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https://github.com/jimathy/jim_bridge.git
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4 Commits
| Author | SHA1 | Date | |
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51473bf0b8 | ||
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921b973f81 | ||
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42d08ccf4c | ||
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68412d8006 |
@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "2.0.08"
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version "2.0.09"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -240,24 +240,30 @@ elseif isStarted(QBExport) then
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elseif isStarted(ESXExport) then
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jobResource = ESXExport
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if isServer() then
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-- If server, create callback to get jobs
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createCallback(getScript()..":getESXJobs", function(source)
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return Jobs
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end)
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-- Populate jobs table with ESX.GetJobs()
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Jobs = ESX.GetJobs()
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--If retreived jobs is empty, wait for ESX to load
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while countTable(Jobs) == 0 do
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Jobs = ESX.GetJobs()
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Wait(100)
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end
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-- Organise into a table the script can use
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for k, v in pairs(Jobs) do
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local count = countTable(Jobs[k].grades) - 1
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Jobs[k].grades[tostring(count)].isBoss = true
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end
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-- ESX Default doesn't have gangs, so copy jobs to gangs
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Gangs = Jobs
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end
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-- If client side, trigger callback to get jobs
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if not isServer() then
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Jobs = triggerCallback(getScript()..":getESXJobs")
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Gangs = Jobs
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end
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CreateThread(function()
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if isServer() then
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createCallback(getScript()..":getJobs", function(source)
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return Jobs
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end)
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end
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if not isServer() then
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Jobs = triggerCallback(getScript()..":getJobs")
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Gangs = Jobs
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end
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end)
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elseif isStarted(RSGExport) then
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jobResource = RSGExport
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@@ -272,7 +278,7 @@ end
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if jobResource == nil then
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print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
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else
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while not Jobs do Wait(100) end
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while not Jobs do Wait(1000) end
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debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
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debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
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end
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@@ -462,7 +462,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
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stashItems = getStash(name)
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for k, v in pairs(craftable[ItemMake] or {}) do
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for _, b in pairs(stashItems or {}) do
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if k == b.name then itemRemove[k] = v end
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if k == b.name then
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itemRemove[k] = v
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end
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end
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end
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end
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@@ -470,7 +472,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
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stashItems = getStash(stashName)
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for k, v in pairs(craftable[ItemMake] or {}) do
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for _, b in pairs(stashItems or {}) do
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if k == b.name then itemRemove[k] = v end
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if k == b.name then
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itemRemove[k] = v
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end
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end
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end
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end
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@@ -301,17 +301,17 @@ function ConsumeSuccess(itemName, type, data)
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if isStarted(ESXExport) then
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if hunger then
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TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger * 10000)
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TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
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end
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if thirst then
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TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst * 10000)
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TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
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end
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else
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if hunger then
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TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + hunger)
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TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
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end
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if thirst then
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TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + thirst)
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TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
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end
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end
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@@ -325,7 +325,9 @@ function ConsumeSuccess(itemName, type, data)
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end
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end
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getRandomReward(itemName)
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if Config.Reward then
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getRandomReward(itemName)
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end
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end
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-------------------------------------------------------------
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@@ -332,34 +332,22 @@ function stashRemoveItem(stashItems, stashName, items)
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if type(stashName) ~= "table" then
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stashName = { stashName }
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end
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if isStarted(OXInv) then
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for k, v in pairs(items) do
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if type(stashName) == "table" then
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for _, name in pairs(stashName) do
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local success = exports[OXInv]:RemoveItem(name, k, v)
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if success then
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debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
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break
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end
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for _, name in pairs(stashName) do
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local success = exports[OXInv]:RemoveItem(name, k, v)
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if success then
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debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
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break
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end
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else
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exports[OXInv]:RemoveItem(stashName, k, v)
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end
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end
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elseif isStarted(QSInv) then
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for k, v in pairs(items) do
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for l in pairs(stashItems) do
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if stashItems[l].name == k then
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if (stashItems[l].amount - v) <= 0 then
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debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
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stashItems[l] = nil
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else
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debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
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exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v, l)
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end
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end
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end
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exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v)
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debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
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end
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elseif isStarted(CoreInv) then
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@@ -393,7 +381,7 @@ function stashRemoveItem(stashItems, stashName, items)
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elseif isStarted(TgiannInv) then
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for k, v in pairs(items) do
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local itemData = exports["tgiann-inventory"]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
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local itemData = exports[TgiannInv]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
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exports[TgiannInv]:RemoveItemFromSecondaryInventory("stash", stashName[1], k, v, itemData.slot, nil)
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debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v)
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end
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@@ -404,11 +392,6 @@ function stashRemoveItem(stashItems, stashName, items)
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exports[QBInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
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debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
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end
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debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
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MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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['stash'] = stashName[1],
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['items'] = json.encode(stashItems)
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})
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else
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for k, v in pairs(items) do
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for l in pairs(stashItems) do
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@@ -423,14 +406,13 @@ function stashRemoveItem(stashItems, stashName, items)
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end
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end
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end
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debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName.."^7'")
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debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName[1].."^7'")
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MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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['stash'] = stashName,
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['stash'] = stashName[1],
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['items'] = json.encode(stashItems)
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})
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end
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elseif isStarted(PSInv) then
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for k, v in pairs(items) do
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for l in pairs(stashItems) do
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@@ -445,9 +427,9 @@ function stashRemoveItem(stashItems, stashName, items)
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end
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end
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end
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debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
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debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3PS^2 stash ^7'^6"..stashName[1].."^7'")
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MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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['stash'] = stashName,
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['stash'] = stashName[1],
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['items'] = json.encode(stashItems)
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})
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@@ -456,11 +438,6 @@ function stashRemoveItem(stashItems, stashName, items)
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exports[RSGInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
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debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..RSGInv, k, v)
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end
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debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
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MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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['stash'] = stashName[1],
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['items'] = json.encode(stashItems)
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})
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else
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print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
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end
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@@ -1 +1 @@
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2.0.08
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2.0.09
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Reference in New Issue
Block a user