Version Bump

`2.0.17` - `2.0.18`
This commit is contained in:
Jim Shield
2025-06-22 22:16:17 +01:00
parent 8077ec4f46
commit b364f14260
2 changed files with 15 additions and 4 deletions

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@@ -1,6 +1,6 @@
name "Jim_Bridge" name "Jim_Bridge"
author "Jimathy" author "Jimathy"
version "2.0.17" version "2.0.18"
description "Framework Bridge By Jimathy" description "Framework Bridge By Jimathy"
fx_version "cerulean" fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

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2.0.17 2.0.18
- Fix progressbars getting stuck on ox_lib - Fix ox_inv client item caching (images)
- #BlameMcklean for this one - Add better checks if errors in ox_inv items and add more prominent error messages all around
- Tidy up several debugPrints
- Move AuthEvents to new file
- Fix clearStash error with PSInv and JPRInv
- Add extra trigger event for PSInv when opening stash (hopefully fix missing items for some)
- Fix onPlayerUnloaded() not triggering
- Add support for esx_society in openBossMenu()
- Added support for okokbilling to billPlayer()
- Rework progressBar and ui_modules folder
- Rework isAnimal.lua to be more automated and smarter
- Rework/Fix auto detection of QBInvNew
- Add new functions to get players current Inventory Weight
https://github.com/jimathy/jim_bridge https://github.com/jimathy/jim_bridge