Compare commits

..

5 Commits

Author SHA1 Message Date
Jim Shield
ce1df2c205 Version Bump 2025-09-19 17:54:45 +01:00
Jim Shield
75d8146e24 Fix nil print + use .xy for distance check 2025-09-19 17:22:40 +01:00
Jim Shield
268c95f29a Hotfix for shops and stashes erroring 2025-09-15 22:14:18 +01:00
Jim Shield
91dd069e5a Use the correct illenium appearance trigger 2025-09-15 17:23:30 +01:00
Jim Shield
f96d96f26e adjust stash and store registration
This should fix the `jim_bridge` side of the reports of stores erroring when scripts starts
2025-09-15 16:19:52 +01:00
5 changed files with 30 additions and 55 deletions

View File

@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.1.0"
version "2.1.02"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

View File

@@ -124,7 +124,6 @@ end
function distExploitCheck(table, src)
if forceDisableExplotProtection == true then return true end
if not table then
print("^1Error^7: ^1This wasn^7'^1t reigstered correctly or this is an exploit attempt^1")
return false
@@ -135,7 +134,7 @@ function distExploitCheck(table, src)
local allow = false
for i = 1, #table do
if #(table[i].xyz - srcCoords) <= 10 then
if #(table[i].xy - srcCoords.xy) <= 10 then
return true
else
allow = false
@@ -143,7 +142,7 @@ function distExploitCheck(table, src)
end
if not allow then
print(src and ("^1Src ^3"..src.." ").."^1Tried to open a registered shop/stash from over the distance limit^7")
print(src and ("^1Src ^3"..src.." ") or "", "^1Tried to open a registered shop/stash from over the distance limit^7")
return false
end

View File

@@ -88,7 +88,6 @@ local InvFunc = {
inventory = items,
society = society,
})
debugPrint("^6Bridge^7: ^2Registering ^5"..OXInv.." ^3Store^7:", name, "^4Label^7: "..label)
end,
openStash =
function(data)
@@ -123,7 +122,6 @@ local InvFunc = {
registerStash =
function(name, label, slots, weight, owner, coords)
exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
debugPrint("^6Bridge^7: ^2Registering ^4"..OXInv.." ^3Stash^7:", name, "^4Label^7: "..label)
end,
},
@@ -322,7 +320,6 @@ local InvFunc = {
registerStash =
function(name, label, slots, weight, owner, coords)
exports[OrigenInv]:registerStash(name, label, slots or 50, weight or 4000000)
debugPrint("^6Bridge^7: ^2Registering ^4"..OrigenInv.." ^3Stash^7:", name, "^4Label^7: "..label)
end,
},
@@ -514,7 +511,6 @@ local InvFunc = {
registerShop =
function(name, label, items, society)
exports[TgiannInv]:RegisterShop(name, items)
debugPrint("^6Bridge^7: ^2Registering ^5"..TgiannInv.." ^3Store^7:", name, "^4Label^7: "..label)
end,
openStash =
function(data)
@@ -548,7 +544,6 @@ local InvFunc = {
registerStash =
function(name, label, slots, weight, owner, coords)
exports[TgiannInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
debugPrint("^6Bridge^7: ^2Registering ^4"..TgiannInv.." ^3Stash^7:", name, "^4Label^7: "..label)
end,
},
@@ -841,7 +836,6 @@ local InvFunc = {
items = items,
society = society,
})
debugPrint("^6Bridge^7: ^2Registering ^5"..QBInv.." ^3Store^7:", name, "^4Label^7: "..label)
end
end,
openStash =
@@ -1040,7 +1034,6 @@ local InvFunc = {
items = items,
society = society,
})
debugPrint("^6Bridge^7: ^2Registering ^5"..PSInv.." ^3Store^7:", name, "^4Label^7: "..label)
end
end,
openStash =
@@ -1206,7 +1199,6 @@ local InvFunc = {
items = items,
society = society,
})
debugPrint("^6Bridge^7: ^2Registering ^5"..RSGInv.." ^3Store^7:", name, "^4Label^7: "..label)
end,
openStash =
function(data)
@@ -2104,9 +2096,7 @@ end
function openStash(data)
if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
local p = promise.new()
p:resolve(triggerCallback(getScript()..":getRegisteredStashLocations", data.stash))
local exploitCheck = Citizen.Await(p)
local exploitCheck = triggerCallback(getScript()..":getRegisteredStashLocations", data.stash)
if not exploitCheck then
print("^3Warning^7: ^2This isn't a registered stash^1, refusing call^7")
@@ -2351,19 +2341,24 @@ end
--- )
--- ```
function registerStash(name, label, slots, weight, owner, coords)
if coords then
stashExploitCheck[name] = stashExploitCheck[name] or {}
stashExploitCheck[name][#stashExploitCheck[name]+1] = coords
else
print("^3Warning^7: ^1Stash ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterStash^7()")
end
-- ensure tables exist
stashExploitCheck = stashExploitCheck or {}
stashExploitCheck[name] = stashExploitCheck[name] or {}
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
inv.registerStash(name, label, slots, weight, owner, coords)
return
debugPrint("^6Bridge^7: ^2Registering ^4"..inv.invName.." ^3Stash^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
break
end
end
if coords then
stashExploitCheck[name][#stashExploitCheck[name]+1] = coords.xyz
else
print("^3Warning^7: ^1Stash ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterStash^7()")
end
end
if isServer() then
@@ -2485,6 +2480,7 @@ function sellMenu(data)
sellMenu(origData)
end
v.sellTable = data.sellTable[k]
v.name = data.name
sellMenu(v)
end,
}
@@ -2587,8 +2583,8 @@ RegisterNetEvent(getScript()..":Sellitems", function(data, token)
end)
function registerSellShop(name, coords)
if coords and type(coords) == "vector3" then
print("Registered Sell Shop "..name.." Correctly")
if coords then
debugPrint("^6Bridge^7: ^2Registering ^3Sell Store^7: "..name, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
sellShopExploitCheck[name] = sellShopExploitCheck[name] or {}
sellShopExploitCheck[name][#sellShopExploitCheck[name]+1] = coords
end
@@ -2688,29 +2684,23 @@ end)
--- registerShop("weaponShop", "Weapon Shop", weaponItems, "society_weapons")
--- ```
function registerShop(name, label, items, society, coords)
local shopResource = ""
-- ensure tables exist
shopExploitCheck = shopExploitCheck or {}
shopExploitCheck[name] = shopExploitCheck[name] or {}
for i = 1, #InvFunc do
local inv = InvFunc[i]
if isStarted(inv.invName) then
shopResource = inv.invName
inv.registerShop(name, label, items, society)
debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
break
end
end
-- If received coords, pass them to distance check cache
if coords and type(coords) == "vector3" then
--print("Registered Shop Correctly")
shopExploitCheck[name] = shopExploitCheck[name] or {}
if coords then
shopExploitCheck[name][#shopExploitCheck[name]+1] = coords
else
print("^3Warning^7: ^1Store ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterShop^7()")
end
if shopResource ~= "" then
debugPrint("^6Bridge^7: ^2Registering ^5"..shopResource.." ^3Store^7:", name, "^4Label^7: "..label)
else
-- debugPrint("^1ERROR^7: ^1Couldn't find supported inventory to register shop^7:", name)
end
end

View File

@@ -920,17 +920,10 @@ local wardrobeFunc = {
end)
end,
},
{ name = "illenium-appearance",
{
name = "illenium-appearance",
openWardrobe = function()
exports['illenium-appearance']:startPlayerCustomization(function(appearance)
if appearance then
TriggerServerEvent("illenium-appearance:server:saveAppearance", appearance)
end
end, {
components = true, componentConfig = { masks = true, upperBody = true, lowerBody = true, bags = true, shoes = true, scarfAndChains = true, bodyArmor = true, shirts = true, decals = true, jackets = true },
props = true, propConfig = { hats = true, glasses = true, ear = true, watches = true, bracelets = true },
enableExit = true,
})
TriggerEvent("illenium-appearance:client:openOutfitMenu")
end,
},
}

View File

@@ -1,16 +1,9 @@
2.1.0
2.1.02
- Script Overhaul, replace whole script
- Very alpha support for VorpCore
- Improve security
- Removal of Quasar Script Support
- Support Tgiann-inv's new item system
- Refactor most multi-functions to be more optimized and smarter
- Added multifunction bossmenu and clothing functions
- Added ability to supress update notifcations in fxmanfiest.lua
- Added coordinate checks to registerStash, registerShop and sellShop
- Optimize and Enhance built-in progressbar + target functions
- Improve weird multicharacter issue triggering onPlayerLoaded more than once
- Scripts that use this will need updating too, as things like stashes won't open
- **Hotfix for stores and stashes not registering properly**
- **Hotfix "nil" print and use .xy for distance check**
https://github.com/jimathy/jim_bridge/releases/latest