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Version Bump
`2.0.05` - `2.0.06`
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@@ -186,10 +186,12 @@ function isInventoryOpen()
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return exports[CoreInv]:isInventoryOpen()
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elseif isStarted(CodeMInv) then
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return false -- CodeM doesn't have a function to check if the inventory is open
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return false
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-- CodeM doesn't have a function to check if the inventory is open
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-- No idea what it uses, so it just skips the check
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elseif isStarted(TgiannInv) then
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return exports["tgiann-inventory"]:IsInventoryActive()
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return exports[TgiannInv]:IsInventoryActive()
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elseif isStarted(QBInv) then
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return LocalPlayer.state.inv_busy
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