mirror of
https://github.com/jimathy/jim-payments.git
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The menu when cashing in receipts was added while testing stuff, I may expand it on this more
66 lines
3.0 KiB
Lua
66 lines
3.0 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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PlayerJob = {}
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local onDuty = false
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
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AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
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QBCore.Functions.GetPlayerData(function(PlayerData)
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PlayerJob = PlayerData.job
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end)
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end)
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RegisterNetEvent('QBCore:Client:OnJobUpdate')
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AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
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PlayerJob = JobInfo
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onDuty = PlayerJob.onduty
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end)
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RegisterNetEvent('QBCore:Client:SetDuty')
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AddEventHandler('QBCore:Client:SetDuty', function(duty)
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onDuty = duty
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end)
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--Keeps track of duty on script restarts
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AddEventHandler('onResourceStart', function(resource)
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if GetCurrentResourceName() == resource then QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job onDuty = PlayerJob.onduty end) end end)
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Citizen.CreateThread(function()
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local jobroles = {}
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for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
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exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=true, minZ = 105.75, maxZ = 107.29, },
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{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } },
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distance = 2.0
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})
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end)
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RegisterNetEvent('jim-payments:client:Charge', function()
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if not onDuty then TriggerEvent("QBCore:Notify", "Not Clocked in!", "error") return end -- Require to be on duty when making a payment
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QBCore.Functions.TriggerCallback('jim-payments:server:GetCurrentPlayers', function(playerList)
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if playerList[1] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
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local dialog = exports['qb-input']:ShowInput({ header = "Charge Customer", submitText = "Send",
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inputs = {
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{ text = "Citizen", name = "citizen", type = "select", options = playerList },
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{ type = 'number', isRequired = true, name = 'price', text = 'Amount to Charge' },
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{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, }
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})
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if dialog then
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if not dialog.citizen or not dialog.price then return end
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TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
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end
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end)
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end)
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RegisterNetEvent('jim-payments:Tickets:Menu', function()
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for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
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else exports['qb-menu']:openMenu({
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{ isMenuHeader = true, header = PlayerJob.label.." Ticket Payment", txt = "Do you want trade your tickets for payment?" },
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{ header = "Yes", txt = "", params = { event = "jim-payments:Tickets:Sell:yes" } },
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{ header = "No", txt = "", params = { event = "jim-payments:Tickets:Sell:no" } }, })
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end
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end
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end)
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RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
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RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
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