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jim_bridge/shared/make/ropeControl.lua

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if not isServer() then
local RopeCache = {
nextId = 1,
byId = {},
byHandle = {},
}
function loadRopeTextures()
RopeLoadTextures()
local tries = 0
while not RopeAreTexturesLoaded() and tries < 200 do
Wait(0)
tries += 1
end
return RopeAreTexturesLoaded()
end
function maybeUnloadTextures()
local anyLeft = false
local all = GetAllRopes()
if all and type(all) == "table" then
for _, _ in ipairs(all) do anyLeft = true break end
end
if not anyLeft then
RopeUnloadTextures()
end
end
function registerRope(ropeHandle, startCoords, endCoords, opts)
if not ropeHandle or ropeHandle == 0 then return nil end
local id = RopeCache.nextId
RopeCache.nextId = id + 1
local rec = {
handle = ropeHandle,
startCoords = startCoords,
endCoords = endCoords,
type = opts.ropeType,
rate = opts.lengthChangeRate,
breakable = opts.breakable,
createdAt = GetGameTimer()
}
RopeCache.byId[id] = rec
RopeCache.byHandle[ropeHandle] = id
debugPrint("^5Debug^7: 2Registered Rope^7'^3"..id.."^7' - '^3"..ropeHandle.."^7'")
return id
end
function resolve(id)
if type(id) ~= "number" then return nil, "rope id must be a number" end
local rec = RopeCache.byId[id]
if not rec then return nil, "rope id not found" end
if not DoesRopeExist(rec.handle) then
-- stale; clean mapping
RopeCache.byHandle[rec.handle] = nil
RopeCache.byId[id] = nil
return nil, "rope no longer exists"
end
return rec
end
--- Create a rope pinned between two coordinates.
--- @param startCoords vector3|table start coord
--- @param endCoords vector3|table end coord
--- @param opts table|nil { ropeType=0..7, breakable=false, collision=true, lockFromFront=false, lengthChangeRate=1.0, timeMultiplier=1.0, slack=0.0, preset=nil }
--- @return integer ropeId
function ropeCreateLine(startCoords, endCoords, opts)
startCoords = type(startCoords) == "number" and GetEntityCoords(startCoords) or startCoords
endCoords = type(endCoords) == "number" and GetEntityCoords(endCoords) or endCoords
opts = opts or {}
local length = #(startCoords - endCoords)
local mid = (startCoords + endCoords) * 0.5
local ropeType = opts.ropeType or 1 -- 0..7 (see ropedata.xml types)
local initLength = length + (opts.slack or 0.0)
local maxLength = initLength -- allow droop equal to init
local minLength = 0.0
local lengthChangeRate = opts.lengthChangeRate or 1.0
local collisionOn = (opts.collision ~= false)
local lockFromFront = (opts.lockFromFront == true)
local timeMultiplier = opts.timeMultiplier or 1.0
local breakable = (opts.breakable == true)
local rope = AddRope(mid.x, mid.y, mid.z, 0.0, 0.0, 0.0, maxLength, ropeType, initLength, minLength, lengthChangeRate, false, collisionOn, lockFromFront, timeMultiplier, breakable, 0)
if not rope or rope == 0 or not DoesRopeExist(rope) then
debugPrint("^1AddRope failed")
return nil
end
-- Optional preset (e.g., "ropeFamily3") if provided.
if opts.preset then
-- Best-effort; if invalid it just won't change.
pcall(function() LoadRopeData(rope, tostring(opts.preset)) end)
end
ActivatePhysics(rope)
-- Pin both ends to the given coords.
local count = GetRopeVertexCount(rope)
if count and count >= 2 then
PinRopeVertex(rope, 0, startCoords.x, startCoords.y, startCoords.z)
PinRopeVertex(rope, count - 1, endCoords.x, endCoords.y, endCoords.z)
end
local id = registerRope(rope, startCoords, endCoords, {
ropeType = ropeType,
lengthChangeRate = lengthChangeRate,
breakable = breakable
})
return id
end
--- Delete and unregister a rope.
--- @param id integer
function ropeDelete(id)
local rec, err = resolve(id)
if not rec then return false, err end
local rope = rec.handle
if DoesRopeExist(rope) then
DeleteRope(rope)
end
RopeCache.byHandle[rope] = nil
RopeCache.byId[id] = nil
debugPrint(("deleted rope id=%s"):format(id))
maybeUnloadTextures()
return true
end
--- Force rope to a specific length (instant snap).
--- @param id integer
--- @param newLength number
function ropeSetLength(id, newLength)
local rec, err = resolve(id)
if not rec then return false, err end
RopeForceLength(rec.handle, newLength)
return true
end
--- Smoothly wind the rope (shorten over time).
--- @param id integer
function ropeStartWinding(id)
local rec, err = resolve(id)
if not rec then return false, err end
StartRopeWinding(rec.handle)
return true
end
--- Stop winding (if winding).
function ropeStopWinding(id)
local rec, err = resolve(id)
if not rec then return false, err end
StopRopeWinding(rec.handle)
return true
end
--- Smoothly unwind the rope from the front (lengthen over time).
function ropeStartUnwinding(id)
local rec, err = resolve(id)
if not rec then return false, err end
StartRopeUnwindingFront(rec.handle)
return true
end
--- Stop unwinding (if unwinding).
function ropeStopUnwinding(id)
local rec, err = resolve(id)
if not rec then return false, err end
StopRopeUnwindingFront(rec.handle)
return true
end
--- Change the wind speed (length change rate).
--- @param id integer
--- @param rate number (units per sec; try 0.5..5.0)
function ropeSetRate(id, rate)
local rec, err = resolve(id)
if not rec then return false, err end
SetRopeLengthChangeRate(rec.handle, rate)
rec.rate = rate
return true
end
--- Move end endpoint to a new coordinate (re-pins the vertex).
--- @param id integer
--- @param pos vector3|table
function ropeMoveEnd(id, pos)
local rec, err = resolve(id)
if not rec then return false, err end
pos = type(pos) == "number" and GetEntityCoords(pos) or pos
local rope = rec.handle
local count = GetRopeVertexCount(rope)
if not count or count < 2 then return false, "invalid vertex count" end
PinRopeVertex(rope, count - 1, pos.x, pos.y, pos.z)
rec.endCoord = pos
return true
end
--- Move start endpoint to a new coordinate (re-pins the vertex).
--- @param id integer
--- @param pos vector3|table
function ropeMoveStart(id, pos)
local rec, err = resolve(id)
if not rec then return false, err end
pos = type(pos) == "number" and GetEntityCoords(pos) or pos
local rope = rec.handle
local count = GetRopeVertexCount(rope)
if not count or count < 2 then return false, "invalid vertex count" end
PinRopeVertex(rope, 0, pos.x, pos.y, pos.z)
rec.startCoord = pos
return true
end
--- Re-pin both endpoints in one call.
function ropeSetEnds(ropeId, startCoord, endCoord)
startCoord = type(startCoord) == "number" and GetEntityCoords(startCoord) or startCoord
endCoord = type(endCoord) == "number" and GetEntityCoords(endCoord) or endCoord
local rec, err = resolve(ropeId)
if not rec then return false, err end
local rope = rec.handle
local count = GetRopeVertexCount(rope)
if not count or count < 2 then
return false, "invalid vertex count"
end
PinRopeVertex(rope, 0, startCoord.x, startCoord.y, startCoord.z)
PinRopeVertex(rope, count - 1, endCoord.x, endCoord.y, endCoord.z)
rec.startCoord = startCoord
rec.endCoord = endCoord
return true
end
function ropeExists(id)
local rec = RopeCache.byId[id]
return rec and DoesRopeExist(rec.handle) or false
end
onResourceStart(function()
loadRopeTextures()
end)
onResourceStop(function()
for id, rec in pairs(RopeCache.byId) do
if rec.handle and DoesRopeExist(rec.handle) then
DeleteRope(rec.handle)
end
RopeCache.byHandle[rec.handle] = nil
RopeCache.byId[id] = nil
end
maybeUnloadTextures()
end)
end