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### notify.lua
This module provides a unified interface to trigger styled notifications across supported frameworks.
- **triggerNotify(title, message, type, src)**
- Sends a notification to a player (or to the entire client if `src` is `nil`).
- The notification style is determined by `type` (e.g., `success`, `error`, `info`).
- **Parameters:**
- `title` (`string`): The title or header of the notification.
- `message` (`string`): The body or detail text.
- `type` (`string`): Type of message (e.g., "success", "error", "info").
- `src` (`number`, optional): Server ID of the player to notify (omit to notify locally).
- **Example:**
```lua
-- Client-side usage without specifying a player (shows to the current player)
triggerNotify("Success", "You have completed the task!", "success")
-- Server-side usage specifying a player by their server ID
triggerNotify("Alert", "You have been warned for misconduct.", "error", source)
```