mirror of
https://github.com/jimathy/jim_bridge.git
synced 2026-08-17 05:56:02 +01:00
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5 Commits
| Author | SHA1 | Date | |
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ce1df2c205 | ||
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75d8146e24 | ||
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268c95f29a | ||
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91dd069e5a | ||
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f96d96f26e |
@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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name "Jim_Bridge"
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author "Jimathy"
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author "Jimathy"
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version "2.1.0"
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version "2.1.02"
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description "Framework Bridge By Jimathy"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -124,7 +124,6 @@ end
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function distExploitCheck(table, src)
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function distExploitCheck(table, src)
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if forceDisableExplotProtection == true then return true end
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if forceDisableExplotProtection == true then return true end
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if not table then
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if not table then
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print("^1Error^7: ^1This wasn^7'^1t reigstered correctly or this is an exploit attempt^1")
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print("^1Error^7: ^1This wasn^7'^1t reigstered correctly or this is an exploit attempt^1")
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return false
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return false
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@@ -135,7 +134,7 @@ function distExploitCheck(table, src)
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local allow = false
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local allow = false
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for i = 1, #table do
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for i = 1, #table do
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if #(table[i].xyz - srcCoords) <= 10 then
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if #(table[i].xy - srcCoords.xy) <= 10 then
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return true
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return true
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else
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else
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allow = false
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allow = false
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@@ -143,7 +142,7 @@ function distExploitCheck(table, src)
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end
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end
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if not allow then
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if not allow then
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print(src and ("^1Src ^3"..src.." ").."^1Tried to open a registered shop/stash from over the distance limit^7")
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print(src and ("^1Src ^3"..src.." ") or "", "^1Tried to open a registered shop/stash from over the distance limit^7")
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return false
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return false
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end
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end
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@@ -88,7 +88,6 @@ local InvFunc = {
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inventory = items,
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inventory = items,
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society = society,
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society = society,
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})
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})
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debugPrint("^6Bridge^7: ^2Registering ^5"..OXInv.." ^3Store^7:", name, "^4Label^7: "..label)
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end,
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end,
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openStash =
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openStash =
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function(data)
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function(data)
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@@ -123,7 +122,6 @@ local InvFunc = {
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registerStash =
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registerStash =
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function(name, label, slots, weight, owner, coords)
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function(name, label, slots, weight, owner, coords)
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exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
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exports[OXInv]:RegisterStash(name, label, slots or 50, weight or 4000000, owner or nil)
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debugPrint("^6Bridge^7: ^2Registering ^4"..OXInv.." ^3Stash^7:", name, "^4Label^7: "..label)
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end,
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end,
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},
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},
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@@ -322,7 +320,6 @@ local InvFunc = {
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registerStash =
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registerStash =
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function(name, label, slots, weight, owner, coords)
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function(name, label, slots, weight, owner, coords)
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exports[OrigenInv]:registerStash(name, label, slots or 50, weight or 4000000)
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exports[OrigenInv]:registerStash(name, label, slots or 50, weight or 4000000)
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debugPrint("^6Bridge^7: ^2Registering ^4"..OrigenInv.." ^3Stash^7:", name, "^4Label^7: "..label)
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end,
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end,
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},
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},
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@@ -514,7 +511,6 @@ local InvFunc = {
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registerShop =
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registerShop =
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function(name, label, items, society)
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function(name, label, items, society)
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exports[TgiannInv]:RegisterShop(name, items)
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exports[TgiannInv]:RegisterShop(name, items)
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debugPrint("^6Bridge^7: ^2Registering ^5"..TgiannInv.." ^3Store^7:", name, "^4Label^7: "..label)
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end,
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end,
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openStash =
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openStash =
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function(data)
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function(data)
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@@ -548,7 +544,6 @@ local InvFunc = {
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registerStash =
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registerStash =
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function(name, label, slots, weight, owner, coords)
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function(name, label, slots, weight, owner, coords)
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exports[TgiannInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
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exports[TgiannInv]:RegisterStash(name, label, slots or 50, weight or 4000000)
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debugPrint("^6Bridge^7: ^2Registering ^4"..TgiannInv.." ^3Stash^7:", name, "^4Label^7: "..label)
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end,
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end,
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},
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},
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@@ -841,7 +836,6 @@ local InvFunc = {
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items = items,
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items = items,
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society = society,
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society = society,
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})
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})
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debugPrint("^6Bridge^7: ^2Registering ^5"..QBInv.." ^3Store^7:", name, "^4Label^7: "..label)
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end
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end
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end,
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end,
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openStash =
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openStash =
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@@ -1040,7 +1034,6 @@ local InvFunc = {
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items = items,
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items = items,
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society = society,
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society = society,
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})
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})
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debugPrint("^6Bridge^7: ^2Registering ^5"..PSInv.." ^3Store^7:", name, "^4Label^7: "..label)
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end
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end
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end,
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end,
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openStash =
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openStash =
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@@ -1206,7 +1199,6 @@ local InvFunc = {
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items = items,
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items = items,
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society = society,
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society = society,
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})
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})
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debugPrint("^6Bridge^7: ^2Registering ^5"..RSGInv.." ^3Store^7:", name, "^4Label^7: "..label)
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end,
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end,
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openStash =
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openStash =
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function(data)
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function(data)
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@@ -2104,9 +2096,7 @@ end
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function openStash(data)
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function openStash(data)
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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local p = promise.new()
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local exploitCheck = triggerCallback(getScript()..":getRegisteredStashLocations", data.stash)
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p:resolve(triggerCallback(getScript()..":getRegisteredStashLocations", data.stash))
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local exploitCheck = Citizen.Await(p)
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if not exploitCheck then
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if not exploitCheck then
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print("^3Warning^7: ^2This isn't a registered stash^1, refusing call^7")
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print("^3Warning^7: ^2This isn't a registered stash^1, refusing call^7")
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@@ -2351,19 +2341,24 @@ end
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--- )
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--- )
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--- ```
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--- ```
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function registerStash(name, label, slots, weight, owner, coords)
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function registerStash(name, label, slots, weight, owner, coords)
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if coords then
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stashExploitCheck[name] = stashExploitCheck[name] or {}
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-- ensure tables exist
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stashExploitCheck[name][#stashExploitCheck[name]+1] = coords
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stashExploitCheck = stashExploitCheck or {}
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else
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stashExploitCheck[name] = stashExploitCheck[name] or {}
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print("^3Warning^7: ^1Stash ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterStash^7()")
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end
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for i = 1, #InvFunc do
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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local inv = InvFunc[i]
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if isStarted(inv.invName) then
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if isStarted(inv.invName) then
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inv.registerStash(name, label, slots, weight, owner, coords)
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inv.registerStash(name, label, slots, weight, owner, coords)
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return
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debugPrint("^6Bridge^7: ^2Registering ^4"..inv.invName.." ^3Stash^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
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break
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end
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end
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end
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end
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if coords then
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stashExploitCheck[name][#stashExploitCheck[name]+1] = coords.xyz
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else
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print("^3Warning^7: ^1Stash ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterStash^7()")
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end
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end
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end
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if isServer() then
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if isServer() then
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@@ -2485,6 +2480,7 @@ function sellMenu(data)
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sellMenu(origData)
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sellMenu(origData)
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end
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end
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v.sellTable = data.sellTable[k]
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v.sellTable = data.sellTable[k]
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v.name = data.name
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sellMenu(v)
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sellMenu(v)
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end,
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end,
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}
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}
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@@ -2587,8 +2583,8 @@ RegisterNetEvent(getScript()..":Sellitems", function(data, token)
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end)
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end)
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function registerSellShop(name, coords)
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function registerSellShop(name, coords)
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if coords and type(coords) == "vector3" then
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if coords then
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print("Registered Sell Shop "..name.." Correctly")
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debugPrint("^6Bridge^7: ^2Registering ^3Sell Store^7: "..name, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
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sellShopExploitCheck[name] = sellShopExploitCheck[name] or {}
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sellShopExploitCheck[name] = sellShopExploitCheck[name] or {}
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sellShopExploitCheck[name][#sellShopExploitCheck[name]+1] = coords
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sellShopExploitCheck[name][#sellShopExploitCheck[name]+1] = coords
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end
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end
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@@ -2688,29 +2684,23 @@ end)
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--- registerShop("weaponShop", "Weapon Shop", weaponItems, "society_weapons")
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--- registerShop("weaponShop", "Weapon Shop", weaponItems, "society_weapons")
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--- ```
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--- ```
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function registerShop(name, label, items, society, coords)
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function registerShop(name, label, items, society, coords)
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local shopResource = ""
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-- ensure tables exist
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shopExploitCheck = shopExploitCheck or {}
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shopExploitCheck[name] = shopExploitCheck[name] or {}
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for i = 1, #InvFunc do
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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local inv = InvFunc[i]
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if isStarted(inv.invName) then
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if isStarted(inv.invName) then
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shopResource = inv.invName
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inv.registerShop(name, label, items, society)
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inv.registerShop(name, label, items, society)
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debugPrint("^6Bridge^7: ^2Registering ^5"..inv.invName.." ^3Store^7:", name, "^4Label^7: "..label, coords and "- ^4Coord^7: "..formatCoord(coords) or "NO COORD SET")
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break
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break
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end
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end
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end
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end
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-- If received coords, pass them to distance check cache
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-- If received coords, pass them to distance check cache
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if coords and type(coords) == "vector3" then
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if coords then
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--print("Registered Shop Correctly")
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shopExploitCheck[name] = shopExploitCheck[name] or {}
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shopExploitCheck[name][#shopExploitCheck[name]+1] = coords
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shopExploitCheck[name][#shopExploitCheck[name]+1] = coords
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else
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else
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print("^3Warning^7: ^1Store ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterShop^7()")
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print("^3Warning^7: ^1Store ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterShop^7()")
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end
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end
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if shopResource ~= "" then
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debugPrint("^6Bridge^7: ^2Registering ^5"..shopResource.." ^3Store^7:", name, "^4Label^7: "..label)
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else
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-- debugPrint("^1ERROR^7: ^1Couldn't find supported inventory to register shop^7:", name)
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end
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end
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end
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@@ -920,17 +920,10 @@ local wardrobeFunc = {
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end)
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end)
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end,
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end,
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},
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},
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{ name = "illenium-appearance",
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{
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name = "illenium-appearance",
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openWardrobe = function()
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openWardrobe = function()
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exports['illenium-appearance']:startPlayerCustomization(function(appearance)
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TriggerEvent("illenium-appearance:client:openOutfitMenu")
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if appearance then
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TriggerServerEvent("illenium-appearance:server:saveAppearance", appearance)
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end
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end, {
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components = true, componentConfig = { masks = true, upperBody = true, lowerBody = true, bags = true, shoes = true, scarfAndChains = true, bodyArmor = true, shirts = true, decals = true, jackets = true },
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props = true, propConfig = { hats = true, glasses = true, ear = true, watches = true, bracelets = true },
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enableExit = true,
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})
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end,
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end,
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},
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},
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}
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}
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13
version.txt
13
version.txt
@@ -1,16 +1,9 @@
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2.1.0
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2.1.02
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- Script Overhaul, replace whole script
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- Script Overhaul, replace whole script
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- Very alpha support for VorpCore
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- Improve security
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- Removal of Quasar Script Support
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- Removal of Quasar Script Support
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- Support Tgiann-inv's new item system
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- Support Tgiann-inv's new item system
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- Refactor most multi-functions to be more optimized and smarter
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- **Hotfix for stores and stashes not registering properly**
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- Added multifunction bossmenu and clothing functions
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- **Hotfix "nil" print and use .xy for distance check**
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- Added ability to supress update notifcations in fxmanfiest.lua
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- Added coordinate checks to registerStash, registerShop and sellShop
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- Optimize and Enhance built-in progressbar + target functions
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- Improve weird multicharacter issue triggering onPlayerLoaded more than once
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- Scripts that use this will need updating too, as things like stashes won't open
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https://github.com/jimathy/jim_bridge/releases/latest
|
https://github.com/jimathy/jim_bridge/releases/latest
|
||||||
Reference in New Issue
Block a user