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19 Commits

Author SHA1 Message Date
Jim Shield
6919f038ee Release Notifier Push 2025-09-24 18:20:02 +01:00
Jim Shield
47029da6ed Revert "Version Bump"
This reverts commit f08638812c.
2025-09-24 14:23:43 +01:00
Jim Shield
e1d292d1bf Remove testing debug print 2025-09-24 14:09:19 +01:00
Jim Shield
f08638812c Version Bump
`2.1.02` - `2.1.03`
2025-09-24 13:36:14 +01:00
Jim Shield
de5424c506 Fix getPlayerInv() for CodeM Inventory 2025-09-24 12:30:08 +01:00
Jim Shield
b46d734442 Testing a rework _loaders.lua
Uses more specific functions per framework now for player loading in and out and optimizes use of them
2025-09-24 12:29:48 +01:00
Jim Shield
92ad96e435 Redo math for ox_inv get player current inv weight 2025-09-24 11:59:44 +01:00
Jim Shield
6166314cbf fix ox_inv current inventory weight check 2025-09-23 15:05:46 +01:00
Jim Shield
9fa8f58cfb Make ox_lib progressbars actually return false
I think this was causing progressbars to return true instead of `nil/false` somehow
this *should* make it more certain
2025-09-23 14:59:16 +01:00
Jim Shield
ed997ad8a2 fix typo breaking qb-core /commands 2025-09-23 12:00:40 +01:00
Jim Shield
20cea95783 Set previous active cam inactive
shouldn't be needed but just in case
2025-09-22 21:10:01 +01:00
Jim Shield
0dc5a45b5d Support for esx_society
`esx_society` requires societies to be registered manually before opening. this forces it

also adds full support for charging, funding and retrieving balances in `esx_society`
2025-09-22 21:08:31 +01:00
Jim Shield
54b1280bef Remove debug print 2025-09-21 12:09:12 +01:00
Jim Shield
3ac65d4630 Add "pre support" for jim-shops exploit security 2025-09-21 12:00:05 +01:00
Jim Shield
ed49876c69 Fix cleanup of targets for qb-target
Realised it was trying to remove `nil` when players were unloading/the scripts were ensured
2025-09-21 10:35:22 +01:00
Jim Shield
69d0f07bb6 Potential fix for playerInfo is nil 2025-09-20 17:56:47 +01:00
Jim Shield
b975f318a0 Fix hunger and thirst events
Missed out the math part when adding hunger and thirst to a player when eating items when I reworked the functions

should fix for all frameworks
2025-09-19 23:06:11 +01:00
Jim Shield
ce1df2c205 Version Bump 2025-09-19 17:54:45 +01:00
Jim Shield
75d8146e24 Fix nil print + use .xy for distance check 2025-09-19 17:22:40 +01:00
13 changed files with 417 additions and 227 deletions

71
.github/workflows/notify-release.yml vendored Normal file
View File

@@ -0,0 +1,71 @@
name: Discord Release Notifier
on:
# Manual or UI-published releases
release:
types: [published]
# Releases created by your tag-driven workflow
workflow_run:
workflows: ["Package & Release"] # must match the 'name:' in release.yml
types: [completed]
permissions:
contents: read
jobs:
# 1) Handle manual / UI / non-workflow-created releases
notify-from-release:
if: github.event_name == 'release' && github.event.action == 'published'
runs-on: ubuntu-latest
steps:
- name: Send release payload to Discord Bot
env:
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
run: |
curl -sS -X POST "$URL" \
-H 'Content-Type: application/json' \
--data-binary "@$GITHUB_EVENT_PATH"
# 2) Handle releases created by your 'Package & Release' workflow
# (which wont trigger `on: release` when using GITHUB_TOKEN)
notify-from-workflow-run:
if: >
github.event_name == 'workflow_run' &&
github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
steps:
- name: Install jq
run: sudo apt-get update && sudo apt-get install -y jq
- name: Fetch release JSON by tag
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
set -euo pipefail
OWNER="${GITHUB_REPOSITORY%/*}"
REPO="${GITHUB_REPOSITORY#*/}"
TAG="${{ github.event.workflow_run.head_branch }}"
# head_branch is the tag name for a tag push workflow_run
curl -fsSL -H "Authorization: Bearer $GH_TOKEN" \
-H "Accept: application/vnd.github+json" \
"https://api.github.com/repos/$OWNER/$REPO/releases/tags/$TAG" \
> release.json
- name: Wrap as 'release' event payload & notify bot
env:
URL: http://${{ secrets.DISCORDBOT }}:3000/github-releases
run: |
set -euo pipefail
jq -n --slurpfile rel release.json \
--arg repo "$GITHUB_REPOSITORY" \
--arg repo_url "https://github.com/$GITHUB_REPOSITORY" \
--arg action "published" '
{ action: $action,
repository: { full_name: $repo, html_url: $repo_url },
release: $rel[0],
sender: { login: "github-actions[bot]" } }' > payload.json
curl -sS -X POST "$URL" \
-H 'Content-Type: application/json' \
--data-binary "@payload.json"

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.1.01"
version "2.1.02"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -124,7 +124,6 @@ end
function distExploitCheck(table, src)
if forceDisableExplotProtection == true then return true end
if not table then
print("^1Error^7: ^1This wasn^7'^1t reigstered correctly or this is an exploit attempt^1")
return false
@@ -135,7 +134,7 @@ function distExploitCheck(table, src)
local allow = false
for i = 1, #table do
if #(table[i].xyz - srcCoords) <= 10 then
if #(table[i].xy - srcCoords.xy) <= 10 then
return true
else
allow = false
@@ -143,7 +142,7 @@ function distExploitCheck(table, src)
end
if not allow then
print(src and ("^1Src ^3"..src.." ").."^1Tried to open a registered shop/stash from over the distance limit^7")
print(src and ("^1Src ^3"..src.." ") or "", "^1Tried to open a registered shop/stash from over the distance limit^7")
return false
end

View File

@@ -27,6 +27,132 @@ local function _debouncedRun(func)
end)
end
local frameworkLoadFunc = {
{ framework = Exports.QBXExport,
onPlayerLoaded =
function(func)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', func)
end,
onPlayerUnload =
function(func)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', func)
end,
waitforLogin =
function(timeout)
local startTime = GetGameTimer()
while not LocalPlayer.state.isLoggedIn and (GetGameTimer() - startTime) < timeout do
Wait(100)
end
return LocalPlayer.state.isLoggedIn
end,
},
{ framework = Exports.QBExport,
onPlayerLoaded =
function(func)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', func)
end,
onPlayerUnload =
function(func)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', func)
end,
waitforLogin =
function(timeout)
local startTime = GetGameTimer()
while not LocalPlayer.state.isLoggedIn and (GetGameTimer() - startTime) < timeout do
Wait(100)
end
return LocalPlayer.state.isLoggedIn
end,
},
{ framework = Exports.ESXExport,
onPlayerLoaded =
function(func)
RegisterNetEvent("esx:playerLoaded", function()
-- make sure shared has loaded (because sql)
if waitForSharedLoad() then func() end
end)
end,
onPlayerUnload =
function(func)
RegisterNetEvent("esx:onPlayerLogout", func)
end,
waitforLogin =
function(timeout)
local startTime = GetGameTimer()
while (GetGameTimer() - startTime) < timeout do
local playerData = ESX.GetPlayerData()
if playerData and playerData.job then
return true
end
Wait(100)
end
end,
},
{ framework = Exports.OXCoreExport,
onPlayerLoaded =
function(func)
RegisterNetEvent('ox:playerLoaded', func)
end,
onPlayerUnload =
function(func)
RegisterNetEvent('ox:playerLogout', func)
end,
waitforLogin =
function(timeout)
if OxPlayer["stateId"] then
return true
end
while not OxPlayer["stateId"] do
Wait(1000)
if OxPlayer.get["stateId"] then
return true
end
end
end,
},
{ framework = Exports.RSGExport,
onPlayerLoaded =
function(func)
RegisterNetEvent('RSGCore:Client:OnPlayerLoaded', func)
end,
onPlayerUnload =
function(func)
RegisterNetEvent('RSGCore:Client:OnPlayerUnload', func)
end,
waitforLogin =
function(timeout)
local startTime = GetGameTimer()
while not LocalPlayer.state.isLoggedIn and (GetGameTimer() - startTime) < timeout do
Wait(100)
end
return LocalPlayer.state.isLoggedIn
end,
},
{ framework = Exports.VorpExport,
onPlayerLoaded =
function(func)
RegisterNetEvent('vorp_core:Client:OnPlayerSpawned', func)
end,
onPlayerUnload =
function(func)
--??
end,
waitforLogin =
function(timeout)
local startTime = GetGameTimer()
while not LocalPlayer.state.IsInSession and (GetGameTimer() - startTime) < timeout do
Wait(100)
end
return LocalPlayer.state.IsInSession
end,
},
}
-------------------------------------------------------------
-- Player Loaded and Unloaded Events
-------------------------------------------------------------
@@ -44,9 +170,6 @@ end
--- end, true)
--- ```
function onPlayerLoaded(func, onStart)
local onPlayerFramework = ""
local loaded = false
if onStart then
onResourceStart(function()
if not waitForLogin() then return end
@@ -59,34 +182,16 @@ function onPlayerLoaded(func, onStart)
_debouncedRun(func)
end
if isStarted(QBExport) or isStarted(QBXExport) then
onPlayerFramework = QBExport
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', handler)
elseif isStarted(ESXExport) then
onPlayerFramework = ESXExport
RegisterNetEvent('esx:playerLoaded', function()
if waitForSharedLoad() then handler() end
end)
elseif isStarted(OXCoreExport) then
onPlayerFramework = OXCoreExport
RegisterNetEvent('ox:playerLoaded', handler)
elseif isStarted(RSGExport) then
onPlayerFramework = RSGExport
RegisterNetEvent('RSGCore:Client:OnPlayerLoaded', handler)
elseif isStarted(VorpExport) then
onPlayerFramework = VorpExport
RegisterNetEvent('vorp_core:Client:OnPlayerSpawned', handler)
end
if onPlayerFramework ~= "" then
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerLoaded^7()^2 with ^3" .. onPlayerFramework .. "^7")
else
print("^4ERROR^7: No supported core detected for onPlayerLoaded - Check starter.lua")
for i = 1, #frameworkLoadFunc do
local data = frameworkLoadFunc[i]
jsonPrint(data)
if isStarted(data.framework) then
debugPrint("^6Bridge^7: ^2Registering ^3"..data.framework.." ^5onPlayerLoaded^7()")
data.onPlayerLoaded(handler)
return
end
end
print("^1ERROR^7: ^1No supported core detected for onPlayerLoaded - Check starter.lua^7")
end
--- Executes a function when the player character is unloaded.
@@ -99,15 +204,15 @@ end
--- end)
--- ```
function onPlayerUnload(func)
debugPrint("^6Bridge^7: ^2Registering ^3onPlayerUnload^7()")
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function() func() end)
RegisterNetEvent('ox:playerLogout', function() func() end)
RegisterNetEvent('RSGCore:Client:OnPlayerUnload', function() func() end)
RegisterNetEvent('esx:onPlayerLogout', function() func() end)
for i = 1, #frameworkLoadFunc do
local data = frameworkLoadFunc[i]
if isStarted(data.framework) then
debugPrint("^6Bridge^7: ^2Registering ^3"..data.framework.." ^5onPlayerUnload^7()")
data.onPlayerUnload(func)
return
end
end
print("^1ERROR^7: ^1No supported core detected for onPlayerUnload - Check starter.lua^7")
end
-------------------------------------------------------------
@@ -166,51 +271,18 @@ end
--- @usage
--- waitForLogin()
function waitForLogin()
local timeout = 10000 -- 10 seconds in milliseconds
local startTime = GetGameTimer()
local loggedIn = false
if isStarted(ESXExport) then
while (GetGameTimer() - startTime) < timeout do
local playerData = ESX.GetPlayerData()
if playerData and playerData.job then
loggedIn = true
break
for i = 1, #frameworkLoadFunc do
local data = frameworkLoadFunc[i]
if isStarted(data.framework) then
debugPrint("^6Bridge^7: ^2Waiting for ^3"..data.framework.."^2 player login^7.")
local result = data.waitforLogin(10000)
if result == true then
debugPrint("^6Bridge^7: ^3"..data.framework.."^2 Player Login Detected^7.")
else
print("^4Error^7: ^2Timeout reached while waiting for player login^7.")
end
Wait(100)
return result
end
elseif isStarted(OXCoreExport) then
if OxPlayer["stateId"] then
loggedIn = true
end
while not OxPlayer["stateId"] do
Wait(1000)
debugPrint("Waiting for stateId to class as logged in")
if OxPlayer.get["stateId"] then
loggedIn = true
break
end
end
elseif isStarted(VorpExport) then
-- For other frameworks, use LocalPlayer.state.isLoggedIn.
while not LocalPlayer.state.IsInSession and (GetGameTimer() - startTime) < timeout do
Wait(100)
end
loggedIn = LocalPlayer.state.IsInSession
else
-- For other frameworks, use LocalPlayer.state.isLoggedIn.
while not LocalPlayer.state.isLoggedIn and (GetGameTimer() - startTime) < timeout do
Wait(100)
end
loggedIn = LocalPlayer.state.isLoggedIn
end
if not loggedIn then
print("^4Error^7: ^2Timeout reached while waiting for player login^7.")
return false
else
debugPrint("^6Bridge^7: ^2Player Login Detected^7.")
return true
end
end

View File

@@ -56,7 +56,7 @@ local InvFunc = {
local weight = 0
local itemcheck = getPlayerInv(src)
for _, v in pairs(itemcheck) do
weight += ((v.weight * v.amount) or 0)
weight += v.weight
end
return weight
end,
@@ -88,7 +88,6 @@ local InvFunc = {
inventory = items,
society = society,
})
debugPrint("^6Bridge^7: ^2Registering ^5"..OXInv.." ^3Store^7:", name, "^4Label^7: "..label)
end,
openStash =
function(data)
@@ -123,7 +122,6 @@ local InvFunc = {
registerStash =
function(name, label, slots, weight, owner, coords)
exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
debugPrint("^6Bridge^7: ^2Registering ^4"..OXInv.." ^3Stash^7:", name, "^4Label^7: "..label)
end,
},
@@ -322,7 +320,6 @@ local InvFunc = {
registerStash =
function(name, label, slots, weight, owner, coords)
exports[OrigenInv]:registerStash(name, label, slots or 50, weight or 4000000)
debugPrint("^6Bridge^7: ^2Registering ^4"..OrigenInv.." ^3Stash^7:", name, "^4Label^7: "..label)
end,
},
@@ -344,7 +341,7 @@ local InvFunc = {
local count = 0
for _, itemData in pairs(invCache) do
if itemData and itemData.name == item then
count += (itemData.amount or itemData.count or 1)
count += (itemData.amount or 0)
end
end
return count >= amount, count
@@ -387,7 +384,7 @@ local InvFunc = {
if src then
grabInv = exports[CodeMInv]:GetInventory(getPlayer(src).citizenId, src)
else
grabInv = exports[CodeMInv]:getUserInventory()
grabInv = exports[CodeMInv]:GetClientPlayerInventory()
end
return grabInv
end,
@@ -514,7 +511,6 @@ local InvFunc = {
registerShop =
function(name, label, items, society)
exports[TgiannInv]:RegisterShop(name, items)
debugPrint("^6Bridge^7: ^2Registering ^5"..TgiannInv.." ^3Store^7:", name, "^4Label^7: "..label)
end,
openStash =
function(data)
@@ -548,7 +544,6 @@ local InvFunc = {
registerStash =
function(name, label, slots, weight, owner, coords)
exports[TgiannInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
debugPrint("^6Bridge^7: ^2Registering ^4"..TgiannInv.." ^3Stash^7:", name, "^4Label^7: "..label)
end,
},
@@ -841,7 +836,6 @@ local InvFunc = {
items = items,
society = society,
})
debugPrint("^6Bridge^7: ^2Registering ^5"..QBInv.." ^3Store^7:", name, "^4Label^7: "..label)
end
end,
openStash =
@@ -1040,7 +1034,6 @@ local InvFunc = {
items = items,
society = society,
})
debugPrint("^6Bridge^7: ^2Registering ^5"..PSInv.." ^3Store^7:", name, "^4Label^7: "..label)
end
end,
openStash =
@@ -1206,7 +1199,6 @@ local InvFunc = {
items = items,
society = society,
})
debugPrint("^6Bridge^7: ^2Registering ^5"..RSGInv.." ^3Store^7:", name, "^4Label^7: "..label)
end,
openStash =
function(data)
@@ -1287,6 +1279,7 @@ end
function hasItem(items, amount, src)
local amount = amount and amount or 1
local grabInv, foundInv = getPlayerInv(src)
if type(items) ~= "table" then items = { [items] = amount and amount or 1, } end
local hasTable = {}
@@ -2357,6 +2350,7 @@ function registerStash(name, label, slots, weight, owner, coords)
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.registerStash(name, label, slots, weight, owner, coords)
debugPrint("^6Bridge^7: ^2Registering ^4"..inv.invName.." ^3Stash^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
break
end
end
@@ -2487,6 +2481,7 @@ function sellMenu(data)
sellMenu(origData)
end
v.sellTable = data.sellTable[k]
v.name = data.name
sellMenu(v)
end,
}
@@ -2522,7 +2517,7 @@ end
--- ```
function sellAnim(data, token)
if not hasItem(data.item, 1) then
triggerNotify(nil, Loc[Config.Lan].error["dont_have"].." "..getItemLabel(data.item), "error")
triggerNotify(nil, (Loc[Config.Lan].error["dont_have"] or "You don't have any") .." "..getItemLabel(data.item), "error")
return
end
@@ -2589,8 +2584,8 @@ RegisterNetEvent(getScript()..":Sellitems", function(data, token)
end)
function registerSellShop(name, coords)
if coords and type(coords) == "vector3" then
print("Registered Sell Shop "..name.." Correctly")
if coords then
debugPrint("^6Bridge^7: ^2Registering ^3Sell Store^7: "..name, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
sellShopExploitCheck[name] = sellShopExploitCheck[name] or {}
sellShopExploitCheck[name][#sellShopExploitCheck[name]+1] = coords
end
@@ -2690,16 +2685,22 @@ end)
--- registerShop("weaponShop", "Weapon Shop", weaponItems, "society_weapons")
--- ```
function registerShop(name, label, items, society, coords)
local shopResource = ""
-- ensure tables exist
shopExploitCheck = shopExploitCheck or {}
shopExploitCheck[name] = shopExploitCheck[name] or {}
if isStarted("jim-shops") then
-- Add support for new jim-shops registration export
if checkExportExists("jim-shops", "registerShop") then
exports["jim-shops"]:registerShop(name, label, items, society, coords)
end
end
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
shopResource = inv.invName
inv.registerShop(name, label, items, society)
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
break
end
end
@@ -2710,10 +2711,4 @@ function registerShop(name, label, items, society, coords)
else
print("^3Warning^7: ^1Store ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterShop^7()")
end
if shopResource ~= "" then
debugPrint("^6Bridge^7: ^2Registering ^5"..shopResource.." ^3Store^7:", name, "^4Label^7: "..label)
else
-- debugPrint("^1ERROR^7: ^1Couldn't find supported inventory to register shop^7:", name)
end
end

View File

@@ -33,6 +33,7 @@ local bossMenuFunc = {
{ name = "esx_society",
openBossMenu = function(isGang, group)
TriggerServerEvent(getScript()..":registerESXSociety", isGang, group)
TriggerEvent('esx_society:openBossMenu', group, function() end, { wash = false })
end,
},
@@ -60,6 +61,20 @@ function openBossMenu(isGang, group)
end
end
-- Register ESX Society account in the server
RegisterNetEvent(getScript()..":registerESXSociety", function(group)
local checkExist = exports.esx_society:GetSociety(group)
if checkExist == nil then
exports.esx_society:registerSociety(
group,
Gangs[group] and Gangs[group].label or Jobs[group] and Jobs[group].label,
group,
group,
group,
{type = "public"}
)
end
end)
-------------------------------------------------------------
-- Global Duty Status

View File

@@ -71,6 +71,7 @@ function startTempCam(cam, renderTime, loadScene, filter, switchCam)
-- if moving from a cached previous cam, or you've sent a camre id for it to switch from, interpolate to it
if switchCam or cachePrevCam then
SetCamActiveWithInterp(cam, cachePrevCam, renderTime or 1000, 0, 0)
SetCamActive(cachePrevCam, false) -- Set previous cam inactive (shouldn't be needed but just in case)
else
SetCamActive(cam, true)
end

View File

@@ -52,7 +52,7 @@ local progressFunc = {
if exports[OXLibExport]:progressBar(options) then
return true
else
print("^1progressBar was not successful")
return false
end
end
end,

View File

@@ -16,14 +16,18 @@ local hungerThirstFunc = {
setThirst =
function(src, thirst)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
local newThirst = Player.PlayerData.metadata.thirst + thirst
newThirst = (newThirst >= 100.0 and 100.0) or (newThirst <= 0 and 0) or newThirst
Player.Functions.SetMetaData('thirst', newThirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, newThirst)
end,
setHunger =
function(src, hunger)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
local newHunger = Player.PlayerData.metadata.hunger + hunger
newHunger = (newHunger >= 100.0 and 100.0) or (newHunger <= 0 and 0) or newHunger
Player.Functions.SetMetaData('hunger', newHunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
end,
},
@@ -31,14 +35,18 @@ local hungerThirstFunc = {
setThirst =
function(src, thirst)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
local newThirst = Player.PlayerData.metadata.thirst + thirst
newThirst = (newThirst >= 100.0 and 100.0) or (newThirst <= 0 and 0) or newThirst
Player.Functions.SetMetaData('thirst', newThirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, newThirst)
end,
setHunger =
function(src, hunger)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
local newHunger = Player.PlayerData.metadata.hunger + hunger
newHunger = (newHunger >= 100.0 and 100.0) or (newHunger <= 0 and 0) or newHunger
Player.Functions.SetMetaData('hunger', newHunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
end,
},
@@ -46,25 +54,29 @@ local hungerThirstFunc = {
setThirst =
function(src, thirst)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('thirst', thirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, thirst)
local newThirst = Player.PlayerData.metadata.thirst + thirst
newThirst = (newThirst >= 100.0 and 100.0) or (newThirst <= 0 and 0) or newThirst
Player.Functions.SetMetaData('thirst', newThirst)
TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata.hunger, newThirst)
end,
setHunger =
function(src, hunger)
local Player = Core.Functions.GetPlayer(src)
Player.Functions.SetMetaData('hunger', hunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, hunger, Player.PlayerData.metadata.thirst)
local newHunger = Player.PlayerData.metadata.hunger + hunger
newHunger = (newHunger >= 100.0 and 100.0) or (newHunger <= 0 and 0) or newHunger
Player.Functions.SetMetaData('hunger', newHunger)
TriggerClientEvent("hud:client:UpdateNeeds", src, newHunger, Player.PlayerData.metadata.thirst)
end,
},
{ framework = ESXExport,
setThirst =
function(src, thirst)
TriggerClientEvent('esx_status:add', src, 'thirst', thirst)
TriggerClientEvent('esx_status:add', src, 'thirst', tonumber(thirst) * 10000)
end,
setHunger =
function(src, hunger)
TriggerClientEvent('esx_status:add', src, 'hunger', hunger)
TriggerClientEvent('esx_status:add', src, 'hunger', tonumber(hunger) * 10000)
end,
},
}
@@ -372,19 +384,21 @@ local hasGroupFunc = {
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo.name == group then
if jobinfo and jobinfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
hasJobFlag = false
end
return hasJobFlag, duty
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo.name == group then
if ganginfo and ganginfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
hasJobFlag = false
end
return hasJobFlag, duty
end
return hasJobFlag, duty
end,
@@ -396,7 +410,7 @@ local hasGroupFunc = {
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo.name == group then
if jobinfo and jobinfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
@@ -404,7 +418,7 @@ local hasGroupFunc = {
end
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo.name == group then
if ganginfo and ganginfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
hasJobFlag = false
@@ -434,26 +448,6 @@ local hasGroupFunc = {
end,
},
{ framework = OXCoreExport,
hasGroup =
function(group, grade, src)
local hasJobFlag, duty = false, true
if src then
local chunk = assert(load(LoadResourceFile('ox_core', ('imports/%s.lua'):format('server')), ('@@ox_core/%s'):format(file)))
chunk()
local player = Ox.GetPlayer(src)
for k, v in pairs(player.getGroups()) do
if k == group then hasJobFlag = true end
end
end
local info = OxPlayer.getGroups()
for k, v in pairs(info) do
if k == group then hasJobFlag = true break end
end
return hasJobFlag, duty
end,
},
{ framework = ESXExport,
hasGroup =
function(group, grade, src)
@@ -479,7 +473,7 @@ local hasGroupFunc = {
local hasJobFlag, duty = false, true
local playerInfo = GetPlayer(src)
local jobinfo = playerInfo.job or playerInfo.PlayerData.job
if jobinfo.name == group then
if jobinfo and jobinfo.name == group then
hasJobFlag = true
duty = jobinfo.onduty
if grade and not (grade <= jobinfo.grade.level) then
@@ -487,7 +481,7 @@ local hasGroupFunc = {
end
end
local ganginfo = playerInfo.gang or playerInfo.PlayerData.gang
if ganginfo.name == group then
if ganginfo and ganginfo.name == group then
hasJobFlag = true
if grade and not (grade <= ganginfo.grade.level) then
hasJobFlag = false

View File

@@ -12,52 +12,6 @@
]]
local societyFunc = {
{ bankName = "qb-banking",
getAccount =
function(society)
if not exports["qb-banking"]:GetAccount(society) then
if Jobs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateJobAccount(society, 0)
Wait(150)
elseif Gangs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateGangAccount(society, 0)
Wait(150)
end
end
return exports["qb-banking"]:GetAccountBalance(society)
end,
chargeSociety =
function(society, amount)
if not exports["qb-banking"]:GetAccount(society) then
if Jobs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateJobAccount(society, 0) Wait(150) -- make new account if return "null"
elseif Gangs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateGangAccount(society, 0) Wait(150) -- make new account if return "null"
end
end
exports["qb-banking"]:RemoveMoney(society, amount)
end,
fundSociety =
function(society, amount)
if not exports["qb-banking"]:GetAccount(society) then
if Jobs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateJobAccount(society, 0)
Wait(150)
elseif Gangs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateGangAccount(society, 0)
Wait(150)
end
end
exports["qb-banking"]:AddMoney(society, amount)
end,
},
{ bankName = "Renewed-Banking",
getAccount =
function(society)
@@ -129,6 +83,115 @@ local societyFunc = {
end
end,
},
{ bankName = "qb-banking",
getAccount =
function(society)
if not exports["qb-banking"]:GetAccount(society) then
if Jobs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateJobAccount(society, 0)
Wait(150)
elseif Gangs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateGangAccount(society, 0)
Wait(150)
end
end
return exports["qb-banking"]:GetAccountBalance(society)
end,
chargeSociety =
function(society, amount)
if not exports["qb-banking"]:GetAccount(society) then
if Jobs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateJobAccount(society, 0) Wait(150) -- make new account if return "null"
elseif Gangs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateGangAccount(society, 0) Wait(150) -- make new account if return "null"
end
end
exports["qb-banking"]:RemoveMoney(society, amount)
end,
fundSociety =
function(society, amount)
if not exports["qb-banking"]:GetAccount(society) then
if Jobs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateJobAccount(society, 0)
Wait(150)
elseif Gangs[society] then
print("^6Bridge^7: ^2Making new bank account in ^7'^3qb-banking^7' ^2for ^7'^3"..society.."^7'")
exports["qb-banking"]:CreateGangAccount(society, 0)
Wait(150)
end
end
exports["qb-banking"]:AddMoney(society, amount)
end,
},
{ bankName = "esx_society",
getAccount =
function(society)
local checkExist = exports.esx_society:GetSociety(society)
if checkExist == nil then
print("^6Bridge^7: ^2Making new bank account in ^7'^3esx_society^7' ^2for ^7'^3"..society.."^7'")
exports.esx_society:registerSociety(
society,
Gangs[society] and Gangs[society].label or Jobs[society] and Jobs[society].label,
society,
society,
society,
{type = "public"}
)
end
local p = promise.new()
TriggerEvent('esx_addonaccount:getSharedAccount', checkExist.account, function(account)
p:resolve(account.money)
end)
local newAmount = Citizen.Await(p)
return newAmount
end,
chargeSociety =
function(society, amount)
local checkExist = exports.esx_society:GetSociety(society)
if checkExist == nil then
print("^6Bridge^7: ^2Making new bank account in ^7'^3esx_society^7' ^2for ^7'^3"..society.."^7'")
exports.esx_society:registerSociety(
society,
Gangs[society] and Gangs[society].label or Jobs[society] and Jobs[society].label,
society,
society,
society,
{type = "public"}
)
end
TriggerEvent('esx_addonaccount:getSharedAccount', checkExist.account, function(account)
if amount > 0 and account.money >= amount then
account.removeMoney(amount)
end
end)
end,
fundSociety =
function(society, amount)
local checkExist = exports.esx_society:GetSociety(society)
if checkExist == nil then
print("^6Bridge^7: ^2Making new bank account in ^7'^3esx_society^7' ^2for ^7'^3"..society.."^7'")
exports.esx_society:registerSociety(
society,
Gangs[society] and Gangs[society].label or Jobs[society] and Jobs[society].label,
society,
society,
society,
{type = "public"}
)
end
TriggerEvent('esx_addonaccount:getSharedAccount', checkExist.account, function(account)
account.addMoney(amount)
end)
end,
},
}
@@ -200,14 +263,4 @@ function fundSociety(society, amount)
end
print("^1Error^7: ^3FundSociety^7: ^2No supported banking script found")
end
-- other
if isStarted("esx_society") then
createCallback(getScript()..":getESXSocietyAccount", function(source, society)
-- Example query adjust table/field names to match your esx_society implementation.
local result = MySQL.scalar.await('SELECT money FROM society_money WHERE society = ?', { society })
return result or 0
end)
end

View File

@@ -33,7 +33,7 @@ local targetFunc = {
canInteract = opts[i].canInteract or nil,
}
end
exports[OXTargetExport]:addLocalEntity(entity, options)
return exports[OXTargetExport]:addLocalEntity(entity, options)
end,
boxTarget =
@@ -105,7 +105,7 @@ local targetFunc = {
canInteract = opts[i].canInteract or nil,
}
end
exports[OXTargetExport]:addModel(models, options)
return exports[OXTargetExport]:addModel(models, options)
end,
removeTargetEntity =
@@ -128,7 +128,7 @@ local targetFunc = {
entityTarget =
function(entity, opts, dist)
local options = { options = opts, distance = dist }
exports[QBTargetExport]:AddTargetEntity(entity, options)
return exports[QBTargetExport]:AddTargetEntity(entity, options)
end,
boxTarget =
@@ -148,7 +148,7 @@ local targetFunc = {
modelTarget =
function(models, opts, dist)
local options = { options = opts, distance = dist }
exports[QBTargetExport]:AddTargetModel(models, options)
return exports[QBTargetExport]:AddTargetModel(models, options)
end,
removeTargetEntity =
@@ -213,11 +213,10 @@ local targetFunc = {
-- Tables for storing created targets for the fallback system and zone management.
local TextTargets = {} -- For fallback DrawText3D targets.
local targetEntities = {} -- For entity targets.
local boxTargets = {} -- For box-shaped zone targets.
local circleTargets = {} -- For circular zone targets.
local modelTargets = {}
-------------------------------------------------------------
-- Entity Target Creation
-------------------------------------------------------------
@@ -442,7 +441,7 @@ function createModelTarget(models, opts, dist)
if isStarted(script.targetName) then
debugPrint("^6Bridge^7: ^2Creating new ^3Model ^2target with ^6"..script.targetName.."^7")
local target = script.modelTarget(models, opts, dist)
circleTargets[#circleTargets + 1] = target
modelTargets[#modelTargets + 1] = target
return target
end
end
@@ -553,7 +552,7 @@ local function CleanupTargets()
if isStarted(OXTargetExport) then
exports[OXTargetExport]:removeZone(boxTargets[i], true)
elseif isStarted(QBTargetExport) then
exports[QBTargetExport]:RemoveZone(boxTargets[i].name)
exports[QBTargetExport]:RemoveZone(boxTargets[i])
end
end
-- Remove circle zone targets.
@@ -561,7 +560,7 @@ local function CleanupTargets()
if isStarted(OXTargetExport) then
exports[OXTargetExport]:removeZone(circleTargets[i], true)
elseif isStarted(QBTargetExport) then
exports[QBTargetExport]:RemoveZone(circleTargets[i].name)
exports[QBTargetExport]:RemoveZone(circleTargets[i])
end
end
end

View File

@@ -1,4 +1,3 @@
--- Registers a command with the active command system.
--- This function supports multiple command systems (OXLib, qb-core, ESX Legacy).
---
@@ -47,7 +46,7 @@ function registerCommand(command, options)
optionTable.helpInfo,
optionTable.subText,
optionTable.argsRequired,
optionTable.funt,
optionTable.funct,
optionTable.restriction or nil
)
@@ -57,7 +56,7 @@ function registerCommand(command, options)
optionTable.helpInfo,
optionTable.subText,
optionTable.argsRequired,
optionTable.funt,
optionTable.funct,
optionTable.restriction or nil
)

View File

@@ -1,17 +1,9 @@
2.1.01
2.1.02
- Script Overhaul, replace whole script
- Very alpha support for VorpCore
- Improve security
- Removal of Quasar Script Support
- Support Tgiann-inv's new item system
- Refactor most multi-functions to be more optimized and smarter
- Added multifunction bossmenu and clothing functions
- Added ability to supress update notifcations in fxmanfiest.lua
- Added coordinate checks to registerStash, registerShop and sellShop
- Optimize and Enhance built-in progressbar + target functions
- Improve weird multicharacter issue triggering onPlayerLoaded more than once
- Scripts that use this will need updating too, as things like stashes won't open
- **Hotfix for stores and stashes not registering properly**
- **Hotfix "nil" print and use .xy for distance check**
https://github.com/jimathy/jim_bridge/releases/latest