Version Bump

`2.0.14` - `2.0.15`
This commit is contained in:
Jim Shield
2025-06-06 01:01:31 +01:00
parent de8f7c050c
commit 32b99d14e1
2 changed files with 10 additions and 10 deletions

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@@ -1,6 +1,6 @@
name "Jim_Bridge"
author "Jimathy"
version "2.0.14"
version "2.0.15"
description "Framework Bridge By Jimathy"
fx_version "cerulean"
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

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@@ -1,12 +1,12 @@
2.0.14
2.0.15
- Add getPlayer() fallbacks for if player isn't loaded
- Add fallback for sellMenu missing locales
- Change blip preview export to "jim-blipcontroller"
- Support for tgiann-bank
- Fixes for OX_Core COX version
- Fix QBOX weapons not being added to "Items" cache
- Remove Player.Offline from canCarry() as it was erroring
- Possible fix for QS_Inv stashes wiping on script start
- Fix old PSInv/QBInv stashes being wiped when it should be updating them
- Better breakout from opening inventory while crafting
- Unify isInventoryOpen() function to simply check for IsNuiFocused()
- Add clearStash() and doesItemExist() functions for future use
- Add warmenu.lua file for gta scaleform menus (loading is disabled by default)
- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script
- Complete refactor of framework shared info loading, now only does it once and then shares to scripts
- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error
https://github.com/jimathy/jim_bridge