23 Commits

Author SHA1 Message Date
jimathy
abe360bc6b Ped Support and better Gabz Support in config 2022-04-20 13:52:32 +01:00
jimathy
3c3fe054e0 Merge pull request #5 from jimathy/jimathy-patch-2
Debug mode + Custom Ticket Cashin + Gabz Locations
2022-04-19 21:32:35 +01:00
jimathy
4da8c039e7 Disable debug mode 2022-04-19 21:32:12 +01:00
jimathy
a9f7ac5663 Default setting to vanilla location 2022-04-19 21:30:08 +01:00
jimathy
712096887b Debug mode + Custom Ticket Cashin + Gabz Locations 2022-04-19 21:26:43 +01:00
jimathy
892acf1283 Add toggles for bossmenu/management + nearbylist 2022-04-15 18:25:27 +01:00
jimathy
13d83a066a Fix job label on payment popup 2022-04-12 21:10:48 +01:00
jimathy
88765357b3 Fix job label on payment popup 2022-04-12 21:09:44 +01:00
jimathy
f9029f0951 Commission update 2022-04-11 18:59:47 +01:00
jimathy
65f51520fb Update Readme with new phone event and info 2022-04-11 18:58:55 +01:00
jimathy
7e92b852cf fix bank popups and popup job tickets 2022-04-06 22:30:26 +01:00
jimathy
a63b40c11f fix pay popups for shops with no logo 2022-04-06 22:18:38 +01:00
jimathy
644294546e qb-management export update 2022-04-03 20:52:10 +01:00
jimathy
4dbe600680 qb-management export update 2022-04-03 20:51:34 +01:00
jimathy
9d5086e5d5 qb-management export update 2022-04-03 20:41:07 +01:00
jimathy
b06cb05266 Merge pull request #3 from stacheboi/main
Fix for Player Receiving Cash From Self
2022-03-26 17:50:06 +00:00
jimathy
f16a0b0d1f Removed loops, it was being too strict 2022-03-17 10:57:14 +00:00
jimathy
48003e09a6 Fix for everyone being able to access boss account 2022-03-17 10:43:04 +00:00
stacheboi
95459f63a8 Fix for Player Receiving Cash From Self
When you give someone cash it shows they received money from themself. This show show the sending players name instead.
2022-03-16 21:17:10 -04:00
jimathy
0065af7c9d Notify on accepted payment 2022-03-15 21:32:49 +00:00
jimathy
74990226a9 fix for fix. I need a rest 2022-03-13 13:15:57 +00:00
jimathy
2e5bcc4d86 Fix for bank popup payments 2022-03-13 13:03:09 +00:00
jimathy
185c641f60 fix for tickets with new popup 2022-03-12 12:56:30 +00:00
7 changed files with 396 additions and 186 deletions

View File

@@ -46,12 +46,7 @@ Go to [qb] > qb-phone > client > main.lua
- Add this line: - Add this line:
```TriggerServerEvent('jim-payments:Tickets:Give', amount, society)``` ```TriggerServerEvent('jim-payments:Tickets:Give', data)```
--------------
NOTE: If you are converting from my older job scripts, I recommend removing the previous triggers from qb-phone
-------------- --------------
@@ -61,3 +56,15 @@ simply look in the atms.lua and change the config options at the top
Choose wether to use atm's, choose wether to use banking locations Choose wether to use atm's, choose wether to use banking locations
Choose wether to add bank blips (if you want to disable qb-banking) Choose wether to add bank blips (if you want to disable qb-banking)
Choose wether to add ATM blips (if you like $ signs) Choose wether to add ATM blips (if you like $ signs)
--------------
New Commission system added
This brings more config options to find tune the script
Choose wether people get commission from every sale
Choose if EVERY worker gets Commission that is on duty
Choose if Commission is limited by MinAmountForTicket
Choose if the worker charging the customer gets double commission

183
atms.lua
View File

@@ -3,91 +3,12 @@ local QBCore = exports['qb-core']:GetCoreObject()
-- This script is a simple replacement for QB-Banking and QB-ATMs -- This script is a simple replacement for QB-Banking and QB-ATMs
-- It uses QB-Input and server callbacks to retreive info about accounts and cash -- It uses QB-Input and server callbacks to retreive info about accounts and cash
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window -- This requires QB-Target and has the location of every ATM, ATM prop and bank window
-- If Config.useATM = false, then none of this load
Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" } local Targets = {}
local Peds = {}
Config.ATMLocations = {
--PACIFIC BANK 10 ATMS
vector3(265.9, 213.86, 106.28),
vector3(265.56, 212.98, 106.28),
vector3(265.19, 211.91, 106.28),
vector3(264.86, 211.03, 106.28),
vector3(264.52, 210.06, 106.28),
vector3(236.64, 219.72, 106.29),
vector3(237.04, 218.72, 106.29),
vector3(237.5, 217.87, 106.29),
vector3(237.93, 216.94, 106.29),
vector3(238.36, 216.03, 106.29),
--WALL ATMS
vector3(-386.54, 6046.29, 31.5),
vector3(-282.82, 6226.24, 31.49),
vector3(-132.74, 6366.79, 31.48),
vector3(-95.76, 6457.41, 31.46),
vector3(-97.52, 6455.65, 31.47),
vector3(155.95, 6642.99, 31.6),
vector3(173.92, 6638.16, 31.57),
vector3(2558.65, 350.92, 108.62),
vector3(1077.78, -776.64, 58.35),
vector3(1138.14, -468.88, 66.73),
vector3(1166.93, -455.96, 66.81),
vector3(285.37, 143.07, 104.17),
vector3(-165.43, 234.81, 94.92),
vector3(-165.4, 232.73, 94.92),
vector3(-1410.41, -98.76, 52.43),
vector3(-1409.85, -100.51, 52.38),
vector3(-1206.0, -324.94, 37.86),
vector3(-1205.23, -326.55, 37.86),
vector3(-2072.28, -317.27, 13.32),
vector3(-2974.7, 380.15, 15.0),
vector3(-2959.01, 487.45, 15.46),
vector3(-2956.87, 487.36, 15.46),
vector3(-3043.98, 594.32, 7.74),
vector3(-3241.35, 997.74, 12.55),
vector3(-1305.59, -706.64, 25.32),
vector3(-537.85, -854.69, 29.28),
vector3(-709.98, -818.71, 23.73),
vector3(-712.87, -818.71, 23.73),
vector3(-526.71, -1223.18, 18.45),
vector3(-256.47, -715.94, 33.55),
vector3(-259.13, -723.29, 33.54),
vector3(-203.82, -861.3, 30.27),
vector3(111.38, -774.96, 31.44),
vector3(114.56, -776.13, 31.42),
vector3(112.46, -819.65, 31.34),
vector3(118.93, -883.68, 31.12),
vector3(-846.97, -340.29, 38.68),
vector3(-846.41, -341.41, 38.68),
vector3(-262.21, -2012.17, 30.15),
vector3(-273.23, -2024.32, 30.15),
vector3(24.46, -945.94, 29.36),
vector3(-254.48, -692.74, 33.61),
vector3(-1569.95, -546.94, 34.96),
vector3(-1570.91, -547.63, 34.96),
vector3(289.14, -1282.29, 29.6),
vector3(289.18, -1256.84, 29.44),
vector3(296.04, -896.22, 29.24),
vector3(296.74, -894.26, 29.24),
vector3(-301.63, -829.73, 32.43),
vector3(-303.23, -829.44, 32.43),
vector3(5.27, -919.87, 29.56),
vector3(-1200.61, -885.62, 13.26),
}
Config.BankLocations = {
vector3(149.9, -1040.46, 29.37),
vector3(314.23, -278.83, 54.17),
vector3(-350.8, -49.57, 49.04),
vector3(-1213.0, -330.39, 37.79),
vector3(-2962.71, 483.0, 15.7),
vector3(1175.07, 2706.41, 38.09),
vector3(247.44, 223.22, 106.29),
vector3(-113.22, 6470.03, 31.63),
vector3(242.25, 225.15, 106.29)
--vector3(252.41, 221.41, 106.29)
}
local BankLoc = Config.VanBankLocations
local ATMLoc = Config.VanATMLocations
local function cv(amount) local function cv(amount)
local formatted = amount local formatted = amount
@@ -99,10 +20,23 @@ local function cv(amount)
end end
return formatted return formatted
end end
local function createBlips() local function createBlips()
if Config.Gabz then BankLoc = Config.GabzBankLocations ATMLoc = Config.GabzATMLocations end
if Config.useATM then if Config.useATM then
if Config.ATMBlips then if Config.ATMBlips then
for k, v in pairs(Config.ATMLocations) do for k, v in pairs(Config.WallATMLocations) do
blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55)
SetBlipColour(blip, 3)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("ATM")
EndTextCommandSetBlipName(blip)
end
for k, v in pairs(ATMLoc) do
blip = AddBlipForCoord(v) blip = AddBlipForCoord(v)
SetBlipSprite(blip, 108) SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4) SetBlipDisplay(blip, 4)
@@ -117,8 +51,9 @@ local function createBlips()
end end
if Config.useBanks then if Config.useBanks then
if Config.BankBlips then if Config.BankBlips then
for k, v in pairs(Config.BankLocations) do for k,v in pairs(BankLoc) do
blip = AddBlipForCoord(v) for l, b in pairs(v) do
blip = AddBlipForCoord(b)
SetBlipSprite(blip, 108) SetBlipSprite(blip, 108)
SetBlipDisplay(blip, 4) SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.55) SetBlipScale(blip, 0.55)
@@ -127,6 +62,8 @@ local function createBlips()
BeginTextCommandSetBlipName("STRING") BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Bank") AddTextComponentString("Bank")
EndTextCommandSetBlipName(blip) EndTextCommandSetBlipName(blip)
break
end
end end
end end
end end
@@ -136,20 +73,20 @@ AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName(
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end) RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end)
local bossroles = {}
local gangroles = {}
Citizen.CreateThread(function() Citizen.CreateThread(function()
if Config.useATM or Config.useBanks then if Config.useATM or Config.useBanks then
local bossroles = {} for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
for k, v in pairs(QBCore.Shared.Jobs) do for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then if bossroles[tostring(k)] ~= nil then -- checks if the line exists
if bossroles[tostring(k)] ~= nil then if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end
else bossroles[tostring(k)] = tonumber(l) else bossroles[tostring(k)] = tonumber(l)
end end
end end
end end
end end
local gangroles = {}
for k, v in pairs(QBCore.Shared.Gangs) do for k, v in pairs(QBCore.Shared.Gangs) do
for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
if tostring(k) ~= "none" then if tostring(k) ~= "none" then
@@ -159,22 +96,32 @@ Citizen.CreateThread(function()
else gangroles[tostring(k)] = tonumber(l) else gangroles[tostring(k)] = tonumber(l)
end end
end end
end end
end end
end end
end end
if Config.useATM then if Config.useATM then
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, }) exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
for k,v in pairs(Config.ATMLocations) do for k,v in pairs(Config.WallATMLocations) do
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=false, useZ=true, }, Targets["jimwallatm"..k] =
exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" }, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]] }, distance = 1.5 }) --{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
}, distance = 1.5 })
end
for k,v in pairs(ATMLoc) do
Targets["jimatm"..k] =
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
}, distance = 1.5 })
end end
end end
if Config.useBanks then if Config.useBanks then
for k,v in pairs(Config.BankLocations) do for k,v in pairs(BankLoc) do
exports['qb-target']:AddCircleZone("jimbank"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)), 2.0, { name="jimbank"..k, debugPoly=false, useZ=true, }, for l, b in pairs(v) do
Targets["jimbank"..k..l] =
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" }, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = "Use Bank", id = "bank" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" }, { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" }, { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = "Access Savings", id = "savings" },
@@ -183,7 +130,15 @@ Citizen.CreateThread(function()
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles }, { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Society Money Transfer", id = "societytransfer", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles }, { event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = "Gang Society Account", id = "gang", gang = gangroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, }, distance = 2.5 }) { event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Gang Money Transfer", id = "gangtransfer", gang = gangroles }, },
distance = 2.5 })
if Config.Peds then
local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end
if Peds["jimbank"..k..l] == nil then Peds["jimbank"..k..l] = CreatePed(0, Config.PedPool[i], vector3(tonumber(b.x), tonumber(b.y), tonumber(b.z)), b[4], false, false) end
if Config.Debug then print("Ped Created - 'jimbank"..k..l.."'") end
end
end
end end
end end
end) end)
@@ -199,26 +154,29 @@ local function PlayATMAnimation(animation)
end end
end end
local function GrabAccount(type, job)
local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job)
return Citizen.Await(p)
end
RegisterNetEvent('jim-payments:Client:ATM:use', function(data) RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
--this grabs all the info from names to savings account numbers in the databases --this grabs all the info from names to savings account numbers in the databases
while name == nil do while name == nil do
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end) QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end)
Citizen.Wait(100) Citizen.Wait(100)
end end
while society == nil do
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) society = cb end, PlayerJob.name) society = GrabAccount("GetAccount", PlayerJob.name)
Citizen.Wait(100) Wait(200)
end gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
while gsociety == nil do
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) gsociety = cb end, PlayerGang.name)
Citizen.Wait(100)
end
local atmbartime = 2500 local atmbartime = 2500
local setoptions = {} local setoptions = {}
if data.id == "atm" then if data.id == "atm" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, } setoptions = { { value = "withdraw", text = "Withdrawl" }, }
setview = "Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -' setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
setheader = "💵 ATM Banking 💵" setheader = "💵 ATM Banking 💵"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions }, setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, } { type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
@@ -374,3 +332,10 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
end end
end) end)
end) end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for k, v in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
for k, v in pairs(Peds) do DeletePed(Peds[k]) end
end
end)

View File

@@ -13,6 +13,13 @@ end
---- BANK STUFF ---- BANK STUFF
QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account)
local result = nil
if type == "GetAccount" then result = exports["qb-management"]:GetAccount(account) end
if type == "GetGangAccount" then result = exports["qb-management"]:GetGangAccount(account) end
cb(result)
end)
RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety) RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
local src = source local src = source
local Player = QBCore.Functions.GetPlayer(src) local Player = QBCore.Functions.GetPlayer(src)
@@ -72,12 +79,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
elseif tonumber(society) >= amount then elseif tonumber(society) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success") TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
Player.Functions.AddMoney('bank', amount) Player.Functions.AddMoney('bank', amount)
TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
elseif bankB >= amount then elseif bankB >= amount then
TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) if Config.Manage then exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount) end
Player.Functions.RemoveMoney('bank', amount) Wait(1500) Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success") TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
end end
@@ -100,7 +109,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) if Config.Manage then exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount) end
if Reciever ~= nil then if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount) Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
@@ -121,12 +131,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
elseif tonumber(gsociety) >= amount then elseif tonumber(gsociety) >= amount then
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success") TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
Player.Functions.AddMoney('bank', amount) Player.Functions.AddMoney('bank', amount)
TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
end end
elseif billtype == "deposit" then elseif billtype == "deposit" then
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error") if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
elseif bankB >= amount then elseif bankB >= amount then
TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) if Config.Manage then exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
Player.Functions.RemoveMoney('bank', amount) Wait(1500) Player.Functions.RemoveMoney('bank', amount) Wait(1500)
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success") TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
end end
@@ -149,7 +161,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query}) local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
if result[1] ~= nil then if result[1] ~= nil then
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid) local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) if Config.Manage then exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
else TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount) end
if Reciever ~= nil then if Reciever ~= nil then
Reciever.Functions.AddMoney('bank', amount) Reciever.Functions.AddMoney('bank', amount)
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success") TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
@@ -213,6 +226,7 @@ QBCore.Functions.CreateCallback('jim-payments:ATM:Find', function(source, cb)
savbal = getSavingsAccount[1].amount savbal = getSavingsAccount[1].amount
else else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, amount, account_type) VALUES (?, ?, ?)', { Player.PlayerData.citizenid, 0, 'Savings' }, function() completed = true end) repeat Wait(0) until completed == true
local getSavingsAccount = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_type = ?', { Player.PlayerData.citizenid, 'Savings' })
aid = getSavingsAccount[1].record_id aid = getSavingsAccount[1].record_id
savbal = getSavingsAccount[1].amount savbal = getSavingsAccount[1].amount
end end
@@ -233,7 +247,7 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
Player.Functions.RemoveMoney('cash', amount) Player.Functions.RemoveMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success") TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
Reciever.Functions.AddMoney('cash', amount) Reciever.Functions.AddMoney('cash', amount)
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success") TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
elseif balance < amount then elseif balance < amount then
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error") TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
end end

View File

@@ -2,7 +2,7 @@ local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {} PlayerJob = {}
local onDuty = false local onDuty = false
local BankPed = nil
RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end) RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() QBCore.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end) RegisterNetEvent('QBCore:Client:OnJobUpdate') AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
RegisterNetEvent('QBCore:Client:SetDuty') AddEventHandler('QBCore:Client:SetDuty', function(duty) onDuty = duty end) RegisterNetEvent('QBCore:Client:SetDuty') AddEventHandler('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
@@ -14,8 +14,15 @@ AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName(
Citizen.CreateThread(function() Citizen.CreateThread(function()
local jobroles = {} local jobroles = {}
for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end for k, v in pairs(Config.Jobs) do jobroles[tostring(k)] = 0 end
exports['qb-target']:AddBoxZone("JimBank", vector3(251.75, 222.17, 106.2), 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=false, minZ = 105.75, maxZ = 107.29, }, --exports['qb-target']:AddBoxZone("JimBank", Config.CashInLocation, 0.6, 2.0, { name="JimBank", heading = 340.0, debugPoly=Config.Debug, minZ = 105.75, maxZ = 107.29, },
exports['qb-target']:AddCircleZone("JimBank", vector3(Config.CashInLocation.x, Config.CashInLocation.y, Config.CashInLocation.z), 2.0, { name="JimBank", debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } }, distance = 2.0 }) { options = { { event = "jim-payments:Tickets:Menu", icon = "fas fa-receipt", label = "Cash in Receipts", job = jobroles } }, distance = 2.0 })
if Config.Peds then
local i = math.random(1, #Config.PedPool)
RequestModel(Config.PedPool[i]) while not HasModelLoaded(Config.PedPool[i]) do Wait(0) end
if BankPed == nil then BankPed = CreatePed(0, Config.PedPool[i], Config.CashInLocation, Config.CashInLocation[4], false, false) end
if Config.Debug then print("Ped Created for Ticket Trade") end
end
end) end)
RegisterNetEvent('jim-payments:client:Charge', function(data) RegisterNetEvent('jim-payments:client:Charge', function(data)
@@ -36,22 +43,22 @@ RegisterNetEvent('jim-payments:client:Charge', function(data)
end end
if data.img == nil then img = "" else img = data.img end if data.img == nil then img = "" else img = data.img end
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send", local newinputs = {}
inputs = { if Config.List then newinputs[#newinputs+1] = { text = " ", name = "citizen", type = "select", options = nearbyList } end
{ text = " ", name = "citizen", type = "select", options = nearbyList }, if not Config.List then newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = '# Customer ID #' } end
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } }, newinputs[#newinputs+1] = { type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } }
{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' },} newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' }
}) local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send", inputs = newinputs})
if dialog then if dialog then
if not dialog.citizen or not dialog.price then return end if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype) TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img)
end end
end) end)
end) end)
RegisterNetEvent('jim-payments:Tickets:Menu', function() RegisterNetEvent('jim-payments:Tickets:Menu', function()
local amount = nil local amount = nil
while amount == nil do QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) amount = cb end) Citizen.Wait(1) end local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p)
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
else exports['qb-menu']:openMenu({ else exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" }, { isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
@@ -62,9 +69,10 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function()
end end
end) end)
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype) RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img, billerjob)
if img == nil then img = "" end
exports['qb-menu']:openMenu({ exports['qb-menu']:openMenu({
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" }, { isMenuHeader = true, header = img.."🧾 "..billerjob.." Payment 🧾", txt = "Do you want accept the payment?" },
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount }, { isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
{ header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } }, { header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } },
{ header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, }) { header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
@@ -72,3 +80,7 @@ end)
RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end) RegisterNetEvent('jim-payments:Tickets:Sell:yes', function() TriggerServerEvent('jim-payments:Tickets:Sell') end)
RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end) RegisterNetEvent('jim-payments:Tickets:Sell:no', function() exports['qb-menu']:closeMenu() end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then exports['qb-target']:RemoveZone("JimBank") DeletePed(BankPed) end
end)

View File

@@ -1,4 +1,4 @@
print("Jim-Payments v2.1 - Payments Script by Jimathy") print("Jim-Payments v2.4 - Payments Script by Jimathy")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support. -- If you need support I now have a discord available, it helps me keep track of issues and give better support.
@@ -6,10 +6,35 @@ print("Jim-Payments v2.1 - Payments Script by Jimathy")
Config = {} Config = {}
Config.TicketSystem = true -- Enable this if you want to use the ticket system Config.Debug = false
Config.Manage = true -- "true" if using qb-management
-- "false" if using qb-bossmenu
Config.TicketSystem = true -- Enable this if you want to use the ticket system false
Config.List = true -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging) Config.PaymentRadius = 30 -- This is how far the playerlist will check for nearby players (based on the person charging)
Config.Peds = true -- "true" to enable peds spawning in banks
Config.PedPool = {
[1] = `IG_Bankman`,
[2] = `U_M_M_BankMan`,
[3] = `S_F_M_Shop_HIGH`,
[4] = `S_M_M_HighSec_02`,
[5] = `S_M_M_HighSec_03`,
[6] = `S_M_M_HighSec_04`,
[7] = `A_F_Y_Business_01`,
[8] = `A_F_Y_Business_02`,
[9] = `A_F_Y_Business_03`,
[10] = `A_F_Y_Business_04`,
[11] = `A_M_M_Business_01`,
[12] = `A_M_Y_Business_02`,
[13] = `A_M_Y_Business_03`,
[14] = `U_F_M_CasinoShop_01`,
}
Config.Gabz = false -- "true" to enable Gabz Banking locations
Config.useATM = true -- Enable this to use my ATM's Config.useATM = true -- Enable this to use my ATM's
Config.useBanks = true -- Enable this to use my banking stuff Config.useBanks = true -- Enable this to use my banking stuff
Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations Config.BankBlips = true -- Enable this if you disabled qb-banking and need bank locations
@@ -19,16 +44,170 @@ Config.PhoneBank = true -- Set this to false to use the popup payment system FOR
-- This doesn't affect Cash payments as they by default use confirmation now -- This doesn't affect Cash payments as they by default use confirmation now
-- This is helpful for phones that don't support invoices well -- This is helpful for phones that don't support invoices well
Config.Commission = false -- Set this to true to enable Commissions and give the person charging a percentage of the total
Config.CommissionAll = false -- Set this to true to give commission to workers clocked in
Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission
Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount
-- MinAmountforTicket should be your cheapest item -- MinAmountforTicket should be your cheapest item
-- PayPerTicket should never be higher than MinAmountforTicket -- PayPerTicket should never be higher than MinAmountforTicket
-- Commission is a percentage eg "0.10" becomes 10%
Config.CashInLocation = vector4(252.23, 223.11, 106.29, 159.2) -- Default Third Window along in Pacific Bank
if Config.Gabz then Config.CashInLocation = vector3(269.28, 217.24, 106.28, 69.0) end -- Middle along in Pacific Bank (Gabz)
Config.Jobs = { Config.Jobs = {
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,},
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 }, ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 }, ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
}
Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
Config.GabzATMLocations = {
--PACIFIC BANK 8 ATMS (GABZ)
vector3(239.02, 212.37, 106.28),
vector3(239.46, 213.6, 106.28),
vector3(239.9, 214.82, 106.28),
vector3(240.35, 216.03, 106.28),
vector3(241.42, 218.96, 106.28),
vector3(241.86, 220.16, 106.28),
vector3(242.3, 221.41, 106.28),
vector3(242.76, 222.63, 106.28),
}
Config.VanATMLocations = {
--PACIFIC BANK 10 ATMS
vector3(265.9, 213.86, 106.28),
vector3(265.56, 212.98, 106.28),
vector3(265.19, 211.91, 106.28),
vector3(264.86, 211.03, 106.28),
vector3(264.52, 210.06, 106.28),
vector3(236.64, 219.72, 106.29),
vector3(237.04, 218.72, 106.29),
vector3(237.5, 217.87, 106.29),
vector3(237.93, 216.94, 106.29),
vector3(238.36, 216.03, 106.29),
}
--QB-Target doesn't seem to like ALL ATM Props so need to manually add locations
Config.WallATMLocations = {
vector3(-386.54, 6046.29, 31.5),
vector3(-282.82, 6226.24, 31.49),
vector3(-132.74, 6366.79, 31.48),
vector3(-95.76, 6457.41, 31.46),
vector3(-97.52, 6455.65, 31.47),
vector3(155.95, 6642.99, 31.6),
vector3(173.92, 6638.16, 31.57),
vector3(2558.65, 350.92, 108.62),
vector3(1077.78, -776.64, 58.35),
vector3(1138.14, -468.88, 66.73),
vector3(1166.93, -455.96, 66.81),
vector3(285.37, 143.07, 104.17),
vector3(-165.43, 234.81, 94.92),
vector3(-165.4, 232.73, 94.92),
vector3(-1410.41, -98.76, 52.43),
vector3(-1409.85, -100.51, 52.38),
vector3(-1206.0, -324.94, 37.86),
vector3(-1205.23, -326.55, 37.86),
vector3(-2072.28, -317.27, 13.32),
vector3(-2974.7, 380.15, 15.0),
vector3(-2959.01, 487.45, 15.46),
vector3(-2956.87, 487.36, 15.46),
vector3(-3043.98, 594.32, 7.74),
vector3(-3241.35, 997.74, 12.55),
vector3(-1305.59, -706.64, 25.32),
vector3(-537.85, -854.69, 29.28),
vector3(-709.98, -818.71, 23.73),
vector3(-712.87, -818.71, 23.73),
vector3(-526.71, -1223.18, 18.45),
vector3(-256.47, -715.94, 33.55),
vector3(-259.13, -723.29, 33.54),
vector3(-203.82, -861.3, 30.27),
vector3(111.38, -774.96, 31.44),
vector3(114.56, -776.13, 31.42),
vector3(112.46, -819.65, 31.34),
vector3(118.93, -883.68, 31.12),
vector3(-846.97, -340.29, 38.68),
vector3(-846.41, -341.41, 38.68),
vector3(-262.21, -2012.17, 30.15),
vector3(-273.23, -2024.32, 30.15),
vector3(24.46, -945.94, 29.36),
vector3(-254.48, -692.74, 33.61),
vector3(-1569.95, -546.94, 34.96),
vector3(-1570.91, -547.63, 34.96),
vector3(289.14, -1282.29, 29.6),
vector3(289.18, -1256.84, 29.44),
vector3(296.04, -896.22, 29.24),
vector3(296.74, -894.26, 29.24),
vector3(-301.63, -829.73, 32.43),
vector3(-303.23, -829.44, 32.43),
vector3(5.27, -919.87, 29.56),
vector3(-1200.61, -885.62, 13.26),
}
Config.VanBankLocations = {
["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vector4(-111.22, 6470.03, 31.63, 133.86), -- Paleto Bank
},
["pacific"] = {
vector4(243.58, 226.25, 106.29, 169.06), -- Pacific Bank Window 1
vector4(247.08, 224.98, 106.29, 157.75), -- Pacific Bank Window 2
},
}
Config.GabzBankLocations = {
["legion"] = {
vector4(149.5, -1042.08, 29.37, 342.74), -- Legion Fleeca
},
["hawick"] = {
vector4(313.81, -280.43, 54.16, 342.29), -- Hawick Fleeca
},
["vinewood"] = {
vector4(-351.4, -51.24, 49.04, 338.4), -- Vinewood Fleeca
},
["delperro"] = {
vector4(-1212.11, -332.01, 37.78, 25.33), -- Del Perro Fleeca
},
["route1"] = {
vector4(-2961.17, 482.9, 15.7, 84.68), -- Route 1 Fleeca
},
["route68"] = {
vector4(1175.03, 2708.2, 38.09, 180.0), -- Route 68 Fleeca
},
["paleto"] = {
vector4(-110.72, 6469.82, 31.63, 222.94), -- Paleto Bank (GABZ) - 1
vector4(-108.98, 6471.56, 31.63, 222.92), -- Paleto Bank (GABZ) - 2
},
["pacific"] = {
vector4(258.55, 227.63, 106.28, 160.96), -- Pacficic Gabz 1+2
vector4(263.21, 225.93, 106.28, 158.25), -- Pacficic Gabz 3+4
vector4(267.95, 224.24, 106.28, 158.5), -- Pacficic Gabz 5+6
vector4(263.71, 212.63, 106.28, 337.53), -- Pacficic Gabz 7+8
vector4(259.02, 214.32, 106.28, 337.82), -- Pacficic Gabz 9+10
vector4(254.27, 216.06, 106.28, 336.37), -- Pacficic Gabz 11+12
}
} }

View File

@@ -1,13 +1,13 @@
name "Jim-Payments" name "Jim-Payments"
author "Jimathy" author "Jimathy"
version "v2" version "v2.4"
description "Payment Script By Jimathy" description "Payment Script By Jimathy"
fx_version "cerulean" fx_version "cerulean"
game "gta5" game "gta5"
dependencies { dependencies {
'qb-input', 'qb-input',
'qb-target' 'qb-target',
} }
client_scripts { client_scripts {

View File

@@ -13,18 +13,46 @@ end
--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end) --QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
RegisterServerEvent('jim-payments:Tickets:Give', function(amount, job) RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller)
--Find the biller from their citizenid
if biller == nil then
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
end
end
-- If ticket system enabled, do this
if Config.TicketSystem then if Config.TicketSystem then
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
for k, v in pairs(QBCore.Functions.GetPlayers()) do for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v) local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil then if Player ~= nil then
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
if amount >= Config.Jobs[job].MinAmountforTicket then
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil}) Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success') TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1) TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
elseif amount < Config.Jobs[job].MinAmountforTicket then end
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error") end
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Jobs[data.society].Commission)
if Config.Commission and comm ~= 0 then
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
if Config.CommissionDouble then
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
end
if Config.CommissionAll then
for k, v in pairs(QBCore.Functions.GetPlayers()) do
local Player = QBCore.Functions.GetPlayer(v)
if Player ~= nil and Player ~= biller then
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
end end
end end
end end
@@ -51,22 +79,23 @@ QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb
cb(amount) cb(amount)
end) end)
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype) RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img)
local src = source local src = source
local biller = QBCore.Functions.GetPlayer(src) local biller = QBCore.Functions.GetPlayer(src)
local billed = QBCore.Functions.GetPlayer(tonumber(citizen)) local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
local amount = tonumber(price) local amount = tonumber(price)
local balance = billed.Functions.GetMoney(billtype)
if amount and amount > 0 then if amount and amount > 0 then
if billtype == "cash" then balance = billed.Functions.GetMoney(billtype) if balance < amount then
if balance >= amount then
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
elseif balance < amount then
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error") TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error") TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
return
end end
elseif billtype == "card" then if billtype == "cash" then
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, biller.PlayerData.job.label)
elseif billtype == "bank" then
if Config.PhoneBank == false then if Config.PhoneBank == false then
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype) TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img, biller.PlayerData.job.label)
else else
MySQL.Async.insert( MySQL.Async.insert(
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)', 'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
@@ -83,9 +112,13 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
local src = source local src = source
local billed = QBCore.Functions.GetPlayer(src) local billed = QBCore.Functions.GetPlayer(src)
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller)) local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
if data.accept == true then if data.accept == true then
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount) billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(billed.PlayerData.job.name)) if Config.Manage then exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
else TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount) end
TriggerEvent('jim-payments:Tickets:Give', newdata, biller)
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the payment", "success")
elseif data.accept == false then elseif data.accept == false then
TriggerClientEvent("QBCore:Notify", src, "You declined the payment") TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error") TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")