diff --git a/README.md b/README.md
index be050f5..31c53c0 100644
--- a/README.md
+++ b/README.md
@@ -1,208 +1,208 @@
-# jim-payments
-- QBCore based payment system
-- Enchanced QB-Input payment system from my other scripts now free on its own
-
-### If you need support I have a discord server available, it helps me keep track of issues and give better support.
-## https://discord.gg/xKgQZ6wZvS
-
-### We also have Documentation over on Gitbook, feel free to check it out
-## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
-
-### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
-## https://ko-fi.com/jixelpatterns
-
----
-
-- If you use a different phone/invoice system let me know and I will add support for it as best I can!
- - Currently supported are:
- - qb-phone
- - gks-phone
- - qs-smartphone - Leave the setting as "qb"
-
----
-# Installation
----
-- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
-- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
-- This ensure's it has everything it requires before trying to load
-- Example of my load order:
-```CSS
-# QBCore & Extra stuff
-ensure qb-core
-ensure [qb]
-ensure [standalone]
-ensure [voice]
-ensure [defaultmaps]
-ensure [vehicles]
-#Extra Jim Stuff
-ensure [jim]
-```
-
----
-## BZZ Terminal Instructions
-Free Package https://bzzz.tebex.io/package/5551076
-
-Stream the prop and add the emote that is provided to rpemotes or dpemotes
-```lua
- ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
-```
-
----
-## Item installation
-- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
-- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
-```lua
- payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
-```
-
-- Add the ticket image to your inventory script:
-- Naviage to `[qb] > qb-inventory > html > images` and add this line
-
-
-
----
-## Phone Setup
-- There are two modes in the script, one that uses the phone for invoices/bank charges
-- The script supports many features like pay tickets, commission payments etc.
-- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
-- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
-
-#### QB-Phone:
-- Go to `[qb] > qb-phone > client > main.lua`
- - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
-```lua
-TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
-```
-
-- Directly *above* this line add:
-```lua
-TriggerServerEvent('jim-payments:Tickets:Give', data)
-```
-- The phone should now be integrated with jim-payments
-
-#### GKS-Phone:
-- Go to `gks-phone > server > serverapi.lua`
-- Search for the event: `gksphone:faturapayBill` and search for this line:
-```lua
- Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
-```
-
-- Directly under this line add this event:
-```lua
-TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
-```
-- The phone should now be integrated with jim-payments
-
-#### Renewed QB-Phone:
-- Go to `qb-phone > server > invoices.lua`
-- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
-```lua
-TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
-```
-
-- Directly under this line add this event:
-```lua
-TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
-```
-- When invoices are paid, they should now be integrated with jim-payments
-
-# Setup/Config
-
-## Custom Locations
-
-- You can make of this payment system for a job script that wasn't created by me
-- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
-- For example:
-```lua
-CustomCashRegisters = { -- Located in the config.lua
- ["burgershot"] = { -- Player job role restriction
- { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
- { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
- },
-},
-```
-### This does not need to be done for MY job scripts, they already have built in support
----
-## PayTickets
-
-- This script has a built in ticket reward system
-- On successful sale, the employees will be handed a ticket if they are clocked in
- - This can then be handed in to the bank to receive payment
- - Works as a reward and incentive for turning up to do work
- - The values are set per job in `Config.Jobs`
-- `TicketSystem` Enable this if you want to use the ticket system false
-- `TicketSystemAll` Enable this to give tickets to all workers clocked in
----
-## Commission System
-- Support for commission to be paid as a reward for each successful payment
-- Very customisable with the config.lua
- - `Commission` Choose wether people get commission from every sale
- - `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
- - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
- - `CommissionLimit` Choose if the worker charging the customer gets double commission
-
----
-## Multiple Job and Gang Role support
-- The script supports adding job roles to the config so they can get rewards for successful payments
-- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
-- Examples of adding jobs / gangs to config.lua:
-```lua
-Jobs = {
- ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
-},
-```
-- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
-- `PayPerTicket` is the amount paid per ticket at the bank for the job role
- - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
-- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
-- `gang = true` add this if the added role is a gang role
----
-## /cashgive
-
-- Alternative to /givecash
-- A simple command built in to send cash to a `nearby player`
-- Shows a list of names and id's of people nearby to select from rather
-- Better experience than trying to figure out their ID and entering it manually
----
-## /cashregister
-
-- This command is mean't as a portable cash register alternative
-- For example:
- - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
-- Doesn't utilize the ticket reward system unfortunately
----
-## /polcharge
-- This script supports a customisable "police billing"
-- This is the ability for selected jobroles to charge a nearby player
-- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
-- This is by default enabled for `police` and `ambulance`
-- This also supports giving the player a cut of the payment as `commission`
- - Default Config:
-```lua
-FineJobs = {
- ['police'] = { Commission = 0.25, },
- ['ambulance'] = { Commission = 0.25, },
-},
-FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
-FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
-```
----
-## Banking
-
-- This script has simple banking systems built in
- - Works as a basic replacement for qb-banking and qb-atms
-- Adjust the options in config.lua:
- - `useATM` Choose wether to make atm's usable
- - `useBanks` Choose wether to make bank desks/teller's usable
- - `BankBlips` Enable this if you disabled qb-banking and need bank locations
- - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
- - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
----
-
-### Renewed's qb-phone
- - Simply leave the Config.PhoneType as `"qb"`
-
-### AP-Goverment
-- Support for AP-Goverment Tax on payments
+# jim-payments
+- QBCore based payment system
+- Enchanced QB-Input payment system from my other scripts now free on its own
+
+### If you need support I have a discord server available, it helps me keep track of issues and give better support.
+## https://discord.gg/xKgQZ6wZvS
+
+### We also have Documentation over on Gitbook, feel free to check it out
+## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are
+
+### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy:
+## https://ko-fi.com/jixelpatterns
+
+---
+
+- If you use a different phone/invoice system let me know and I will add support for it as best I can!
+ - Currently supported are:
+ - qb-phone
+ - gks-phone
+ - qs-smartphone - Leave the setting as "qb"
+
+---
+# Installation
+---
+- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load
+- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else.
+- This ensure's it has everything it requires before trying to load
+- Example of my load order:
+```CSS
+# QBCore & Extra stuff
+ensure qb-core
+ensure [qb]
+ensure [standalone]
+ensure [voice]
+ensure [defaultmaps]
+ensure [vehicles]
+#Extra Jim Stuff
+ensure [jim]
+```
+
+---
+## BZZ Terminal Instructions
+Free Package https://bzzz.tebex.io/package/5551076
+
+Stream the prop and add the emote that is provided to rpemotes or dpemotes
+```lua
+ ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''},
+```
+
+---
+## Item installation
+- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua
+- Naviage to `[qb] > qb-core / shared / items.lua` and add this line
+```lua
+ payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" },
+```
+
+- Add the ticket image to your inventory script:
+- Naviage to `[qb] > qb-inventory > html > images` and add this line
+
+
+
+---
+## Phone Setup
+- There are two modes in the script, one that uses the phone for invoices/bank charges
+- The script supports many features like pay tickets, commission payments etc.
+- If you want to use phone systems for these then you need to add the event for when a payment is accepted:
+- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script.
+
+#### QB-Phone:
+- Go to `[qb] > qb-phone > client > main.lua`
+ - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line:
+```lua
+TriggerServerEvent('qb-phone:server:BillingEmail', data, true)
+```
+
+- Directly *above* this line add:
+```lua
+TriggerServerEvent('jim-payments:Tickets:Give', data)
+```
+- The phone should now be integrated with jim-payments
+
+#### GKS-Phone:
+- Go to `gks-phone > server > serverapi.lua`
+- Search for the event: `gksphone:faturapayBill` and search for this line:
+```lua
+ Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice")
+```
+
+- Directly under this line add this event:
+```lua
+TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount })
+```
+- The phone should now be integrated with jim-payments
+
+#### Renewed QB-Phone:
+- Go to `qb-phone > server > invoices.lua`
+- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line:
+```lua
+TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource)
+```
+
+- Directly under this line add this event:
+```lua
+TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly)
+```
+- When invoices are paid, they should now be integrated with jim-payments
+
+# Setup/Config
+
+## Custom Locations
+
+- You can make of this payment system for a job script that wasn't created by me
+- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not
+- For example:
+```lua
+CustomCashRegisters = { -- Located in the config.lua
+ ["burgershot"] = { -- Player job role restriction
+ { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces
+ { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords
+ },
+},
+```
+### This does not need to be done for MY job scripts, they already have built in support
+---
+## PayTickets
+
+- This script has a built in ticket reward system
+- On successful sale, the employees will be handed a ticket if they are clocked in
+ - This can then be handed in to the bank to receive payment
+ - Works as a reward and incentive for turning up to do work
+ - The values are set per job in `Config.Jobs`
+- `TicketSystem` Enable this if you want to use the ticket system false
+- `TicketSystemAll` Enable this to give tickets to all workers clocked in
+---
+## Commission System
+- Support for commission to be paid as a reward for each successful payment
+- Very customisable with the config.lua
+ - `Commission` Choose wether people get commission from every sale
+ - `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty
+ - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket`
+ - `CommissionLimit` Choose if the worker charging the customer gets double commission
+
+---
+## Multiple Job and Gang Role support
+- The script supports adding job roles to the config so they can get rewards for successful payments
+- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission
+- Examples of adding jobs / gangs to config.lua:
+```lua
+Jobs = {
+ ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
+},
+```
+- `MinAmountforTicket` is the amount required in a charge before they can get a ticket
+- `PayPerTicket` is the amount paid per ticket at the bank for the job role
+ - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable
+- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%)
+- `gang = true` add this if the added role is a gang role
+---
+## /cashgive
+
+- Alternative to /givecash
+- A simple command built in to send cash to a `nearby player`
+- Shows a list of names and id's of people nearby to select from rather
+- Better experience than trying to figure out their ID and entering it manually
+---
+## /cashregister
+
+- This command is mean't as a portable cash register alternative
+- For example:
+ - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account
+- Doesn't utilize the ticket reward system unfortunately
+---
+## /polcharge
+- This script supports a customisable "police billing"
+- This is the ability for selected jobroles to charge a nearby player
+- Depending on how you've set it up, this can take money directly from the players bank to the job's society account
+- This is by default enabled for `police` and `ambulance`
+- This also supports giving the player a cut of the payment as `commission`
+ - Default Config:
+```lua
+FineJobs = {
+ ['police'] = { Commission = 0.25, },
+ ['ambulance'] = { Commission = 0.25, },
+},
+FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money
+FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
+```
+---
+## Banking
+
+- This script has simple banking systems built in
+ - Works as a basic replacement for qb-banking and qb-atms
+- Adjust the options in config.lua:
+ - `useATM` Choose wether to make atm's usable
+ - `useBanks` Choose wether to make bank desks/teller's usable
+ - `BankBlips` Enable this if you disabled qb-banking and need bank locations
+ - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too
+ - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in
+---
+
+### Renewed's qb-phone
+ - Simply leave the Config.PhoneType as `"qb"`
+
+### AP-Goverment
+- Support for AP-Goverment Tax on payments
- Toggle `ApGov` in the config.lua to enable this
\ No newline at end of file
diff --git a/client/atms.lua b/client/atms.lua
index 3711b0f..765e211 100644
--- a/client/atms.lua
+++ b/client/atms.lua
@@ -109,3 +109,62 @@ function atmWithdrawl(info)
end
end
+RegisterNetEvent(getScript()..":client:ATM:give", function()
+
+ local newinputs = {} -- Begin qb-input creation here.
+ local nearbyList = {}
+ if Config.General.List then -- If nearby player list is wanted:
+ --Retrieve a list of nearby players from server
+ local onlineList = triggerCallback(getScript()..":MakePlayerList")
+ --Convert list of players nearby into one qb-input understands + add distance info
+ local playerCoords = GetEntityCoords(PlayerPedId())
+
+ for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
+ local ped = GetPlayerPed(v)
+ local dist = #(GetEntityCoords(ped) - playerCoords)
+ for i = 1, #onlineList do
+ if onlineList[i].value == GetPlayerServerId(v) then
+ if v ~= PlayerId() or debugMode then
+ nearbyList[#nearbyList+1] = {
+ value = onlineList[i].value,
+ label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
+ text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
+ }
+ end
+ end
+ end
+ end
+ --If list is empty(no one nearby) show error and stop
+ if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
+ else -- If Config.List is false, create input text box for ID's
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
+ end
+
+ if Config.General.List then
+ newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
+ else
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
+ end
+ newinputs[#newinputs+1] = {
+ type = 'select',
+ name = 'billtype',
+ text = locale("menu" ,"type"),
+ default = billPrev,
+ options = {
+ { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
+ }
+ }
+ newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
+
+ local dialog = createInput(locale("menu", "give_cash"), newinputs)
+
+ if dialog then
+ if dialog[1] then
+ dialog.citizen = dialog[1]
+ dialog.billtype = dialog[2]
+ dialog.price = dialog[3]
+ end
+ billPrev = dialog.billtype
+ TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
+ end
+end)
\ No newline at end of file
diff --git a/client/banks.lua b/client/banks.lua
index 1a57724..5e5149d 100644
--- a/client/banks.lua
+++ b/client/banks.lua
@@ -103,7 +103,7 @@ RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = n
bankTransaction(info, bankinfo)
end,
}
- if isStarted(QBExport) then
+ if isStarted(QBExport) then -- only supports qbcore account transfers
Menu[#Menu+1] = {
header = locale("target", "soc_trans"),
txt = Jobs[info.job].label or "Error",
diff --git a/client/charge.lua b/client/charge.lua
index e6a280f..909ae60 100644
--- a/client/charge.lua
+++ b/client/charge.lua
@@ -5,8 +5,8 @@ function spawnCustomRegisters()
for k, v in pairs(Config.CustomCashRegisters) do
for i = 1, #v do
local job, gang = v[i].gang and nil or k, v[i].gang and k or nil
- createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
- { onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], }
+ createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, {
+ { onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), }
}, 2.0)
if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end
end
@@ -17,50 +17,57 @@ onPlayerLoaded(function() spawnCustomRegisters() end, true)
local billPrev = "cash"
RegisterNetEvent(getScript()..":client:Charge", function(data, outside)
- --Check if player is using /cashregister command
- local dialog
- --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end
+ --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.General.List then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local onlineList = triggerCallback(getScript()..":MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info
- for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
- local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
- for i = 1, #onlineList do
- if onlineList[i].value == GetPlayerServerId(v) then
- if v ~= PlayerId() or debugMode then
- nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
- end
- end
- end
- end
+ local playerCoords = GetEntityCoords(PlayerPedId())
+
+ for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do
+ local ped = GetPlayerPed(v)
+ local dist = #(GetEntityCoords(ped) - playerCoords)
+ for i = 1, #onlineList do
+ if onlineList[i].value == GetPlayerServerId(v) then
+ if v ~= PlayerId() or debugMode then
+ nearbyList[#nearbyList+1] = {
+ value = onlineList[i].value,
+ label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)',
+ text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)'
+ }
+ end
+ end
+ end
+ end
--If list is empty(no one nearby) show error and stop
- if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
+ if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
else -- If Config.List is false, create input text box for ID's
- newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = Loc[Config.Lan].menu["person_id"], text = Loc[Config.Lan].menu["person_id"] }
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") }
end
- --Check if image was given when opening the regsiter
- local img = Config.System.Menu == "qb" and "
" or ""
+
--Grab Player Job name or Gang Name if needed
- local label = data.gang and PlayerGang.label or PlayerJob.label
+ local getInfo = getPlayer()
+ --Check if image was given when opening the regsiter
+ local img = data.img ~= nil and (Config.System.Menu == "qb" and "
") or Jobs[getInfo.job].label
+
if Config.General.List then
- newinputs[#newinputs+1] = { type = "select", text = Loc[Config.Lan].menu["cus_id"], name = "citizen", label = Loc[Config.Lan].menu["cus_id"], default = 1, options = nearbyList }
+ newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
else
- newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
end
newinputs[#newinputs+1] = {
type = 'select',
name = 'billtype',
- text = Loc[Config.Lan].menu["type"],
+ text = locale("menu" ,"type"),
default = billPrev,
options = {
- { value = "cash", text = Loc[Config.Lan].menu["cash"], label = Loc[Config.Lan].menu["cash"] },
- { value = "bank", text = Loc[Config.Lan].menu["card"], label = Loc[Config.Lan].menu["card"] }
+ { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") },
+ { value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") }
}
}
- newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
+ newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
local dialog = createInput(img, newinputs)
@@ -77,26 +84,31 @@ end)
RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside)
local setimage = ""
- if Config.System.Menu == "qb" then
- setimage = "
"
- elseif Config.System.Menu == "ox" then
- setimage = '..')'
+ print(billerjob)
+ if not img then
+ setimage = billerjob
+ else
+ if Config.System.Menu == "qb" then
+ setimage = "
"
+ elseif Config.System.Menu == "ox" then
+ setimage = '..')'
+ end
end
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
- header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
- txt = Loc[Config.Lan].menu["accept_payment"]
+ header = "🧾 "..locale("menu" ,"payment"),
+ txt = locale("menu" ,"accept_payment")
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = "",
- txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount
+ txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount
}
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
- header = Loc[Config.Lan].menu["yes"],
+ header = locale("menu" ,"yes"),
txt = "",
onSelect = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
@@ -110,7 +122,7 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
- header = Loc[Config.Lan].menu["no"],
+ header = locale("menu" ,"no"),
onSelect = function()
TriggerServerEvent(getScript()..":server:PayPopup", {
accept = false,
@@ -121,6 +133,7 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt
})
end,
}
+ debugPrint(setimage)
openMenu(Menu, {
header = setimage,
onExit = function()
diff --git a/client/polcharge.lua b/client/polcharge.lua
index 73eb939..5075f78 100644
--- a/client/polcharge.lua
+++ b/client/polcharge.lua
@@ -1,8 +1,9 @@
RegisterNetEvent(getScript()..":client:PolCharge", function()
+ local Playerinfo = getPlayer()
--Check if player is allowed to use /cashregister command
local allowed = false
- for k in pairs(Config.PolCharge.FineJobs) do if k == PlayerJob.name then allowed = true end end
- if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end
+ for k in pairs(Config.PolCharge.FineJobs) do if k == Playerinfo.job then allowed = true end end
+ if not allowed then triggerNotify(nil, locale("error", "no_job"), "error") return end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
@@ -21,17 +22,17 @@ RegisterNetEvent(getScript()..":client:PolCharge", function()
end
end
--If list is empty(no one nearby) show error and stop
- if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
+ if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end
end
if Config.PolCharge.FineJobList then
- newinputs[#newinputs+1] = { type = "select", text = Loc[Config.Lan].menu["cus_id"], name = "citizen", label = Loc[Config.Lan].menu["cus_id"], default = 1, options = nearbyList }
+ newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList }
else
- newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
+ newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") }
end
- newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
+ newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") }
- local dialog = createInput(img, newinputs)
+ local dialog = createInput(Jobs[Playerinfo.job].label, newinputs)
if dialog then
if dialog[1] then
dialog.citizen = dialog[1]
@@ -43,10 +44,10 @@ end)
RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob)
local Menu = {}
- Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount }
+ Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = locale("menu" ,"bank_charge")..amount }
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
- header = Loc[Config.Lan].menu["yes"],
+ header = locale("menu" ,"yes"),
txt = "",
onSelect = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
@@ -58,7 +59,7 @@ RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, bille
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
- header = Loc[Config.Lan].menu["no"],
+ header = locale("menu" ,"no"),
onSelect = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = false,
@@ -68,8 +69,8 @@ RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, bille
end,
}
openMenu(Menu, {
- header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
- headertxt = Loc[Config.Lan].menu["accept_payment"],
+ header = "🧾 "..billerjob..locale("menu" ,"payment"),
+ headertxt = locale("menu" ,"accept_payment"),
onExit = function()
TriggerServerEvent(getScript()..":server:PolPopup", {
accept = false,
diff --git a/client/tickets.lua b/client/tickets.lua
index cb7aff9..17fab80 100644
--- a/client/tickets.lua
+++ b/client/tickets.lua
@@ -1,23 +1,27 @@
RegisterNetEvent(getScript()..":Tickets:Menu", function(data)
+ local PlayerInfo = getPlayer()
local hasItem, hasTable = hasItem("payticket", 1)
if not hasItem then
- triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error")
+ triggerNotify(nil, locale("error" ,"no_ticket"), "error")
return
end
local amount, sellable, name, label = hasTable["payticket"].count, false, "", ""
for k, v in pairs(Config.Receipts.Jobs) do
- sellable = (data.gang and v.gang and k == PlayerGang.name) or (not data.gang and not v.gang and k == PlayerJob.name)
- if sellable then name, label = k, (data.gang and PlayerGang.label) or (not data.gang and PlayerJob.label) break end
+ sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job)
+ if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end
end
if sellable then local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
- txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Receipts.Jobs[name].PayPerTicket * amount)
+ txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount)
}
Menu[#Menu+1] = {
- icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"],
- onSelect = function() TriggerServerEvent(getScript()..":Tickets:Sell") end,
+ icon = "fas fa-circle-check", header = locale("menu" ,"yes"),
+ onSelect = function()
+ TriggerServerEvent(getScript()..":Tickets:Sell")
+ playAnim("pickup_object", "putdown_low", 2000, 1)
+ end,
}
- openMenu(Menu, { header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], headertxt = Loc[Config.Lan].menu["trade_confirm"], canClose = true, })
+ openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, })
end
end)
\ No newline at end of file
diff --git a/config.lua b/config.lua
index ac12925..0200022 100644
--- a/config.lua
+++ b/config.lua
@@ -1,166 +1,164 @@
-print("^2Jim^7-^2Payments ^7v^4"..GetResourceMetadata(GetCurrentResourceName(), 'version', nil):gsub("%.", "^7.^4").."^7 - ^2Payments Script by ^1Jimathy^7")
-
--- If you need support I now have a discord available, it helps me keep track of issues and give better support.
-
--- https://discord.gg/xKgQZ6wZvS
-
-Config = {
- Lan = "en",
- System = {
- Debug = false,
- EventDebug = false,
-
- Menu = "qb", -- "qb", "ox", "gta"
- Notify = "qb", -- "qb", "ox", "gta", "esx"
- ProgressBar = "qb", -- "qb", "ox", "gta", "esx"
- },
-
- Crafting = {
- craftCam = true,
- MultiCraft = true,
- MultiCraftAmounts = { [1], [5], [10] },
- showItemBox = true,
- },
-
- General = {
- ApGov = false, -- Toggle support for AP-Goverment Tax
-
- List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
- PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
-
- Usebzzz = false, -- enable if you're using the prop from bzzz
-
- Enablecommand = true, -- Enables the /cashregister command
-
- PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
- -- This doesn't affect Cash payments as they by default use a confirmation window
- -- This is helpful for phones that don't support invoices well
-
- Peds = true, -- "true" to enable peds spawning in banks
- PedPool = { -- If Peds is true, use this pool of ped models to pick from
- "IG_Bankman",
- "U_M_M_BankMan",
- "S_F_M_Shop_HIGH",
- "S_M_M_HighSec_02",
- "S_M_M_HighSec_03",
- "S_M_M_HighSec_04",
- "A_F_Y_Business_01",
- "A_F_Y_Business_02",
- "A_F_Y_Business_03",
- "A_F_Y_Business_04",
- "A_M_M_Business_01",
- "A_M_Y_Business_02",
- "A_M_Y_Business_03",
- "U_F_M_CasinoShop_01",
- },
-
- PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
- -- "qb" for qb-phone
- -- "gks" for GKSPhone
-
-
- Gabz = false, -- "true" to enable Gabz Bank locations
- -- this corrects the ATM/Bank Cashier + Ticket Cash in locations
-
- menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
-
- },
-
- ATMs = {
- enable = true, -- Enable this if wanting to use jim-payments atm systems
- showBlips = true,
-
- ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
-
- },
-
- Banks = {
- enable = true, -- Enable this if wanting to use jim-payments banking systems
- showBlips = true,
-
- },
-
- CustomCashRegisters = {
- -- ["jobname"] = { -- Player job role restriction
- -- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
- -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
- -- },
- },
-
- Receipts = {
- TicketSystem = true, -- Enable this if you want to use the ticket system false
- TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
-
- Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
- CommissionAll = false, -- Set this to true to give commission to workers clocked in
- CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
- CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
- -- If false, Commission will be given for any amount
-
- CashInLocations = {
- vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
- },
-
- CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
-
- -- MinAmountforTicket should be your cheapest item
- -- PayPerTicket should never be higher than MinAmountforTicket
- -- Commission is a percentage eg "0.10" becomes 10%
- Jobs = {
- -- Jim Businesses | https://jimathy666.tebex.io/
- ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
- ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-
- -- JixelTay Businesses | https://jixeltay.tebex.io/
- ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
- ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
-
- -- Jim Mechanic | https://jimathy666.tebex.io/
- ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
- ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
-
- -- Gangs | Example of a gang being supported
- ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
- },
-
- },
- PolCharge = {
- -- The /polcharge command requires specific jobs to be set
- -- No tickets for these, it's just commission (0.25 = 25%)
- FineJobs = {
- ['police'] = { Commission = 0.25, },
- ['ambulance'] = { Commission = 0.25, },
- },
- FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
- FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
- },
-}
-
-PlayerGang, PlayerJob, onDuty = {}, {}, nil
-
--- Test function for locales
-function locale(section, string)
- if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
- local localTable = Loc[Config.Lan]
- if not localTable then return "Locale Table Not Found" end
- if not localTable[section] then return "["..section.."] Invalid" end
- if not localTable[section][string] then return "["..string.."] Invalid" end
- return localTable[section][string]
+-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
+
+-- https://discord.gg/xKgQZ6wZvS
+
+Config = {
+ Lan = "en",
+ System = {
+ Debug = false,
+ EventDebug = false,
+
+ Menu = "qb", -- "qb", "ox", "gta"
+ Notify = "qb", -- "qb", "ox", "gta", "esx"
+ ProgressBar = "qb", -- "qb", "ox", "gta", "esx"
+ },
+
+ Crafting = {
+ craftCam = true,
+ MultiCraft = true,
+ MultiCraftAmounts = { [1], [5], [10] },
+ showItemBox = true,
+ },
+
+ General = {
+ ApGov = false, -- Toggle support for AP-Goverment Tax
+
+ List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
+ PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging)
+
+ Usebzzz = false, -- enable if you're using the prop from bzzz
+
+ Enablecommand = true, -- Enables the /cashregister command
+
+ PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices
+ -- This doesn't affect Cash payments as they by default use a confirmation window
+ -- This is helpful for phones that don't support invoices well
+
+ Peds = true, -- "true" to enable peds spawning in banks
+ PedPool = { -- If Peds is true, use this pool of ped models to pick from
+ "IG_Bankman",
+ "U_M_M_BankMan",
+ "S_F_M_Shop_HIGH",
+ "S_M_M_HighSec_02",
+ "S_M_M_HighSec_03",
+ "S_M_M_HighSec_04",
+ "A_F_Y_Business_01",
+ "A_F_Y_Business_02",
+ "A_F_Y_Business_03",
+ "A_F_Y_Business_04",
+ "A_M_M_Business_01",
+ "A_M_Y_Business_02",
+ "A_M_Y_Business_03",
+ "U_F_M_CasinoShop_01",
+ },
+
+ PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently]
+ -- "qb" for qb-phone
+ -- "gks" for GKSPhone
+
+
+ Gabz = false, -- "true" to enable Gabz Bank locations
+ -- this corrects the ATM/Bank Cashier + Ticket Cash in locations
+
+ menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png",
+
+ },
+
+ ATMs = {
+ enable = true, -- Enable this if wanting to use jim-payments atm systems
+ showBlips = true,
+
+ ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` },
+
+ },
+
+ Banks = {
+ enable = true, -- Enable this if wanting to use jim-payments banking systems
+ showBlips = true,
+
+ },
+
+ CustomCashRegisters = {
+ -- ["jobname"] = { -- Player job role restriction
+ -- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces
+ -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords
+ -- },
+ },
+
+ Receipts = {
+ TicketSystem = true, -- Enable this if you want to use the ticket system false
+ TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in
+
+ Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total
+ CommissionAll = false, -- Set this to true to give commission to workers clocked in
+ CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission
+ CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket".
+ -- If false, Commission will be given for any amount
+
+ CashInLocations = {
+ vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank
+ },
+
+ CashInAnywhere = true, -- enable this to add cash ticket option to any banking location
+
+ -- MinAmountforTicket should be your cheapest item
+ -- PayPerTicket should never be higher than MinAmountforTicket
+ -- Commission is a percentage eg "0.10" becomes 10%
+ Jobs = {
+ -- Jim Businesses | https://jimathy666.tebex.io/
+ ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, },
+ ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+
+ -- JixelTay Businesses | https://jixeltay.tebex.io/
+ ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+ ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, },
+
+ -- Jim Mechanic | https://jimathy666.tebex.io/
+ ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+ ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, },
+
+ -- Gangs | Example of a gang being supported
+ ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, },
+ },
+
+ },
+ PolCharge = {
+ -- The /polcharge command requires specific jobs to be set
+ -- No tickets for these, it's just commission (0.25 = 25%)
+ FineJobs = {
+ ['police'] = { Commission = 0.25, },
+ ['ambulance'] = { Commission = 0.25, },
+ },
+ FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money
+ FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry
+ },
+}
+
+PlayerGang, PlayerJob, onDuty = {}, {}, nil
+
+-- Test function for locales
+function locale(section, string)
+ if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end
+ local localTable = Loc[Config.Lan]
+ if not localTable then return "Locale Table Not Found" end
+ if not localTable[section] then return "["..section.."] Invalid" end
+ if not localTable[section][string] then return "["..string.."] Invalid" end
+ return localTable[section][string]
end
\ No newline at end of file
diff --git a/locales/da.lua b/locales/da.lua
index 4a15d42..1867c8d 100644
--- a/locales/da.lua
+++ b/locales/da.lua
@@ -1,136 +1,136 @@
--- Provided by iplayer1337fivem on Github
-Loc = Loc or {}
-
-Loc["da"] = {
- error = {
- ["cancel"] = "Afbestilt",
- ["no_one"] = "Ingen i nærheden at opkræve",
- ["not_onduty"] = "Ikke logget ind!",
- ["no_job"] = "Du har ikke det påkrævede job",
- ["no_ticket"] = "Du har ingen billetter at handle med",
- ["bank_low"] = "Bankbalance for lav",
- ["no_cash"] = "Ikke nok kontanter",
- ["saving_low"] = "Savings balance for lav",
- ["soc_low"] = "Society balance for lav",
- ["nomoney_bank"] = "Ikke nok penge på din bankkonto",
- ["error_start"] = "Fejl: Konto '",
- ["error_end"] = "' ikke fundet",
- ["not_enough"] = "Du har ikke nok kontanter til at give",
- ["zero"] = "Du kan ikke give DKK0",
- ["charge_zero"] = "Du kan ikke opkræve 0 DKK",
- ["no_ticket_to"] = "Ingen billetter at handle med",
- ["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
- ["you_nocash"] = "Du har ikke nok kontanter til at betale",
- ["decline_pay"] = " afslog DKK",
- ["declined_payment"] = "Du afslog betalingen",
- },
- success = {
- ["draw"] = "Hævet DKK",
- ["from_bank"] = " fra banken",
- ["deposited"] = "Indsat DKK",
- ["into_bank"] = " på bankkontoen",
- ["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
- ["depos_save"] = " Indsat fra bankkontoen til opsparingen",
- ["fromthe"] = " fra ",
- ["into"] = " til ",
- ["account"] = " konto",
- ["sent"] = "Sendt DKK",
- ["recieved"] = "Modtaget DKK",
- ["to"] = " til ",
- ["from"] = " fra ",
- ["you_gave"] = "Du gav ",
- ["you_got"] = "Du fik DKK",
- ["invoice_start"] = " Betalte deres DKK",
- ["invoice_end"] = " faktura",
- ["rec_rec"] = "Kvittering modtaget",
- ["commission"] = " i provision",
- ["trade_ticket_start"] = "Billetter handlet: ",
- ["trade_ticket_end"] = " I alt: DKK",
- ["inv_succ"] = "Faktura sendt med succes",
- ["inv_recieved"] = "Ny faktura modtaget",
- ["declined"] = "Du afslog betalingen",
- ["accepted_pay"] = " accepterede DKK",
- ["payment"] = " betaling",
- ["charged"] = " blev opkrævet for DKK",
- ["you_charged"] = "Du blev opkrævet for DKK",
- ["charge_end"] = " opkrævning",
- },
- blip = {
- ["blip_atm"] = "Hæveautomat",
- ["blip_bank"] = "Bank",
- },
- command = {
- ["pay_user"] = "Betal en bruger i nærheden",
- ["cash_reg"] = "Brug mobil kontantregister",
- ["charge"] = "Opkræv en anden person",
- },
- target = {
- ["atm"] = "Brug hæveautomat",
- ["bank"] = "Brug bank",
- ["transfer"] = "Overfør penge",
- ["saving"] = "Adgang til opsparing",
- ["soc_saving"] = "Adgang til society-konto",
- ["soc_trans"] = "Society pengetransfer",
- ["gang_acct"] = "Gang Society-konto",
- ["gang_trans"] = "Gang pengetransfer",
- ["charge"] = "Opkræv kunde",
- ["cashin_boss"] = "Indbetal jobkvitteringer",
- ["cashin_gang"] = "Indbetal gangkvitteringer",
- },
- menu = {
- ["close"] = "Luk",
- ["withdraw"] = "Hæv",
- ["deposit"] = "Indsæt",
- ["transfer"] = "Overfør",
- ["transfer_money"] = "Overfør penge",
- ["header_atm"] = "💵 Hæveautomat Bank 💵",
- ["header_trans_amount"] = "💵 Beløb at overføre",
- ["header_bank"] = "🏦 Bankvæsen 🏦",
- ["header_trans"] = "🔀 Overførselsservice 🔀",
- ["header_account_no"] = "🏦 Kontonr.",
- ["header_saving"] = "💰 Opsparing 💰",
- ["acc_atm"] = "Adgang til hæveautomat",
- ["acc_bank"] = "Adgang til bank",
- ["acc_trans"] = "Adgang til overførsler",
- ["acc_saving"] = "Adgang til opsparing",
- ["acc_boss"] = "Adgang til society-konto",
- ["acc_boss_trans"] = "Adgang til society-overførsler",
- ["acc_gang"] = "Adgang til gang-society-konto",
- ["acc_gang_trans"] = "Adgang til gangoverførsler",
- ["header_soc"] = "- Society-konto -",
- ["header_soc_bank"] = "🏢 Society Bank 🏢",
- ["amount_pay"] = "💵 Beløb at betale",
- ["give_cash"] = "Giv nogen kontanter",
- ["give"] = "Giv",
- ["welcome"] = "Velkommen tilbage, ",
- ["citizenid"] = "- Borger-ID -",
- ["header_acc"] = "- Konto -",
- ["header_info"] = "- Kontoinformation -Opsparings-ID: ",
- ["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
- ["header_option"] = "- Valg -",
- ["cash_balance"] = "💵Kontanter - DKK",
- ["bank_balance"] = "🏦Bank - DKK",
- ["saving_balance"] = "- Balancer -💰Opsparing - DKK",
- ["cus_id"] = "# Kundens ID #",
- ["type"] = "Betalingstype",
- ["amount_charge"] = "💵 Beløb at opkræve",
- ["cash_reg"] = "Kontantregister",
- ["person_id"] = "# Personens ID #",
- ["charge"] = "Opkræv",
- ["send"] = "Send",
- ["receipt"] = "Kvitteringer 🧾",
- ["payment"] = " Betaling 🧾",
- ["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
- ["accept_payment"] = "Vil du acceptere betalingen?",
- ["accept_charge"] = "Vil du acceptere opkrævningen?",
- ["ticket_amount"] = "Antal billetter: ",
- ["total_pay"] = "Total betaling: DKK",
- ["confirm"] = "Ja",
- ["yes"] = "Ja",
- ["no"] = "Nej",
- ["cash"] = "Kontanter",
- ["card"] = "Kort",
- ["payment_amount"] = " Betaling: DKK",
- ["bank_charge"] = "Bankgebyr: DKK",
- },
+-- Provided by iplayer1337fivem on Github
+Loc = Loc or {}
+
+Loc["da"] = {
+ error = {
+ ["cancel"] = "Afbestilt",
+ ["no_one"] = "Ingen i nærheden at opkræve",
+ ["not_onduty"] = "Ikke logget ind!",
+ ["no_job"] = "Du har ikke det påkrævede job",
+ ["no_ticket"] = "Du har ingen billetter at handle med",
+ ["bank_low"] = "Bankbalance for lav",
+ ["no_cash"] = "Ikke nok kontanter",
+ ["saving_low"] = "Savings balance for lav",
+ ["soc_low"] = "Society balance for lav",
+ ["nomoney_bank"] = "Ikke nok penge på din bankkonto",
+ ["error_start"] = "Fejl: Konto '",
+ ["error_end"] = "' ikke fundet",
+ ["not_enough"] = "Du har ikke nok kontanter til at give",
+ ["zero"] = "Du kan ikke give DKK0",
+ ["charge_zero"] = "Du kan ikke opkræve 0 DKK",
+ ["no_ticket_to"] = "Ingen billetter at handle med",
+ ["customer_nocash"] = "Kunden har ikke nok kontanter til at betale",
+ ["you_nocash"] = "Du har ikke nok kontanter til at betale",
+ ["decline_pay"] = " afslog DKK",
+ ["declined_payment"] = "Du afslog betalingen",
+ },
+ success = {
+ ["draw"] = "Hævet DKK",
+ ["from_bank"] = " fra banken",
+ ["deposited"] = "Indsat DKK",
+ ["into_bank"] = " på bankkontoen",
+ ["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen",
+ ["depos_save"] = " Indsat fra bankkontoen til opsparingen",
+ ["fromthe"] = " fra ",
+ ["into"] = " til ",
+ ["account"] = " konto",
+ ["sent"] = "Sendt DKK",
+ ["recieved"] = "Modtaget DKK",
+ ["to"] = " til ",
+ ["from"] = " fra ",
+ ["you_gave"] = "Du gav ",
+ ["you_got"] = "Du fik DKK",
+ ["invoice_start"] = " Betalte deres DKK",
+ ["invoice_end"] = " faktura",
+ ["rec_rec"] = "Kvittering modtaget",
+ ["commission"] = " i provision",
+ ["trade_ticket_start"] = "Billetter handlet: ",
+ ["trade_ticket_end"] = " I alt: DKK",
+ ["inv_succ"] = "Faktura sendt med succes",
+ ["inv_recieved"] = "Ny faktura modtaget",
+ ["declined"] = "Du afslog betalingen",
+ ["accepted_pay"] = " accepterede DKK",
+ ["payment"] = " betaling",
+ ["charged"] = " blev opkrævet for DKK",
+ ["you_charged"] = "Du blev opkrævet for DKK",
+ ["charge_end"] = " opkrævning",
+ },
+ blip = {
+ ["blip_atm"] = "Hæveautomat",
+ ["blip_bank"] = "Bank",
+ },
+ command = {
+ ["pay_user"] = "Betal en bruger i nærheden",
+ ["cash_reg"] = "Brug mobil kontantregister",
+ ["charge"] = "Opkræv en anden person",
+ },
+ target = {
+ ["atm"] = "Brug hæveautomat",
+ ["bank"] = "Brug bank",
+ ["transfer"] = "Overfør penge",
+ ["saving"] = "Adgang til opsparing",
+ ["soc_saving"] = "Adgang til society-konto",
+ ["soc_trans"] = "Society pengetransfer",
+ ["gang_acct"] = "Gang Society-konto",
+ ["gang_trans"] = "Gang pengetransfer",
+ ["charge"] = "Opkræv kunde",
+ ["cashin_boss"] = "Indbetal jobkvitteringer",
+ ["cashin_gang"] = "Indbetal gangkvitteringer",
+ },
+ menu = {
+ ["close"] = "Luk",
+ ["withdraw"] = "Hæv",
+ ["deposit"] = "Indsæt",
+ ["transfer"] = "Overfør",
+ ["transfer_money"] = "Overfør penge",
+ ["header_atm"] = "💵 Hæveautomat Bank 💵",
+ ["header_trans_amount"] = "💵 Beløb at overføre",
+ ["header_bank"] = "🏦 Bankvæsen 🏦",
+ ["header_trans"] = "🔀 Overførselsservice 🔀",
+ ["header_account_no"] = "🏦 Kontonr.",
+ ["header_saving"] = "💰 Opsparing 💰",
+ ["acc_atm"] = "Adgang til hæveautomat",
+ ["acc_bank"] = "Adgang til bank",
+ ["acc_trans"] = "Adgang til overførsler",
+ ["acc_saving"] = "Adgang til opsparing",
+ ["acc_boss"] = "Adgang til society-konto",
+ ["acc_boss_trans"] = "Adgang til society-overførsler",
+ ["acc_gang"] = "Adgang til gang-society-konto",
+ ["acc_gang_trans"] = "Adgang til gangoverførsler",
+ ["header_soc"] = "- Society-konto -",
+ ["header_soc_bank"] = "🏢 Society Bank 🏢",
+ ["amount_pay"] = "💵 Beløb at betale",
+ ["give_cash"] = "Giv nogen kontanter",
+ ["give"] = "Giv",
+ ["welcome"] = "Velkommen tilbage, ",
+ ["citizenid"] = "- Borger-ID -",
+ ["header_acc"] = "- Konto -",
+ ["header_info"] = "- Kontoinformation -Opsparings-ID: ",
+ ["header_balance_bank"] = "- Balancer -🏦Bank - DKK",
+ ["header_option"] = "- Valg -",
+ ["cash_balance"] = "💵Kontanter - DKK",
+ ["bank_balance"] = "🏦Bank - DKK",
+ ["saving_balance"] = "- Balancer -💰Opsparing - DKK",
+ ["cus_id"] = "# Kundens ID #",
+ ["type"] = "Betalingstype",
+ ["amount_charge"] = "💵 Beløb at opkræve",
+ ["cash_reg"] = "Kontantregister",
+ ["person_id"] = "# Personens ID #",
+ ["charge"] = "Opkræv",
+ ["send"] = "Send",
+ ["receipt"] = "Kvitteringer 🧾",
+ ["payment"] = " Betaling 🧾",
+ ["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?",
+ ["accept_payment"] = "Vil du acceptere betalingen?",
+ ["accept_charge"] = "Vil du acceptere opkrævningen?",
+ ["ticket_amount"] = "Antal billetter: ",
+ ["total_pay"] = "Total betaling: DKK",
+ ["confirm"] = "Ja",
+ ["yes"] = "Ja",
+ ["no"] = "Nej",
+ ["cash"] = "Kontanter",
+ ["card"] = "Kort",
+ ["payment_amount"] = " Betaling: DKK",
+ ["bank_charge"] = "Bankgebyr: DKK",
+ },
}
\ No newline at end of file
diff --git a/locales/de.lua b/locales/de.lua
index b257906..48d19ca 100644
--- a/locales/de.lua
+++ b/locales/de.lua
@@ -1,135 +1,135 @@
-Loc = Loc or {}
-
-Loc["de"] = {
- error = {
- ["cancel"] = "Abgebrochen",
- ["no_one"] = "Keiner in der Nähe zum Aufladen",
- ["not_onduty"] = "Nicht eingestempelt!",
- ["no_job"] = "Sie haben nicht den gewünschten Beruf",
- ["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
- ["bank_low"] = "Kontostand zu niedrig",
- ["no_cash"] = "Nicht genug Bargeld",
- ["saving_low"] = "Sparguthaben zu niedrig",
- ["soc_low"] = "Firmenkontoguthaben zu niedrig",
- ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
- ["error_start"] = "Fehler: Konto '",
- ["error_end"] = "' nicht gefunden",
- ["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
- ["zero"] = "Sie können nicht 0$ geben",
- ["charge_zero"] = "Sie können keine $0 berechnen",
- ["no_ticket_to"] = "Keine Tickets zum Tauschen",
- ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
- ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
- ["decline_pay"] = " lehnte die $ ab",
- ["declined_payment"] = "Sie haben die Zahlung abgelehnt",
- },
- success = {
- ["draw"] = "Abgehoben $",
- ["from_bank"] = " von der Bank",
- ["deposited"] = "Eingezahlt $",
- ["into_bank"] = " in die Bank",
- ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
- ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
- ["fromthe"] = " von der ",
- ["into"] = " in die ",
- ["account"] = " Konto",
- ["sent"] = "Gesendet $",
- ["recieved"] = "Empfangen $",
- ["to"] = " zu ",
- ["from"] = " von ",
- ["you_gave"] = "Sie gaben ",
- ["you_got"] = "Sie haben $",
- ["invoice_start"] = " Bezahlten ihre $",
- ["invoice_end"] = " Rechnung",
- ["rec_rec"] = "Erhaltene Quittung",
- ["commission"] = " in der Kommission",
- ["trade_ticket_start"] = "Gehandelte Tickets: ",
- ["trade_ticket_end"] = " Total: $",
- ["inv_succ"] = "Rechnung erfolgreich gesendet",
- ["inv_recieved"] = "Neue Rechnung erhalten",
- ["declined"] = "Sie haben die Zahlung abgelehnt",
- ["accepted_pay"] = " akzeptierte die $",
- ["payment"] = " Zahlung",
- ["charged"] = " wurde berechnet für $",
- ["you_charged"] = "Sie wurden berechnet für $",
- ["charge_end"] = " Gebühr",
- },
- blip = {
- ["blip_atm"] = "ATM",
- ["blip_bank"] = "Bank",
- },
- command = {
- ["pay_user"] = "Einen Bürger in der Nähe bezahlen",
- ["cash_reg"] = "Mobile Registrierkasse verwenden",
- ["charge"] = "Eine andere Person belasten",
- },
- target = {
- ["atm"] = "ATM benutzen",
- ["bank"] = "Bank benutzen",
- ["transfer"] = "Geld überweisen",
- ["saving"] = "Zugang Ersparnisse",
- ["soc_saving"] = "Zugang Firmenkonto",
- ["soc_trans"] = "Firmenkonto Geldüberweisung",
- ["gang_acct"] = "Gang Konto",
- ["gang_trans"] = "Gang Geldtransfer",
- ["charge"] = "Gebühr für den Kunden",
- ["cashin_boss"] = "Bargeld in Job-Einnahmen",
- ["cashin_gang"] = "Bargeld in Bandeneinnahmen",
- },
- menu = {
- ["close"] = "Schließen",
- ["withdraw"] = "Abheben",
- ["deposit"] = "Einzahlen",
- ["transfer"] = "Überweißen",
- ["transfer_money"] = "Geld überweisen",
- ["header_atm"] = "💵 ATM Banking 💵",
- ["header_trans_amount"] = "💵 Überweisungsbetrag",
- ["header_bank"] = "🏦 Banking 🏦",
- ["header_trans"] = "🔀 Transferdienste 🔀",
- ["header_account_no"] = "🏦 Kontonummer.",
- ["header_saving"] = "💰 Ersparnisse 💰",
- ["acc_atm"] = "Zugang zu ATM",
- ["acc_bank"] = "Zugang Bank",
- ["acc_trans"] = "Zugriff auf Überweisungen",
- ["acc_saving"] = "Zugang zu Ersparnissen",
- ["acc_boss"] = "Zugriff auf das Firmenkonto",
- ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
- ["acc_gang"] = "Zugriff auf das Gangkonto",
- ["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
- ["header_soc"] = "- Firmenkonto -",
- ["header_soc_bank"] = "🏢 Firmen Banking 🏢",
- ["amount_pay"] = "💵 Zu zahlender Betrag'",
- ["give_cash"] = "Jemandem Bargeld geben",
- ["give"] = "Geben",
- ["welcome"] = "Willkommen zurück, ",
- ["citizenid"] = "- Ausweisnummer -",
- ["header_acc"] = "- Konto -",
- ["header_info"] = "- Konto Info -Ersparnis-ID: ",
- ["header_balance_bank"] = "- Kontostand -🏦Bank - $",
- ["header_option"] = "- Optionen -",
- ["cash_balance"] = "💵Bargeld - $",
- ["bank_balance"] = "🏦Bank - $",
- ["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
- ["cus_id"] = "# Kunden ID #",
- ["type"] = "Zahlungsart",
- ["amount_charge"] = "💵 Zu berechnender Betrag",
- ["cash_reg"] = " Registrierkasse",
- ["person_id"] = "# Bürger ID #",
- ["charge"] = " Laden Sie",
- ["send"] = "Send",
- ["receipt"] = " Quittungen 🧾",
- ["payment"] = " Zahlung 🧾",
- ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
- ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
- ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
- ["ticket_amount"] = "Anzahl der Tickets: ",
- ["total_pay"] = "Gesamte Zahlung: $",
- ["confirm"] = "Ja",
- ["yes"] = "Ja",
- ["no"] = "Nein",
- ["cash"] = "Bargeld",
- ["card"] = "Karte",
- ["payment_amount"] = " Zahlung: $",
- ["bank_charge"] = "Bankgebühr: $",
- },
-}
+Loc = Loc or {}
+
+Loc["de"] = {
+ error = {
+ ["cancel"] = "Abgebrochen",
+ ["no_one"] = "Keiner in der Nähe zum Aufladen",
+ ["not_onduty"] = "Nicht eingestempelt!",
+ ["no_job"] = "Sie haben nicht den gewünschten Beruf",
+ ["no_ticket"] = "Sie haben keine Tickets zum Tauschen",
+ ["bank_low"] = "Kontostand zu niedrig",
+ ["no_cash"] = "Nicht genug Bargeld",
+ ["saving_low"] = "Sparguthaben zu niedrig",
+ ["soc_low"] = "Firmenkontoguthaben zu niedrig",
+ ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank",
+ ["error_start"] = "Fehler: Konto '",
+ ["error_end"] = "' nicht gefunden",
+ ["not_enough"] = "Sie haben nicht genug Geld zum übergeben",
+ ["zero"] = "Sie können nicht 0$ geben",
+ ["charge_zero"] = "Sie können keine $0 berechnen",
+ ["no_ticket_to"] = "Keine Tickets zum Tauschen",
+ ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen",
+ ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen",
+ ["decline_pay"] = " lehnte die $ ab",
+ ["declined_payment"] = "Sie haben die Zahlung abgelehnt",
+ },
+ success = {
+ ["draw"] = "Abgehoben $",
+ ["from_bank"] = " von der Bank",
+ ["deposited"] = "Eingezahlt $",
+ ["into_bank"] = " in die Bank",
+ ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto",
+ ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt",
+ ["fromthe"] = " von der ",
+ ["into"] = " in die ",
+ ["account"] = " Konto",
+ ["sent"] = "Gesendet $",
+ ["recieved"] = "Empfangen $",
+ ["to"] = " zu ",
+ ["from"] = " von ",
+ ["you_gave"] = "Sie gaben ",
+ ["you_got"] = "Sie haben $",
+ ["invoice_start"] = " Bezahlten ihre $",
+ ["invoice_end"] = " Rechnung",
+ ["rec_rec"] = "Erhaltene Quittung",
+ ["commission"] = " in der Kommission",
+ ["trade_ticket_start"] = "Gehandelte Tickets: ",
+ ["trade_ticket_end"] = " Total: $",
+ ["inv_succ"] = "Rechnung erfolgreich gesendet",
+ ["inv_recieved"] = "Neue Rechnung erhalten",
+ ["declined"] = "Sie haben die Zahlung abgelehnt",
+ ["accepted_pay"] = " akzeptierte die $",
+ ["payment"] = " Zahlung",
+ ["charged"] = " wurde berechnet für $",
+ ["you_charged"] = "Sie wurden berechnet für $",
+ ["charge_end"] = " Gebühr",
+ },
+ blip = {
+ ["blip_atm"] = "ATM",
+ ["blip_bank"] = "Bank",
+ },
+ command = {
+ ["pay_user"] = "Einen Bürger in der Nähe bezahlen",
+ ["cash_reg"] = "Mobile Registrierkasse verwenden",
+ ["charge"] = "Eine andere Person belasten",
+ },
+ target = {
+ ["atm"] = "ATM benutzen",
+ ["bank"] = "Bank benutzen",
+ ["transfer"] = "Geld überweisen",
+ ["saving"] = "Zugang Ersparnisse",
+ ["soc_saving"] = "Zugang Firmenkonto",
+ ["soc_trans"] = "Firmenkonto Geldüberweisung",
+ ["gang_acct"] = "Gang Konto",
+ ["gang_trans"] = "Gang Geldtransfer",
+ ["charge"] = "Gebühr für den Kunden",
+ ["cashin_boss"] = "Bargeld in Job-Einnahmen",
+ ["cashin_gang"] = "Bargeld in Bandeneinnahmen",
+ },
+ menu = {
+ ["close"] = "Schließen",
+ ["withdraw"] = "Abheben",
+ ["deposit"] = "Einzahlen",
+ ["transfer"] = "Überweißen",
+ ["transfer_money"] = "Geld überweisen",
+ ["header_atm"] = "💵 ATM Banking 💵",
+ ["header_trans_amount"] = "💵 Überweisungsbetrag",
+ ["header_bank"] = "🏦 Banking 🏦",
+ ["header_trans"] = "🔀 Transferdienste 🔀",
+ ["header_account_no"] = "🏦 Kontonummer.",
+ ["header_saving"] = "💰 Ersparnisse 💰",
+ ["acc_atm"] = "Zugang zu ATM",
+ ["acc_bank"] = "Zugang Bank",
+ ["acc_trans"] = "Zugriff auf Überweisungen",
+ ["acc_saving"] = "Zugang zu Ersparnissen",
+ ["acc_boss"] = "Zugriff auf das Firmenkonto",
+ ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers",
+ ["acc_gang"] = "Zugriff auf das Gangkonto",
+ ["acc_gang_trans"] = "Zugang zu Gangkontotransfers",
+ ["header_soc"] = "- Firmenkonto -",
+ ["header_soc_bank"] = "🏢 Firmen Banking 🏢",
+ ["amount_pay"] = "💵 Zu zahlender Betrag'",
+ ["give_cash"] = "Jemandem Bargeld geben",
+ ["give"] = "Geben",
+ ["welcome"] = "Willkommen zurück, ",
+ ["citizenid"] = "- Ausweisnummer -",
+ ["header_acc"] = "- Konto -",
+ ["header_info"] = "- Konto Info -Ersparnis-ID: ",
+ ["header_balance_bank"] = "- Kontostand -🏦Bank - $",
+ ["header_option"] = "- Optionen -",
+ ["cash_balance"] = "💵Bargeld - $",
+ ["bank_balance"] = "🏦Bank - $",
+ ["saving_balance"] = "- Kontostand -💰Ersparnisses - $",
+ ["cus_id"] = "# Kunden ID #",
+ ["type"] = "Zahlungsart",
+ ["amount_charge"] = "💵 Zu berechnender Betrag",
+ ["cash_reg"] = " Registrierkasse",
+ ["person_id"] = "# Bürger ID #",
+ ["charge"] = " Laden Sie",
+ ["send"] = "Send",
+ ["receipt"] = " Quittungen 🧾",
+ ["payment"] = " Zahlung 🧾",
+ ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??",
+ ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?",
+ ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?",
+ ["ticket_amount"] = "Anzahl der Tickets: ",
+ ["total_pay"] = "Gesamte Zahlung: $",
+ ["confirm"] = "Ja",
+ ["yes"] = "Ja",
+ ["no"] = "Nein",
+ ["cash"] = "Bargeld",
+ ["card"] = "Karte",
+ ["payment_amount"] = " Zahlung: $",
+ ["bank_charge"] = "Bankgebühr: $",
+ },
+}
diff --git a/locales/en.lua b/locales/en.lua
index a583d79..3699359 100644
--- a/locales/en.lua
+++ b/locales/en.lua
@@ -1,135 +1,135 @@
-Loc = Loc or {}
-
-Loc["en"] = {
- error = {
- ["cancel"] = "Cancelled",
- ["no_one"] = "No one near by to charge",
- ["not_onduty"] = "Not Clocked in!",
- ["no_job"] = "You don't have the required job",
- ["no_ticket"] = "You don't have any tickets to trade",
- ["bank_low"] = "Bank Balance too low",
- ["no_cash"] = "Not enough cash",
- ["saving_low"] = "Savings Balance too low",
- ["soc_low"] = "Society balance too low",
- ["nomoney_bank"] = "Not enough money in your bank",
- ["error_start"] = "Error: Account '",
- ["error_end"] = "' not found",
- ["not_enough"] = "You don't have enough cash to give",
- ["zero"] = "You can't give $0",
- ["charge_zero"] = "You can't charge $0",
- ["no_ticket_to"] = "No tickets to trade",
- ["customer_nocash"] = "Customer doesn't have enough cash to pay",
- ["you_nocash"] = "You don't have enough cash to pay",
- ["decline_pay"] = " declined the $",
- ["declined_payment"] = "You declined the payment",
- },
- success = {
- ["draw"] = "Withdrew $",
- ["from_bank"] = " from the bank",
- ["deposited"] = "Deposited $",
- ["into_bank"] = " into the Bank",
- ["draw_save"] = " Withdrawn from savings into bank account",
- ["depos_save"] = " Deposited from bank account into savings",
- ["fromthe"] = " from the ",
- ["into"] = " into the ",
- ["account"] = " account",
- ["sent"] = "Sent $",
- ["recieved"] = "Recieved $",
- ["to"] = " to ",
- ["from"] = " from ",
- ["you_gave"] = "You gave ",
- ["you_got"] = "You got $",
- ["invoice_start"] = " Paid their $",
- ["invoice_end"] = " invoice",
- ["rec_rec"] = "Receipt received",
- ["commission"] = " in Commission",
- ["trade_ticket_start"] = "Tickets traded: ",
- ["trade_ticket_end"] = " Total: $",
- ["inv_succ"] = "Invoice Successfully Sent",
- ["inv_recieved"] = "New Invoice Received",
- ["declined"] = "You declined the payment",
- ["accepted_pay"] = " accepted the $",
- ["payment"] = " payment",
- ["charged"] = " was charged for $",
- ["you_charged"] = "You were charged for $",
- ["charge_end"] = " charge",
- },
- blip = {
- ["blip_atm"] = "ATM",
- ["blip_bank"] = "Bank",
- },
- command = {
- ["pay_user"] = "Pay a user nearby",
- ["cash_reg"] = "Use mobile cash register",
- ["charge"] = "Charge another person",
- },
- target = {
- ["atm"] = "Use ATM",
- ["bank"] = "Use Bank",
- ["transfer"] = "Transfer Money",
- ["saving"] = "Access Savings",
- ["soc_saving"] = "Access Society Account",
- ["soc_trans"] = "Society Money Transfer",
- ["gang_acct"] = "Gang Society Account",
- ["gang_trans"] = "Gang Money Transfer",
- ["charge"] = "Charge Customer",
- ["cashin_boss"] = "Cash in Job Receipts",
- ["cashin_gang"] = "Cash in Gang Receipts",
- },
- menu = {
- ["close"] = "Close",
- ["withdraw"] = "Withdrawal",
- ["deposit"] = "Deposit",
- ["transfer"] = "Transfer",
- ["transfer_money"] = "Transfer Money",
- ["header_atm"] = "💵 ATM Banking 💵",
- ["header_trans_amount"] = "💵 Amount to transfer",
- ["header_bank"] = "🏦 Banking 🏦",
- ["header_trans"] = "🔀 Transfer Services 🔀",
- ["header_account_no"] = "🏦 Account no.",
- ["header_saving"] = "💰 Savings 💰",
- ["acc_atm"] = "Accessing ATM",
- ["acc_bank"] = "Accessing Bank",
- ["acc_trans"] = "Accessing Transfers",
- ["acc_saving"] = "Accessing Savings",
- ["acc_boss"] = "Accessing Society Account",
- ["acc_boss_trans"] = "Accessing Society Transfers",
- ["acc_gang"] = "Accessing Gang Society Account",
- ["acc_gang_trans"] = "Accessing Gang Transfers",
- ["header_soc"] = "Society Account -",
- ["header_soc_bank"] = "Society Banking",
- ["amount_pay"] = "💵 Amount to Pay'",
- ["give_cash"] = "Give someone cash",
- ["give"] = "Give",
- ["welcome"] = "Welcome back, ",
- ["citizenid"] = "Citizen ID -",
- ["header_acc"] = "Account -",
- ["header_info"] = "Account Info - Savings ID: ",
- ["header_balance"] = "Balances -",
- ["header_option"] = "Options -",
- ["cash_balance"] = "💵Cash - $",
- ["bank_balance"] = "🏦Bank - $",
- ["saving_balance"] = "💰Savings - $",
- ["cus_id"] = "# Customer ID #",
- ["type"] = "Payment Type",
- ["amount_charge"] = "💵 Amount to Charge",
- ["cash_reg"] = " Cash Register",
- ["person_id"] = "# Person's ID #",
- ["charge"] = " Charge",
- ["send"] = "Send",
- ["receipt"] = " Receipts 🧾",
- ["payment"] = " Payment 🧾",
- ["trade_confirm"] = "Do you want trade your receipts for payment?",
- ["accept_payment"] = "Do you want accept the payment?",
- ["accept_charge"] = "Do you want accept the charge?",
- ["ticket_amount"] = "Amount of Tickets: ",
- ["total_pay"] = "
Total Payment: $",
- ["confirm"] = "Confirm",
- ["yes"] = "Yes",
- ["no"] = "No",
- ["cash"] = "Cash",
- ["card"] = "Card",
- ["payment_amount"] = " Payment: $",
- ["bank_charge"] = "Bank Charge: $",
- },
+Loc = Loc or {}
+
+Loc["en"] = {
+ error = {
+ ["cancel"] = "Cancelled",
+ ["no_one"] = "No one near by to charge",
+ ["not_onduty"] = "Not Clocked in!",
+ ["no_job"] = "You don't have the required job",
+ ["no_ticket"] = "You don't have any tickets to trade",
+ ["bank_low"] = "Bank Balance too low",
+ ["no_cash"] = "Not enough cash",
+ ["saving_low"] = "Savings Balance too low",
+ ["soc_low"] = "Society balance too low",
+ ["nomoney_bank"] = "Not enough money in your bank",
+ ["error_start"] = "Error: Account '",
+ ["error_end"] = "' not found",
+ ["not_enough"] = "You don't have enough cash to give",
+ ["zero"] = "You can't give $0",
+ ["charge_zero"] = "You can't charge $0",
+ ["no_ticket_to"] = "No tickets to trade",
+ ["customer_nocash"] = "Customer doesn't have enough cash to pay",
+ ["you_nocash"] = "You don't have enough cash to pay",
+ ["decline_pay"] = " declined the $",
+ ["declined_payment"] = "You declined the payment",
+ },
+ success = {
+ ["draw"] = "Withdrew $",
+ ["from_bank"] = " from the bank",
+ ["deposited"] = "Deposited $",
+ ["into_bank"] = " into the Bank",
+ ["draw_save"] = " Withdrawn from savings into bank account",
+ ["depos_save"] = " Deposited from bank account into savings",
+ ["fromthe"] = " from the ",
+ ["into"] = " into the ",
+ ["account"] = " account",
+ ["sent"] = "Sent $",
+ ["recieved"] = "Recieved $",
+ ["to"] = " to ",
+ ["from"] = " from ",
+ ["you_gave"] = "You gave ",
+ ["you_got"] = "You got $",
+ ["invoice_start"] = " Paid their $",
+ ["invoice_end"] = " invoice",
+ ["rec_rec"] = "Receipt received",
+ ["commission"] = " in Commission",
+ ["trade_ticket_start"] = "Tickets traded: ",
+ ["trade_ticket_end"] = " Total: $",
+ ["inv_succ"] = "Invoice Successfully Sent",
+ ["inv_recieved"] = "New Invoice Received",
+ ["declined"] = "You declined the payment",
+ ["accepted_pay"] = " accepted the $",
+ ["payment"] = " payment",
+ ["charged"] = " was charged for $",
+ ["you_charged"] = "You were charged for $",
+ ["charge_end"] = " charge",
+ },
+ blip = {
+ ["blip_atm"] = "ATM",
+ ["blip_bank"] = "Bank",
+ },
+ command = {
+ ["pay_user"] = "Pay a user nearby",
+ ["cash_reg"] = "Use mobile cash register",
+ ["charge"] = "Charge another person",
+ },
+ target = {
+ ["atm"] = "Use ATM",
+ ["bank"] = "Use Bank",
+ ["transfer"] = "Transfer Money",
+ ["saving"] = "Access Savings",
+ ["soc_saving"] = "Access Society Account",
+ ["soc_trans"] = "Society Money Transfer",
+ ["gang_acct"] = "Gang Society Account",
+ ["gang_trans"] = "Gang Money Transfer",
+ ["charge"] = "Charge Customer",
+ ["cashin_boss"] = "Cash in Job Receipts",
+ ["cashin_gang"] = "Cash in Gang Receipts",
+ },
+ menu = {
+ ["close"] = "Close",
+ ["withdraw"] = "Withdrawal",
+ ["deposit"] = "Deposit",
+ ["transfer"] = "Transfer",
+ ["transfer_money"] = "Transfer Money",
+ ["header_atm"] = "💵 ATM Banking 💵",
+ ["header_trans_amount"] = "💵 Amount to transfer",
+ ["header_bank"] = "🏦 Banking 🏦",
+ ["header_trans"] = "🔀 Transfer Services 🔀",
+ ["header_account_no"] = "🏦 Account no.",
+ ["header_saving"] = "💰 Savings 💰",
+ ["acc_atm"] = "Accessing ATM",
+ ["acc_bank"] = "Accessing Bank",
+ ["acc_trans"] = "Accessing Transfers",
+ ["acc_saving"] = "Accessing Savings",
+ ["acc_boss"] = "Accessing Society Account",
+ ["acc_boss_trans"] = "Accessing Society Transfers",
+ ["acc_gang"] = "Accessing Gang Society Account",
+ ["acc_gang_trans"] = "Accessing Gang Transfers",
+ ["header_soc"] = "Society Account -",
+ ["header_soc_bank"] = "Society Banking",
+ ["amount_pay"] = "💵 Amount to Pay'",
+ ["give_cash"] = "Give someone cash",
+ ["give"] = "Give",
+ ["welcome"] = "Welcome back, ",
+ ["citizenid"] = "Citizen ID -",
+ ["header_acc"] = "Account -",
+ ["header_info"] = "Account Info - Savings ID: ",
+ ["header_balance"] = "Balances -",
+ ["header_option"] = "Options -",
+ ["cash_balance"] = "💵Cash - $",
+ ["bank_balance"] = "🏦Bank - $",
+ ["saving_balance"] = "💰Savings - $",
+ ["cus_id"] = "# Customer ID #",
+ ["type"] = "Payment Type",
+ ["amount_charge"] = "💵 Amount to Charge",
+ ["cash_reg"] = " Cash Register",
+ ["person_id"] = "# Person's ID #",
+ ["charge"] = " Charge",
+ ["send"] = "Send",
+ ["receipt"] = " Receipts 🧾",
+ ["payment"] = " Payment 🧾",
+ ["trade_confirm"] = "Do you want trade your receipts for payment?",
+ ["accept_payment"] = "Do you want accept the payment?",
+ ["accept_charge"] = "Do you want accept the charge?",
+ ["ticket_amount"] = "Amount of Tickets: ",
+ ["total_pay"] = "
Total Payment: $",
+ ["confirm"] = "Confirm",
+ ["yes"] = "Yes",
+ ["no"] = "No",
+ ["cash"] = "Cash",
+ ["card"] = "Card",
+ ["payment_amount"] = " Payment: $",
+ ["bank_charge"] = "Bank Charge: $",
+ },
}
\ No newline at end of file
diff --git a/server/atmserver.lua b/server/atmserver.lua
index 47baa1b..49d238b 100644
--- a/server/atmserver.lua
+++ b/server/atmserver.lua
@@ -1,13 +1,11 @@
-Core.Commands.Add("cashgive",
- Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end)
-
-registerCommand("polcharge", {
- Loc[Config.Lan].command["pay_user"], {}, false,
+registerCommand("cashgive", {
+ locale("command" , "pay_user"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:ATM:give", source)
end
})
+
RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
local src = source
local Player = getPlayer(src)
@@ -18,19 +16,19 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
if Player.bank < amount then
- triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
+ triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
elseif Player.bank >= tonumber(amount) then
- triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn
+ triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn
chargePlayer(amount, "bank", src) Wait(1500)
fundPlayer(amount, "cash", src)
end
elseif billtype == "deposit" then
if Player.cash < amount then
- triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src)
+ triggerNotify(nil, locale("error" ,"no_cash"), "error", src)
elseif Player.cash >= amount then
chargePlayer(amount, "cash", src) Wait(1500)
fundPlayer(amount, "bank", src)
- triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src)
+ triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src)
end
end
-- Transfers from bank to savings account --
@@ -42,29 +40,29 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
if savbal >= amount then
savbal -= amount
fundPlayer(amount, "cash", src)
- triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
- MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
+ triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src)
+ MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success)
if success then return true else return false end
end)
elseif savbal < amount then
- triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error")
+ triggerNotify(nil, locale("error" ,"saving_low"), "error")
end
elseif billtype == "deposit" then
if amount < Player.bank then
savbal += amount
chargePlayer(amount, "bank", src)
- triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
+ triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
if success then return true else return false end
end)
- else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
+ else triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
if tonumber(society) < amount then
- triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
+ triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(society) >= amount then
if isStarted("Renewed-Banking") then
@@ -87,10 +85,10 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
fundPlayer(amount, "bank", src)
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Removing ^7$"..amount.." ^2from account ^7'^6"..Player.job.."^7' ($"..newAmount..")")
- triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src)
+ triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src)
end
elseif billtype == "deposit" then
- if Player.bank < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
+ if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src)
elseif Player.bank >= amount then
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
@@ -112,7 +110,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
chargePlayer(amount, "bank", src) Wait(1500)
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..amount.." ^2to account ^7'^6"..Player.job.."^7' ($"..newAmount..")")
- triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src)
+ triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src)
end
end
-- Transfer from boss account to players --
@@ -145,14 +143,14 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
- triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
+ triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
+ triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
- elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
+ elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src)
end
end]]
@@ -160,7 +158,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
elseif account == "gang" then
if billtype == "withdraw" then
if tonumber(gsociety) < amount then
- triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
+ triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(gsociety) >= amount then
if isStarted("Renewed-Banking") then
exports['Renewed-Banking']:removeAccountMoney(Player.gang, amount)
@@ -174,11 +172,11 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
fundPlayer(amount, "bank", src)
- triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src)
+ triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
elseif billtype == "deposit" then
if Player.bank < amount then
- triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
+ triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src)
elseif Player.bank >= amount then
if isStarted("Renewed-Banking") then
exports['Renewed-Banking']:addAccountMoney(Player.gang, amount)
@@ -190,7 +188,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
exports["okokBanking"]:AddMoney(Player.gang, amount)
end
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
- triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src)
+ triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
end
end
-- Transfer from gang account to players --
@@ -217,14 +215,14 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
if not Reciever then
Reciever.Functions.AddMoney('bank', amount)
- triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
- triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
+ triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
+ triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
- elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
+ elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
@@ -249,15 +247,15 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
Player.Functions.RemoveMoney('bank', amount)
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
- triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
+ triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
+ triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then
- triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
+ triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
end
@@ -299,17 +297,20 @@ createCallback(getScript()..":GetInfo", function(source)
end
end
+ -- Savings account is only QBCore for now
+ if isStarted(QBExport) then
-- Grab Savings account info
- local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
- if result[1] then
- accountID = result[1].citizenid
- savingBalance = result[1].account_balance
- else
- MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
- accountID = result[1].citizenid
- savingBalance = result[1].account_balance
- end
+ if result[1] then
+ accountID = result[1].citizenid
+ savingBalance = result[1].account_balance
+ else
+ MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
+ local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
+ accountID = result[1].citizenid
+ savingBalance = result[1].account_balance
+ end
+ end
local retTable = {
name = Player.firstname..' '..Player.lastname,
cash = Player.cash,
@@ -326,20 +327,20 @@ createCallback(getScript()..":GetInfo", function(source)
end)
RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
- local Player = Core.Functions.GetPlayer(source)
- local Reciever = Core.Functions.GetPlayer(tonumber(citizen))
+ local Player = getPlayer(source)
+ local Reciever = getPlayer(tonumber(citizen))
local amount = tonumber(price)
- local balance = Player.Functions.GetMoney("cash")
+ local balance = Player.cash
if amount and amount > 0 then
if balance >= amount then
- Player.Functions.RemoveMoney('cash', amount)
- triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
- Reciever.Functions.AddMoney('cash', amount)
- triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
+ chargePlayer(amount, "cash", source)
+ triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source)
+ fundPlayer(amount, "cash", Reciever.source)
+ triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen))
elseif balance < amount then
- triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source)
+ triggerNotify(nil, locale("error" ,"not_enough"), "error", source)
end
- else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end
+ else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end
end)
diff --git a/server/chargerserver.lua b/server/chargerserver.lua
index 55b8c2d..3180445 100644
--- a/server/chargerserver.lua
+++ b/server/chargerserver.lua
@@ -12,7 +12,7 @@ onResourceStart(function()
end, true)
registerCommand("cashregister", {
- Loc[Config.Lan].command["cash_reg"], {}, false,
+ locale("command", "cash_reg"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end
@@ -22,10 +22,7 @@ createCallback(getScript()..":MakePlayerList", function(source)
local onlineList = {}
for _, v in pairs(GetPlayers()) do
local Player = getPlayer(v)
- onlineList[#onlineList+1] = {
- value = tonumber(v),
- text = "["..v.."] - "..Player.name
- }
+ onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
end
return onlineList
end)
@@ -38,8 +35,8 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
local balance = billed[billtype]
if amount and amount > 0 then
if balance < amount then
- triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
- triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
+ triggerNotify(nil, locale("error", "customer_nocash"), "error", src)
+ triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen))
return
end
local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label
@@ -64,13 +61,13 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
['@sendercitizenid'] = biller.citizenid,
['@label'] = label,
})
- TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
- TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
+ TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
+ TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
end
- triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
- triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.source)
+ triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
+ triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
end
- else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
+ else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PayPopup", function(data)
@@ -88,10 +85,10 @@ RegisterServerEvent(getScript()..":server:PayPopup", function(data)
exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount)
end
TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang)
- triggerNotify(nil, billed.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
+ triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller)
elseif not data.accept then
- triggerNotify(nil, Loc[Config.Lan].success["declined"], "error", src)
- triggerNotify(nil, billed.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
+ triggerNotify(nil, locale("success", "declined"), "error", src)
+ triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller)
end
end)
diff --git a/server/polchargeserver.lua b/server/polchargeserver.lua
index dede4e3..e62aeb8 100644
--- a/server/polchargeserver.lua
+++ b/server/polchargeserver.lua
@@ -1,5 +1,5 @@
registerCommand("polcharge", {
- Loc[Config.Lan].command["charge"], {}, false,
+ locale("command", "charge"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:PolCharge", source)
end
@@ -31,12 +31,12 @@ RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
amountChange = (price - commission)
})
- triggerNotify(nil, billed.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
- triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.source)
+ triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src)
+ triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source)
else
TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent)
end
- else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
+ else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PolPopup", function(data)
@@ -55,8 +55,8 @@ RegisterServerEvent(getScript()..":server:PolPopup", function(data)
amountChange = (price - commission)
})
elseif not data.accept then
- triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
- triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
+ triggerNotify(nil, locale("error", "declined_payment"), nil, src)
+ triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller)
end
end)
diff --git a/server/ticketserver.lua b/server/ticketserver.lua
index 8d93290..c47353a 100644
--- a/server/ticketserver.lua
+++ b/server/ticketserver.lua
@@ -1,120 +1,120 @@
-RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
- local src = source
- local activePlayers = GetPlayers()
- local commPercent = 0
- jsonPrint(data)
- if Config.Receipts.Jobs[data.society] then
- commPercent = Config.Receipts.Jobs[data.society].Commission
- else commPercent = 0.25
- print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
- end
- local takecomm = math.floor(data.amount * commPercent)
-
- if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
- local amountChange, newAmount = (data.amount - takecomm), 0
- local society = gang and tostring(biller.gang) or tostring(biller.job)
- local bankScript = nil
- if isStarted("Renewed-Banking") then
- bankScript = "Renewed-Banking"
- exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
- newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
-
- elseif isStarted("qb-banking") then
- bankScript = "qb-banking"
- exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
- newAmount = exports["qb-banking"]:GetAccountBalance(society)
-
- elseif isStarted("fd_banking") then
- bankScript = "fd_banking"
- if gang then
- exports["fd_banking"]:AddGangMoney(society, amountChange)
- newAmount = exports["fd_banking"]:GetGangAccount(society)
- else
- exports["fd_banking"]:AddMoney(society, amountChange)
- newAmount = exports["fd_banking"]:GetAccount(society)
- end
- elseif isStarted("okokBanking") then
- bankScript = "okokBanking"
- exports['okokBanking']:AddMoney(society, amountChange)
- newAmount = exports['okokBanking']:GetAccount(society)
- end
-
- debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
- elseif not biller then --Find the biller from their citizenid
- for _, v in pairs(activePlayers) do
- local Player = getPlayer(v)
- if Player.citizenid == data.senderCitizenId then
- biller = Player
- end
- end
- triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.source)
- end
-
- -- If ticket system enabled, do this
- if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
- if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
- if Config.Receipts.TicketSystemAll then
- for _, v in pairs(activePlayers) do
- local Player = getPlayer(v)
- if v ~= src then
- if gang then
- if Player.gang == data.society then
- addItem("payticket", 1, nil, Player.source)
- triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source)
- end
- else
- print("player found")
- if Player.job == data.society and Player.onDuty then
- print("player on duty, giving tickets")
- addItem("payticket", 1, nil, Player.source)
- triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source)
- end
- end
- end
- end
- else
- addItem("payticket", 1, nil, biller.source)
- triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.source)
- end
- end
- end
-
- -- Commission section, does each config option separately
- local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
- if Config.Receipts.Commission and comm ~= 0 then
- if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
- if Config.Receipts.CommissionDouble then
- fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.source)
- else
- fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.source)
- end
- if Config.Receipts.CommissionAll then
- for _, v in pairs(activePlayers) do
- local Player = getPlayer(v)
- if v ~= biller.source then
- if Player.job == data.society and Player.onDuty then
- fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
- triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.source)
- end
- end
- end
- end
- end
-end)
-
-RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
- local Player = getPlayer(src)
- local hasItem, hasTable = hasItem("payticket", 1, src)
- if not hasItem then
- triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', src)
- return
- else
- local tickets = hasTable["payticket"].count
- removeItem("payticket", tickets, src)
- local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
- fundPlayer(pay, "bank", src)
- triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', src)
- end
+RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
+ local src = source
+ local activePlayers = GetPlayers()
+ local commPercent = 0
+ jsonPrint(data)
+ if Config.Receipts.Jobs[data.society] then
+ commPercent = Config.Receipts.Jobs[data.society].Commission
+ else commPercent = 0.25
+ print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
+ end
+ local takecomm = math.floor(data.amount * commPercent)
+
+ if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
+ local amountChange, newAmount = (data.amount - takecomm), 0
+ local society = gang and tostring(biller.gang) or tostring(biller.job)
+ local bankScript = nil
+ if isStarted("Renewed-Banking") then
+ bankScript = "Renewed-Banking"
+ exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
+ newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
+
+ elseif isStarted("qb-banking") then
+ bankScript = "qb-banking"
+ exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
+ newAmount = exports["qb-banking"]:GetAccountBalance(society)
+
+ elseif isStarted("fd_banking") then
+ bankScript = "fd_banking"
+ if gang then
+ exports["fd_banking"]:AddGangMoney(society, amountChange)
+ newAmount = exports["fd_banking"]:GetGangAccount(society)
+ else
+ exports["fd_banking"]:AddMoney(society, amountChange)
+ newAmount = exports["fd_banking"]:GetAccount(society)
+ end
+ elseif isStarted("okokBanking") then
+ bankScript = "okokBanking"
+ exports['okokBanking']:AddMoney(society, amountChange)
+ newAmount = exports['okokBanking']:GetAccount(society)
+ end
+
+ debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
+ elseif not biller then --Find the biller from their citizenid
+ for _, v in pairs(activePlayers) do
+ local Player = getPlayer(v)
+ if Player.citizenid == data.senderCitizenId then
+ biller = Player
+ end
+ end
+ triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
+ end
+
+ -- If ticket system enabled, do this
+ if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
+ if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
+ if Config.Receipts.TicketSystemAll then
+ for _, v in pairs(activePlayers) do
+ local Player = getPlayer(v)
+ if v ~= src then
+ if gang then
+ if Player.gang == data.society then
+ addItem("payticket", 1, nil, Player.source)
+ triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
+ end
+ else
+ print("player found")
+ if Player.job == data.society and Player.onDuty then
+ print("player on duty, giving tickets")
+ addItem("payticket", 1, nil, Player.source)
+ triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
+ end
+ end
+ end
+ end
+ else
+ addItem("payticket", 1, nil, biller.source)
+ triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
+ end
+ end
+ end
+
+ -- Commission section, does each config option separately
+ local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
+ if Config.Receipts.Commission and comm ~= 0 then
+ if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
+ if Config.Receipts.CommissionDouble then
+ fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
+ triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
+ else
+ fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
+ triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
+ end
+ if Config.Receipts.CommissionAll then
+ for _, v in pairs(activePlayers) do
+ local Player = getPlayer(v)
+ if v ~= biller.source then
+ if Player.job == data.society and Player.onDuty then
+ fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
+ triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
+ end
+ end
+ end
+ end
+ end
+end)
+
+RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
+ local Player = getPlayer(src)
+ local hasItem, hasTable = hasItem("payticket", 1, src)
+ if not hasItem then
+ triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
+ return
+ else
+ local tickets = hasTable["payticket"].count
+ removeItem("payticket", tickets, src)
+ local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
+ fundPlayer(pay, "bank", src)
+ triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
+ end
end)
\ No newline at end of file