Files
jim_bridge/shared/scaleforms/bigMessageInstance.lua
2025-04-12 00:17:47 +01:00

306 lines
12 KiB
Lua

--[[
BigMessage Module
-----------------
This module provides a flexible way to display large, attention-grabbing messages
on screen using a Scaleform movie ("MP_BIG_MESSAGE_FREEMODE"). It supports multiple
message types (mission passed, colored shard, old-style, simple shard, rank-up, weapon purchased,
and large multiplayer messages), including customizable transitions and durations.
]]
BigMessage = {}
BigMessage.__index = BigMessage
--- Creates a new BigMessage instance.
--- @return table table A new BigMessage object.
function BigMessage:new()
local self = setmetatable({}, BigMessage)
self.scaleform = nil
self.startTime = 0
self.duration = 0
self.transition = "TRANSITION_OUT"
self.transitionDuration = 0.15
self.transitionPreventAutoExpansion = false
self.transitionExecuted = false
self.manualDispose = false
self.isDisplaying = false
return self
end
--- Loads the Scaleform movie if it has not been loaded yet.
function BigMessage:Load()
if self.scaleform then return end
self.scaleform = RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE")
while not HasScaleformMovieLoaded(self.scaleform) do
Wait(0)
end
end
--- Disposes of the Scaleform movie.
--- If manualDispose is true, executes a transition before disposing.
function BigMessage:Dispose()
if not self.scaleform then return end
if self.manualDispose then
BeginScaleformMovieMethod(self.scaleform, self.transition)
ScaleformMovieMethodAddParamBool(false)
ScaleformMovieMethodAddParamFloat(self.transitionDuration)
ScaleformMovieMethodAddParamBool(self.transitionPreventAutoExpansion)
EndScaleformMovieMethod()
-- Wait a fraction of the transition duration (in milliseconds)
Wait((self.transitionDuration * 0.5) * 1000)
self.manualDispose = false
end
self.startTime = 0
self.transitionExecuted = false
SetScaleformMovieAsNoLongerNeeded(self.scaleform)
self.scaleform = nil
self.isDisplaying = false
end
--- Updates the display by drawing the Scaleform movie fullscreen.
function BigMessage:Update()
if not self.scaleform then return end
DrawScaleformMovieFullscreen(self.scaleform, 255, 255, 255, 255, 0)
if self.manualDispose then return end
if self.startTime ~= 0 and (GetGameTimer() - self.startTime) > self.duration then
if not self.transitionExecuted then
BeginScaleformMovieMethod(self.scaleform, self.transition)
ScaleformMovieMethodAddParamBool(false)
ScaleformMovieMethodAddParamFloat(self.transitionDuration)
ScaleformMovieMethodAddParamBool(self.transitionPreventAutoExpansion)
EndScaleformMovieMethod()
self.transitionExecuted = true
-- Extend duration slightly for smooth transition
self.duration = self.duration + ((self.transitionDuration * 0.5) * 1000)
else
self:Dispose()
end
end
end
--- Sets the transition properties for disposing the message.
--- @param transition string The transition function name (default: "TRANSITION_OUT").
--- @param duration number The duration for the transition (default: 0.4).
--- @param preventAutoExpansion boolean Whether to prevent auto-expansion (default: true).
function BigMessage:SetTransition(transition, duration, preventAutoExpansion)
self.transition = transition or "TRANSITION_OUT"
self.transitionDuration = duration or 0.4
self.transitionPreventAutoExpansion = preventAutoExpansion or true
end
--- Starts a thread to continuously update the HUD until the message is done.
function BigMessage:StartUpdate()
if self.isDisplaying then return end
self.isDisplaying = true
CreateThread(function()
while self.isDisplaying do
Wait(0)
self:Update()
end
end)
end
--- Displays a mission passed message.
--- @param msg string The message to display.
--- @param duration number|nil The duration (in milliseconds) to display the message (default: 5000).
--- @param manualDispose boolean|nil Whether to manually dispose the Scaleform after display (default: false).
--- @usage
--- ```lua
--- BigMessage:ShowMissionPassedMessage("MISSION PASSED", 5000)
--- ```
function BigMessage:ShowMissionPassedMessage(msg, duration, manualDispose)
duration = duration or 5000
self:Load()
self.startTime = GetGameTimer()
self.manualDispose = manualDispose or false
BeginScaleformMovieMethod(self.scaleform, "SHOW_MISSION_PASSED_MESSAGE")
ScaleformMovieMethodAddParamPlayerNameString(msg)
ScaleformMovieMethodAddParamPlayerNameString("")
ScaleformMovieMethodAddParamInt(100)
ScaleformMovieMethodAddParamBool(true)
ScaleformMovieMethodAddParamInt(0)
ScaleformMovieMethodAddParamBool(true)
EndScaleformMovieMethod()
self.duration = duration
self:StartUpdate()
end
--- Displays a colored shard message.
--- @param msg string The main message.
--- @param desc string The description text.
--- @param textColor number The text color index.
--- @param bgColor number The background color index.
--- @param duration number|nil Duration in milliseconds (default: 5000).
--- @param manualDispose boolean|nil Whether to manually dispose the Scaleform (default: false).
function BigMessage:ShowColoredShard(msg, desc, textColor, bgColor, duration, manualDispose)
duration = duration or 5000
self:Load()
self.startTime = GetGameTimer()
self.manualDispose = manualDispose or false
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_CENTERED_MP_MESSAGE")
ScaleformMovieMethodAddParamPlayerNameString(msg)
ScaleformMovieMethodAddParamPlayerNameString(desc)
ScaleformMovieMethodAddParamInt(bgColor)
ScaleformMovieMethodAddParamInt(textColor)
EndScaleformMovieMethod()
self.duration = duration
self:StartUpdate()
end
--- Displays an old-style mission passed message.
--- @param msg string The message.
--- @param duration number|nil Duration in milliseconds (default: 5000).
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
function BigMessage:ShowOldMessage(msg, duration, manualDispose)
duration = duration or 5000
self:Load()
self.startTime = GetGameTimer()
self.manualDispose = manualDispose or false
BeginScaleformMovieMethod(self.scaleform, "SHOW_MISSION_PASSED_MESSAGE")
ScaleformMovieMethodAddParamPlayerNameString(msg)
EndScaleformMovieMethod()
self.duration = duration
self:StartUpdate()
end
--- Displays a simple shard message.
--- @param msg string The main message.
--- @param subtitle string The subtitle text.
--- @param duration number|nil Duration in milliseconds (default: 5000).
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
function BigMessage:ShowSimpleShard(msg, subtitle, duration, manualDispose)
duration = duration or 5000
self:Load()
self.startTime = GetGameTimer()
self.manualDispose = manualDispose or false
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_CREW_RANKUP_MP_MESSAGE")
ScaleformMovieMethodAddParamPlayerNameString(msg)
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
EndScaleformMovieMethod()
self.duration = duration
self:StartUpdate()
end
--- Displays a rank-up message.
--- @param msg string The main message.
--- @param subtitle string The subtitle text.
--- @param rank number The rank level achieved.
--- @param duration number|nil Duration in milliseconds (default: 5000).
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
function BigMessage:ShowRankupMessage(msg, subtitle, rank, duration, manualDispose)
duration = duration or 5000
self:Load()
self.startTime = GetGameTimer()
self.manualDispose = manualDispose or false
BeginScaleformMovieMethod(self.scaleform, "SHOW_BIG_MP_MESSAGE")
ScaleformMovieMethodAddParamPlayerNameString(msg)
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
ScaleformMovieMethodAddParamInt(rank)
ScaleformMovieMethodAddParamPlayerNameString("")
ScaleformMovieMethodAddParamPlayerNameString("")
EndScaleformMovieMethod()
self.duration = duration
self:StartUpdate()
end
--- Displays a weapon purchased message.
--- @param bigMessage string The main message.
--- @param weaponName string The name of the weapon purchased.
--- @param weaponHash number The weapon hash.
--- @param duration number|nil Duration in milliseconds (default: 5000).
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
function BigMessage:ShowWeaponPurchasedMessage(bigMessage, weaponName, weaponHash, duration, manualDispose)
duration = duration or 5000
self:Load()
self.startTime = GetGameTimer()
self.manualDispose = manualDispose or false
BeginScaleformMovieMethod(self.scaleform, "SHOW_WEAPON_PURCHASED")
ScaleformMovieMethodAddParamPlayerNameString(bigMessage)
ScaleformMovieMethodAddParamPlayerNameString(weaponName)
ScaleformMovieMethodAddParamInt(weaponHash)
ScaleformMovieMethodAddParamPlayerNameString("")
ScaleformMovieMethodAddParamInt(100)
EndScaleformMovieMethod()
self.duration = duration
self:StartUpdate()
end
--- Displays a large multiplayer message.
--- @param msg string The main message.
--- @param duration number|nil Duration in milliseconds (default: 5000).
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
function BigMessage:ShowMpMessageLarge(msg, duration, manualDispose)
duration = duration or 5000
self:Load()
self.startTime = GetGameTimer()
self.manualDispose = manualDispose or false
BeginScaleformMovieMethod(self.scaleform, "SHOW_CENTERED_MP_MESSAGE_LARGE")
ScaleformMovieMethodAddParamPlayerNameString(msg)
ScaleformMovieMethodAddParamPlayerNameString("")
ScaleformMovieMethodAddParamInt(100)
ScaleformMovieMethodAddParamBool(true)
ScaleformMovieMethodAddParamInt(100)
EndScaleformMovieMethod()
BeginScaleformMovieMethod(self.scaleform, "TRANSITION_IN")
EndScaleformMovieMethod()
self.duration = duration
self:StartUpdate()
end
--- Displays a "Wasted" multiplayer message.
--- @param msg string The main message.
--- @param subtitle string The subtitle text.
--- @param duration number|nil Duration in milliseconds (default: 5000).
--- @param manualDispose boolean|nil Whether to manually dispose (default: false).
function BigMessage:ShowMpWastedMessage(msg, subtitle, duration, manualDispose)
duration = duration or 5000
self:Load()
self.startTime = GetGameTimer()
self.manualDispose = manualDispose or false
BeginScaleformMovieMethod(self.scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
ScaleformMovieMethodAddParamPlayerNameString(msg)
ScaleformMovieMethodAddParamPlayerNameString(subtitle)
EndScaleformMovieMethod()
self.duration = duration
self:StartUpdate()
end
--- Starts the update loop for displaying the message.
function BigMessage:StartUpdate()
if self.isDisplaying then return end
self.isDisplaying = true
CreateThread(function()
while self.isDisplaying do
Wait(0)
self:Update()
end
end)
end
-- Create an instance of BigMessage and return it.
BigMessage = BigMessage:new()
return BigMessage