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v2.1.01
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f96d96f26e | ||
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ae231b6101 | ||
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c709159ea4 |
@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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author "Jimathy"
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version "2.0.23"
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version "2.1.01"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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@@ -25,7 +25,6 @@ local function awaitWithTimeout(registerFn, timeoutMs)
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return nil, res
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end
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--- Registers a callback function with the appropriate framework.
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---
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--- This function checks which framework is started (e.g., OX, QB, ESX) and registers the callback accordingly.
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@@ -2104,9 +2104,7 @@ end
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function openStash(data)
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if (data.job or data.gang) and not jobCheck(data.job or data.gang) then return end
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local p = promise.new()
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p:resolve(triggerCallback(getScript()..":getRegisteredStashLocations", data.stash))
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local exploitCheck = Citizen.Await(p)
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local exploitCheck = triggerCallback(getScript()..":getRegisteredStashLocations", data.stash)
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if not exploitCheck then
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print("^3Warning^7: ^2This isn't a registered stash^1, refusing call^7")
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@@ -2351,19 +2349,23 @@ end
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--- )
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--- ```
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function registerStash(name, label, slots, weight, owner, coords)
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if coords then
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stashExploitCheck[name] = stashExploitCheck[name] or {}
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stashExploitCheck[name][#stashExploitCheck[name]+1] = coords
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else
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print("^3Warning^7: ^1Stash ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterStash^7()")
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end
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-- ensure tables exist
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stashExploitCheck = stashExploitCheck or {}
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stashExploitCheck[name] = stashExploitCheck[name] or {}
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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if isStarted(inv.invName) then
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inv.registerStash(name, label, slots, weight, owner, coords)
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return
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break
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end
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end
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if coords then
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stashExploitCheck[name][#stashExploitCheck[name]+1] = coords.xyz
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else
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print("^3Warning^7: ^1Stash ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterStash^7()")
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end
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end
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if isServer() then
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@@ -2689,6 +2691,9 @@ end)
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--- ```
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function registerShop(name, label, items, society, coords)
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local shopResource = ""
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-- ensure tables exist
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shopExploitCheck = shopExploitCheck or {}
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shopExploitCheck[name] = shopExploitCheck[name] or {}
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for i = 1, #InvFunc do
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local inv = InvFunc[i]
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@@ -2700,9 +2705,7 @@ function registerShop(name, label, items, society, coords)
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end
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-- If received coords, pass them to distance check cache
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if coords and type(coords) == "vector3" then
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--print("Registered Shop Correctly")
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shopExploitCheck[name] = shopExploitCheck[name] or {}
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if coords then
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shopExploitCheck[name][#shopExploitCheck[name]+1] = coords
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else
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print("^3Warning^7: ^1Store ^4"..name.." ^1doesn^7'^1t have coords^7, ^1this is exploitable^7, ^1add coords to ^3regiterShop^7()")
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@@ -130,12 +130,13 @@ end)
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--- @param type string "thirst" or "hunger".
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--- @param amount number New value to set.
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RegisterNetEvent(getScript()..":server:setNeed", function(needType, amount)
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local src = source
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if needType == "thirst" then
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setThirst(src, amount)
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elseif needType == "hunger" then
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setHunger(src, amount)
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end
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print("^1Deprecated function ':server:setNeed' called, please update your scripts^7")
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-- local src = source
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-- if needType == "thirst" then
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-- setThirst(src, amount)
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-- elseif needType == "hunger" then
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-- setHunger(src, amount)
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-- end
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end)
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-------------------------------------------------------------
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@@ -322,41 +323,42 @@ end
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--- ConsumeSuccess("beer", "alcohol")
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--- ```
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function ConsumeSuccess(itemName, type, data)
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local hunger = data and data.hunger or Items[itemName].hunger
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local thirst = data and data.thirst or Items[itemName].thirst
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ExecuteCommand("e c")
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removeItem(itemName, 1)
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if isStarted(ESXExport) then
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if hunger then
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TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
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end
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if thirst then
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TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
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end
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else
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if hunger then
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TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
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end
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if thirst then
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TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
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end
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end
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if type == "alcohol" then
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alcoholCount = (alcoholCount or 0) + 1
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if alcoholCount > 1 and alcoholCount < 4 then
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TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
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elseif alcoholCount >= 4 then
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TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
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AlienEffect()
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end
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end
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if Config.Reward then
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getRandomReward(itemName)
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end
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print("^1Deprecated function 'ConsumeSuccess' called, please update your scripts^7")
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--local hunger = data and data.hunger or Items[itemName].hunger
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--local thirst = data and data.thirst or Items[itemName].thirst
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--
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--ExecuteCommand("e c")
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--removeItem(itemName, 1)
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--
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--if isStarted(ESXExport) then
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-- if hunger then
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-- TriggerServerEvent(getScript()..":server:setNeed", "hunger", tonumber(hunger) * 10000)
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-- end
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-- if thirst then
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-- TriggerServerEvent(getScript()..":server:setNeed", "thirst", tonumber(thirst) * 10000)
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-- end
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--else
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-- if hunger then
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-- TriggerServerEvent(getScript()..":server:setNeed", "hunger", Core.Functions.GetPlayerData().metadata["hunger"] + tonumber(hunger))
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-- end
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-- if thirst then
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-- TriggerServerEvent(getScript()..":server:setNeed", "thirst", Core.Functions.GetPlayerData().metadata["thirst"] + tonumber(thirst))
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-- end
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--end
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--
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--if type == "alcohol" then
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-- alcoholCount = (alcoholCount or 0) + 1
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-- if alcoholCount > 1 and alcoholCount < 4 then
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-- TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
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-- elseif alcoholCount >= 4 then
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-- TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
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-- AlienEffect()
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-- end
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--end
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--
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--if Config.Reward then
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-- getRandomReward(itemName)
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--end
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end
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-------------------------------------------------------------
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@@ -918,17 +920,10 @@ local wardrobeFunc = {
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end)
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end,
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},
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{ name = "illenium-appearance",
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{
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name = "illenium-appearance",
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openWardrobe = function()
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exports['illenium-appearance']:startPlayerCustomization(function(appearance)
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if appearance then
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TriggerServerEvent("illenium-appearance:server:saveAppearance", appearance)
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end
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end, {
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components = true, componentConfig = { masks = true, upperBody = true, lowerBody = true, bags = true, shoes = true, scarfAndChains = true, bodyArmor = true, shirts = true, decals = true, jackets = true },
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props = true, propConfig = { hats = true, glasses = true, ear = true, watches = true, bracelets = true },
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enableExit = true,
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})
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TriggerEvent("illenium-appearance:client:openOutfitMenu")
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end,
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},
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}
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28
version.txt
28
version.txt
@@ -1,15 +1,17 @@
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2.0.22
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2.1.01
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- Support for qs-interface
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- Fix polyzone minZ + maxZ handling
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- Fix ox_target zone location to match qb-target
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- Fix "Waiting for script start" loop bug
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- Add condition for fading in entities
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- Fix typo breaking scripts on gta skillbar fail
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- Fix typo for gksphone invoice event
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- Fix latio_ui TextUI placement
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- Remove registerShop debug message
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- Fix typo in print when removing codem stash item
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- Fix function typo from origen inv documenation
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- Script Overhaul, replace whole script
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- Very alpha support for VorpCore
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- Improve security
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- Removal of Quasar Script Support
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- Support Tgiann-inv's new item system
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- Refactor most multi-functions to be more optimized and smarter
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- Added multifunction bossmenu and clothing functions
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- Added ability to supress update notifcations in fxmanfiest.lua
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- Added coordinate checks to registerStash, registerShop and sellShop
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- Optimize and Enhance built-in progressbar + target functions
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- Improve weird multicharacter issue triggering onPlayerLoaded more than once
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- Scripts that use this will need updating too, as things like stashes won't open
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- **Hotfix for stores and stashes not registering properly**
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https://github.com/jimathy/jim_bridge
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https://github.com/jimathy/jim_bridge/releases/latest
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