- seperated the 2000+ lines in ReadMe.md into seperate files. - useful if things expand - better readability for users - more organised layout
5.4 KiB
makeBlip.lua
This module provides simple utilities for adding static or entity-based blips to the minimap.
❔ This has basic support for RedM too
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makeBlip(data)
- This function adds a map blip at the provided coordinates and sets various display properties such as sprite, color, scale, and more.
- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
- Example:
local blipData = { coords = vector3(123.4, 567.8, 90.1), sprite = 1, col = 2, scale = 0.8, disp = 4, category = 7, name = "My Blip", preview = "http://example.com/preview.png" } local blip = makeBlip(blipData)
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makeEntityBlip(data)
- This function adds a map blip attached to the provided entity and sets various display properties such as sprite, color, scale, and more.
- It also handles attaching a preview image to the blip if certain resources are running and a preview is provided.
- Example:
local blipData = { entity = myEntity, sprite = 1, col = 2, scale = 0.8, disp = 4, category = 7, name = "Entity Blip", preview = "http://example.com/preview.png" } local blip = makeEntityBlip(blipData)
makePed.lua
This module provides tools to create persistent or distance-based NPCs with optional animations, scenarios, and config randomization.
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makeDistPed(data, coords, freeze, collision, scenario, anim, synced)
- Creates a ped that only spawns when nearby (performance optimization).
- Example:
makeDistPed({model = "a_m_y_business_03" }, -- model data vector4(450.0, -980.0, 30.0, 100.0), -- coords true, -- freeze entity false, -- collision 'WORLD_HUMAN_STAND_IMPATIENT', -- Scenario Animation { dict = "amb@world_human_clipboard@male@idle_a", anim = "idle_c" }, -- Anim Table true -- Network Synced )
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makePed(data, coords, freeze, collision, scenario, anim, synced)
- Spawns a ped with more persistent behavior at the given location.
- Supports animation playback and freezing.
- Example:
makePed({model = "a_m_y_business_03" }, -- model data vector4(450.0, -980.0, 30.0, 100.0), -- coords true, -- freeze entity false, -- collision 'WORLD_HUMAN_STAND_IMPATIENT', -- Scenario Animation { dict = "amb@world_human_clipboard@male@idle_a", anim = "idle_c" }, -- Anim Table true -- Network Synced )
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GenerateRandomPedData(data)
- Returns randomized ped model/configuration based on input table.
- Useful for dynamic NPC generation.
- Example:
local pedData = GenerateRandomPedData({ model = `MP_M_Freemode_01`, custom = {} })
makeProp.lua
This module allows you to spawn static or distance-loaded props in the world.
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makeProp(data, freeze, synced)
- This function loads the model, creates the object, sets its heading, and freezes it if specified.
- Example:
local propData = { prop = 'prop_chair_01a', coords = vector4(123.4, 567.8, 90.1, 180.0) } local prop = makeProp(propData, true, false)
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makeDistProp(data, freeze, synced, range)
- Same as
makeProp, but only spawns if the player is within the specified range. - Example:
local propData = { prop = 'prop_chair_01a', coords = vector4(123.4, 567.8, 90.1, 180.0) } makeDistProp(propData, true, false)
- Same as
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destroyProp(entity)
- Removes a previously created or targeted prop from the world.
- Example:
destroyProp(barrel)
makeVeh.lua
This module provides functionality for spawning vehicles, including distance-based optimization and entity management.
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makeVeh(model, coords)
- This function loads the vehicle model, creates the vehicle in the world at the given coordinates, sets initial properties, and returns the vehicle handle.
- Example:
local vehicle = makeVeh("adder", vector3(250.0, -1000.0, 30.0))
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makeDistVehicle(data, radius, onEnter, onExit)
- Creates a vehicle that spawns when the player enters a designated polyzone area.
- This is used for
jim-parkingto create a static vehicle that can't move - Example:
makeDistVehicle({ model = "blista", coords = vector3(400.0, -800.0, 30.0), heading = 180.0 }, 50.0)
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removeDistVehicleZone(zoneId)
- Removes a previously created distance-based vehicle zone.
- Example:
removeDistVehicleZone("garage_zone_1")
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deleteVehicle(vehicle)
- Deletes a specified vehicle entity.
- Example:
deleteVehicle(vehicle)