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README.md
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@@ -1,208 +1,208 @@
# jim-payments
- QBCore based payment system
- Enchanced QB-Input payment system from my other scripts now free on its own
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
## https://discord.gg/xKgQZ6wZvS
### We also have Documentation over on Gitbook, feel free to check it out
## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
## https://ko-fi.com/jixelpatterns
---
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
- Currently supported are:
- qb-phone
- gks-phone
- qs-smartphone - Leave the setting as "qb"
---
# Installation
---
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
- This ensure's it has everything it requires before trying to load
- Example of my load order:
```CSS
# QBCore & Extra stuff
ensure qb-core
ensure [qb]
ensure [standalone]
ensure [voice]
ensure [defaultmaps]
ensure [vehicles]
#Extra Jim Stuff
ensure [jim]
```
---
## BZZ Terminal Instructions
Free Package https://bzzz.tebex.io/package/5551076
Stream the prop and add the emote that is provided to rpemotes or dpemotes
```lua
['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
```
---
## Item installation
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
```lua
payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
```
- Add the ticket image to your inventory script:
- Naviage to `[qb] > qb-inventory > html > images` and add this line
![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true)
---
## Phone Setup
- There are two modes in the script, one that uses the phone for invoices/bank charges
- The script supports many features like pay tickets, commission payments etc.
- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
#### QB-Phone:
- Go to `[qb] > qb-phone > client > main.lua`
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
```lua
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
```
- Directly *above* this line add:
```lua
TriggerServerEvent('jim-payments:Tickets:Give', data)
```
- The phone should now be integrated with jim-payments
#### GKS-Phone:
- Go to `gks-phone > server > serverapi.lua`
- Search for the event: `gksphone:faturapayBill` and search for this line:
```lua
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
```
- Directly under this line add this event:
```lua
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
```
- The phone should now be integrated with jim-payments
#### Renewed QB-Phone:
- Go to `qb-phone > server > invoices.lua`
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
```lua
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
```
- Directly under this line add this event:
```lua
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
```
- When invoices are paid, they should now be integrated with jim-payments
# Setup/Config
## Custom Locations
- You can make of this payment system for a job script that wasn't created by me
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
- For example:
```lua
CustomCashRegisters = { -- Located in the config.lua
["burgershot"] = { -- Player job role restriction
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
},
},
```
### This does not need to be done for MY job scripts, they already have built in support
---
## PayTickets
![](https://i.imgur.com/ICbQyeQ.jpeg)
- This script has a built in ticket reward system
- On successful sale, the employees will be handed a ticket if they are clocked in
- This can then be handed in to the bank to receive payment
- Works as a reward and incentive for turning up to do work
- The values are set per job in `Config.Jobs`
- `TicketSystem` Enable this if you want to use the ticket system false
- `TicketSystemAll` Enable this to give tickets to all workers clocked in
---
## Commission System
- Support for commission to be paid as a reward for each successful payment
- Very customisable with the config.lua
- `Commission` Choose wether people get commission from every sale
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
- `CommissionLimit` Choose if the worker charging the customer gets double commission
---
## Multiple Job and Gang Role support
- The script supports adding job roles to the config so they can get rewards for successful payments
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
- Examples of adding jobs / gangs to config.lua:
```lua
Jobs = {
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
```
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
- `PayPerTicket` is the amount paid per ticket at the bank for the job role
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
- `gang = true` add this if the added role is a gang role
---
## /cashgive
![](https://i.imgur.com/AIdXzxX.jpeg)
- Alternative to /givecash
- A simple command built in to send cash to a `nearby player`
- Shows a list of names and id's of people nearby to select from rather
- Better experience than trying to figure out their ID and entering it manually
---
## /cashregister
![](https://i.imgur.com/37d2mE3.jpeg)
- This command is mean't as a portable cash register alternative
- For example:
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
- Doesn't utilize the ticket reward system unfortunately
---
## /polcharge
- This script supports a customisable "police billing"
- This is the ability for selected jobroles to charge a nearby player
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
- This is by default enabled for `police` and `ambulance`
- This also supports giving the player a cut of the payment as `commission`
- Default Config:
```lua
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
```
---
## Banking
![](https://i.imgur.com/RYADcI2.jpeg)
- This script has simple banking systems built in
- Works as a basic replacement for qb-banking and qb-atms
- Adjust the options in config.lua:
- `useATM` Choose wether to make atm's usable
- `useBanks` Choose wether to make bank desks/teller's usable
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
---
### Renewed's qb-phone
- Simply leave the Config.PhoneType as `"qb"`
### AP-Goverment
- Support for AP-Goverment Tax on payments
# jim-payments
- QBCore based payment system
- Enchanced QB-Input payment system from my other scripts now free on its own
### If you need support I have a discord server available, it helps me keep track of issues and give better support.
## https://discord.gg/xKgQZ6wZvS
### We also have Documentation over on Gitbook, feel free to check it out
## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
## https://ko-fi.com/jixelpatterns
---
- If you use a different phone/invoice system let me know and I will add support for it as best I can!
- Currently supported are:
- qb-phone
- gks-phone
- qs-smartphone - Leave the setting as "qb"
---
# Installation
---
- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
- This ensure's it has everything it requires before trying to load
- Example of my load order:
```CSS
# QBCore & Extra stuff
ensure qb-core
ensure [qb]
ensure [standalone]
ensure [voice]
ensure [defaultmaps]
ensure [vehicles]
#Extra Jim Stuff
ensure [jim]
```
---
## BZZ Terminal Instructions
Free Package https://bzzz.tebex.io/package/5551076
Stream the prop and add the emote that is provided to rpemotes or dpemotes
```lua
['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
```
---
## Item installation
- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
```lua
payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
```
- Add the ticket image to your inventory script:
- Naviage to `[qb] > qb-inventory > html > images` and add this line
![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true)
---
## Phone Setup
- There are two modes in the script, one that uses the phone for invoices/bank charges
- The script supports many features like pay tickets, commission payments etc.
- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
#### QB-Phone:
- Go to `[qb] > qb-phone > client > main.lua`
- Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
```lua
TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
```
- Directly *above* this line add:
```lua
TriggerServerEvent('jim-payments:Tickets:Give', data)
```
- The phone should now be integrated with jim-payments
#### GKS-Phone:
- Go to `gks-phone > server > serverapi.lua`
- Search for the event: `gksphone:faturapayBill` and search for this line:
```lua
Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
```
- Directly under this line add this event:
```lua
TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
```
- The phone should now be integrated with jim-payments
#### Renewed QB-Phone:
- Go to `qb-phone > server > invoices.lua`
- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
```lua
TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
```
- Directly under this line add this event:
```lua
TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
```
- When invoices are paid, they should now be integrated with jim-payments
# Setup/Config
## Custom Locations
- You can make of this payment system for a job script that wasn't created by me
- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
- For example:
```lua
CustomCashRegisters = { -- Located in the config.lua
["burgershot"] = { -- Player job role restriction
{ coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
{ coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
},
},
```
### This does not need to be done for MY job scripts, they already have built in support
---
## PayTickets
![](https://i.imgur.com/ICbQyeQ.jpeg)
- This script has a built in ticket reward system
- On successful sale, the employees will be handed a ticket if they are clocked in
- This can then be handed in to the bank to receive payment
- Works as a reward and incentive for turning up to do work
- The values are set per job in `Config.Jobs`
- `TicketSystem` Enable this if you want to use the ticket system false
- `TicketSystemAll` Enable this to give tickets to all workers clocked in
---
## Commission System
- Support for commission to be paid as a reward for each successful payment
- Very customisable with the config.lua
- `Commission` Choose wether people get commission from every sale
- `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
- `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
- `CommissionLimit` Choose if the worker charging the customer gets double commission
---
## Multiple Job and Gang Role support
- The script supports adding job roles to the config so they can get rewards for successful payments
- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
- Examples of adding jobs / gangs to config.lua:
```lua
Jobs = {
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
```
- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
- `PayPerTicket` is the amount paid per ticket at the bank for the job role
- I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
- `gang = true` add this if the added role is a gang role
---
## /cashgive
![](https://i.imgur.com/AIdXzxX.jpeg)
- Alternative to /givecash
- A simple command built in to send cash to a `nearby player`
- Shows a list of names and id's of people nearby to select from rather
- Better experience than trying to figure out their ID and entering it manually
---
## /cashregister
![](https://i.imgur.com/37d2mE3.jpeg)
- This command is mean't as a portable cash register alternative
- For example:
- When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
- Doesn't utilize the ticket reward system unfortunately
---
## /polcharge
- This script supports a customisable "police billing"
- This is the ability for selected jobroles to charge a nearby player
- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
- This is by default enabled for `police` and `ambulance`
- This also supports giving the player a cut of the payment as `commission`
- Default Config:
```lua
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
```
---
## Banking
![](https://i.imgur.com/RYADcI2.jpeg)
- This script has simple banking systems built in
- Works as a basic replacement for qb-banking and qb-atms
- Adjust the options in config.lua:
- `useATM` Choose wether to make atm's usable
- `useBanks` Choose wether to make bank desks/teller's usable
- `BankBlips` Enable this if you disabled qb-banking and need bank locations
- `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
- `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
---
### Renewed's qb-phone
- Simply leave the Config.PhoneType as `"qb"`
### AP-Goverment
- Support for AP-Goverment Tax on payments
- Toggle `ApGov` in the config.lua to enable this

View File

@@ -109,3 +109,62 @@ function atmWithdrawl(info)
end
end
RegisterNetEvent(getScript()..":client:ATM:give", function()
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.General.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info
local playerCoords = GetEntityCoords(PlayerPedId())
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
local ped = GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - playerCoords)
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = {
value = onlineList[i].value,
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
}
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
end
if Config.General.List then
newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
else
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
end
newinputs[#newinputs+1] = {
type = 'select',
name = 'billtype',
text = locale("menu" ,"type"),
default = billPrev,
options = {
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
}
}
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
local dialog = createInput(locale("menu", "give_cash"), newinputs)
if dialog then
if dialog[1] then
dialog.citizen = dialog[1]
dialog.billtype = dialog[2]
dialog.price = dialog[3]
end
billPrev = dialog.billtype
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)

View File

@@ -103,7 +103,7 @@ RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = n
bankTransaction(info, bankinfo)
end,
}
if isStarted(QBExport) then
if isStarted(QBExport) then -- only supports qbcore account transfers
Menu[#Menu+1] = {
header = locale("target", "soc_trans"),
txt = Jobs[info.job].label or "Error",

View File

@@ -5,8 +5,8 @@ function spawnCustomRegisters()
for k, v in pairs(Config.CustomCashRegisters) do
for i = 1, #v do
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
{ onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], }
createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
{ onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), }
}, 2.0)
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end
end
@@ -17,50 +17,57 @@ onPlayerLoaded(function() spawnCustomRegisters() end, true)
local billPrev = "cash"
RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
--Check if player is using /cashregister command
local dialog
--if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end
--if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.General.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info
for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
end
local playerCoords = GetEntityCoords(PlayerPedId())
for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
local ped = GetPlayerPed(v)
local dist = #(GetEntityCoords(ped) - playerCoords)
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or debugMode then
nearbyList[#nearbyList+1] = {
value = onlineList[i].value,
label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
}
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
else -- If Config.List is false, create input text box for ID's
newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = Loc[Config.Lan].menu["person_id"], text = Loc[Config.Lan].menu["person_id"] }
newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
end
--Check if image was given when opening the regsiter
local img = Config.System.Menu == "qb" and "<center><img src="..(data.img and data.img or "").." width=200px></center>" or ""
--Grab Player Job name or Gang Name if needed
local label = data.gang and PlayerGang.label or PlayerJob.label
local getInfo = getPlayer()
--Check if image was given when opening the regsiter
local img = data.img ~= nil and (Config.System.Menu == "qb" and "<center><img src="..(data.img).." width=200px></center>") or Jobs[getInfo.job].label
if Config.General.List then
newinputs[#newinputs+1] = { type = "select", text = Loc[Config.Lan].menu["cus_id"], name = "citizen", label = Loc[Config.Lan].menu["cus_id"], default = 1, options = nearbyList }
newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
else
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
end
newinputs[#newinputs+1] = {
type = 'select',
name = 'billtype',
text = Loc[Config.Lan].menu["type"],
text = locale("menu" ,"type"),
default = billPrev,
options = {
{ value = "cash", text = Loc[Config.Lan].menu["cash"], label = Loc[Config.Lan].menu["cash"] },
{ value = "bank", text = Loc[Config.Lan].menu["card"], label = Loc[Config.Lan].menu["card"] }
{ value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
{ value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") }
}
}
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
local dialog = createInput(img, newinputs)
@@ -77,26 +84,31 @@ end)
RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
local setimage = ""
if Config.System.Menu == "qb" then
setimage = "<center><img src="..(img and img or "").." width=200px></center>"
elseif Config.System.Menu == "ox" then
setimage = '!['..''.. ']('..(img and img or "")..')'
print(billerjob)
if not img then
setimage = billerjob
else
if Config.System.Menu == "qb" then
setimage = "<center><img src="..(img and img or "").." width=200px></center>"
elseif Config.System.Menu == "ox" then
setimage = '!['..''.. ']('..(img and img or "")..')'
end
end
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
txt = Loc[Config.Lan].menu["accept_payment"]
header = "🧾 "..locale("menu" ,"payment"),
txt = locale("menu" ,"accept_payment")
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = "",
txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount
txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount
}
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
header = Loc[Config.Lan].menu["yes"],
header = locale("menu" ,"yes"),
txt = "",
onSelect = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
@@ -110,7 +122,7 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
header = Loc[Config.Lan].menu["no"],
header = locale("menu" ,"no"),
onSelect = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
accept = false,
@@ -121,6 +133,7 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt
})
end,
}
debugPrint(setimage)
openMenu(Menu, {
header = setimage,
onExit = function()

View File

@@ -1,8 +1,9 @@
RegisterNetEvent(getScript()..":client:PolCharge", function()
local Playerinfo = getPlayer()
--Check if player is allowed to use /cashregister command
local allowed = false
for k in pairs(Config.PolCharge.FineJobs) do if k == PlayerJob.name then allowed = true end end
if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end
for k in pairs(Config.PolCharge.FineJobs) do if k == Playerinfo.job then allowed = true end end
if not allowed then triggerNotify(nil, locale("error", "no_job"), "error") return end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
@@ -21,17 +22,17 @@ RegisterNetEvent(getScript()..":client:PolCharge", function()
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
end
if Config.PolCharge.FineJobList then
newinputs[#newinputs+1] = { type = "select", text = Loc[Config.Lan].menu["cus_id"], name = "citizen", label = Loc[Config.Lan].menu["cus_id"], default = 1, options = nearbyList }
newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
else
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
end
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
local dialog = createInput(img, newinputs)
local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
if dialog then
if dialog[1] then
dialog.citizen = dialog[1]
@@ -43,10 +44,10 @@ end)
RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob)
local Menu = {}
Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount }
Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = locale("menu" ,"bank_charge")..amount }
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
header = Loc[Config.Lan].menu["yes"],
header = locale("menu" ,"yes"),
txt = "",
onSelect = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
@@ -58,7 +59,7 @@ RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, bille
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
header = Loc[Config.Lan].menu["no"],
header = locale("menu" ,"no"),
onSelect = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = false,
@@ -68,8 +69,8 @@ RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, bille
end,
}
openMenu(Menu, {
header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
headertxt = Loc[Config.Lan].menu["accept_payment"],
header = "🧾 "..billerjob..locale("menu" ,"payment"),
headertxt = locale("menu" ,"accept_payment"),
onExit = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = false,

View File

@@ -1,23 +1,27 @@
RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
local PlayerInfo = getPlayer()
local hasItem, hasTable = hasItem("payticket", 1)
if not hasItem then
triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error")
triggerNotify(nil, locale("error" ,"no_ticket"), "error")
return
end
local amount, sellable, name, label = hasTable["payticket"].count, false, "", ""
for k, v in pairs(Config.Receipts.Jobs) do
sellable = (data.gang and v.gang and k == PlayerGang.name) or (not data.gang and not v.gang and k == PlayerJob.name)
if sellable then name, label = k, (data.gang and PlayerGang.label) or (not data.gang and PlayerJob.label) break end
sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job)
if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end
end
if sellable then local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Receipts.Jobs[name].PayPerTicket * amount)
txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount)
}
Menu[#Menu+1] = {
icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"],
onSelect = function() TriggerServerEvent(getScript()..":Tickets:Sell") end,
icon = "fas fa-circle-check", header = locale("menu" ,"yes"),
onSelect = function()
TriggerServerEvent(getScript()..":Tickets:Sell")
playAnim("pickup_object", "putdown_low", 2000, 1)
end,
}
openMenu(Menu, { header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], headertxt = Loc[Config.Lan].menu["trade_confirm"], canClose = true, })
openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, })
end
end)

View File

@@ -1,166 +1,164 @@
print("^2Jim^7-^2Payments ^7v^4"..GetResourceMetadata(GetCurrentResourceName(), 'version', nil):gsub("%.", "^7.^4").."^7 - ^2Payments Script by ^1Jimathy^7")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/xKgQZ6wZvS
Config = {
Lan = "en",
System = {
Debug = false,
EventDebug = false,
Menu = "qb", -- "qb", "ox", "gta"
Notify = "qb", -- "qb", "ox", "gta", "esx"
ProgressBar = "qb", -- "qb", "ox", "gta", "esx"
},
Crafting = {
craftCam = true,
MultiCraft = true,
MultiCraftAmounts = { [1], [5], [10] },
showItemBox = true,
},
General = {
ApGov = false, -- Toggle support for AP-Goverment Tax
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
Usebzzz = false, -- enable if you're using the prop from bzzz
Enablecommand = true, -- Enables the /cashregister command
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use a confirmation window
-- This is helpful for phones that don't support invoices well
Peds = true, -- "true" to enable peds spawning in banks
PedPool = { -- If Peds is true, use this pool of ped models to pick from
"IG_Bankman",
"U_M_M_BankMan",
"S_F_M_Shop_HIGH",
"S_M_M_HighSec_02",
"S_M_M_HighSec_03",
"S_M_M_HighSec_04",
"A_F_Y_Business_01",
"A_F_Y_Business_02",
"A_F_Y_Business_03",
"A_F_Y_Business_04",
"A_M_M_Business_01",
"A_M_Y_Business_02",
"A_M_Y_Business_03",
"U_F_M_CasinoShop_01",
},
PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
-- "qb" for qb-phone
-- "gks" for GKSPhone
Gabz = false, -- "true" to enable Gabz Bank locations
-- this corrects the ATM/Bank Cashier + Ticket Cash in locations
menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
},
ATMs = {
enable = true, -- Enable this if wanting to use jim-payments atm systems
showBlips = true,
ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
},
Banks = {
enable = true, -- Enable this if wanting to use jim-payments banking systems
showBlips = true,
},
CustomCashRegisters = {
-- ["jobname"] = { -- Player job role restriction
-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
-- },
},
Receipts = {
TicketSystem = true, -- Enable this if you want to use the ticket system false
TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
CommissionAll = false, -- Set this to true to give commission to workers clocked in
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
-- If false, Commission will be given for any amount
CashInLocations = {
vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
},
CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
-- MinAmountforTicket should be your cheapest item
-- PayPerTicket should never be higher than MinAmountforTicket
-- Commission is a percentage eg "0.10" becomes 10%
Jobs = {
-- Jim Businesses | https://jimathy666.tebex.io/
['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-- JixelTay Businesses | https://jixeltay.tebex.io/
['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-- Jim Mechanic | https://jimathy666.tebex.io/
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
-- Gangs | Example of a gang being supported
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
},
PolCharge = {
-- The /polcharge command requires specific jobs to be set
-- No tickets for these, it's just commission (0.25 = 25%)
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
},
}
PlayerGang, PlayerJob, onDuty = {}, {}, nil
-- Test function for locales
function locale(section, string)
if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
local localTable = Loc[Config.Lan]
if not localTable then return "Locale Table Not Found" end
if not localTable[section] then return "["..section.."] Invalid" end
if not localTable[section][string] then return "["..string.."] Invalid" end
return localTable[section][string]
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-- https://discord.gg/xKgQZ6wZvS
Config = {
Lan = "en",
System = {
Debug = false,
EventDebug = false,
Menu = "qb", -- "qb", "ox", "gta"
Notify = "qb", -- "qb", "ox", "gta", "esx"
ProgressBar = "qb", -- "qb", "ox", "gta", "esx"
},
Crafting = {
craftCam = true,
MultiCraft = true,
MultiCraftAmounts = { [1], [5], [10] },
showItemBox = true,
},
General = {
ApGov = false, -- Toggle support for AP-Goverment Tax
List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
Usebzzz = false, -- enable if you're using the prop from bzzz
Enablecommand = true, -- Enables the /cashregister command
PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
-- This doesn't affect Cash payments as they by default use a confirmation window
-- This is helpful for phones that don't support invoices well
Peds = true, -- "true" to enable peds spawning in banks
PedPool = { -- If Peds is true, use this pool of ped models to pick from
"IG_Bankman",
"U_M_M_BankMan",
"S_F_M_Shop_HIGH",
"S_M_M_HighSec_02",
"S_M_M_HighSec_03",
"S_M_M_HighSec_04",
"A_F_Y_Business_01",
"A_F_Y_Business_02",
"A_F_Y_Business_03",
"A_F_Y_Business_04",
"A_M_M_Business_01",
"A_M_Y_Business_02",
"A_M_Y_Business_03",
"U_F_M_CasinoShop_01",
},
PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
-- "qb" for qb-phone
-- "gks" for GKSPhone
Gabz = false, -- "true" to enable Gabz Bank locations
-- this corrects the ATM/Bank Cashier + Ticket Cash in locations
menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
},
ATMs = {
enable = true, -- Enable this if wanting to use jim-payments atm systems
showBlips = true,
ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
},
Banks = {
enable = true, -- Enable this if wanting to use jim-payments banking systems
showBlips = true,
},
CustomCashRegisters = {
-- ["jobname"] = { -- Player job role restriction
-- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
-- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
-- },
},
Receipts = {
TicketSystem = true, -- Enable this if you want to use the ticket system false
TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
CommissionAll = false, -- Set this to true to give commission to workers clocked in
CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
-- If false, Commission will be given for any amount
CashInLocations = {
vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
},
CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
-- MinAmountforTicket should be your cheapest item
-- PayPerTicket should never be higher than MinAmountforTicket
-- Commission is a percentage eg "0.10" becomes 10%
Jobs = {
-- Jim Businesses | https://jimathy666.tebex.io/
['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-- JixelTay Businesses | https://jixeltay.tebex.io/
['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-- Jim Mechanic | https://jimathy666.tebex.io/
['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
-- Gangs | Example of a gang being supported
['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
},
},
PolCharge = {
-- The /polcharge command requires specific jobs to be set
-- No tickets for these, it's just commission (0.25 = 25%)
FineJobs = {
['police'] = { Commission = 0.25, },
['ambulance'] = { Commission = 0.25, },
},
FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
},
}
PlayerGang, PlayerJob, onDuty = {}, {}, nil
-- Test function for locales
function locale(section, string)
if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
local localTable = Loc[Config.Lan]
if not localTable then return "Locale Table Not Found" end
if not localTable[section] then return "["..section.."] Invalid" end
if not localTable[section][string] then return "["..string.."] Invalid" end
return localTable[section][string]
end

View File

@@ -1,136 +1,136 @@
-- Provided by iplayer1337fivem on Github
Loc = Loc or {}
Loc["da"] = {
error = {
["cancel"] = "Afbestilt",
["no_one"] = "Ingen i nærheden at opkræve",
["not_onduty"] = "Ikke logget ind!",
["no_job"] = "Du har ikke det påkrævede job",
["no_ticket"] = "Du har ingen billetter at handle med",
["bank_low"] = "Bankbalance for lav",
["no_cash"] = "Ikke nok kontanter",
["saving_low"] = "Savings balance for lav",
["soc_low"] = "Society balance for lav",
["nomoney_bank"] = "Ikke nok penge på din bankkonto",
["error_start"] = "Fejl: Konto '",
["error_end"] = "' ikke fundet",
["not_enough"] = "Du har ikke nok kontanter til at give",
["zero"] = "Du kan ikke give DKK0",
["charge_zero"] = "Du kan ikke opkræve 0 DKK",
["no_ticket_to"] = "Ingen billetter at handle med",
["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
["you_nocash"] = "Du har ikke nok kontanter til at betale",
["decline_pay"] = " afslog DKK",
["declined_payment"] = "Du afslog betalingen",
},
success = {
["draw"] = "Hævet DKK",
["from_bank"] = " fra banken",
["deposited"] = "Indsat DKK",
["into_bank"] = " på bankkontoen",
["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
["depos_save"] = " Indsat fra bankkontoen til opsparingen",
["fromthe"] = " fra ",
["into"] = " til ",
["account"] = " konto",
["sent"] = "Sendt DKK",
["recieved"] = "Modtaget DKK",
["to"] = " til ",
["from"] = " fra ",
["you_gave"] = "Du gav ",
["you_got"] = "Du fik DKK",
["invoice_start"] = " Betalte deres DKK",
["invoice_end"] = " faktura",
["rec_rec"] = "Kvittering modtaget",
["commission"] = " i provision",
["trade_ticket_start"] = "Billetter handlet: ",
["trade_ticket_end"] = " I alt: DKK",
["inv_succ"] = "Faktura sendt med succes",
["inv_recieved"] = "Ny faktura modtaget",
["declined"] = "Du afslog betalingen",
["accepted_pay"] = " accepterede DKK",
["payment"] = " betaling",
["charged"] = " blev opkrævet for DKK",
["you_charged"] = "Du blev opkrævet for DKK",
["charge_end"] = " opkrævning",
},
blip = {
["blip_atm"] = "Hæveautomat",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Betal en bruger i nærheden",
["cash_reg"] = "Brug mobil kontantregister",
["charge"] = "Opkræv en anden person",
},
target = {
["atm"] = "Brug hæveautomat",
["bank"] = "Brug bank",
["transfer"] = "Overfør penge",
["saving"] = "Adgang til opsparing",
["soc_saving"] = "Adgang til society-konto",
["soc_trans"] = "Society pengetransfer",
["gang_acct"] = "Gang Society-konto",
["gang_trans"] = "Gang pengetransfer",
["charge"] = "Opkræv kunde",
["cashin_boss"] = "Indbetal jobkvitteringer",
["cashin_gang"] = "Indbetal gangkvitteringer",
},
menu = {
["close"] = "Luk",
["withdraw"] = "Hæv",
["deposit"] = "Indsæt",
["transfer"] = "Overfør",
["transfer_money"] = "Overfør penge",
["header_atm"] = "💵 Hæveautomat Bank 💵",
["header_trans_amount"] = "💵 Beløb at overføre",
["header_bank"] = "🏦 Bankvæsen 🏦",
["header_trans"] = "🔀 Overførselsservice 🔀",
["header_account_no"] = "🏦 Kontonr.",
["header_saving"] = "💰 Opsparing 💰",
["acc_atm"] = "Adgang til hæveautomat",
["acc_bank"] = "Adgang til bank",
["acc_trans"] = "Adgang til overførsler",
["acc_saving"] = "Adgang til opsparing",
["acc_boss"] = "Adgang til society-konto",
["acc_boss_trans"] = "Adgang til society-overførsler",
["acc_gang"] = "Adgang til gang-society-konto",
["acc_gang_trans"] = "Adgang til gangoverførsler",
["header_soc"] = "- Society-konto -",
["header_soc_bank"] = "🏢 Society Bank 🏢",
["amount_pay"] = "💵 Beløb at betale",
["give_cash"] = "Giv nogen kontanter",
["give"] = "Giv",
["welcome"] = "Velkommen tilbage, ",
["citizenid"] = "- Borger-ID -",
["header_acc"] = "- Konto -",
["header_info"] = "- Kontoinformation -Opsparings-ID: ",
["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
["header_option"] = "- Valg -",
["cash_balance"] = "💵Kontanter - DKK",
["bank_balance"] = "🏦Bank - DKK",
["saving_balance"] = "- Balancer -💰Opsparing - DKK",
["cus_id"] = "# Kundens ID #",
["type"] = "Betalingstype",
["amount_charge"] = "💵 Beløb at opkræve",
["cash_reg"] = "Kontantregister",
["person_id"] = "# Personens ID #",
["charge"] = "Opkræv",
["send"] = "Send",
["receipt"] = "Kvitteringer 🧾",
["payment"] = " Betaling 🧾",
["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
["accept_payment"] = "Vil du acceptere betalingen?",
["accept_charge"] = "Vil du acceptere opkrævningen?",
["ticket_amount"] = "Antal billetter: ",
["total_pay"] = "Total betaling: DKK",
["confirm"] = "Ja",
["yes"] = "Ja",
["no"] = "Nej",
["cash"] = "Kontanter",
["card"] = "Kort",
["payment_amount"] = " Betaling: DKK",
["bank_charge"] = "Bankgebyr: DKK",
},
-- Provided by iplayer1337fivem on Github
Loc = Loc or {}
Loc["da"] = {
error = {
["cancel"] = "Afbestilt",
["no_one"] = "Ingen i nærheden at opkræve",
["not_onduty"] = "Ikke logget ind!",
["no_job"] = "Du har ikke det påkrævede job",
["no_ticket"] = "Du har ingen billetter at handle med",
["bank_low"] = "Bankbalance for lav",
["no_cash"] = "Ikke nok kontanter",
["saving_low"] = "Savings balance for lav",
["soc_low"] = "Society balance for lav",
["nomoney_bank"] = "Ikke nok penge på din bankkonto",
["error_start"] = "Fejl: Konto '",
["error_end"] = "' ikke fundet",
["not_enough"] = "Du har ikke nok kontanter til at give",
["zero"] = "Du kan ikke give DKK0",
["charge_zero"] = "Du kan ikke opkræve 0 DKK",
["no_ticket_to"] = "Ingen billetter at handle med",
["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
["you_nocash"] = "Du har ikke nok kontanter til at betale",
["decline_pay"] = " afslog DKK",
["declined_payment"] = "Du afslog betalingen",
},
success = {
["draw"] = "Hævet DKK",
["from_bank"] = " fra banken",
["deposited"] = "Indsat DKK",
["into_bank"] = " på bankkontoen",
["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
["depos_save"] = " Indsat fra bankkontoen til opsparingen",
["fromthe"] = " fra ",
["into"] = " til ",
["account"] = " konto",
["sent"] = "Sendt DKK",
["recieved"] = "Modtaget DKK",
["to"] = " til ",
["from"] = " fra ",
["you_gave"] = "Du gav ",
["you_got"] = "Du fik DKK",
["invoice_start"] = " Betalte deres DKK",
["invoice_end"] = " faktura",
["rec_rec"] = "Kvittering modtaget",
["commission"] = " i provision",
["trade_ticket_start"] = "Billetter handlet: ",
["trade_ticket_end"] = " I alt: DKK",
["inv_succ"] = "Faktura sendt med succes",
["inv_recieved"] = "Ny faktura modtaget",
["declined"] = "Du afslog betalingen",
["accepted_pay"] = " accepterede DKK",
["payment"] = " betaling",
["charged"] = " blev opkrævet for DKK",
["you_charged"] = "Du blev opkrævet for DKK",
["charge_end"] = " opkrævning",
},
blip = {
["blip_atm"] = "Hæveautomat",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Betal en bruger i nærheden",
["cash_reg"] = "Brug mobil kontantregister",
["charge"] = "Opkræv en anden person",
},
target = {
["atm"] = "Brug hæveautomat",
["bank"] = "Brug bank",
["transfer"] = "Overfør penge",
["saving"] = "Adgang til opsparing",
["soc_saving"] = "Adgang til society-konto",
["soc_trans"] = "Society pengetransfer",
["gang_acct"] = "Gang Society-konto",
["gang_trans"] = "Gang pengetransfer",
["charge"] = "Opkræv kunde",
["cashin_boss"] = "Indbetal jobkvitteringer",
["cashin_gang"] = "Indbetal gangkvitteringer",
},
menu = {
["close"] = "Luk",
["withdraw"] = "Hæv",
["deposit"] = "Indsæt",
["transfer"] = "Overfør",
["transfer_money"] = "Overfør penge",
["header_atm"] = "💵 Hæveautomat Bank 💵",
["header_trans_amount"] = "💵 Beløb at overføre",
["header_bank"] = "🏦 Bankvæsen 🏦",
["header_trans"] = "🔀 Overførselsservice 🔀",
["header_account_no"] = "🏦 Kontonr.",
["header_saving"] = "💰 Opsparing 💰",
["acc_atm"] = "Adgang til hæveautomat",
["acc_bank"] = "Adgang til bank",
["acc_trans"] = "Adgang til overførsler",
["acc_saving"] = "Adgang til opsparing",
["acc_boss"] = "Adgang til society-konto",
["acc_boss_trans"] = "Adgang til society-overførsler",
["acc_gang"] = "Adgang til gang-society-konto",
["acc_gang_trans"] = "Adgang til gangoverførsler",
["header_soc"] = "- Society-konto -",
["header_soc_bank"] = "🏢 Society Bank 🏢",
["amount_pay"] = "💵 Beløb at betale",
["give_cash"] = "Giv nogen kontanter",
["give"] = "Giv",
["welcome"] = "Velkommen tilbage, ",
["citizenid"] = "- Borger-ID -",
["header_acc"] = "- Konto -",
["header_info"] = "- Kontoinformation -Opsparings-ID: ",
["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
["header_option"] = "- Valg -",
["cash_balance"] = "💵Kontanter - DKK",
["bank_balance"] = "🏦Bank - DKK",
["saving_balance"] = "- Balancer -💰Opsparing - DKK",
["cus_id"] = "# Kundens ID #",
["type"] = "Betalingstype",
["amount_charge"] = "💵 Beløb at opkræve",
["cash_reg"] = "Kontantregister",
["person_id"] = "# Personens ID #",
["charge"] = "Opkræv",
["send"] = "Send",
["receipt"] = "Kvitteringer 🧾",
["payment"] = " Betaling 🧾",
["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
["accept_payment"] = "Vil du acceptere betalingen?",
["accept_charge"] = "Vil du acceptere opkrævningen?",
["ticket_amount"] = "Antal billetter: ",
["total_pay"] = "Total betaling: DKK",
["confirm"] = "Ja",
["yes"] = "Ja",
["no"] = "Nej",
["cash"] = "Kontanter",
["card"] = "Kort",
["payment_amount"] = " Betaling: DKK",
["bank_charge"] = "Bankgebyr: DKK",
},
}

View File

@@ -1,135 +1,135 @@
Loc = Loc or {}
Loc["de"] = {
error = {
["cancel"] = "Abgebrochen",
["no_one"] = "Keiner in der Nähe zum Aufladen",
["not_onduty"] = "Nicht eingestempelt!",
["no_job"] = "Sie haben nicht den gewünschten Beruf",
["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
["bank_low"] = "Kontostand zu niedrig",
["no_cash"] = "Nicht genug Bargeld",
["saving_low"] = "Sparguthaben zu niedrig",
["soc_low"] = "Firmenkontoguthaben zu niedrig",
["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
["error_start"] = "Fehler: Konto '",
["error_end"] = "' nicht gefunden",
["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
["zero"] = "Sie können nicht 0$ geben",
["charge_zero"] = "Sie können keine $0 berechnen",
["no_ticket_to"] = "Keine Tickets zum Tauschen",
["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
["decline_pay"] = " lehnte die $ ab",
["declined_payment"] = "Sie haben die Zahlung abgelehnt",
},
success = {
["draw"] = "Abgehoben $",
["from_bank"] = " von der Bank",
["deposited"] = "Eingezahlt $",
["into_bank"] = " in die Bank",
["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
["fromthe"] = " von der ",
["into"] = " in die ",
["account"] = " Konto",
["sent"] = "Gesendet $",
["recieved"] = "Empfangen $",
["to"] = " zu ",
["from"] = " von ",
["you_gave"] = "Sie gaben ",
["you_got"] = "Sie haben $",
["invoice_start"] = " Bezahlten ihre $",
["invoice_end"] = " Rechnung",
["rec_rec"] = "Erhaltene Quittung",
["commission"] = " in der Kommission",
["trade_ticket_start"] = "Gehandelte Tickets: ",
["trade_ticket_end"] = " Total: $",
["inv_succ"] = "Rechnung erfolgreich gesendet",
["inv_recieved"] = "Neue Rechnung erhalten",
["declined"] = "Sie haben die Zahlung abgelehnt",
["accepted_pay"] = " akzeptierte die $",
["payment"] = " Zahlung",
["charged"] = " wurde berechnet für $",
["you_charged"] = "Sie wurden berechnet für $",
["charge_end"] = " Gebühr",
},
blip = {
["blip_atm"] = "ATM",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Einen Bürger in der Nähe bezahlen",
["cash_reg"] = "Mobile Registrierkasse verwenden",
["charge"] = "Eine andere Person belasten",
},
target = {
["atm"] = "ATM benutzen",
["bank"] = "Bank benutzen",
["transfer"] = "Geld überweisen",
["saving"] = "Zugang Ersparnisse",
["soc_saving"] = "Zugang Firmenkonto",
["soc_trans"] = "Firmenkonto Geldüberweisung",
["gang_acct"] = "Gang Konto",
["gang_trans"] = "Gang Geldtransfer",
["charge"] = "Gebühr für den Kunden",
["cashin_boss"] = "Bargeld in Job-Einnahmen",
["cashin_gang"] = "Bargeld in Bandeneinnahmen",
},
menu = {
["close"] = "Schließen",
["withdraw"] = "Abheben",
["deposit"] = "Einzahlen",
["transfer"] = "Überweißen",
["transfer_money"] = "Geld überweisen",
["header_atm"] = "💵 ATM Banking 💵",
["header_trans_amount"] = "💵 Überweisungsbetrag",
["header_bank"] = "🏦 Banking 🏦",
["header_trans"] = "🔀 Transferdienste 🔀",
["header_account_no"] = "🏦 Kontonummer.",
["header_saving"] = "💰 Ersparnisse 💰",
["acc_atm"] = "Zugang zu ATM",
["acc_bank"] = "Zugang Bank",
["acc_trans"] = "Zugriff auf Überweisungen",
["acc_saving"] = "Zugang zu Ersparnissen",
["acc_boss"] = "Zugriff auf das Firmenkonto",
["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
["acc_gang"] = "Zugriff auf das Gangkonto",
["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
["header_soc"] = "- Firmenkonto -",
["header_soc_bank"] = "🏢 Firmen Banking 🏢",
["amount_pay"] = "💵 Zu zahlender Betrag'",
["give_cash"] = "Jemandem Bargeld geben",
["give"] = "Geben",
["welcome"] = "Willkommen zurück, ",
["citizenid"] = "- Ausweisnummer -",
["header_acc"] = "- Konto -",
["header_info"] = "- Konto Info -Ersparnis-ID: ",
["header_balance_bank"] = "- Kontostand -🏦Bank - $",
["header_option"] = "- Optionen -",
["cash_balance"] = "💵Bargeld - $",
["bank_balance"] = "🏦Bank - $",
["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
["cus_id"] = "# Kunden ID #",
["type"] = "Zahlungsart",
["amount_charge"] = "💵 Zu berechnender Betrag",
["cash_reg"] = " Registrierkasse",
["person_id"] = "# Bürger ID #",
["charge"] = " Laden Sie",
["send"] = "Send",
["receipt"] = " Quittungen 🧾",
["payment"] = " Zahlung 🧾",
["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
["ticket_amount"] = "Anzahl der Tickets: ",
["total_pay"] = "Gesamte Zahlung: $",
["confirm"] = "Ja",
["yes"] = "Ja",
["no"] = "Nein",
["cash"] = "Bargeld",
["card"] = "Karte",
["payment_amount"] = " Zahlung: $",
["bank_charge"] = "Bankgebühr: $",
},
}
Loc = Loc or {}
Loc["de"] = {
error = {
["cancel"] = "Abgebrochen",
["no_one"] = "Keiner in der Nähe zum Aufladen",
["not_onduty"] = "Nicht eingestempelt!",
["no_job"] = "Sie haben nicht den gewünschten Beruf",
["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
["bank_low"] = "Kontostand zu niedrig",
["no_cash"] = "Nicht genug Bargeld",
["saving_low"] = "Sparguthaben zu niedrig",
["soc_low"] = "Firmenkontoguthaben zu niedrig",
["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
["error_start"] = "Fehler: Konto '",
["error_end"] = "' nicht gefunden",
["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
["zero"] = "Sie können nicht 0$ geben",
["charge_zero"] = "Sie können keine $0 berechnen",
["no_ticket_to"] = "Keine Tickets zum Tauschen",
["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
["decline_pay"] = " lehnte die $ ab",
["declined_payment"] = "Sie haben die Zahlung abgelehnt",
},
success = {
["draw"] = "Abgehoben $",
["from_bank"] = " von der Bank",
["deposited"] = "Eingezahlt $",
["into_bank"] = " in die Bank",
["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
["fromthe"] = " von der ",
["into"] = " in die ",
["account"] = " Konto",
["sent"] = "Gesendet $",
["recieved"] = "Empfangen $",
["to"] = " zu ",
["from"] = " von ",
["you_gave"] = "Sie gaben ",
["you_got"] = "Sie haben $",
["invoice_start"] = " Bezahlten ihre $",
["invoice_end"] = " Rechnung",
["rec_rec"] = "Erhaltene Quittung",
["commission"] = " in der Kommission",
["trade_ticket_start"] = "Gehandelte Tickets: ",
["trade_ticket_end"] = " Total: $",
["inv_succ"] = "Rechnung erfolgreich gesendet",
["inv_recieved"] = "Neue Rechnung erhalten",
["declined"] = "Sie haben die Zahlung abgelehnt",
["accepted_pay"] = " akzeptierte die $",
["payment"] = " Zahlung",
["charged"] = " wurde berechnet für $",
["you_charged"] = "Sie wurden berechnet für $",
["charge_end"] = " Gebühr",
},
blip = {
["blip_atm"] = "ATM",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Einen Bürger in der Nähe bezahlen",
["cash_reg"] = "Mobile Registrierkasse verwenden",
["charge"] = "Eine andere Person belasten",
},
target = {
["atm"] = "ATM benutzen",
["bank"] = "Bank benutzen",
["transfer"] = "Geld überweisen",
["saving"] = "Zugang Ersparnisse",
["soc_saving"] = "Zugang Firmenkonto",
["soc_trans"] = "Firmenkonto Geldüberweisung",
["gang_acct"] = "Gang Konto",
["gang_trans"] = "Gang Geldtransfer",
["charge"] = "Gebühr für den Kunden",
["cashin_boss"] = "Bargeld in Job-Einnahmen",
["cashin_gang"] = "Bargeld in Bandeneinnahmen",
},
menu = {
["close"] = "Schließen",
["withdraw"] = "Abheben",
["deposit"] = "Einzahlen",
["transfer"] = "Überweißen",
["transfer_money"] = "Geld überweisen",
["header_atm"] = "💵 ATM Banking 💵",
["header_trans_amount"] = "💵 Überweisungsbetrag",
["header_bank"] = "🏦 Banking 🏦",
["header_trans"] = "🔀 Transferdienste 🔀",
["header_account_no"] = "🏦 Kontonummer.",
["header_saving"] = "💰 Ersparnisse 💰",
["acc_atm"] = "Zugang zu ATM",
["acc_bank"] = "Zugang Bank",
["acc_trans"] = "Zugriff auf Überweisungen",
["acc_saving"] = "Zugang zu Ersparnissen",
["acc_boss"] = "Zugriff auf das Firmenkonto",
["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
["acc_gang"] = "Zugriff auf das Gangkonto",
["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
["header_soc"] = "- Firmenkonto -",
["header_soc_bank"] = "🏢 Firmen Banking 🏢",
["amount_pay"] = "💵 Zu zahlender Betrag'",
["give_cash"] = "Jemandem Bargeld geben",
["give"] = "Geben",
["welcome"] = "Willkommen zurück, ",
["citizenid"] = "- Ausweisnummer -",
["header_acc"] = "- Konto -",
["header_info"] = "- Konto Info -Ersparnis-ID: ",
["header_balance_bank"] = "- Kontostand -🏦Bank - $",
["header_option"] = "- Optionen -",
["cash_balance"] = "💵Bargeld - $",
["bank_balance"] = "🏦Bank - $",
["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
["cus_id"] = "# Kunden ID #",
["type"] = "Zahlungsart",
["amount_charge"] = "💵 Zu berechnender Betrag",
["cash_reg"] = " Registrierkasse",
["person_id"] = "# Bürger ID #",
["charge"] = " Laden Sie",
["send"] = "Send",
["receipt"] = " Quittungen 🧾",
["payment"] = " Zahlung 🧾",
["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
["ticket_amount"] = "Anzahl der Tickets: ",
["total_pay"] = "Gesamte Zahlung: $",
["confirm"] = "Ja",
["yes"] = "Ja",
["no"] = "Nein",
["cash"] = "Bargeld",
["card"] = "Karte",
["payment_amount"] = " Zahlung: $",
["bank_charge"] = "Bankgebühr: $",
},
}

View File

@@ -1,135 +1,135 @@
Loc = Loc or {}
Loc["en"] = {
error = {
["cancel"] = "Cancelled",
["no_one"] = "No one near by to charge",
["not_onduty"] = "Not Clocked in!",
["no_job"] = "You don't have the required job",
["no_ticket"] = "You don't have any tickets to trade",
["bank_low"] = "Bank Balance too low",
["no_cash"] = "Not enough cash",
["saving_low"] = "Savings Balance too low",
["soc_low"] = "Society balance too low",
["nomoney_bank"] = "Not enough money in your bank",
["error_start"] = "Error: Account '",
["error_end"] = "' not found",
["not_enough"] = "You don't have enough cash to give",
["zero"] = "You can't give $0",
["charge_zero"] = "You can't charge $0",
["no_ticket_to"] = "No tickets to trade",
["customer_nocash"] = "Customer doesn't have enough cash to pay",
["you_nocash"] = "You don't have enough cash to pay",
["decline_pay"] = " declined the $",
["declined_payment"] = "You declined the payment",
},
success = {
["draw"] = "Withdrew $",
["from_bank"] = " from the bank",
["deposited"] = "Deposited $",
["into_bank"] = " into the Bank",
["draw_save"] = " Withdrawn from savings into bank account",
["depos_save"] = " Deposited from bank account into savings",
["fromthe"] = " from the ",
["into"] = " into the ",
["account"] = " account",
["sent"] = "Sent $",
["recieved"] = "Recieved $",
["to"] = " to ",
["from"] = " from ",
["you_gave"] = "You gave ",
["you_got"] = "You got $",
["invoice_start"] = " Paid their $",
["invoice_end"] = " invoice",
["rec_rec"] = "Receipt received",
["commission"] = " in Commission",
["trade_ticket_start"] = "Tickets traded: ",
["trade_ticket_end"] = " Total: $",
["inv_succ"] = "Invoice Successfully Sent",
["inv_recieved"] = "New Invoice Received",
["declined"] = "You declined the payment",
["accepted_pay"] = " accepted the $",
["payment"] = " payment",
["charged"] = " was charged for $",
["you_charged"] = "You were charged for $",
["charge_end"] = " charge",
},
blip = {
["blip_atm"] = "ATM",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Pay a user nearby",
["cash_reg"] = "Use mobile cash register",
["charge"] = "Charge another person",
},
target = {
["atm"] = "Use ATM",
["bank"] = "Use Bank",
["transfer"] = "Transfer Money",
["saving"] = "Access Savings",
["soc_saving"] = "Access Society Account",
["soc_trans"] = "Society Money Transfer",
["gang_acct"] = "Gang Society Account",
["gang_trans"] = "Gang Money Transfer",
["charge"] = "Charge Customer",
["cashin_boss"] = "Cash in Job Receipts",
["cashin_gang"] = "Cash in Gang Receipts",
},
menu = {
["close"] = "Close",
["withdraw"] = "Withdrawal",
["deposit"] = "Deposit",
["transfer"] = "Transfer",
["transfer_money"] = "Transfer Money",
["header_atm"] = "💵 ATM Banking 💵",
["header_trans_amount"] = "💵 Amount to transfer",
["header_bank"] = "🏦 Banking 🏦",
["header_trans"] = "🔀 Transfer Services 🔀",
["header_account_no"] = "🏦 Account no.",
["header_saving"] = "💰 Savings 💰",
["acc_atm"] = "Accessing ATM",
["acc_bank"] = "Accessing Bank",
["acc_trans"] = "Accessing Transfers",
["acc_saving"] = "Accessing Savings",
["acc_boss"] = "Accessing Society Account",
["acc_boss_trans"] = "Accessing Society Transfers",
["acc_gang"] = "Accessing Gang Society Account",
["acc_gang_trans"] = "Accessing Gang Transfers",
["header_soc"] = "Society Account -",
["header_soc_bank"] = "Society Banking",
["amount_pay"] = "💵 Amount to Pay'",
["give_cash"] = "Give someone cash",
["give"] = "Give",
["welcome"] = "Welcome back, ",
["citizenid"] = "Citizen ID -",
["header_acc"] = "Account -",
["header_info"] = "Account Info - Savings ID: ",
["header_balance"] = "Balances -",
["header_option"] = "Options -",
["cash_balance"] = "💵Cash - $",
["bank_balance"] = "🏦Bank - $",
["saving_balance"] = "💰Savings - $",
["cus_id"] = "# Customer ID #",
["type"] = "Payment Type",
["amount_charge"] = "💵 Amount to Charge",
["cash_reg"] = " Cash Register",
["person_id"] = "# Person's ID #",
["charge"] = " Charge",
["send"] = "Send",
["receipt"] = " Receipts 🧾",
["payment"] = " Payment 🧾",
["trade_confirm"] = "Do you want trade your receipts for payment?",
["accept_payment"] = "Do you want accept the payment?",
["accept_charge"] = "Do you want accept the charge?",
["ticket_amount"] = "Amount of Tickets: ",
["total_pay"] = "<br>Total Payment: $",
["confirm"] = "Confirm",
["yes"] = "Yes",
["no"] = "No",
["cash"] = "Cash",
["card"] = "Card",
["payment_amount"] = " Payment: $",
["bank_charge"] = "Bank Charge: $",
},
Loc = Loc or {}
Loc["en"] = {
error = {
["cancel"] = "Cancelled",
["no_one"] = "No one near by to charge",
["not_onduty"] = "Not Clocked in!",
["no_job"] = "You don't have the required job",
["no_ticket"] = "You don't have any tickets to trade",
["bank_low"] = "Bank Balance too low",
["no_cash"] = "Not enough cash",
["saving_low"] = "Savings Balance too low",
["soc_low"] = "Society balance too low",
["nomoney_bank"] = "Not enough money in your bank",
["error_start"] = "Error: Account '",
["error_end"] = "' not found",
["not_enough"] = "You don't have enough cash to give",
["zero"] = "You can't give $0",
["charge_zero"] = "You can't charge $0",
["no_ticket_to"] = "No tickets to trade",
["customer_nocash"] = "Customer doesn't have enough cash to pay",
["you_nocash"] = "You don't have enough cash to pay",
["decline_pay"] = " declined the $",
["declined_payment"] = "You declined the payment",
},
success = {
["draw"] = "Withdrew $",
["from_bank"] = " from the bank",
["deposited"] = "Deposited $",
["into_bank"] = " into the Bank",
["draw_save"] = " Withdrawn from savings into bank account",
["depos_save"] = " Deposited from bank account into savings",
["fromthe"] = " from the ",
["into"] = " into the ",
["account"] = " account",
["sent"] = "Sent $",
["recieved"] = "Recieved $",
["to"] = " to ",
["from"] = " from ",
["you_gave"] = "You gave ",
["you_got"] = "You got $",
["invoice_start"] = " Paid their $",
["invoice_end"] = " invoice",
["rec_rec"] = "Receipt received",
["commission"] = " in Commission",
["trade_ticket_start"] = "Tickets traded: ",
["trade_ticket_end"] = " Total: $",
["inv_succ"] = "Invoice Successfully Sent",
["inv_recieved"] = "New Invoice Received",
["declined"] = "You declined the payment",
["accepted_pay"] = " accepted the $",
["payment"] = " payment",
["charged"] = " was charged for $",
["you_charged"] = "You were charged for $",
["charge_end"] = " charge",
},
blip = {
["blip_atm"] = "ATM",
["blip_bank"] = "Bank",
},
command = {
["pay_user"] = "Pay a user nearby",
["cash_reg"] = "Use mobile cash register",
["charge"] = "Charge another person",
},
target = {
["atm"] = "Use ATM",
["bank"] = "Use Bank",
["transfer"] = "Transfer Money",
["saving"] = "Access Savings",
["soc_saving"] = "Access Society Account",
["soc_trans"] = "Society Money Transfer",
["gang_acct"] = "Gang Society Account",
["gang_trans"] = "Gang Money Transfer",
["charge"] = "Charge Customer",
["cashin_boss"] = "Cash in Job Receipts",
["cashin_gang"] = "Cash in Gang Receipts",
},
menu = {
["close"] = "Close",
["withdraw"] = "Withdrawal",
["deposit"] = "Deposit",
["transfer"] = "Transfer",
["transfer_money"] = "Transfer Money",
["header_atm"] = "💵 ATM Banking 💵",
["header_trans_amount"] = "💵 Amount to transfer",
["header_bank"] = "🏦 Banking 🏦",
["header_trans"] = "🔀 Transfer Services 🔀",
["header_account_no"] = "🏦 Account no.",
["header_saving"] = "💰 Savings 💰",
["acc_atm"] = "Accessing ATM",
["acc_bank"] = "Accessing Bank",
["acc_trans"] = "Accessing Transfers",
["acc_saving"] = "Accessing Savings",
["acc_boss"] = "Accessing Society Account",
["acc_boss_trans"] = "Accessing Society Transfers",
["acc_gang"] = "Accessing Gang Society Account",
["acc_gang_trans"] = "Accessing Gang Transfers",
["header_soc"] = "Society Account -",
["header_soc_bank"] = "Society Banking",
["amount_pay"] = "💵 Amount to Pay'",
["give_cash"] = "Give someone cash",
["give"] = "Give",
["welcome"] = "Welcome back, ",
["citizenid"] = "Citizen ID -",
["header_acc"] = "Account -",
["header_info"] = "Account Info - Savings ID: ",
["header_balance"] = "Balances -",
["header_option"] = "Options -",
["cash_balance"] = "💵Cash - $",
["bank_balance"] = "🏦Bank - $",
["saving_balance"] = "💰Savings - $",
["cus_id"] = "# Customer ID #",
["type"] = "Payment Type",
["amount_charge"] = "💵 Amount to Charge",
["cash_reg"] = " Cash Register",
["person_id"] = "# Person's ID #",
["charge"] = " Charge",
["send"] = "Send",
["receipt"] = " Receipts 🧾",
["payment"] = " Payment 🧾",
["trade_confirm"] = "Do you want trade your receipts for payment?",
["accept_payment"] = "Do you want accept the payment?",
["accept_charge"] = "Do you want accept the charge?",
["ticket_amount"] = "Amount of Tickets: ",
["total_pay"] = "<br>Total Payment: $",
["confirm"] = "Confirm",
["yes"] = "Yes",
["no"] = "No",
["cash"] = "Cash",
["card"] = "Card",
["payment_amount"] = " Payment: $",
["bank_charge"] = "Bank Charge: $",
},
}

View File

@@ -1,13 +1,11 @@
Core.Commands.Add("cashgive",
Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end)
registerCommand("polcharge", {
Loc[Config.Lan].command["pay_user"], {}, false,
registerCommand("cashgive", {
locale("command" , "pay_user"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:ATM:give", source)
end
})
RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
local src = source
local Player = getPlayer(src)
@@ -18,19 +16,19 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
if Player.bank < amount then
triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
elseif Player.bank >= tonumber(amount) then
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn
chargePlayer(amount, "bank", src) Wait(1500)
fundPlayer(amount, "cash", src)
end
elseif billtype == "deposit" then
if Player.cash < amount then
triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src)
triggerNotify(nil, locale("error" ,"no_cash"), "error", src)
elseif Player.cash >= amount then
chargePlayer(amount, "cash", src) Wait(1500)
fundPlayer(amount, "bank", src)
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src)
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src)
end
end
-- Transfers from bank to savings account --
@@ -42,29 +40,29 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
if savbal >= amount then
savbal -= amount
fundPlayer(amount, "cash", src)
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success)
if success then return true else return false end
end)
elseif savbal < amount then
triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error")
triggerNotify(nil, locale("error" ,"saving_low"), "error")
end
elseif billtype == "deposit" then
if amount < Player.bank then
savbal += amount
chargePlayer(amount, "bank", src)
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
if success then return true else return false end
end)
else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
else triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
if tonumber(society) < amount then
triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(society) >= amount then
if isStarted("Renewed-Banking") then
@@ -87,10 +85,10 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
fundPlayer(amount, "bank", src)
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Removing ^7$"..amount.." ^2from account ^7'^6"..Player.job.."^7' ($"..newAmount..")")
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src)
triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src)
end
elseif billtype == "deposit" then
if Player.bank < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src)
elseif Player.bank >= amount then
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
@@ -112,7 +110,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
chargePlayer(amount, "bank", src) Wait(1500)
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..amount.." ^2to account ^7'^6"..Player.job.."^7' ($"..newAmount..")")
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src)
triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src)
end
end
-- Transfer from boss account to players --
@@ -145,14 +143,14 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src)
end
end]]
@@ -160,7 +158,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
elseif account == "gang" then
if billtype == "withdraw" then
if tonumber(gsociety) < amount then
triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(gsociety) >= amount then
if isStarted("Renewed-Banking") then
exports['Renewed-Banking']:removeAccountMoney(Player.gang, amount)
@@ -174,11 +172,11 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
fundPlayer(amount, "bank", src)
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src)
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
elseif billtype == "deposit" then
if Player.bank < amount then
triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src)
elseif Player.bank >= amount then
if isStarted("Renewed-Banking") then
exports['Renewed-Banking']:addAccountMoney(Player.gang, amount)
@@ -190,7 +188,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
exports["okokBanking"]:AddMoney(Player.gang, amount)
end
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src)
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
end
end
-- Transfer from gang account to players --
@@ -217,14 +215,14 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
if not Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
@@ -249,15 +247,15 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
Player.Functions.RemoveMoney('bank', amount)
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then
triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
end
@@ -299,17 +297,20 @@ createCallback(getScript()..":GetInfo", function(source)
end
end
-- Savings account is only QBCore for now
if isStarted(QBExport) then
-- Grab Savings account info
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
if result[1] then
accountID = result[1].citizenid
savingBalance = result[1].account_balance
else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
accountID = result[1].citizenid
savingBalance = result[1].account_balance
end
if result[1] then
accountID = result[1].citizenid
savingBalance = result[1].account_balance
else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
accountID = result[1].citizenid
savingBalance = result[1].account_balance
end
end
local retTable = {
name = Player.firstname..' '..Player.lastname,
cash = Player.cash,
@@ -326,20 +327,20 @@ createCallback(getScript()..":GetInfo", function(source)
end)
RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
local Player = Core.Functions.GetPlayer(source)
local Reciever = Core.Functions.GetPlayer(tonumber(citizen))
local Player = getPlayer(source)
local Reciever = getPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = Player.Functions.GetMoney("cash")
local balance = Player.cash
if amount and amount > 0 then
if balance >= amount then
Player.Functions.RemoveMoney('cash', amount)
triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
Reciever.Functions.AddMoney('cash', amount)
triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
chargePlayer(amount, "cash", source)
triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source)
fundPlayer(amount, "cash", Reciever.source)
triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen))
elseif balance < amount then
triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source)
triggerNotify(nil, locale("error" ,"not_enough"), "error", source)
end
else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end
else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end
end)

View File

@@ -12,7 +12,7 @@ onResourceStart(function()
end, true)
registerCommand("cashregister", {
Loc[Config.Lan].command["cash_reg"], {}, false,
locale("command", "cash_reg"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end
@@ -22,10 +22,7 @@ createCallback(getScript()..":MakePlayerList", function(source)
local onlineList = {}
for _, v in pairs(GetPlayers()) do
local Player = getPlayer(v)
onlineList[#onlineList+1] = {
value = tonumber(v),
text = "["..v.."] - "..Player.name
}
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
end
return onlineList
end)
@@ -38,8 +35,8 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
local balance = billed[billtype]
if amount and amount > 0 then
if balance < amount then
triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
triggerNotify(nil, locale("error", "customer_nocash"), "error", src)
triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen))
return
end
local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label
@@ -64,13 +61,13 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
['@sendercitizenid'] = biller.citizenid,
['@label'] = label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
end
triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.source)
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
end
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PayPopup", function(data)
@@ -88,10 +85,10 @@ RegisterServerEvent(getScript()..":server:PayPopup", function(data)
exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount)
end
TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang)
triggerNotify(nil, billed.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller)
elseif not data.accept then
triggerNotify(nil, Loc[Config.Lan].success["declined"], "error", src)
triggerNotify(nil, billed.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
triggerNotify(nil, locale("success", "declined"), "error", src)
triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller)
end
end)

View File

@@ -1,5 +1,5 @@
registerCommand("polcharge", {
Loc[Config.Lan].command["charge"], {}, false,
locale("command", "charge"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:PolCharge", source)
end
@@ -31,12 +31,12 @@ RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
amountChange = (price - commission)
})
triggerNotify(nil, billed.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.source)
triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src)
triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source)
else
TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent)
end
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PolPopup", function(data)
@@ -55,8 +55,8 @@ RegisterServerEvent(getScript()..":server:PolPopup", function(data)
amountChange = (price - commission)
})
elseif not data.accept then
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
triggerNotify(nil, locale("error", "declined_payment"), nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller)
end
end)

View File

@@ -1,120 +1,120 @@
RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
local src = source
local activePlayers = GetPlayers()
local commPercent = 0
jsonPrint(data)
if Config.Receipts.Jobs[data.society] then
commPercent = Config.Receipts.Jobs[data.society].Commission
else commPercent = 0.25
print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
end
local takecomm = math.floor(data.amount * commPercent)
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
local amountChange, newAmount = (data.amount - takecomm), 0
local society = gang and tostring(biller.gang) or tostring(biller.job)
local bankScript = nil
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(society)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(society)
else
exports["fd_banking"]:AddMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetAccount(society)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(society, amountChange)
newAmount = exports['okokBanking']:GetAccount(society)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if Player.citizenid == data.senderCitizenId then
biller = Player
end
end
triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.source)
end
-- If ticket system enabled, do this
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
if Config.Receipts.TicketSystemAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= src then
if gang then
if Player.gang == data.society then
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source)
end
else
print("player found")
if Player.job == data.society and Player.onDuty then
print("player on duty, giving tickets")
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source)
end
end
end
end
else
addItem("payticket", 1, nil, biller.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
if Config.Receipts.Commission and comm ~= 0 then
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
if Config.Receipts.CommissionDouble then
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.source)
else
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.source)
end
if Config.Receipts.CommissionAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= biller.source then
if Player.job == data.society and Player.onDuty then
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.source)
end
end
end
end
end
end)
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
local Player = getPlayer(src)
local hasItem, hasTable = hasItem("payticket", 1, src)
if not hasItem then
triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', src)
return
else
local tickets = hasTable["payticket"].count
removeItem("payticket", tickets, src)
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
fundPlayer(pay, "bank", src)
triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', src)
end
RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
local src = source
local activePlayers = GetPlayers()
local commPercent = 0
jsonPrint(data)
if Config.Receipts.Jobs[data.society] then
commPercent = Config.Receipts.Jobs[data.society].Commission
else commPercent = 0.25
print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
end
local takecomm = math.floor(data.amount * commPercent)
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
local amountChange, newAmount = (data.amount - takecomm), 0
local society = gang and tostring(biller.gang) or tostring(biller.job)
local bankScript = nil
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(society)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(society)
else
exports["fd_banking"]:AddMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetAccount(society)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(society, amountChange)
newAmount = exports['okokBanking']:GetAccount(society)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if Player.citizenid == data.senderCitizenId then
biller = Player
end
end
triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
end
-- If ticket system enabled, do this
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
if Config.Receipts.TicketSystemAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= src then
if gang then
if Player.gang == data.society then
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
else
print("player found")
if Player.job == data.society and Player.onDuty then
print("player on duty, giving tickets")
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
end
end
end
else
addItem("payticket", 1, nil, biller.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
if Config.Receipts.Commission and comm ~= 0 then
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
if Config.Receipts.CommissionDouble then
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
else
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
end
if Config.Receipts.CommissionAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= biller.source then
if Player.job == data.society and Player.onDuty then
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
end
end
end
end
end
end)
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
local Player = getPlayer(src)
local hasItem, hasTable = hasItem("payticket", 1, src)
if not hasItem then
triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
return
else
local tickets = hasTable["payticket"].count
removeItem("payticket", tickets, src)
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
fundPlayer(pay, "bank", src)
triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
end
end)