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Version Bump
`2.0.14` - `2.0.15`
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@@ -1,6 +1,6 @@
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name "Jim_Bridge"
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name "Jim_Bridge"
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author "Jimathy"
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author "Jimathy"
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version "2.0.14"
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version "2.0.15"
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description "Framework Bridge By Jimathy"
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description "Framework Bridge By Jimathy"
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fx_version "cerulean"
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fx_version "cerulean"
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
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18
version.txt
18
version.txt
@@ -1,12 +1,12 @@
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2.0.14
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2.0.15
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- Add getPlayer() fallbacks for if player isn't loaded
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- Fix old PSInv/QBInv stashes being wiped when it should be updating them
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- Add fallback for sellMenu missing locales
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- Better breakout from opening inventory while crafting
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- Change blip preview export to "jim-blipcontroller"
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- Unify isInventoryOpen() function to simply check for IsNuiFocused()
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- Support for tgiann-bank
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- Add clearStash() and doesItemExist() functions for future use
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- Fixes for OX_Core COX version
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- Add warmenu.lua file for gta scaleform menus (loading is disabled by default)
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- Fix QBOX weapons not being added to "Items" cache
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- Move custom GTA native notify, skillcheck, target to separate files, can be used outside the script
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- Remove Player.Offline from canCarry() as it was erroring
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- Complete refactor of framework shared info loading, now only does it once and then shares to scripts
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- Possible fix for QS_Inv stashes wiping on script start
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- Added extra checks for ESX loading, should hopefully stop the coreloader line 317 error
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https://github.com/jimathy/jim_bridge
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https://github.com/jimathy/jim_bridge
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