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10 Commits

Author SHA1 Message Date
Jim Shield
9f914bd497 Fix embedded store handling 2025-10-10 02:55:16 +01:00
Jim Shield
ad47836232 All grabbox to recieve slot and maxweight 2025-10-10 01:41:52 +01:00
Jim Shield
ae4637f9c4 Fix OrigenInv getPlayerInv() func calling OX_Inv 2025-10-10 00:40:35 +01:00
Jim Shield
a13284d0e0 Add support for 17mov progressbars 2025-10-09 20:12:05 +01:00
Jim Shield
98f8944a79 Add codem option for billing 2025-10-09 20:05:15 +01:00
Jim Shield
13b0f796ff createPropTarget also makes the prop 2025-10-09 20:04:54 +01:00
Jim Shield
b282d3393f make the auto check for minZ and maxZ more lenient 2025-10-09 17:55:54 +01:00
Jim Shield
180cc7b2a2 Add new createPropTarget() function
This is intended to help create automated prop based targets

Using the coordinates and specified prop models dimensions to create a correctly sized box target.

```lua
createPropTarget({
	name,
	target.prop.coords,
	target.prop.model,
}, options, 2.0)
```
2025-10-08 22:53:36 +01:00
Jim Shield
beb67b79a5 Auto adjust boxes with poorly set minZ and maxZ
Automatically adjusts box targets for custom locations that have been set wrong

if minZ is too high, adjust it
if maxZ is too low, adjust it

and warn the client that the target has to be adjusted.

Solves people opening tickets because they half edited a location without reading my docs
2025-10-07 21:07:31 +01:00
Jim Shield
c359bc4342 Support embedded shops in other scripts 2025-10-07 13:54:31 +01:00
5 changed files with 161 additions and 16 deletions

View File

@@ -956,4 +956,18 @@ end
function GetEntityForwardVector(entity)
local heading = math.rad(GetEntityHeading(entity) + 90)
return vec3(math.cos(heading), math.sin(heading), 0.0)
end
function adjustMinMaxZ(coord, table)
local table = table
local adMinZ, adMaxZ = false, false
if table.minZ > (coord.z + 0.1) then
adMinZ = true
table.minZ = (coord.z - 1.05)
end
if table.maxZ < (coord.z - 0.1) then
adMinZ = true
table.maxZ = (coord.z + 0.80)
end
return table.minZ, table.maxZ, adMinZ, adMaxZ
end

View File

@@ -272,15 +272,15 @@ local InvFunc = {
function(src)
local grabInv = nil
if src then
grabInv = exports[OXInv]:GetInventoryItems(src)
grabInv = exports[OrigenInv]:GetInventoryItems(src)
else
grabInv = exports[OXInv]:GetPlayerItems()
grabInv = exports[OrigenInv]:GetInventory()
end
return grabInv
end,
invImg =
function(item)
return "nui://"..OrigenInv.."/html/img/"..(Items[item].image or "")
return "nui://"..OrigenInv.."/html/images/"..(Items[item].image or "")
end,
openShop =
function(name, label, items)
@@ -1377,7 +1377,6 @@ function getPlayerInv(src)
grabInv = triggerCallback(getScript()..":GetESXInv")
end
end
--jsonPrint(grabInv)
end
if grabInv == nil then
@@ -2356,7 +2355,6 @@ function getStash(stashName)
end
debugPrint("^6Bridge^7: ^3GetStashItems^7: ^2Stash information for '^6"..stashName.."^7' retrieved")
end
--jsonPrint(items)
return items
end
@@ -2548,7 +2546,7 @@ if isServer() then
end)
end
RegisterNetEvent(getScript()..":openGrabBox", function(data)
RegisterNetEvent(getScript()..":openGrabBox", function(data, stashData)
local Ped = PlayerPedId()
local id = data.metadata and data.metadata.id or data.info and data.info.id or ""
@@ -2559,7 +2557,9 @@ RegisterNetEvent(getScript()..":openGrabBox", function(data)
openStash({
stash = id,
coords = GetEntityCoords(Ped)
coords = GetEntityCoords(Ped),
maxWeight = stashData and stashData.slots or 100000,
slots = stashData and stashData.slots or 5,
})
end)
@@ -2781,7 +2781,6 @@ end
--- })
--- ```
function openShop(data)
--jsonPrint(data)
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
-- If shop has registered coords, limit players from being too far away from it when opening
@@ -2790,6 +2789,7 @@ function openShop(data)
print("^3Warning^7: ^2This isn't a registered store^1, refusing call^7")
return
end
if not distExploitCheck(exploitCheck) then
return
end
@@ -2799,6 +2799,27 @@ function openShop(data)
lookEnt(data.coords)
return
end
if not data.items.items[1] then
local shopMenu = {}
for k, v in pairs(data.items.items) do
local clonedTable = cloneTable(data)
local itemsTable = v.items or v.Items
shopMenu[#shopMenu+1] = {
header = v.header or k,
txt = countTable(itemsTable).." Products",
onSelect = function()
--clonedTable.originShop = data.shop
clonedTable.shop = data.shop.."_"..k
clonedTable.label = data.items.label.." - "..(v.header or k)
clonedTable.slots = #itemsTable
clonedTable.items.items = itemsTable
openShop(clonedTable)
end,
}
end
return openMenu(shopMenu, { header = data.items.label, canClose = true, })
end
for i = 1, #InvFunc do
local inv = InvFunc[i]
@@ -2823,7 +2844,7 @@ RegisterNetEvent(getScript()..':server:openServerShop', function(shopName)
-- If shop has registered coords, limit players from being too far away from it when opening
if not shopExploitCheck[shopName] then
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop^7: ^2This isn't a registered store^1, refusing call^7")
print("^3Warning^7: ^1Source^7: ^3"..src.." ^1Tried to open a shop ^7'"..shopName.."' ^2This isn't a registered store^7, ^1refusing call^7")
return
end
if not distExploitCheck(shopExploitCheck[shopName], src) then
@@ -2865,8 +2886,18 @@ function registerShop(name, label, items, society, coords)
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.registerShop(name, label, items, society)
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
if not items[1] then
for k, v in pairs(items) do
inv.registerShop(name.."_"..k, label.." - "..(v.header or k), v.items, society)
shopExploitCheck[name.."_"..k] = shopExploitCheck[name.."_"..k] or {}
shopExploitCheck[name.."_"..k][#shopExploitCheck[name.."_"..k]+1] = coords
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name.."_"..k, "^4Label^7: "..label.." - "..(v.header or k), coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
end
else
inv.registerShop(name, label, items, society)
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
end
break
end
end

View File

@@ -206,6 +206,52 @@ local progressFunc = {
exports.jim_bridge:stopProgressBar()
end,
},
["17mov"] = {
start =
function(data)
if exports["17mov_Hud"]:StartProgress({
duration = debugMode and 1000 or data.time,
label = data.label,
useWhileDead = data.dead or false,
canCancel = data.cancel or true,
controlDisables = {
disableMovement = data.disableMovement or false,
disableCarMovement = data.disableMovement or false,
disableMouse = data.mouse or false,
disableCombat = data.combat or true,
},
animation = {
animDict = data.dict,
anim = data.anim,
flags = (data.flag == 8 and 32 or data.flag) or nil,
task = data.task,
},
prop = data.prop and {
model = data.prop.model,
bone = data.prop.bone or 0,
coords = data.prop.pos or vec3(0, 0, 0),
rotation = data.prop.rot or vec3(0, 0, 0),
} or nil,
propTwo = data.propTwo and {
model = data.propTwo.model,
bone = data.propTwo.bone or 0,
coords = data.propTwo.pos or vec3(0, 0, 0),
rotation = data.propTwo.rot or vec3(0, 0, 0),
} or nil,
}, nil, nil) then
return true
else
return false
end
end,
stop =
function()
exports["17mov_Hud"]:StopProgress()
end,
},
}
--- Displays a progress bar using the configured progress bar system.

View File

@@ -217,6 +217,10 @@ local billPlayerFunc = {
function(data)
TriggerEvent("okokBilling:ToggleCreateInvoice")
end,
codem =
function(data)
TriggerEvent("codem-billing:client:OpenMenu")
end,
}
--- BillPlayer

View File

@@ -252,7 +252,7 @@ function createEntityTarget(entity, opts, dist)
-- Store the target entity for later cleanup.
targetEntities[#targetEntities + 1] = entity
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
exports.jim_bridge:createEntityTarget(entity, opts, dist)
debugPrint("^6Bridge^7: ^2Creating new ^3Entity ^2target with ^6jim_bridge ^2for entity ^7"..entity)
@@ -324,8 +324,7 @@ end
---}, 2.0)
---```
function createBoxTarget(data, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
@@ -336,6 +335,13 @@ function createBoxTarget(data, opts, dist)
local script = targetFunc[i]
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
if data[5].minZ or data[5].maxZ then
local adMinZ, adMaxZ
data[5].minZ, data[5].maxZ, adMinZ, adMaxZ = adjustMinMaxZ(data[2], { minZ = data[5].minZ, maxZ = data[5].maxZ })
if adMinZ or adMaxZ then
print("^5Debug^7: ^2Auto adjusted ^7'^4"..data[1].."^7' ^2minZ and maxZ because ^1they weren't set correctly ^2remove or fix them for this target")
end
end
local target = script.boxTarget(data, opts, dist)
boxTargets[#boxTargets + 1] = target
return target
@@ -344,6 +350,50 @@ function createBoxTarget(data, opts, dist)
return nil
end
function createPropTarget(data, opts, dist)
-- Audo create a location based on a coord and a prop models dimensions
local width, depth, _ = GetPropDimensions(data[3])
local min, max = GetModelDimensions(data[3])
local coordAdjustment = data[2] - vec4(0, 0, 1.03, 0)
local newData = {
[1] = data[1],
[2] = coordAdjustment.xyz,
[3] = width + 0.1,
[4] = depth + 0.1,
[5] = {
name = data[1],
heading = coordAdjustment.w - 90.0,
debugPoly = debugMode,
minZ = coordAdjustment.z + (min.z) - 0.1,
maxZ = coordAdjustment.z + (max.z) + 0.1,
}
}
if data[3] then -- If spawning a prop, make entity target instead (ignores depth and width stuff)
makeDistProp({ prop = data[3], coords = data[2] }, true, false)
end
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(newData, opts, dist)
end
-- Check for target script and use that
for i = 1, #targetFunc do
local script = targetFunc[i]
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Box ^2target with ^6"..script.targetName.." ^7"..data[1])
local target = script.boxTarget(newData, opts, dist)
boxTargets[#boxTargets + 1] = target
return target
end
end
return nil
end
-------------------------------------------------------------
-- Circle Zone Target Creation
-------------------------------------------------------------
@@ -382,7 +432,7 @@ end
--- ```
function createCircleTarget(data, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Sphere ^2target with ^6jim_bridge ^7"..data[1])
return exports.jim_bridge:createZoneTarget(data, opts, dist)
@@ -429,7 +479,7 @@ end
---```
function createModelTarget(models, opts, dist)
-- if force target off, use jim_bridge buiilt in target functions
-- if force target off, use jim_bridge built in target functions
if Config.System.DontUseTarget then
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6jim_bridge^7")
return exports.jim_bridge:createModelTarget(models, opts, dist)