mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 14:06:02 +01:00
Fixes broken crafting because the wrapper function is called hasJob with a capital J while the variable is called hasjob
438 lines
19 KiB
Lua
438 lines
19 KiB
Lua
if IsDuplicityVersion() then
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if GetResourceState(OXLibExport):find("start") then
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createCallback(GetCurrentResourceName()..':server:GetStashItems', function(source, stashName) local stash = getStash(stashName) return stash end)
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else
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createCallback(GetCurrentResourceName()..':server:GetStashItems', function(source, cb, stashName) local stash = getStash(stashName) cb(stash) end)
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end
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end
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local timeout = 0
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local timing = false
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local stashItems = {}
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function GetStashTimeout(stashName, stop)
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if stop then stashItems = {} timing = false timeout = 0 return end
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if stashItems[1] then return true else
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if timeout <= 0 then
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stashItems = triggerCallback(GetCurrentResourceName()..':server:GetStashItems', stashName)
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timeout = 15000
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if not timing then
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CreateThread(function()
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timing = true
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while timeout > 0 do timeout -= 1000 Wait(1000) end
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timing = false stashItems = {} timeout = 0
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end)
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end
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end
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return false
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end
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end
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local CraftLock = false
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function craftingMenu(data) local hasjob = false
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if CraftLock then return end
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if data.stashName and not GetStashTimeout(data.stashName) then
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--triggerNotify(nil, "Chacking", "success")
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end
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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local Menu = {}
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local Recipes = data.craftable.Recipes
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for i = 1, #Recipes do
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for k, v in pairs(Recipes[i]) do
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if k ~= "amount" and k ~= "job" and k ~= "gang" then
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if not Recipes[i]["amount"] then Recipes[i]["amount"] = 1 end
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if Recipes[i].job then hasjob = false
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for l, b in pairs(Recipes[i].job) do
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hasjob = hasJob(l, nil, b)
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if hasjob == true then break end
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end
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end
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local setheader, settext = "", ""
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local disable = false
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if Recipes[i].job and hasjob == false then else
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local itemTable = {}
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for l, b in pairs(Recipes[i][tostring(k)]) do
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settext = settext..(settext ~= "" and br or "")..(Items[l] and Items[l].label or "error - "..l)..(b > 1 and " x"..b or "")
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itemTable[l] = b
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Wait(0)
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end
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if Config.System.Debug then print("^6Bridge^7: ^2Checking"..(data.stashName and " ^7'^6"..data.stashName.."^7'" or "").." ^2ingredients^7 - ^6"..k.."^7") end
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if data.stashName then disable = not stashhasItem(stashItems, itemTable)
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else disable = not hasItem(itemTable) end
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setheader = Items[tostring(k)].label..(Recipes[i]["amount"] > 1 and " x"..Recipes[i]["amount"] or "")..(not disable and " ✔️" or "")
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Menu[#Menu + 1] = {
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isMenuHeader = disable,
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icon = invImg(tostring(k)),
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header = setheader, txt = settext,
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onSelect = function()
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local transdata = { item = k, craft = data.craftable.Recipes[i], craftable = data.craftable, coords = data.coords, stashName = data.stashName, onBack = data.onBack }
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if Config.Crafting.MultiCraft then
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multiCraft(transdata)
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else
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makeItem(transdata)
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end
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end,
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}
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end
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end
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end
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end
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openMenu(Menu, { header = data.craftable.Header, onBack = data.onBack or nil, canClose = true, onExit = function() end, })
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lookEnt(data.coords)
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end
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function multiCraft(data) local Menu = {}
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local success = Config.Crafting.MultiCraftAmounts
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if data.stashName and not GetStashTimeout(data.stashName) then
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--triggerNotify(nil, "Refreshing stashinfo", "success")
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end
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Menu[#Menu+1] = {
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isMenuHeader = true,
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icon = invImg(data.item),
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header = Items[data.item].label,
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}
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for k in pairsByKeys(success) do
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local settext = ""
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local itemTable = {}
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for l, b in pairs(data.craft[data.item]) do
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itemTable[l] = (b * k)
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settext = settext..(settext ~= "" and br or "")..Items[l].label..(b*k > 1 and "- x"..b*k or "")
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Wait(0)
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end
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local disable = false
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if Config.System.Debug then print("^6Bridge^7: ^2Checking "..(data.stashName and "^7'^6"..data.stashName.."^7'" or "inventory").."^7x^5"..k.." ^2ingredients^7 - ^6"..data.item.."^7") end
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if data.stashName then disable = not stashhasItem(stashItems, itemTable)
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else disable = not hasItem(itemTable) end
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Menu[#Menu + 1] = {
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isMenuHeader = disable,
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arrow = not disable,
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header = "Craft - x"..k * data.craft.amount,
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txt = settext,
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onSelect = function ()
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makeItem({item = data.item, craft = data.craft, craftable = data.craftable, amount = k, coords = data.coords, stashName = data.stashName, onBack = data.onBack })
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end,
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}
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end
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openMenu(Menu, { header = data.craftable.Header, onBack = function() craftingMenu(data) end, })
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end
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function makeItem(data)
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if not CraftLock then CraftLock = true else return end
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local bartime, bartext, animDict, anim = nil, nil, nil, nil
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if data.craftable.progressBar then
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bartime = data.craftable.progressBar.time
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bartext = data.craftable.progressBar.label
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else
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bartime = 5000
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bartext = Loc[Config.Lan].progressbar["progress_make"]
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end
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animDict = data.craftable.Anims.animDict or "amb@prop_human_parking_meter@male@idle_a"
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anim = data.craftable.Anims.anim or "idle_a"
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local amount = (data.amount and data.amount ~= 1) and data.amount or 1
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local crafted = true
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local crafting = true
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local cam = createTempCam(PlayerPedId(), data.coords)
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startTempCam(cam)
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for i = 1, amount do
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for _, v in pairs(data.craft) do
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if type(v) == "table" then
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for l, b in pairs(v) do
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if crafting and progressBar({
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label = "Using "..b.." "..Items[l].label,
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time = 1000,
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cancel = true,
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dict = 'pickup_object',
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anim = "putdown_low",
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flag = 48,
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icon = l,
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}) then
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--TriggerEvent('inventory:client:ItemBox', Items[l], "use", b) -- Show item box for each item
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else
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crafted = false
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crafting = false
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break
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end
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Wait(200)
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end
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if crafted then
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if crafting and progressBar({
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label = bartext..Items[data.item].label,
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time = bartime,
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cancel = true,
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dict = animDict,
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anim = anim,
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flag = 8,
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icon = data.item,
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}) then
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TriggerServerEvent(GetCurrentResourceName()..":Crafting:GetItem", data.item, data.craft, data.stashName)
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else
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crafting = false
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break
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end
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end
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end
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end
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Wait(500)
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end
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stopTempCam()
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CraftLock = false
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lockInv(false)
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craftingMenu(data)
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ClearPedTasks(PlayerPedId())
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end
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RegisterNetEvent(GetCurrentResourceName()..":Crafting:GetItem", function(ItemMake, craftable, stashName)
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local src = source
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local amount = 1
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if stashName then
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local stashItems = getStash(stashName)
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if craftable["amount"] then amount = craftable["amount"] end
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local itemRemove = {}
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for k, v in pairs(craftable[ItemMake]) do
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for l, b in pairs(stashItems) do
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if k == b.name then
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itemRemove[k] = v
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end
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end
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end
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stashRemoveItem(stashItems, stashName, itemRemove)
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else
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if craftable then
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if craftable["amount"] then amount = craftable["amount"] end
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for k, v in pairs(craftable[ItemMake]) do
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TriggerEvent(GetCurrentResourceName()..":server:toggleItem", false, tostring(k), v, src)
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end
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end
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end
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TriggerEvent(GetCurrentResourceName()..":server:toggleItem", true, ItemMake, amount, src)
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end)
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--[[SHOPS]]--
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function openShop(data)
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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if GetResourceState(OXInv):find("start") then
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exports[OXInv]:openInventory('shop', { type = data.shop })
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else
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TriggerServerEvent(Config.General.JimShops and "jim-shops:ShopOpen" or "inventory:server:OpenInventory", "shop", data.items.label, data.items)
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end
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lookEnt(data.coords)
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end
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-- Client & Server side
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function hasItem(items, amount, src) local amount = amount and amount or 1
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local grabInv = nil
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local foundInv = ""
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if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
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if GetResourceState(OXInv):find("start") then
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foundInv = OXInv
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if src then grabInv = exports.ox_inventory:GetInventoryItems(src)
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else grabInv = exports[OXInv]:GetPlayerItems()
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end
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elseif GetResourceState(QSInv):find("start") then
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foundInv = QSInv
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if src then grabInv = exports[QSInv]:GetInventory(src)
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else grabInv = exports[QSInv]:getUserInventory()
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end
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elseif GetResourceState(CoreInv):find("start") then
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foundInv = CoreInv
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if src then grabInv = exports['core_inventory']:getInventory('primary-'..src)
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else grabInv = exports[CoreInv]:getInventory('primary-'..GetPlayerServerId(PlayerPedId()))
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end
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elseif GetResourceState(CodeMInv):find("start") then
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foundInv = CodeMInv
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if src then grabInv = exports[CodeMInv]:GetUserInventory(src)
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else grabInv = exports[CodeMInv]:GetClientPlayerInventory()
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end
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elseif GetResourceState(QBInv):find("start") then
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foundInv = QBInv
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if src then grabInv = Core.Functions.GetPlayer(src).PlayerData.items
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else grabInv = Core.Functions.GetPlayerData().items
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end
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else
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print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
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end
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if grabInv then
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local hasTable = {}
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for item, amount in pairs(items) do
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if not Items[item] then print("^4ERROR^7: ^2Script can't find ingredient item in Shared Items - ^1"..item.."^7") end
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local count = 0
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for _, itemData in pairs(grabInv) do
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if itemData and (itemData.name == item) then
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--if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7: ^2Item^7: '^3"..tostring(item).."^7' ^2Slot^7: ^3"..itemData.slot.." ^7x(^3"..tostring(itemData.count or itemData.amount).."^7)", foundInv) end
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count += ((itemData.count or itemData.amount) or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^3"..count.."^7/^3"..amount.." ^5FOUND^7") end
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hasTable[item] = { hasItem = true, count = count, }
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else
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if Config.System.Debug then print("^6Bridge^7: ^3HasItem^7[^6"..foundInv.."^7]: "..tostring(item).." ^1"..count.."^7/^3"..amount.." ^1NOT FOUND^7") end
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hasTable[item] = { hasItem = false, count = count, }
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end
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end
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for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
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return true, hasTable
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end
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end
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-- Stash Items
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function openStash(data)
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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if GetResourceState(OXInv):find("start") then
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exports[OXInv]:openInventory('stash', data.stash)
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elseif GetResourceState(CodeMInv):find("start") then
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exports[CodeMInv]:OpenStash(data.stash, 400000, 100)
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else
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TriggerEvent("inventory:client:SetCurrentStash", data.stash)
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TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
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end
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lookEnt(data.coords)
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end
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function getStash(stashName)
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local stashItems, items = {}, {}
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if GetResourceState(OXInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7ox_inventory") end
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stashItems = exports[OXInv]:Inventory(stashName).items
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elseif GetResourceState(QSInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end
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stashItems = exports[QSInv]:GetStashItems(stashName)
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elseif GetResourceState(CodeMInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qs-inventory") end
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stashItems = exports[CodeMInv]:GetInventoryItems('Stash', stashName)
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elseif GetResourceState(QBInv):find("start") then
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if Config.System.Debug then print("^6Bridge^7: ^2Retrieving ^3Stash^2 with ^7qb-inventory") end
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local result = MySQL.scalar.await('SELECT items FROM stashitems WHERE stash = ?', { stashName })
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if result then stashItems = json.decode(result) end
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end
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if stashItems then
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for _, item in pairs(stashItems) do
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local itemInfo = Items[item.name:lower()]
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if itemInfo then
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items[item.slot] = {
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name = itemInfo["name"],
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amount = tonumber(item.amount) or tonumber(item.count),
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info = item.info ~= nil and item.info or "",
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label = itemInfo["label"],
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description = itemInfo["description"] ~= nil and itemInfo["description"] or "",
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weight = itemInfo["weight"],
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type = itemInfo["type"],
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unique = itemInfo["unique"],
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useable = itemInfo["useable"],
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image = itemInfo["image"],
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slot = item.slot,
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}
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end
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end
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if Config.System.Debug then print("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for ^7'^6"..stashName.."^7' ^2retrieved^7") end
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end
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return items
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end
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function stashRemoveItem(stashItems, stashName, items) local amount = amount and amount or 1
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if GetResourceState(OXInv):find("start") then
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for k, v in pairs(items) do
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exports[OXInv]:RemoveItem(stashName, k, v)
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if Config.System.Debug then print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v) end
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end
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elseif GetResourceState(QSInv):find("start") then
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for k, v in pairs(items) do
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for l in pairs(stashItems) do
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if stashItems[l].name == k then
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if (stashItems[l].amount - v) <= 0 then
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if Config.System.Debug then
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print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
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end
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stashItems[l] = nil
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else
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if Config.System.Debug then
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print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
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end
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exports[QSInv]:RemoveItemIntoStash(stashName, k, v, l)
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end
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end
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end
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end
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elseif GetResourceState(CodeMInv):find("start") then
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for k, v in pairs(items) do
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for l in pairs(stashItems) do
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if stashItems[l].name == k then
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if (stashItems[l].amount - v) <= 0 then
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if Config.System.Debug then
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print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
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end
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stashItems[l] = nil
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else
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if Config.System.Debug then
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print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..CodeMInv, k, v)
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end
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stashItems[l].amount -= v
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end
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end
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end
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end
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if Config.System.Debug then
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print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
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end
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elseif GetResourceState(QBInv):find("start") then
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for k, v in pairs(items) do
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for l in pairs(stashItems) do
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if stashItems[l].name == k then
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if (stashItems[l].amount - v) <= 0 then
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if Config.System.Debug then
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print("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
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end
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stashItems[l] = nil
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else
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if Config.System.Debug then
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print("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
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end
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stashItems[l].amount -= v
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end
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end
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end
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end
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if Config.System.Debug then
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print("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
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end
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MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', { ['stash'] = stashName, ['items'] = json.encode(stashItems) })
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else
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print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3exports^1.^2lua^7")
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end
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end
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RegisterNetEvent(GetCurrentResourceName()..":server:stashRemoveItem", stashRemoveItem)
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function stashhasItem(stashItems, items, amount)
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local foundInv = ""
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if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
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local hasTable = {}
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for item, amount in pairs(items) do
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local count = 0
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for _, itemData in pairs(stashItems) do
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if itemData and (itemData.name == item) then
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count += (itemData.amount or 1)
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end
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end
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if count >= amount then
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if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^5FOUND '"..item.."' ^3"..count.."^7/^3"..amount.."^7") end
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hasTable[item] = { hasItem = true, count = count, }
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else
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if Config.System.Debug then print("^6Bridge^7: ^3stashHasItem^7: ^1NOT FOUND^7 '"..item.."' ^1"..count.."^7/^3"..amount.."^7") end
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hasTable[item] = { hasItem = false, count = count, }
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end
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end
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for k, v in pairs(hasTable) do if v.hasItem == false then return false, hasTable end end
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return true, hasTable
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end
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