceramic = -1186320715,
roof_tile = 1755188853,
roof_felt = -1417164731,
fibreglass = 1354180827,
tarpaulin = -642658848,
plastic = -2073312001,
plastic_hollow = 627123000,
plastic_high_density = -1625995479,
plastic_clear = -1859721013,
plastic_hollow_clear = 772722531,
plastic_high_density_clear = -1338473170,
fibreglass_hollow = -766055098,
rubber = -145735917,
rubber_hollow = -783934672,
linoleum = 289630530,
laminate = 1845676458,
carpet_solid = 669292054,
carpet_solid_dusty = 158576196,
carpet_floorboard = -1396484943,
cloth = 122789469,
plaster_solid = -574122433,
plaster_brittle = -251888898,
cardboard_sheet = 236511221,
cardboard_box = -1409054440,
paper = 474149820,
foam = 808719444,
feather_pillow = 1341866303,
polystyrene = -1756927331,
leather = -570470900,
tvscreen = 1429989756,
slatted_blinds = 673696729,
glass_shoot_through = 937503243,
glass_bulletproof = 244521486,
glass_opaque = 1500272081,
perspex = -1619794068,
car_metal = -93061983,
car_plastic = 2137197282,
car_softtop = -979647862,
car_softtop_clear = 2130571536,
car_glass_weak = 1247281098,
car_glass_medium = 602884284,
car_glass_strong = 1070994698,
car_glass_bulletproof = -1721915930,
car_glass_opaque = 513061559,
water = 435688960,
blood = 5236042,
oil = -634481305,
petrol = -1634184340,
fresh_meat = 868733839,
dried_meat = -1445160429,
emissive_glass = 1501078253,
emissive_plastic = 1059629996,
vfx_metal_electrified = -309134265,
vfx_metal_water_tower = 611561919,
vfx_metal_steam = -691277294,
vfx_metal_flame = 332778253,
phys_no_friction = 1666473731,
phys_golf_ball = -1693813558,
phys_tennis_ball = -256704763,
phys_caster = -235302683,
phys_caster_rusty = 2016463089,
phys_car_void = 1345867677,
phys_ped_capsule = -291631035,
phys_electric_fence = -1170043733,
phys_electric_metal = -2013761145,
phys_barbed_wire = -1543323456,
phys_pooltable_surface = 605776921,
phys_pooltable_cushion = 972939963,
phys_pooltable_ball = -748341562,
buttocks = 483400232,
thigh_left = -460535871,
shin_left = 652772852,
foot_left = 1926285543,
thigh_right = -236981255,
shin_right = -446036155,
foot_right = -1369136684,
spine0 = -1922286884,
spine1 = -1140112869,
spine2 = 1457572381,
spine3 = 32752644,
clavicle_left = -1469616465,
upper_arm_left = -510342358,
lower_arm_left = 1045062756,
hand_left = 113101985,
clavicle_right = -1557288998,
upper_arm_right = 1501153539,
lower_arm_right = 1777921590,
hand_right = 2000961972,
neck = 1718294164,
head = -735392753,
animal_default = 286224918,
car_engine = -1916939624,
puddle = 999829011,
concrete_pavement = 2015599386,
brick_pavement = -1147361576,
phys_dynamic_cover_bound = -2047468855,
vfx_wood_beer_barrel = 998201806,
wood_high_friction = -2140087047,
rock_noinst = 127813971,
bushes_noinst = 1441114862,
metal_solid_road_surface = -729112334,
stunt_ramp_surface = -2088174996,
temp_01 = 746881105,
temp_02 = -1977970111,
temp_03 = 1911121241,
temp_04 = 1923995104,
temp_05 = -1393662448,
temp_06 = 1061250033,
temp_07 = -1765523682,
temp_08 = 1343679702,
temp_09 = 1026054937,
temp_10 = 63305994,
temp_11 = 47470226,
temp_12 = 702596674,
temp_13 = -1637485913,
temp_14 = -645955574,
temp_15 = -1583997931,
temp_16 = -1512735273,
temp_17 = 1011960114,
temp_18 = 1354993138,
temp_19 = -801804446,
temp_20 = -2052880405,
temp_21 = -1037756060,
temp_22 = -620388353,
temp_23 = 465002639,
temp_24 = 1963820161,
temp_25 = 1952288305,
temp_26 = -1116253098,
temp_27 = 889255498,
temp_28 = -1179674098,
temp_29 = 1078418101,
temp_30 = 13626292
}
--- Retrieves the ground material at a given position.
--- @param coords vector3 The coordinate to test.
--- @return number|nil number The material hash if hit, nil otherwise.
--- @return string string The material name.
--- @usage
--- ```lua
--- local matHash, matName = GetGroundMaterialAtPosition(vector3(100,200,300))
--- print("Material:", matName)
--- ```
function GetGroundMaterialAtPosition(coords)
local endX, endY, endZ = coords.x, coords.y, coords.z - 1.0
local rayHandle = StartShapeTestCapsule(coords.x, coords.y, coords.z, endX, endY, endZ, 1.0, 1, playerPed, 7)
local _, hit, _, _, materialHash, _ = GetShapeTestResultIncludingMaterial(rayHandle)
local materialName = "Unknown"
for k, v in pairs(materials) do
if v == materialHash then
materialName = k
break
end
end
if hit then return materialHash, materialName else return nil, materialName end
end
--- Retrieves the dimensions (width, depth, height) of a prop/model.
--- @param model string The name or hash of the model.
--- @return number number The width of the prop.
--- @return number number The depth of the prop.
--- @return number number The height of the prop.
---
--- @usage
--- ```lua
--- local width, depth, height = GetPropDimensions("prop_barrel_01a")
--- print("Dimensions:", width, depth, height)
--- ```
function GetPropDimensions(model)
loadModel(model)
local minDim, maxDim = GetModelDimensions(model)
local width, depth, height = maxDim.x - minDim.x, maxDim.y - minDim.y, maxDim.z - minDim.z
return width, depth, height
end
--- Retrieves the forward direction vector of an entity based on its heading.
---
--- This function calculates the forward direction vector using the entity's heading angle.
---
--- @param entity number The entity whose forward vector is to be calculated.
--- @return vector3 vector3 The forward direction vector.
---
--- @usage
--- ```lua
--- local forwardVec = GetEntityForwardVector(playerPed)
--- print("Forward Vector:", forwardVec)
--- ```
function GetEntityForwardVector(entity)
local heading = math.rad(GetEntityHeading(entity) + 90)
return vec3(math.cos(heading), math.sin(heading), 0.0)
end