mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-17 14:26:02 +01:00
111 lines
5.0 KiB
Lua
111 lines
5.0 KiB
Lua
local Targets = {}
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if Config.ATMs.enable then
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CreateThread(function() -- Automatic detection of models and make targets and blips
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while true do
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local pedCoords = GetEntityCoords(PlayerPedId())
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for _, v in pairs(GetGamePool('CObject')) do
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for _, model in pairs(Config.ATMs.ATMModels) do
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if GetEntityModel(v) == model then
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local name, entCoords = GetCurrentResourceName()..":ATMLocation:"..v, GetEntityCoords(v)
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if #(pedCoords - entCoords) <= 150 then
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if not Targets[name] then
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Targets[name] =
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createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly=Config.System.Debug, useZ=true, },},
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{ { action = function() lookEnt(v) TriggerEvent("jim-payments:Client:ATM") end,
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icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"],
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}, }, 1.5)
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end
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if Config.ATMs.showBlips then
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if not DoesBlipExist(GetBlipFromEntity(v)) then
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makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" })
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end
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end
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else
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removeZoneTarget(name)
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Targets[name] = nil
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if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end
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end
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end
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end
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end
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Wait(5000)
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end
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end)
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end
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RegisterNetEvent('jim-payments:Client:ATM', function() local setheader = nil
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--this grabs all the info from names to savings account numbers in the databases
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local info = triggerCallback("jim-payments:GetInfo")
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playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
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if progressBar({ label = Loc[Config.Lan].menu["acc_atm"], time = 3000 }) then
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local Menu = {}
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Menu[#Menu+1] = {
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isMenuHeader = true,
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header = Loc[Config.Lan].menu["welcome"]..info.name,
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txt = info.cid,
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}
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Menu[#Menu+1] = {
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isMenuHeader = true,
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header = Loc[Config.Lan].menu["header_balance"],
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txt = Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
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}
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].menu["withdraw"],
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onSelect = function()
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atmWithdrawl(info)
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end,
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}
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local header = Loc[Config.Lan].menu["header_atm"]
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if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
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elseif Config.System.Menu == "ox" then header = ''
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end
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openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, })
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else
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triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
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end
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end)
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function atmWithdrawl(info)
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local setimage = Loc[Config.Lan].menu["header_atm"]
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if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
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elseif Config.System.Menu == "ox" then setimage = ''
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end
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local dialog = createInput(Loc[Config.Lan].menu["header_atm"], {
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{ type = 'radio',
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name = 'billtype',
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text =
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Config.System.Menu == "ox" and Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
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or
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setimage..
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Loc[Config.Lan].menu["header_balance"]..br..
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Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..
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Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..br..br..
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Loc[Config.Lan].menu["header_option"],
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options = {
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{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
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} },
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{ type = 'number',
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isRequired = true,
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name = 'amount',
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text = Loc[Config.Lan].menu["header_trans_amount"],
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min = 0,
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max = info.bank,
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},
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})
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if dialog then
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if dialog[1] then
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dialog.billtype = dialog[1]
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dialog.amount = dialog[2] or 1
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end
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if not dialog.amount then return end
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playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
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Wait(1000)
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TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety)
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end
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end
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