From 32b99d14e1871e0c3b8024fed566f4c2bf4e0643 Mon Sep 17 00:00:00 2001 From: Jim Shield Date: Fri, 6 Jun 2025 01:01:31 +0100 Subject: [PATCH] Version Bump `2.0.14` - `2.0.15` --- fxmanifest.lua | 2 +- version.txt | 18 +++++++++--------- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/fxmanifest.lua b/fxmanifest.lua index 7087c7a..a02c8d8 100644 --- a/fxmanifest.lua +++ b/fxmanifest.lua @@ -1,6 +1,6 @@ name "Jim_Bridge" author "Jimathy" -version "2.0.14" +version "2.0.15" description "Framework Bridge By Jimathy" fx_version "cerulean" rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' diff --git a/version.txt b/version.txt index c9fddf0..c315cf0 100644 --- a/version.txt +++ b/version.txt @@ -1,12 +1,12 @@ -2.0.14 +2.0.15 -- Add getPlayer() fallbacks for if player isn't loaded -- Add fallback for sellMenu missing locales -- Change blip preview export to "jim-blipcontroller" -- Support for tgiann-bank -- Fixes for OX_Core COX version -- Fix QBOX weapons not being added to "Items" cache -- Remove Player.Offline from canCarry() as it was erroring -- Possible fix for QS_Inv stashes wiping on script start +- Fix old PSInv/QBInv stashes being wiped when it should be updating them +- Better breakout from opening inventory while crafting +- Unify isInventoryOpen() function to simply check for IsNuiFocused() +- Add clearStash() and doesItemExist() functions for future use +- Add warmenu.lua file for gta scaleform menus (loading is disabled by default) +- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script +- Complete refactor of framework shared info loading, now only does it once and then shares to scripts +- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error https://github.com/jimathy/jim_bridge \ No newline at end of file