Files
jim-payments/server/ticketserver.lua
Jim Shield e73520a10c Tidy up the double check for commPercent
Left in the old code for commission calculation

I don't think it was making a difference but it wasn't needed
2025-05-14 20:24:47 +01:00

121 lines
5.3 KiB
Lua

RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
local src = source
local activePlayers = GetPlayers()
local commPercent = 0
jsonPrint(data)
local commPercent = Config.PolCharge.FineJobs[data.society] and Config.PolCharge.FineJobs[data.society].Commission or 0.25
local takecomm = math.floor(data.amount * commPercent)
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
local amountChange, newAmount = (data.amount - takecomm), 0
local society = gang and tostring(biller.gang) or tostring(biller.job)
local bankScript = nil
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(society)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(society)
else
exports["fd_banking"]:AddMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetAccount(society)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(society, amountChange)
newAmount = exports['okokBanking']:GetAccount(society)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if Player.citizenid == data.senderCitizenId then
biller = Player
end
end
triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
end
-- If ticket system enabled, do this
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
if not Config.Receipts.Jobs[data.society] then
print("^1Error^7: Failed to find job "..data.society.." in ^2Config.Receipts.Jobs^7")
return
end
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
if Config.Receipts.TicketSystemAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= src then
if gang then
if Player.gang == data.society then
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
else
if Player.job == data.society and Player.onDuty then
print("player on duty, giving tickets")
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
end
end
end
else
addItem("payticket", 1, nil, biller.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
if Config.Receipts.Commission and comm ~= 0 then
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
if Config.Receipts.CommissionDouble then
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
else
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
end
if Config.Receipts.CommissionAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= biller.source then
if Player.job == data.society and Player.onDuty then
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
end
end
end
end
end
end)
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
local Player = getPlayer(src)
local hasItem, hasTable = hasItem("payticket", 1, src)
if not hasItem then
triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
return
else
local tickets = hasTable["payticket"].count
removeItem("payticket", tickets, src)
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
fundPlayer(pay, "bank", src)
triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
end
end)