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https://github.com/jimathy/jim_bridge.git
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16 Commits
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3bd9935346 | ||
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23e2488cd1 |
@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "2.0.10"
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version "2.0.12"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -110,7 +110,7 @@ function onResourceStart(func, thisScript)
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AddEventHandler('onResourceStart', function(resourceName)
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if getScript() == resourceName and (thisScript or true) then
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if waitForSharedLoad() then
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print("^6Bridge^7: ^2Shared Load Detected^7.")
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debugPrint("^6Bridge^7: ^2Shared Load Detected^7.")
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if isStarted(ESXExport) then Wait(10000) end
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func()
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end
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@@ -87,6 +87,12 @@ elseif isStarted(QBExport) then
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itemResource = QBExport
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Core = Core or exports[QBExport]:GetCoreObject()
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Items = Core and Core.Shared.Items or nil
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CreateThread(function()
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while not Items or not next(Items) do
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Items = exports[QBExport]:GetCoreObject().Shared.Items
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Wait(1000)
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end
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end)
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if isStarted(QBExport) and not isStarted(QBXExport) then
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RegisterNetEvent('QBCore:Client:UpdateObject', function()
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Core = Core or exports[QBExport]:GetCoreObject()
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@@ -189,10 +195,8 @@ end
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if vehResource == nil then
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print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
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else
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CreateThread(function()
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while not Vehicles do Wait(1000) end
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debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
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end)
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while not Vehicles do Wait(1000) end
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debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Vehicles).." ^3Vehicles^2 from ^7"..vehResource)
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end
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-------------------------------------------------------------
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@@ -246,15 +250,37 @@ elseif isStarted(ESXExport) then
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end)
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-- Populate jobs table with ESX.GetJobs()
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Jobs = ESX.GetJobs()
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--jsonPrint(Jobs)
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--If retreived jobs is empty, wait for ESX to load
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while countTable(Jobs) == 0 do
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Jobs = ESX.GetJobs()
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Wait(100)
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end
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-- Organise into a table the script can use
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for k, v in pairs(Jobs) do
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local count = countTable(Jobs[k].grades) - 1
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Jobs[k].grades[tostring(count)].isBoss = true
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for Role, Grades in pairs(Jobs) do
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-- Check for "Boss" in name of grades
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for grade, info in pairs(Grades.grades) do
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--print(grade)
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--jsonPrint(info)
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if info.label then
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--print(info)
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if info.label:find("boss") or info.label:find("Boss") then
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--print("Found Boss label for:", Grades.label)
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Jobs[Role].grades[grade].isBoss = true
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goto continue
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end
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end
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end
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-- If no roles with "boss" in the name, revert to max grade
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-- Count grades
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local count = countTable(Grades.grades)
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Jobs[Role].grades[tostring(count-1)].isBoss = true
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--print(Grades.label.." Grade: "..count.." is Boss")
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::continue::
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end
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-- ESX Default doesn't have gangs, so copy jobs to gangs
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Gangs = Jobs
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@@ -50,8 +50,9 @@ function hasItem(items, amount, src)
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local count = 0
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for _, itemData in pairs(grabInv) do
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jsonPrint(itemData)
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if itemData and itemData.name == item then
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count += (itemData.count or itemData.amount or 1)
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count += (itemData.amount or itemData.count or 1)
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end
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end
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foundInv = foundInv:gsub("%-", "^7-^6"):gsub("%_", "^7_^6")
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@@ -67,6 +68,9 @@ function hasItem(items, amount, src)
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end
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return true, hasTable
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end
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-- if can't find inventory, return false
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print("^1Error^7: ^1Can't find players inventory for some reason")
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return false, {}
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end
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--- Retrieves a player's inventory based on the active inventory system.
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@@ -99,8 +103,7 @@ function getPlayerInv(src)
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if src then
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grabInv = exports[QSInv]:GetInventory(src)
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else
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--grabInv = exports[QSInv]:getUserInventory()
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grabInv = triggerCallback(getScript().."getServerInvData", GetPlayerServerId(PlayerId()))
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grabInv = exports[QSInv]:getUserInventory()
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end
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elseif isStarted(OrigenInv) then
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@@ -172,11 +175,6 @@ function getPlayerInv(src)
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return grabInv, foundInv
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end
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createCallback(getScript()..":getServerInvData", function(source)
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local src = source
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return getPlayerInv(src)
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end)
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function isInventoryOpen()
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if isStarted(OXInv) then
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return LocalPlayer.state.invBusy
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@@ -252,6 +252,7 @@ RegisterNetEvent(getScript()..":server:toggleItem", function(give, item, amount,
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else
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local amountToAdd = amount or 1
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if isStarted(OXInv) then invName = OXInv
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jsonPrint(info)
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exports[OXInv]:AddItem(src, item, amountToAdd, info, slot)
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elseif isStarted(QSInv) then invName = QSInv
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@@ -46,7 +46,7 @@ function makeBossRoles(role)
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local data = (Jobs and Jobs[role]) or (Gangs and Gangs[role])
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if data then
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for grade, info in pairs(data.grades) do
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if info.isboss or info.bankAuth then
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if info.isboss or info.bankAuth or info.isBoss then
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boss[role] = boss[role] and math.min(boss[role], tonumber(grade)) or tonumber(grade)
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end
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end
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@@ -30,15 +30,17 @@ function sellMenu(data)
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for k, v in pairs(data.sellTable.Items) do itemList[k] = 1 end
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local _, hasTable = hasItem(itemList)
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for k, v in pairsByKeys(data.sellTable.Items) do
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Menu[#Menu + 1] = {
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isMenuHeader = not hasTable[k].hasItem,
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icon = invImg(k),
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header = Items[k].label..(hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
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txt = Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"],
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onSelect = function()
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sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
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end,
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}
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if Items[k] then
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Menu[#Menu + 1] = {
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isMenuHeader = not hasTable[k].hasItem,
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icon = invImg(k),
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header = Items[k].label..(hasTable[k].hasItem and "💰 (x"..hasTable[k].count..")" or ""),
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txt = Loc[Config.Lan].info["sell_all"]..v.." "..Loc[Config.Lan].info["sell_each"],
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onSelect = function()
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sellAnim({ item = k, price = v, ped = data.ped, onBack = function() sellMenu(data) end })
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end,
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}
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end
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end
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else
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for k, v in pairsByKeys(data.sellTable) do
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@@ -161,7 +161,10 @@ function openStash(data)
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})
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else
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TriggerEvent("inventory:client:SetCurrentStash", data.stash)
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TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
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TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
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slots = data.slots or 50,
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maxWeight = data.maxWeight or 600000
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})
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end
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elseif isStarted(PSInv) then
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@@ -174,7 +177,10 @@ function openStash(data)
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})
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else
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TriggerEvent("inventory:client:SetCurrentStash", data.stash)
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TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
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TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
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slots = data.slots or 50,
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maxWeight = data.maxWeight or 600000
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})
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end
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elseif isStarted(RSGInv) then
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@@ -188,7 +194,10 @@ function openStash(data)
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else
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--Fallback to these commands
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TriggerEvent("inventory:client:SetCurrentStash", data.stash)
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TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, data.stashOptions)
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TriggerServerEvent("inventory:server:OpenInventory", "stash", data.stash, {
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slots = data.slots or 50,
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maxWeight = data.maxWeight or 600000
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})
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end
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lookEnt(data.coords)
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@@ -565,3 +574,18 @@ if isServer() then
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registerStash(name, label, slots, weight, owner, coords)
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end)
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end
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RegisterNetEvent(getScript()..":openGrabBox", function(data)
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if isStarted(OXInv) then
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return
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end
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local id = ""
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if data.metadata then
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id = data.metadata.id
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elseif data.info then
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id = data.info.id
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end
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openStash({
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stash = id,
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})
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end)
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@@ -86,10 +86,12 @@ for Type, ScriptTable in pairs(filesToLoad) do
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files = { files }
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end
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for _, file in pairs(files) do
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--print("^5CoreLoader^7: '"..k.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
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--print("^5CoreLoader^7: '"..scriptName.."/"..file.."' ^2into ^7'"..GetCurrentResourceName().."' ...")
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local fileLoader = assert(load(LoadResourceFile(scriptName, (file)), ('@@'..scriptName..'/'..file)))
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fileLoader()
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print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..scriptName.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").." ^2into ^7'"..GetCurrentResourceName().."'")
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if debugMode then
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print("^5CoreLoader^7: ^2loaded ^1Core ^2file^7: ^3"..scriptName.."^7/^3"..(file):gsub("/", "^7/^3"):gsub("%.lua", "^7.lua").." ^2into ^7'"..GetCurrentResourceName().."'")
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end
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end
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end
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@@ -118,7 +120,7 @@ for _, v in pairs({ -- This is a specific load order
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'_eventDebug.lua',
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'callback.lua',
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'coreloader.lua', -- needs to be second to load all core related stuff before everything else
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'coreloader.lua',
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'duifunctions.lua',
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@@ -1 +1 @@
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2.0.10
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2.0.12
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Reference in New Issue
Block a user