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4 Commits

Author SHA1 Message Date
Jim Shield
51473bf0b8 Version Bump
`2.0.08` - `2.0.09`
2025-05-12 13:52:14 +01:00
Jim Shield
921b973f81 Try and fix ESX loading
So information and request for help.

The issue here is that my scripts require Job and Vehicle information when the script starts, to do a debug check if the job exists for the location.

ESX doesn't share this with the client for some reason, so this requires me to request it from the server side at script ensure.

This is causing issues because it delays loading of the rest of `jim_bridge` while it slowly requests `ESX.GetJobs()` table from server side

This is delayed even more when the script is placed towards the top of the server load order and it needs to load other things like MLO's

As its trying to load this the rest of the script carries on loading with missing information.

So it loads the script thinking there are 0 jobs and breaks it.

If anyone knows of a better way of doing this then please help.
The only partial solution is to start my scripts last in the server load order
2025-05-12 13:51:32 +01:00
Jim Shield
42d08ccf4c Tidy up the stashRemoveItem function 2025-05-12 13:44:37 +01:00
Jim Shield
68412d8006 Enforce numbers when changing stats
if the value ends up being `nil` this *should* force it to 0

Also added a check for if it can actually give `randomReward` before trying to
2025-05-11 14:16:02 +01:00
6 changed files with 46 additions and 57 deletions

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@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.0.08"
version "2.0.09"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

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@@ -240,24 +240,30 @@ elseif isStarted(QBExport) then
elseif isStarted(ESXExport) then
jobResource = ESXExport
if isServer() then
-- If server, create callback to get jobs
createCallback(getScript()..":getESXJobs", function(source)
return Jobs
end)
-- Populate jobs table with ESX.GetJobs()
Jobs = ESX.GetJobs()
--If retreived jobs is empty, wait for ESX to load
while countTable(Jobs) == 0 do
Jobs = ESX.GetJobs()
Wait(100)
end
-- Organise into a table the script can use
for k, v in pairs(Jobs) do
local count = countTable(Jobs[k].grades) - 1
Jobs[k].grades[tostring(count)].isBoss = true
end
-- ESX Default doesn't have gangs, so copy jobs to gangs
Gangs = Jobs
end
-- If client side, trigger callback to get jobs
if not isServer() then
Jobs = triggerCallback(getScript()..":getESXJobs")
Gangs = Jobs
end
CreateThread(function()
if isServer() then
createCallback(getScript()..":getJobs", function(source)
return Jobs
end)
end
if not isServer() then
Jobs = triggerCallback(getScript()..":getJobs")
Gangs = Jobs
end
end)
elseif isStarted(RSGExport) then
jobResource = RSGExport
@@ -272,7 +278,7 @@ end
if jobResource == nil then
print("^4ERROR^7: ^2No Vehicle info detected ^7- ^2Check ^3starter^1.^2lua^7")
else
while not Jobs do Wait(100) end
while not Jobs do Wait(1000) end
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Jobs).." ^3Jobs^2 from ^7"..jobResource)
debugPrint("^6Bridge^7: ^2Loading ^6"..countTable(Gangs).." ^3Gangs^2 from ^7"..jobResource)
end

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@@ -462,7 +462,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
stashItems = getStash(name)
for k, v in pairs(craftable[ItemMake] or {}) do
for _, b in pairs(stashItems or {}) do
if k == b.name then itemRemove[k] = v end
if k == b.name then
itemRemove[k] = v
end
end
end
end
@@ -470,7 +472,9 @@ RegisterNetEvent(getScript()..":Crafting:GetItem", function(ItemMake, craftable,
stashItems = getStash(stashName)
for k, v in pairs(craftable[ItemMake] or {}) do
for _, b in pairs(stashItems or {}) do
if k == b.name then itemRemove[k] = v end
if k == b.name then
itemRemove[k] = v
end
end
end
end

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@@ -301,17 +301,17 @@ function ConsumeSuccess(itemName, type, data)
if isStarted(ESXExport) then
if hunger then
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger * 10000)
TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
end
if thirst then
TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst * 10000)
TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
end
else
if hunger then
TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + hunger)
TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
end
if thirst then
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + thirst)
TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
end
end
@@ -325,7 +325,9 @@ function ConsumeSuccess(itemName, type, data)
end
end
getRandomReward(itemName)
if Config.Reward then
getRandomReward(itemName)
end
end
-------------------------------------------------------------

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@@ -332,34 +332,22 @@ function stashRemoveItem(stashItems, stashName, items)
if type(stashName) ~= "table" then
stashName = { stashName }
end
if isStarted(OXInv) then
for k, v in pairs(items) do
if type(stashName) == "table" then
for _, name in pairs(stashName) do
local success = exports[OXInv]:RemoveItem(name, k, v)
if success then
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
break
end
for _, name in pairs(stashName) do
local success = exports[OXInv]:RemoveItem(name, k, v)
if success then
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..OXInv, k, v)
break
end
else
exports[OXInv]:RemoveItem(stashName, k, v)
end
end
elseif isStarted(QSInv) then
for k, v in pairs(items) do
for l in pairs(stashItems) do
if stashItems[l].name == k then
if (stashItems[l].amount - v) <= 0 then
debugPrint("^6Bridge^7: ^2None of this item left in stash ^3Stash^7", k, v)
stashItems[l] = nil
else
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v, l)
end
end
end
exports[QSInv]:RemoveItemIntoStash(stashName[1], k, v)
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QSInv, k, v)
end
elseif isStarted(CoreInv) then
@@ -393,7 +381,7 @@ function stashRemoveItem(stashItems, stashName, items)
elseif isStarted(TgiannInv) then
for k, v in pairs(items) do
local itemData = exports["tgiann-inventory"]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
local itemData = exports[TgiannInv]:GetItemByNameFromSecondaryInventory("stash", stashName[1], k)
exports[TgiannInv]:RemoveItemFromSecondaryInventory("stash", stashName[1], k, v, itemData.slot, nil)
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..TgiannInv, k, v)
end
@@ -404,11 +392,6 @@ function stashRemoveItem(stashItems, stashName, items)
exports[QBInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..QBInv, k, v)
end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
else
for k, v in pairs(items) do
for l in pairs(stashItems) do
@@ -423,14 +406,13 @@ function stashRemoveItem(stashItems, stashName, items)
end
end
end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName.."^7'")
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash '^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName,
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
end
elseif isStarted(PSInv) then
for k, v in pairs(items) do
for l in pairs(stashItems) do
@@ -445,9 +427,9 @@ function stashRemoveItem(stashItems, stashName, items)
end
end
end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName.."^7'")
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3PS^2 stash ^7'^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO stashitems (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName,
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
@@ -456,11 +438,6 @@ function stashRemoveItem(stashItems, stashName, items)
exports[RSGInv]:RemoveItem(stashName[1], k, v, false, 'crafting')
debugPrint("^6Bridge^7: ^2Removing item from ^3Stash^2 with ^7"..RSGInv, k, v)
end
debugPrint("^6Bridge^7: ^3saveStash^7: ^2Saving ^3QB^2 stash ^7'^6"..stashName[1].."^7'")
MySQL.Async.insert('INSERT INTO inventories (identifier, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
['stash'] = stashName[1],
['items'] = json.encode(stashItems)
})
else
print("^4ERROR^7: ^2No Inventory detected ^7- ^2Check ^3starter^1.^2lua^7")
end

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@@ -1 +1 @@
2.0.08
2.0.09