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https://github.com/jimathy/jim-payments.git
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19
README.md
19
README.md
@@ -46,12 +46,7 @@ Go to [qb] > qb-phone > client > main.lua
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- Add this line:
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- Add this line:
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```TriggerServerEvent('jim-payments:Tickets:Give', amount, society)```
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```TriggerServerEvent('jim-payments:Tickets:Give', data)```
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--------------
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NOTE: If you are converting from my older job scripts, I recommend removing the previous triggers from qb-phone
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--------------
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--------------
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@@ -61,3 +56,15 @@ simply look in the atms.lua and change the config options at the top
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Choose wether to use atm's, choose wether to use banking locations
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Choose wether to use atm's, choose wether to use banking locations
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Choose wether to add bank blips (if you want to disable qb-banking)
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Choose wether to add bank blips (if you want to disable qb-banking)
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Choose wether to add ATM blips (if you like $ signs)
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Choose wether to add ATM blips (if you like $ signs)
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--------------
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New Commission system added
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This brings more config options to find tune the script
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Choose wether people get commission from every sale
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Choose if EVERY worker gets Commission that is on duty
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Choose if Commission is limited by MinAmountForTicket
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Choose if the worker charging the customer gets double commission
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45
atms.lua
45
atms.lua
@@ -3,7 +3,6 @@ local QBCore = exports['qb-core']:GetCoreObject()
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-- This script is a simple replacement for QB-Banking and QB-ATMs
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-- This script is a simple replacement for QB-Banking and QB-ATMs
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-- It uses QB-Input and server callbacks to retreive info about accounts and cash
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-- It uses QB-Input and server callbacks to retreive info about accounts and cash
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-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
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-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
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-- If Config.useATM = false, then none of this load
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Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
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Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
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@@ -88,7 +87,6 @@ Config.BankLocations = {
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--vector3(252.41, 221.41, 106.29)
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--vector3(252.41, 221.41, 106.29)
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}
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}
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local function cv(amount)
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local function cv(amount)
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local formatted = amount
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local formatted = amount
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while true do
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while true do
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@@ -136,20 +134,20 @@ AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName(
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end)
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() createBlips() end)
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local bossroles = {}
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local gangroles = {}
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Citizen.CreateThread(function()
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Citizen.CreateThread(function()
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if Config.useATM or Config.useBanks then
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if Config.useATM or Config.useBanks then
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local bossroles = {}
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for k, v in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
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for k, v in pairs(QBCore.Shared.Jobs) do
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for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
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for l, b in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do
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if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
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if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then
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if bossroles[tostring(k)] ~= nil then -- checks if the line exists
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if bossroles[tostring(k)] ~= nil then
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if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
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if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end
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else bossroles[tostring(k)] = tonumber(l)
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else bossroles[tostring(k)] = tonumber(l)
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end
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end
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end
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end
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end
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end
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end
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end
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local gangroles = {}
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for k, v in pairs(QBCore.Shared.Gangs) do
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for k, v in pairs(QBCore.Shared.Gangs) do
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for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
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for l, b in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
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if tostring(k) ~= "none" then
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if tostring(k) ~= "none" then
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@@ -159,17 +157,17 @@ Citizen.CreateThread(function()
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else gangroles[tostring(k)] = tonumber(l)
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else gangroles[tostring(k)] = tonumber(l)
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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if Config.useATM then
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if Config.useATM then
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exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
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exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
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for k,v in pairs(Config.ATMLocations) do
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for k,v in pairs(Config.ATMLocations) do
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exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=false, useZ=true, },
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exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=false, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
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--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]] }, distance = 1.5 })
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--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]]
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}, distance = 1.5 })
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end
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end
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end
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end
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if Config.useBanks then
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if Config.useBanks then
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@@ -199,26 +197,29 @@ local function PlayATMAnimation(animation)
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end
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end
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end
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end
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local function GrabAccount(type, job)
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local p = promise.new()
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QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job)
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return Citizen.Await(p)
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end
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RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
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RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
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--this grabs all the info from names to savings account numbers in the databases
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--this grabs all the info from names to savings account numbers in the databases
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while name == nil do
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while name == nil do
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QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end)
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QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end)
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Citizen.Wait(100)
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Citizen.Wait(100)
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end
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end
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while society == nil do
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QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) society = cb end, PlayerJob.name)
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society = GrabAccount("GetAccount", PlayerJob.name)
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Citizen.Wait(100)
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Wait(200)
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end
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gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
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while gsociety == nil do
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QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) gsociety = cb end, PlayerGang.name)
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Citizen.Wait(100)
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end
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local atmbartime = 2500
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local atmbartime = 2500
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local setoptions = {}
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local setoptions = {}
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if data.id == "atm" then
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if data.id == "atm" then
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setoptions = { { value = "withdraw", text = "Withdrawl" }, }
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setoptions = { { value = "withdraw", text = "Withdrawl" }, }
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setview = "Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
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setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
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setheader = "💵 ATM Banking 💵"
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setheader = "💵 ATM Banking 💵"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
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{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
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@@ -373,4 +374,4 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
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TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
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TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
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end
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end
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end)
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end)
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end)
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end)
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@@ -13,6 +13,13 @@ end
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---- BANK STUFF
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---- BANK STUFF
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QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account)
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local result = nil
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if type == "GetAccount" then result = exports["qb-management"]:GetAccount(account) end
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if type == "GetGangAccount" then result = exports["qb-management"]:GetGangAccount(account) end
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cb(result)
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end)
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RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
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RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
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local src = source
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local Player = QBCore.Functions.GetPlayer(src)
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@@ -72,12 +79,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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elseif tonumber(society) >= amount then
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elseif tonumber(society) >= amount then
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
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Player.Functions.AddMoney('bank', amount)
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Player.Functions.AddMoney('bank', amount)
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
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--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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end
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end
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elseif billtype == "deposit" then
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elseif billtype == "deposit" then
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
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elseif bankB >= amount then
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elseif bankB >= amount then
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TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount)
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exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
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--TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount)
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
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end
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end
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@@ -100,7 +109,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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if result[1] ~= nil then
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if result[1] ~= nil then
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
|
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--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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if Reciever ~= nil then
|
if Reciever ~= nil then
|
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Reciever.Functions.AddMoney('bank', amount)
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Reciever.Functions.AddMoney('bank', amount)
|
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
|
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
|
||||||
@@ -121,12 +131,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
|
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elseif tonumber(gsociety) >= amount then
|
elseif tonumber(gsociety) >= amount then
|
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
|
TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
|
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Player.Functions.AddMoney('bank', amount)
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Player.Functions.AddMoney('bank', amount)
|
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TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||||
|
--TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
||||||
end
|
end
|
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elseif billtype == "deposit" then
|
elseif billtype == "deposit" then
|
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
|
if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
|
||||||
elseif bankB >= amount then
|
elseif bankB >= amount then
|
||||||
TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||||
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--TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
||||||
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
|
||||||
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
|
TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
|
||||||
end
|
end
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||||||
@@ -149,7 +161,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
|
|||||||
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
|
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if result[1] ~= nil then
|
if result[1] ~= nil then
|
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
|
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
|
||||||
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--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
|
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if Reciever ~= nil then
|
if Reciever ~= nil then
|
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Reciever.Functions.AddMoney('bank', amount)
|
Reciever.Functions.AddMoney('bank', amount)
|
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
|
TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
|
||||||
@@ -233,7 +246,7 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
|
|||||||
Player.Functions.RemoveMoney('cash', amount)
|
Player.Functions.RemoveMoney('cash', amount)
|
||||||
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
|
TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
|
||||||
Reciever.Functions.AddMoney('cash', amount)
|
Reciever.Functions.AddMoney('cash', amount)
|
||||||
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success")
|
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
|
||||||
elseif balance < amount then
|
elseif balance < amount then
|
||||||
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
|
TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
|
||||||
end
|
end
|
||||||
|
|||||||
13
client.lua
13
client.lua
@@ -38,20 +38,20 @@ RegisterNetEvent('jim-payments:client:Charge', function(data)
|
|||||||
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
|
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
|
||||||
local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send",
|
local dialog = exports['qb-input']:ShowInput({ header = img..PlayerJob.label.." Cash Register", submitText = "Send",
|
||||||
inputs = {
|
inputs = {
|
||||||
{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
||||||
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "card", text = "Card" } } },
|
{ type = 'radio', name = 'billtype', text = 'Payment Type', options = { { value = "cash", text = "Cash" }, { value = "bank", text = "Card" } } },
|
||||||
{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' },}
|
{ type = 'number', isRequired = true, name = 'price', text = '💵 Amount to Charge' },}
|
||||||
})
|
})
|
||||||
if dialog then
|
if dialog then
|
||||||
if not dialog.citizen or not dialog.price then return end
|
if not dialog.citizen or not dialog.price then return end
|
||||||
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
|
TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
RegisterNetEvent('jim-payments:Tickets:Menu', function()
|
RegisterNetEvent('jim-payments:Tickets:Menu', function()
|
||||||
local amount = nil
|
local amount = nil
|
||||||
while amount == nil do QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) amount = cb end) Citizen.Wait(1) end
|
local p = promise.new() QBCore.Functions.TriggerCallback('jim-payments:Ticket:Count', function(cb) p:resolve(cb) end) amount = Citizen.Await(p)
|
||||||
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
|
for k, v in pairs(Config.Jobs) do if k ~= PlayerJob.name then
|
||||||
else exports['qb-menu']:openMenu({
|
else exports['qb-menu']:openMenu({
|
||||||
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
|
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Receipts 🧾", txt = "Do you want trade your receipts for payment?" },
|
||||||
@@ -62,9 +62,10 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype)
|
RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img)
|
||||||
|
if img == nil then img = "" end
|
||||||
exports['qb-menu']:openMenu({
|
exports['qb-menu']:openMenu({
|
||||||
{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" },
|
{ isMenuHeader = true, header = img.."🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" },
|
||||||
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
|
{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
|
||||||
{ header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } },
|
{ header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } },
|
||||||
{ header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
|
{ header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
|
||||||
|
|||||||
31
config.lua
31
config.lua
@@ -1,4 +1,4 @@
|
|||||||
print("Jim-Payments v2.1 - Payments Script by Jimathy")
|
print("Jim-Payments v2.2 - Payments Script by Jimathy")
|
||||||
|
|
||||||
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
||||||
|
|
||||||
@@ -18,17 +18,24 @@ Config.ATMBlips = false -- Enable this if you are a pyscho and need every ATM to
|
|||||||
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
|
Config.PhoneBank = true -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
|
||||||
-- This doesn't affect Cash payments as they by default use confirmation now
|
-- This doesn't affect Cash payments as they by default use confirmation now
|
||||||
-- This is helpful for phones that don't support invoices well
|
-- This is helpful for phones that don't support invoices well
|
||||||
|
|
||||||
|
Config.Commission = false -- Set this to true to enable Commissions and give the person charging a percentage of the total
|
||||||
|
Config.CommissionAll = false -- Set this to true to give commission to workers clocked in
|
||||||
|
Config.CommissionDouble = false -- Set this to true if you want the person charging to get double Commission
|
||||||
|
Config.CommissionLimit = false -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". If false, Commission will be given for any amount
|
||||||
|
|
||||||
-- MinAmountforTicket should be your cheapest item
|
-- MinAmountforTicket should be your cheapest item
|
||||||
-- PayPerTicket should never be higher than MinAmountforTicket
|
-- PayPerTicket should never be higher than MinAmountforTicket
|
||||||
|
-- Commission is a percentage eg "0.10" becomes 10%
|
||||||
|
|
||||||
Config.Jobs = {
|
Config.Jobs = {
|
||||||
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10,},
|
||||||
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50 },
|
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
|
||||||
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500 },
|
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
|
||||||
}
|
}
|
||||||
@@ -1,13 +1,14 @@
|
|||||||
name "Jim-Payments"
|
name "Jim-Payments"
|
||||||
author "Jimathy"
|
author "Jimathy"
|
||||||
version "v2"
|
version "v2.2"
|
||||||
description "Payment Script By Jimathy"
|
description "Payment Script By Jimathy"
|
||||||
fx_version "cerulean"
|
fx_version "cerulean"
|
||||||
game "gta5"
|
game "gta5"
|
||||||
|
|
||||||
dependencies {
|
dependencies {
|
||||||
'qb-input',
|
'qb-input',
|
||||||
'qb-target'
|
'qb-target',
|
||||||
|
'qb-management'
|
||||||
}
|
}
|
||||||
|
|
||||||
client_scripts {
|
client_scripts {
|
||||||
|
|||||||
72
server.lua
72
server.lua
@@ -13,18 +13,45 @@ end
|
|||||||
|
|
||||||
--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
|
--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
|
||||||
|
|
||||||
RegisterServerEvent('jim-payments:Tickets:Give', function(amount, job)
|
RegisterServerEvent('jim-payments:Tickets:Give', function(data, biller)
|
||||||
if Config.TicketSystem then
|
--Find the biller from their citizenid
|
||||||
|
if biller == nil then
|
||||||
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||||
local Player = QBCore.Functions.GetPlayer(v)
|
local Player = QBCore.Functions.GetPlayer(v)
|
||||||
if Player ~= nil then
|
if Player.PlayerData.citizenid == data.senderCitizenId then biller = Player end
|
||||||
if Player.PlayerData.job.name == job and Player.PlayerData.job.onduty then
|
end
|
||||||
if amount >= Config.Jobs[job].MinAmountforTicket then
|
end
|
||||||
|
if Config.TicketSystem then
|
||||||
|
if data.amount >= Config.Jobs[data.society].MinAmountforTicket then
|
||||||
|
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||||
|
local Player = QBCore.Functions.GetPlayer(v)
|
||||||
|
if Player ~= nil then
|
||||||
|
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||||
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
|
Player.Functions.AddItem('payticket', 1, false, {["quality"] = nil})
|
||||||
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
|
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'Receipt received', 'success')
|
||||||
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
|
TriggerClientEvent('inventory:client:ItemBox', Player.PlayerData.source, QBCore.Shared.Items['payticket'], "add", 1)
|
||||||
elseif amount < Config.Jobs[job].MinAmountforTicket then
|
end
|
||||||
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Amount too low, didn't receive a receipt", "error")
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Commission section, does each config option separately
|
||||||
|
local comm = tonumber(Config.Jobs[data.society].Commission)
|
||||||
|
if Config.Commission and comm ~= 0 then
|
||||||
|
if Config.CommissionLimit and data.amount < Config.Jobs[data.society].MinAmountforTicket then return end
|
||||||
|
if Config.CommissionDouble then
|
||||||
|
biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * (comm *2)))
|
||||||
|
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * (comm *2)).." in Commission", "success")
|
||||||
|
else biller.Functions.AddMoney("bank", math.floor(tonumber(data.amount) *comm))
|
||||||
|
TriggerClientEvent("QBCore:Notify", biller.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
|
||||||
|
end
|
||||||
|
if Config.CommissionAll then
|
||||||
|
for k, v in pairs(QBCore.Functions.GetPlayers()) do
|
||||||
|
local Player = QBCore.Functions.GetPlayer(v)
|
||||||
|
if Player ~= nil and Player ~= biller then
|
||||||
|
if Player.PlayerData.job.name == data.society and Player.PlayerData.job.onduty then
|
||||||
|
Player.Functions.AddMoney("bank", math.floor(tonumber(data.amount) * comm))
|
||||||
|
TriggerClientEvent("QBCore:Notify", Player.PlayerData.source, "Recieved $"..math.floor(tonumber(data.amount) * comm).." in Commission", "success")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -51,22 +78,23 @@ QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb
|
|||||||
cb(amount)
|
cb(amount)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
|
RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img)
|
||||||
local src = source
|
local src = source
|
||||||
local biller = QBCore.Functions.GetPlayer(src)
|
local biller = QBCore.Functions.GetPlayer(src)
|
||||||
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
|
||||||
local amount = tonumber(price)
|
local amount = tonumber(price)
|
||||||
|
local balance = billed.Functions.GetMoney(billtype)
|
||||||
if amount and amount > 0 then
|
if amount and amount > 0 then
|
||||||
if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
|
if balance < amount then
|
||||||
if balance >= amount then
|
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
|
||||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
|
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
|
||||||
elseif balance < amount then
|
return
|
||||||
TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
|
end
|
||||||
TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
|
if billtype == "cash" then
|
||||||
end
|
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
|
||||||
elseif billtype == "card" then
|
elseif billtype == "bank" then
|
||||||
if Config.PhoneBank == false then
|
if Config.PhoneBank == false then
|
||||||
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
|
TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
|
||||||
else
|
else
|
||||||
MySQL.Async.insert(
|
MySQL.Async.insert(
|
||||||
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
|
||||||
@@ -83,9 +111,13 @@ RegisterServerEvent("jim-payments:server:PayPopup", function(data)
|
|||||||
local src = source
|
local src = source
|
||||||
local billed = QBCore.Functions.GetPlayer(src)
|
local billed = QBCore.Functions.GetPlayer(src)
|
||||||
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
|
||||||
|
local newdata = { senderCitizenId = biller.PlayerData.citizenid, society = biller.PlayerData.job.name, amount = data.amount }
|
||||||
if data.accept == true then
|
if data.accept == true then
|
||||||
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
|
billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
|
||||||
TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(billed.PlayerData.job.name))
|
exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
|
||||||
|
--TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
|
||||||
|
TriggerEvent('jim-payments:Tickets:Give', newdata, biller)
|
||||||
|
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the payment", "success")
|
||||||
elseif data.accept == false then
|
elseif data.accept == false then
|
||||||
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
|
TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
|
||||||
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")
|
TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." declined the payment", "error")
|
||||||
|
|||||||
Reference in New Issue
Block a user