qs notify + progressbar + makeVeh edit

This commit is contained in:
oosayeroo
2025-07-16 08:18:55 +01:00
parent 880d2b0233
commit fe09d0f773
3 changed files with 30 additions and 3 deletions

View File

@@ -13,9 +13,9 @@ local Vehicles = {}
--- ```lua
--- local vehicle = makeVeh('adder', vector4(123.4, 567.8, 90.1, 180.0))
--- ```
function makeVeh(model, coords)
function makeVeh(model, coords, synced)
loadModel(model)
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, true, false)
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, synced ~= false, false)
SetVehicleHasBeenOwnedByPlayer(veh, true)
if gameName ~= "rdr3" then
SetEntityAlpha(veh, 0, false)
@@ -56,7 +56,7 @@ function makeDistVehicle(data, radius, onEnter, onExit)
coords = vec3(data.coords.x, data.coords.y, data.coords.z),
radius = radius,
onEnter = function()
vehicle = makeVeh(data.model, data.coords)
vehicle = makeVeh(data.model, data.coords, false)
if onEnter then
debugPrint("^6Bridge^7: ^4makeDistVehicle ^3onEnter^7() ^2running^7")
onEnter(vehicle)