diff --git a/README.md b/README.md index be050f5..31c53c0 100644 --- a/README.md +++ b/README.md @@ -1,208 +1,208 @@ -# jim-payments -- QBCore based payment system -- Enchanced QB-Input payment system from my other scripts now free on its own - -### If you need support I have a discord server available, it helps me keep track of issues and give better support. -## https://discord.gg/xKgQZ6wZvS - -### We also have Documentation over on Gitbook, feel free to check it out -## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are - -### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy: -## https://ko-fi.com/jixelpatterns - ---- - -- If you use a different phone/invoice system let me know and I will add support for it as best I can! - - Currently supported are: - - qb-phone - - gks-phone - - qs-smartphone - Leave the setting as "qb" - ---- -# Installation ---- -- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load -- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else. -- This ensure's it has everything it requires before trying to load -- Example of my load order: -```CSS -# QBCore & Extra stuff -ensure qb-core -ensure [qb] -ensure [standalone] -ensure [voice] -ensure [defaultmaps] -ensure [vehicles] -#Extra Jim Stuff -ensure [jim] -``` - ---- -## BZZ Terminal Instructions -Free Package https://bzzz.tebex.io/package/5551076 - -Stream the prop and add the emote that is provided to rpemotes or dpemotes -```lua - ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''}, -``` - ---- -## Item installation -- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua -- Naviage to `[qb] > qb-core / shared / items.lua` and add this line -```lua - payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" }, -``` - -- Add the ticket image to your inventory script: -- Naviage to `[qb] > qb-inventory > html > images` and add this line - -![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true) - ---- -## Phone Setup -- There are two modes in the script, one that uses the phone for invoices/bank charges -- The script supports many features like pay tickets, commission payments etc. -- If you want to use phone systems for these then you need to add the event for when a payment is accepted: -- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script. - -#### QB-Phone: -- Go to `[qb] > qb-phone > client > main.lua` - - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line: -```lua -TriggerServerEvent('qb-phone:server:BillingEmail', data, true) -``` - -- Directly *above* this line add: -```lua -TriggerServerEvent('jim-payments:Tickets:Give', data) -``` -- The phone should now be integrated with jim-payments - -#### GKS-Phone: -- Go to `gks-phone > server > serverapi.lua` -- Search for the event: `gksphone:faturapayBill` and search for this line: -```lua - Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice") -``` - -- Directly under this line add this event: -```lua -TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount }) -``` -- The phone should now be integrated with jim-payments - -#### Renewed QB-Phone: -- Go to `qb-phone > server > invoices.lua` -- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line: -```lua -TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource) -``` - -- Directly under this line add this event: -```lua -TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly) -``` -- When invoices are paid, they should now be integrated with jim-payments - -# Setup/Config - -## Custom Locations - -- You can make of this payment system for a job script that wasn't created by me -- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not -- For example: -```lua -CustomCashRegisters = { -- Located in the config.lua - ["burgershot"] = { -- Player job role restriction - { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces - { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords - }, -}, -``` -### This does not need to be done for MY job scripts, they already have built in support ---- -## PayTickets -![](https://i.imgur.com/ICbQyeQ.jpeg) -- This script has a built in ticket reward system -- On successful sale, the employees will be handed a ticket if they are clocked in - - This can then be handed in to the bank to receive payment - - Works as a reward and incentive for turning up to do work - - The values are set per job in `Config.Jobs` -- `TicketSystem` Enable this if you want to use the ticket system false -- `TicketSystemAll` Enable this to give tickets to all workers clocked in ---- -## Commission System -- Support for commission to be paid as a reward for each successful payment -- Very customisable with the config.lua - - `Commission` Choose wether people get commission from every sale - - `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty - - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket` - - `CommissionLimit` Choose if the worker charging the customer gets double commission - ---- -## Multiple Job and Gang Role support -- The script supports adding job roles to the config so they can get rewards for successful payments -- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission -- Examples of adding jobs / gangs to config.lua: -```lua -Jobs = { - ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, -}, -``` -- `MinAmountforTicket` is the amount required in a charge before they can get a ticket -- `PayPerTicket` is the amount paid per ticket at the bank for the job role - - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable -- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%) -- `gang = true` add this if the added role is a gang role ---- -## /cashgive -![](https://i.imgur.com/AIdXzxX.jpeg) -- Alternative to /givecash -- A simple command built in to send cash to a `nearby player` -- Shows a list of names and id's of people nearby to select from rather -- Better experience than trying to figure out their ID and entering it manually ---- -## /cashregister -![](https://i.imgur.com/37d2mE3.jpeg) -- This command is mean't as a portable cash register alternative -- For example: - - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account -- Doesn't utilize the ticket reward system unfortunately ---- -## /polcharge -- This script supports a customisable "police billing" -- This is the ability for selected jobroles to charge a nearby player -- Depending on how you've set it up, this can take money directly from the players bank to the job's society account -- This is by default enabled for `police` and `ambulance` -- This also supports giving the player a cut of the payment as `commission` - - Default Config: -```lua -FineJobs = { - ['police'] = { Commission = 0.25, }, - ['ambulance'] = { Commission = 0.25, }, -}, -FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money -FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry -``` ---- -## Banking -![](https://i.imgur.com/RYADcI2.jpeg) -- This script has simple banking systems built in - - Works as a basic replacement for qb-banking and qb-atms -- Adjust the options in config.lua: - - `useATM` Choose wether to make atm's usable - - `useBanks` Choose wether to make bank desks/teller's usable - - `BankBlips` Enable this if you disabled qb-banking and need bank locations - - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too - - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in ---- - -### Renewed's qb-phone - - Simply leave the Config.PhoneType as `"qb"` - -### AP-Goverment -- Support for AP-Goverment Tax on payments +# jim-payments +- QBCore based payment system +- Enchanced QB-Input payment system from my other scripts now free on its own + +### If you need support I have a discord server available, it helps me keep track of issues and give better support. +## https://discord.gg/xKgQZ6wZvS + +### We also have Documentation over on Gitbook, feel free to check it out +## https://jixelpatterns.gitbook.io/jixelpatterns-script-guide/overview/who-we-are + +### If you think I did a good job here, consider donating as it keeps by lights on and my cat fat/floofy: +## https://ko-fi.com/jixelpatterns + +--- + +- If you use a different phone/invoice system let me know and I will add support for it as best I can! + - Currently supported are: + - qb-phone + - gks-phone + - qs-smartphone - Leave the setting as "qb" + +--- +# Installation +--- +- I always recommend starting my scripts AFTER `[qb]` not inside it as it can mess with any dependancies on server load +- I have a separate folder called `[jim]` (that is also in the resources folder) that starts WAY after everything else. +- This ensure's it has everything it requires before trying to load +- Example of my load order: +```CSS +# QBCore & Extra stuff +ensure qb-core +ensure [qb] +ensure [standalone] +ensure [voice] +ensure [defaultmaps] +ensure [vehicles] +#Extra Jim Stuff +ensure [jim] +``` + +--- +## BZZ Terminal Instructions +Free Package https://bzzz.tebex.io/package/5551076 + +Stream the prop and add the emote that is provided to rpemotes or dpemotes +```lua + ['terminal'] = {['name'] = 'terminal', ['label'] = 'Wireless Terminal', ['weight'] = 5000, ["type"] = "item", ["image"] = 'terminal.png', ['unique'] = true, ['useable'] = true, ["shouldClose"] = true, ["combinable"] = nil, ['description'] = ''}, +``` + +--- +## Item installation +- To make use of the ticket reward system for workers you need to add the ticket item to your shared items lua +- Naviage to `[qb] > qb-core / shared / items.lua` and add this line +```lua + payticket = { name = "payticket", label = "Receipt", weight = 10, type = "item", image = "ticket.png", unique = false, useable = false, shouldClose = false, description = "Cash these in at the bank!" }, +``` + +- Add the ticket image to your inventory script: +- Naviage to `[qb] > qb-inventory > html > images` and add this line + +![](https://github.com/jimathy/jim-payments/blob/main/images/ticket.png?raw=true) + +--- +## Phone Setup +- There are two modes in the script, one that uses the phone for invoices/bank charges +- The script supports many features like pay tickets, commission payments etc. +- If you want to use phone systems for these then you need to add the event for when a payment is accepted: +- REMINDER: IF using phone invoices, the money being added to the society accounts is handled `BY THE PHONE`, not by my script. If money isn't going to the account its the phone system or bossmenu script. + +#### QB-Phone: +- Go to `[qb] > qb-phone > client > main.lua` + - Search for the event `RegisterNUICallback('PayInvoice', function(data, cb)` and look for the line: +```lua +TriggerServerEvent('qb-phone:server:BillingEmail', data, true) +``` + +- Directly *above* this line add: +```lua +TriggerServerEvent('jim-payments:Tickets:Give', data) +``` +- The phone should now be integrated with jim-payments + +#### GKS-Phone: +- Go to `gks-phone > server > serverapi.lua` +- Search for the event: `gksphone:faturapayBill` and search for this line: +```lua + Ply.Functions.RemoveMoney('bank', data[1].amount, "paid-invoice") +``` + +- Directly under this line add this event: +```lua +TriggerEvent('jim-payments:Tickets:Give', { sender = Ply.PlayerData.charinfo.firstname, senderCitizenId = data[1].sendercitizenid, society = data[1].society, amount = data[1].amount }) +``` +- The phone should now be integrated with jim-payments + +#### Renewed QB-Phone: +- Go to `qb-phone > server > invoices.lua` +- Search for the event: `qb-phone:server:PayMyInvoice` and search for this line: +```lua +TriggerEvent("qb-phone:server:InvoiceHandler", true, amount, src, resource) +``` + +- Directly under this line add this event: +```lua +TriggerEvent('jim-payments:Tickets:Give', { amount = amount, senderCitizenId = sendercitizenid, sender = SenderPly.PlayerData.charinfo.firstname, society = society }, SenderPly) +``` +- When invoices are paid, they should now be integrated with jim-payments + +# Setup/Config + +## Custom Locations + +- You can make of this payment system for a job script that wasn't created by me +- All you need to do is add the job, grab a `vector4` (vector3 + heading) and set if you need a to spawn prop or not +- For example: +```lua +CustomCashRegisters = { -- Located in the config.lua + ["burgershot"] = { -- Player job role restriction + { coords = vector4(-1185.5, -878.54, 13.91, 305.53), prop = true, }, -- vector4 to place the till and the way it faces + { coords = vector4(-1184.34, -880.51, 13.93, 302.04), prop = true, }, -- "prop = true" spawns a prop at the coords + }, +}, +``` +### This does not need to be done for MY job scripts, they already have built in support +--- +## PayTickets +![](https://i.imgur.com/ICbQyeQ.jpeg) +- This script has a built in ticket reward system +- On successful sale, the employees will be handed a ticket if they are clocked in + - This can then be handed in to the bank to receive payment + - Works as a reward and incentive for turning up to do work + - The values are set per job in `Config.Jobs` +- `TicketSystem` Enable this if you want to use the ticket system false +- `TicketSystemAll` Enable this to give tickets to all workers clocked in +--- +## Commission System +- Support for commission to be paid as a reward for each successful payment +- Very customisable with the config.lua + - `Commission` Choose wether people get commission from every sale + - `CommissionAll` Choose if **EVERY** worker gets Commission that is on duty + - `CommissionDouble` Choose if Commission is limited by `MinAmountForTicket` + - `CommissionLimit` Choose if the worker charging the customer gets double commission + +--- +## Multiple Job and Gang Role support +- The script supports adding job roles to the config so they can get rewards for successful payments +- This includes Gang roles for stores/bars owned by a gang allowing them to get ticket rewards and commission +- Examples of adding jobs / gangs to config.lua: +```lua +Jobs = { + ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, +}, +``` +- `MinAmountforTicket` is the amount required in a charge before they can get a ticket +- `PayPerTicket` is the amount paid per ticket at the bank for the job role + - I personally recommend this being lower than `MinAmountforTicket`, being too high makes it exploitable +- `Commission` is the amount of commission given to players on successful payments (0.10 = 10%) +- `gang = true` add this if the added role is a gang role +--- +## /cashgive +![](https://i.imgur.com/AIdXzxX.jpeg) +- Alternative to /givecash +- A simple command built in to send cash to a `nearby player` +- Shows a list of names and id's of people nearby to select from rather +- Better experience than trying to figure out their ID and entering it manually +--- +## /cashregister +![](https://i.imgur.com/37d2mE3.jpeg) +- This command is mean't as a portable cash register alternative +- For example: + - When a person is devliering food they can do `/cashregister` and the payment will still be sent to the society account +- Doesn't utilize the ticket reward system unfortunately +--- +## /polcharge +- This script supports a customisable "police billing" +- This is the ability for selected jobroles to charge a nearby player +- Depending on how you've set it up, this can take money directly from the players bank to the job's society account +- This is by default enabled for `police` and `ambulance` +- This also supports giving the player a cut of the payment as `commission` + - Default Config: +```lua +FineJobs = { + ['police'] = { Commission = 0.25, }, + ['ambulance'] = { Commission = 0.25, }, +}, +FineJobConfirmation = false, -- "true" makes it so fines need confirmation, "false" skips this ands just removes the money +FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry +``` +--- +## Banking +![](https://i.imgur.com/RYADcI2.jpeg) +- This script has simple banking systems built in + - Works as a basic replacement for qb-banking and qb-atms +- Adjust the options in config.lua: + - `useATM` Choose wether to make atm's usable + - `useBanks` Choose wether to make bank desks/teller's usable + - `BankBlips` Enable this if you disabled qb-banking and need bank locations + - `ATMBlips` Enable this if you are a pyscho and need every ATM to be on the map too + - `Gabz` Enable to change to Gabz Bank locations, this corrects the ATM/Bank Cashier + Ticket Cash in +--- + +### Renewed's qb-phone + - Simply leave the Config.PhoneType as `"qb"` + +### AP-Goverment +- Support for AP-Goverment Tax on payments - Toggle `ApGov` in the config.lua to enable this \ No newline at end of file diff --git a/client/atms.lua b/client/atms.lua index 3711b0f..765e211 100644 --- a/client/atms.lua +++ b/client/atms.lua @@ -109,3 +109,62 @@ function atmWithdrawl(info) end end +RegisterNetEvent(getScript()..":client:ATM:give", function() + + local newinputs = {} -- Begin qb-input creation here. + local nearbyList = {} + if Config.General.List then -- If nearby player list is wanted: + --Retrieve a list of nearby players from server + local onlineList = triggerCallback(getScript()..":MakePlayerList") + --Convert list of players nearby into one qb-input understands + add distance info + local playerCoords = GetEntityCoords(PlayerPedId()) + + for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do + local ped = GetPlayerPed(v) + local dist = #(GetEntityCoords(ped) - playerCoords) + for i = 1, #onlineList do + if onlineList[i].value == GetPlayerServerId(v) then + if v ~= PlayerId() or debugMode then + nearbyList[#nearbyList+1] = { + value = onlineList[i].value, + label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)', + text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)' + } + end + end + end + end + --If list is empty(no one nearby) show error and stop + if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end + else -- If Config.List is false, create input text box for ID's + newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") } + end + + if Config.General.List then + newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList } + else + newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") } + end + newinputs[#newinputs+1] = { + type = 'select', + name = 'billtype', + text = locale("menu" ,"type"), + default = billPrev, + options = { + { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") }, + } + } + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") } + + local dialog = createInput(locale("menu", "give_cash"), newinputs) + + if dialog then + if dialog[1] then + dialog.citizen = dialog[1] + dialog.billtype = dialog[2] + dialog.price = dialog[3] + end + billPrev = dialog.billtype + TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price) + end +end) \ No newline at end of file diff --git a/client/banks.lua b/client/banks.lua index 1a57724..5e5149d 100644 --- a/client/banks.lua +++ b/client/banks.lua @@ -103,7 +103,7 @@ RegisterNetEvent(getScript()..":Client:Bank", function(data) local setheader = n bankTransaction(info, bankinfo) end, } - if isStarted(QBExport) then + if isStarted(QBExport) then -- only supports qbcore account transfers Menu[#Menu+1] = { header = locale("target", "soc_trans"), txt = Jobs[info.job].label or "Error", diff --git a/client/charge.lua b/client/charge.lua index e6a280f..909ae60 100644 --- a/client/charge.lua +++ b/client/charge.lua @@ -5,8 +5,8 @@ function spawnCustomRegisters() for k, v in pairs(Config.CustomCashRegisters) do for i = 1, #v do local job, gang = v[i].gang and nil or k, v[i].gang and k or nil - createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=Config.Debug, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, { - { onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = Loc[Config.Lan].target["charge"], } + createBoxTarget({"CustomRegister: "..k..i, v[i].coords.xyz, 0.47, 0.34, { name="CustomRegister: "..k..i, heading = v[i].coords[4], debugPoly=debugMode, minZ=v[i].coords.z-0.1, maxZ=v[i].coords.z+0.4}}, { + { onSelect = function() TriggerEvent(getScript()..":client:Charge", { job = job, gang = gang, img = ""}) end, icon = "fas fa-credit-card", label = locale("target", "charge"), } }, 2.0) if v[i].prop then makeProp({prop = "prop_till_03", coords = v[i].coords}, 1, false) end end @@ -17,50 +17,57 @@ onPlayerLoaded(function() spawnCustomRegisters() end, true) local billPrev = "cash" RegisterNetEvent(getScript()..":client:Charge", function(data, outside) - --Check if player is using /cashregister command - local dialog - --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, Loc[Config.Lan].error["not_onduty"], "error") return end + --if not outside and not onDuty and data.gang == nil then triggerNotify(nil, locale("error", "not_onduty") return end local newinputs = {} -- Begin qb-input creation here. local nearbyList = {} if Config.General.List then -- If nearby player list is wanted: --Retrieve a list of nearby players from server local onlineList = triggerCallback(getScript()..":MakePlayerList") --Convert list of players nearby into one qb-input understands + add distance info - for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do - local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId())) - for i = 1, #onlineList do - if onlineList[i].value == GetPlayerServerId(v) then - if v ~= PlayerId() or debugMode then - nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' } - end - end - end - end + local playerCoords = GetEntityCoords(PlayerPedId()) + + for _, v in ipairs(GetPlayersFromCoords(playerCoords, Config.General.PaymentRadius)) do + local ped = GetPlayerPed(v) + local dist = #(GetEntityCoords(ped) - playerCoords) + for i = 1, #onlineList do + if onlineList[i].value == GetPlayerServerId(v) then + if v ~= PlayerId() or debugMode then + nearbyList[#nearbyList+1] = { + value = onlineList[i].value, + label = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)', + text = onlineList[i].text .. ' (' .. math.floor(dist+0.05) .. 'm)' + } + end + end + end + end --If list is empty(no one nearby) show error and stop - if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end + if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end else -- If Config.List is false, create input text box for ID's - newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = Loc[Config.Lan].menu["person_id"], text = Loc[Config.Lan].menu["person_id"] } + newinputs[#newinputs+1] = { type = 'text', isRequired = true, required = true, name = 'citizen', label = locale("menu" ,"person_id"), text = locale("menu" ,"person_id") } end - --Check if image was given when opening the regsiter - local img = Config.System.Menu == "qb" and "
" or "" + --Grab Player Job name or Gang Name if needed - local label = data.gang and PlayerGang.label or PlayerJob.label + local getInfo = getPlayer() + --Check if image was given when opening the regsiter + local img = data.img ~= nil and (Config.System.Menu == "qb" and "
") or Jobs[getInfo.job].label + if Config.General.List then - newinputs[#newinputs+1] = { type = "select", text = Loc[Config.Lan].menu["cus_id"], name = "citizen", label = Loc[Config.Lan].menu["cus_id"], default = 1, options = nearbyList } + newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList } else - newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] } + newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") } end newinputs[#newinputs+1] = { type = 'select', name = 'billtype', - text = Loc[Config.Lan].menu["type"], + text = locale("menu" ,"type"), default = billPrev, options = { - { value = "cash", text = Loc[Config.Lan].menu["cash"], label = Loc[Config.Lan].menu["cash"] }, - { value = "bank", text = Loc[Config.Lan].menu["card"], label = Loc[Config.Lan].menu["card"] } + { value = "cash", text = locale("menu" ,"cash"), label = locale("menu" ,"cash") }, + { value = "bank", text = locale("menu" ,"card"), label = locale("menu" ,"card") } } } - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") } local dialog = createInput(img, newinputs) @@ -77,26 +84,31 @@ end) RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billtype, img, billerjob, gang, outside) local setimage = "" - if Config.System.Menu == "qb" then - setimage = "
" - elseif Config.System.Menu == "ox" then - setimage = '!['..''.. ']('..(img and img or "")..')' + print(billerjob) + if not img then + setimage = billerjob + else + if Config.System.Menu == "qb" then + setimage = "
" + elseif Config.System.Menu == "ox" then + setimage = '!['..''.. ']('..(img and img or "")..')' + end end local Menu = {} Menu[#Menu+1] = { isMenuHeader = true, - header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], - txt = Loc[Config.Lan].menu["accept_payment"] + header = "🧾 "..locale("menu" ,"payment"), + txt = locale("menu" ,"accept_payment") } Menu[#Menu+1] = { isMenuHeader = true, header = "", - txt = billtype:gsub("^%l", string.upper)..Loc[Config.Lan].menu["payment_amount"]..amount + txt = billtype:gsub("^%l", string.upper)..locale("menu" ,"payment_amount")..amount } Menu[#Menu+1] = { icon = "fas fa-circle-check", - header = Loc[Config.Lan].menu["yes"], + header = locale("menu" ,"yes"), txt = "", onSelect = function() TriggerServerEvent(getScript()..":server:PayPopup", { @@ -110,7 +122,7 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt } Menu[#Menu+1] = { icon = "fas fa-circle-xmark", - header = Loc[Config.Lan].menu["no"], + header = locale("menu" ,"no"), onSelect = function() TriggerServerEvent(getScript()..":server:PayPopup", { accept = false, @@ -121,6 +133,7 @@ RegisterNetEvent(getScript()..":client:PayPopup", function(amount, biller, billt }) end, } + debugPrint(setimage) openMenu(Menu, { header = setimage, onExit = function() diff --git a/client/polcharge.lua b/client/polcharge.lua index 73eb939..5075f78 100644 --- a/client/polcharge.lua +++ b/client/polcharge.lua @@ -1,8 +1,9 @@ RegisterNetEvent(getScript()..":client:PolCharge", function() + local Playerinfo = getPlayer() --Check if player is allowed to use /cashregister command local allowed = false - for k in pairs(Config.PolCharge.FineJobs) do if k == PlayerJob.name then allowed = true end end - if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end + for k in pairs(Config.PolCharge.FineJobs) do if k == Playerinfo.job then allowed = true end end + if not allowed then triggerNotify(nil, locale("error", "no_job"), "error") return end local newinputs = {} -- Begin qb-input creation here. local nearbyList = {} @@ -21,17 +22,17 @@ RegisterNetEvent(getScript()..":client:PolCharge", function() end end --If list is empty(no one nearby) show error and stop - if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end + if not nearbyList[1] then triggerNotify(nil, locale("error" ,"no_one"), "error") return end end if Config.PolCharge.FineJobList then - newinputs[#newinputs+1] = { type = "select", text = Loc[Config.Lan].menu["cus_id"], name = "citizen", label = Loc[Config.Lan].menu["cus_id"], default = 1, options = nearbyList } + newinputs[#newinputs+1] = { type = "select", text = locale("menu" ,"cus_id"), name = "citizen", label = locale("menu" ,"cus_id"), default = 1, options = nearbyList } else - newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] } + newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = locale("menu" ,"cus_id") } end - newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] } + newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = locale("menu" ,"amount_charge") } - local dialog = createInput(img, newinputs) + local dialog = createInput(Jobs[Playerinfo.job].label, newinputs) if dialog then if dialog[1] then dialog.citizen = dialog[1] @@ -43,10 +44,10 @@ end) RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, billerjob) local Menu = {} - Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount } + Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = locale("menu" ,"bank_charge")..amount } Menu[#Menu+1] = { icon = "fas fa-circle-check", - header = Loc[Config.Lan].menu["yes"], + header = locale("menu" ,"yes"), txt = "", onSelect = function() TriggerServerEvent(getScript()..":server:PolPopup", { @@ -58,7 +59,7 @@ RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, bille } Menu[#Menu+1] = { icon = "fas fa-circle-xmark", - header = Loc[Config.Lan].menu["no"], + header = locale("menu" ,"no"), onSelect = function() TriggerServerEvent(getScript()..":server:PolPopup", { accept = false, @@ -68,8 +69,8 @@ RegisterNetEvent(getScript()..":client:PolPopup", function(amount, biller, bille end, } openMenu(Menu, { - header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"], - headertxt = Loc[Config.Lan].menu["accept_payment"], + header = "🧾 "..billerjob..locale("menu" ,"payment"), + headertxt = locale("menu" ,"accept_payment"), onExit = function() TriggerServerEvent(getScript()..":server:PolPopup", { accept = false, diff --git a/client/tickets.lua b/client/tickets.lua index cb7aff9..17fab80 100644 --- a/client/tickets.lua +++ b/client/tickets.lua @@ -1,23 +1,27 @@ RegisterNetEvent(getScript()..":Tickets:Menu", function(data) + local PlayerInfo = getPlayer() local hasItem, hasTable = hasItem("payticket", 1) if not hasItem then - triggerNotify(nil, Loc[Config.Lan].error["no_ticket"], "error") + triggerNotify(nil, locale("error" ,"no_ticket"), "error") return end local amount, sellable, name, label = hasTable["payticket"].count, false, "", "" for k, v in pairs(Config.Receipts.Jobs) do - sellable = (data.gang and v.gang and k == PlayerGang.name) or (not data.gang and not v.gang and k == PlayerJob.name) - if sellable then name, label = k, (data.gang and PlayerGang.label) or (not data.gang and PlayerJob.label) break end + sellable = (data.gang and v.gang and k == PlayerInfo.gang) or (not data.gang and not v.gang and k == PlayerInfo.job) + if sellable then name, label = k, (data.gang and Gangs[PlayerInfo.gang].label) or (not data.gang and Jobs[PlayerInfo.job].label) break end end if sellable then local Menu = {} Menu[#Menu+1] = { isMenuHeader = true, - txt = Loc[Config.Lan].menu["ticket_amount"]..amount..Loc[Config.Lan].menu["total_pay"]..(Config.Receipts.Jobs[name].PayPerTicket * amount) + txt = locale("menu" ,"ticket_amount")..amount..locale("menu" ,"total_pay")..(Config.Receipts.Jobs[name].PayPerTicket * amount) } Menu[#Menu+1] = { - icon = "fas fa-circle-check", header = Loc[Config.Lan].menu["yes"], - onSelect = function() TriggerServerEvent(getScript()..":Tickets:Sell") end, + icon = "fas fa-circle-check", header = locale("menu" ,"yes"), + onSelect = function() + TriggerServerEvent(getScript()..":Tickets:Sell") + playAnim("pickup_object", "putdown_low", 2000, 1) + end, } - openMenu(Menu, { header = "🧾 "..label..Loc[Config.Lan].menu["receipt"], headertxt = Loc[Config.Lan].menu["trade_confirm"], canClose = true, }) + openMenu(Menu, { header = "🧾 "..label..locale("menu" ,"receipt"), headertxt = locale("menu" ,"trade_confirm"), canClose = true, }) end end) \ No newline at end of file diff --git a/config.lua b/config.lua index ac12925..0200022 100644 --- a/config.lua +++ b/config.lua @@ -1,166 +1,164 @@ -print("^2Jim^7-^2Payments ^7v^4"..GetResourceMetadata(GetCurrentResourceName(), 'version', nil):gsub("%.", "^7.^4").."^7 - ^2Payments Script by ^1Jimathy^7") - --- If you need support I now have a discord available, it helps me keep track of issues and give better support. - --- https://discord.gg/xKgQZ6wZvS - -Config = { - Lan = "en", - System = { - Debug = false, - EventDebug = false, - - Menu = "qb", -- "qb", "ox", "gta" - Notify = "qb", -- "qb", "ox", "gta", "esx" - ProgressBar = "qb", -- "qb", "ox", "gta", "esx" - }, - - Crafting = { - craftCam = true, - MultiCraft = true, - MultiCraftAmounts = { [1], [5], [10] }, - showItemBox = true, - }, - - General = { - ApGov = false, -- Toggle support for AP-Goverment Tax - - List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry - PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging) - - Usebzzz = false, -- enable if you're using the prop from bzzz - - Enablecommand = true, -- Enables the /cashregister command - - PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices - -- This doesn't affect Cash payments as they by default use a confirmation window - -- This is helpful for phones that don't support invoices well - - Peds = true, -- "true" to enable peds spawning in banks - PedPool = { -- If Peds is true, use this pool of ped models to pick from - "IG_Bankman", - "U_M_M_BankMan", - "S_F_M_Shop_HIGH", - "S_M_M_HighSec_02", - "S_M_M_HighSec_03", - "S_M_M_HighSec_04", - "A_F_Y_Business_01", - "A_F_Y_Business_02", - "A_F_Y_Business_03", - "A_F_Y_Business_04", - "A_M_M_Business_01", - "A_M_Y_Business_02", - "A_M_Y_Business_03", - "U_F_M_CasinoShop_01", - }, - - PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently] - -- "qb" for qb-phone - -- "gks" for GKSPhone - - - Gabz = false, -- "true" to enable Gabz Bank locations - -- this corrects the ATM/Bank Cashier + Ticket Cash in locations - - menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png", - - }, - - ATMs = { - enable = true, -- Enable this if wanting to use jim-payments atm systems - showBlips = true, - - ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` }, - - }, - - Banks = { - enable = true, -- Enable this if wanting to use jim-payments banking systems - showBlips = true, - - }, - - CustomCashRegisters = { - -- ["jobname"] = { -- Player job role restriction - -- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces - -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords - -- }, - }, - - Receipts = { - TicketSystem = true, -- Enable this if you want to use the ticket system false - TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in - - Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total - CommissionAll = false, -- Set this to true to give commission to workers clocked in - CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission - CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". - -- If false, Commission will be given for any amount - - CashInLocations = { - vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank - }, - - CashInAnywhere = true, -- enable this to add cash ticket option to any banking location - - -- MinAmountforTicket should be your cheapest item - -- PayPerTicket should never be higher than MinAmountforTicket - -- Commission is a percentage eg "0.10" becomes 10% - Jobs = { - -- Jim Businesses | https://jimathy666.tebex.io/ - ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, }, - ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - - -- JixelTay Businesses | https://jixeltay.tebex.io/ - ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, - - -- Jim Mechanic | https://jimathy666.tebex.io/ - ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, - - -- Gangs | Example of a gang being supported - ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, - }, - - }, - PolCharge = { - -- The /polcharge command requires specific jobs to be set - -- No tickets for these, it's just commission (0.25 = 25%) - FineJobs = { - ['police'] = { Commission = 0.25, }, - ['ambulance'] = { Commission = 0.25, }, - }, - FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money - FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry - }, -} - -PlayerGang, PlayerJob, onDuty = {}, {}, nil - --- Test function for locales -function locale(section, string) - if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end - local localTable = Loc[Config.Lan] - if not localTable then return "Locale Table Not Found" end - if not localTable[section] then return "["..section.."] Invalid" end - if not localTable[section][string] then return "["..string.."] Invalid" end - return localTable[section][string] +-- If you need support I now have a discord available, it helps me keep track of issues and give better support. + +-- https://discord.gg/xKgQZ6wZvS + +Config = { + Lan = "en", + System = { + Debug = false, + EventDebug = false, + + Menu = "qb", -- "qb", "ox", "gta" + Notify = "qb", -- "qb", "ox", "gta", "esx" + ProgressBar = "qb", -- "qb", "ox", "gta", "esx" + }, + + Crafting = { + craftCam = true, + MultiCraft = true, + MultiCraftAmounts = { [1], [5], [10] }, + showItemBox = true, + }, + + General = { + ApGov = false, -- Toggle support for AP-Goverment Tax + + List = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry + PaymentRadius = 15, -- This is how far the playerlist will check for nearby players (based on the person charging) + + Usebzzz = false, -- enable if you're using the prop from bzzz + + Enablecommand = true, -- Enables the /cashregister command + + PhoneBank = false, -- Set this to false to use the popup payment system FOR CARD/BANK PAYMENTS instead of using phone invoices + -- This doesn't affect Cash payments as they by default use a confirmation window + -- This is helpful for phones that don't support invoices well + + Peds = true, -- "true" to enable peds spawning in banks + PedPool = { -- If Peds is true, use this pool of ped models to pick from + "IG_Bankman", + "U_M_M_BankMan", + "S_F_M_Shop_HIGH", + "S_M_M_HighSec_02", + "S_M_M_HighSec_03", + "S_M_M_HighSec_04", + "A_F_Y_Business_01", + "A_F_Y_Business_02", + "A_F_Y_Business_03", + "A_F_Y_Business_04", + "A_M_M_Business_01", + "A_M_Y_Business_02", + "A_M_Y_Business_03", + "U_F_M_CasinoShop_01", + }, + + PhoneType = "qb", -- Change this setting to make invoices work with your phone script [still testing this currently] + -- "qb" for qb-phone + -- "gks" for GKSPhone + + + Gabz = false, -- "true" to enable Gabz Bank locations + -- this corrects the ATM/Bank Cashier + Ticket Cash in locations + + menuLogo = "https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png", + + }, + + ATMs = { + enable = true, -- Enable this if wanting to use jim-payments atm systems + showBlips = true, + + ATMModels = { `prop_atm_01`, `prop_atm_02`, `prop_atm_03`, `prop_fleeca_atm`, `gabz_sm_pb_atmframe` }, + + }, + + Banks = { + enable = true, -- Enable this if wanting to use jim-payments banking systems + showBlips = true, + + }, + + CustomCashRegisters = { + -- ["jobname"] = { -- Player job role restriction + -- { coords = vector4(0, 0, 0, 0), }, -- vector4 to place the till and the way it faces + -- { coords = vector4(0, 0, 0, 0), prop = true, }, -- "prop = true" spawns a prop at the coords + -- }, + }, + + Receipts = { + TicketSystem = true, -- Enable this if you want to use the ticket system false + TicketSystemAll = true, -- Enable this to give tickets to all workers clocked in + + Commission = true, -- Set this to true to enable Commissions and give the person charging a percentage of the total + CommissionAll = false, -- Set this to true to give commission to workers clocked in + CommissionDouble = false, -- Set this to true if you want the person charging to get double Commission + CommissionLimit = false, -- If true, this limits the Commission to only be given if over the "MinAmountForTicket". + -- If false, Commission will be given for any amount + + CashInLocations = { + vec4(252.23, 223.11, 106.29, 159.2), -- Default Third Window along in Pacific Bank + }, + + CashInAnywhere = true, -- enable this to add cash ticket option to any banking location + + -- MinAmountforTicket should be your cheapest item + -- PayPerTicket should never be higher than MinAmountforTicket + -- Commission is a percentage eg "0.10" becomes 10% + Jobs = { + -- Jim Businesses | https://jimathy666.tebex.io/ + ['bakery'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['beanmachine'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['burgershot'] = { MinAmountforTicket = 50, PayPerTicket = 50 , Commission = 0.10, }, + ['catcafe'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['henhouse'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['pizzathis'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['popsdiner'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['tequilala'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['vanilla'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['upnatom'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['hornys'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + + -- JixelTay Businesses | https://jixeltay.tebex.io/ + ['cigarbar'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['cluckinbell'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['smokeshop'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['pearls'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['kois'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['whitewidow'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + ['bestbuds'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, }, + + -- Jim Mechanic | https://jimathy666.tebex.io/ + ['mechanic'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['tuners'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['ottos'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['lscustoms'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + ['bennys'] = { MinAmountforTicket = 1000, PayPerTicket = 500, Commission = 0.10, }, + + -- Gangs | Example of a gang being supported + ['lostmc'] = { MinAmountforTicket = 50, PayPerTicket = 50, Commission = 0.10, gang = true, }, + }, + + }, + PolCharge = { + -- The /polcharge command requires specific jobs to be set + -- No tickets for these, it's just commission (0.25 = 25%) + FineJobs = { + ['police'] = { Commission = 0.25, }, + ['ambulance'] = { Commission = 0.25, }, + }, + FineJobConfirmation = false, --"true" makes it so fines need confirmation, "false" skips this ands just removes the money + FineJobList = true, -- "true" to use nearby player list feature in the cash registers, "false" for manual id entry + }, +} + +PlayerGang, PlayerJob, onDuty = {}, {}, nil + +-- Test function for locales +function locale(section, string) + if not Config.Lan or Config.Lan == "" then return print("Error, no langauge set") end + local localTable = Loc[Config.Lan] + if not localTable then return "Locale Table Not Found" end + if not localTable[section] then return "["..section.."] Invalid" end + if not localTable[section][string] then return "["..string.."] Invalid" end + return localTable[section][string] end \ No newline at end of file diff --git a/locales/da.lua b/locales/da.lua index 4a15d42..1867c8d 100644 --- a/locales/da.lua +++ b/locales/da.lua @@ -1,136 +1,136 @@ --- Provided by iplayer1337fivem on Github -Loc = Loc or {} - -Loc["da"] = { - error = { - ["cancel"] = "Afbestilt", - ["no_one"] = "Ingen i nærheden at opkræve", - ["not_onduty"] = "Ikke logget ind!", - ["no_job"] = "Du har ikke det påkrævede job", - ["no_ticket"] = "Du har ingen billetter at handle med", - ["bank_low"] = "Bankbalance for lav", - ["no_cash"] = "Ikke nok kontanter", - ["saving_low"] = "Savings balance for lav", - ["soc_low"] = "Society balance for lav", - ["nomoney_bank"] = "Ikke nok penge på din bankkonto", - ["error_start"] = "Fejl: Konto '", - ["error_end"] = "' ikke fundet", - ["not_enough"] = "Du har ikke nok kontanter til at give", - ["zero"] = "Du kan ikke give DKK0", - ["charge_zero"] = "Du kan ikke opkræve 0 DKK", - ["no_ticket_to"] = "Ingen billetter at handle med", - ["customer_nocash"] = "Kunden har ikke nok kontanter til at betale", - ["you_nocash"] = "Du har ikke nok kontanter til at betale", - ["decline_pay"] = " afslog DKK", - ["declined_payment"] = "Du afslog betalingen", - }, - success = { - ["draw"] = "Hævet DKK", - ["from_bank"] = " fra banken", - ["deposited"] = "Indsat DKK", - ["into_bank"] = " på bankkontoen", - ["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen", - ["depos_save"] = " Indsat fra bankkontoen til opsparingen", - ["fromthe"] = " fra ", - ["into"] = " til ", - ["account"] = " konto", - ["sent"] = "Sendt DKK", - ["recieved"] = "Modtaget DKK", - ["to"] = " til ", - ["from"] = " fra ", - ["you_gave"] = "Du gav ", - ["you_got"] = "Du fik DKK", - ["invoice_start"] = " Betalte deres DKK", - ["invoice_end"] = " faktura", - ["rec_rec"] = "Kvittering modtaget", - ["commission"] = " i provision", - ["trade_ticket_start"] = "Billetter handlet: ", - ["trade_ticket_end"] = " I alt: DKK", - ["inv_succ"] = "Faktura sendt med succes", - ["inv_recieved"] = "Ny faktura modtaget", - ["declined"] = "Du afslog betalingen", - ["accepted_pay"] = " accepterede DKK", - ["payment"] = " betaling", - ["charged"] = " blev opkrævet for DKK", - ["you_charged"] = "Du blev opkrævet for DKK", - ["charge_end"] = " opkrævning", - }, - blip = { - ["blip_atm"] = "Hæveautomat", - ["blip_bank"] = "Bank", - }, - command = { - ["pay_user"] = "Betal en bruger i nærheden", - ["cash_reg"] = "Brug mobil kontantregister", - ["charge"] = "Opkræv en anden person", - }, - target = { - ["atm"] = "Brug hæveautomat", - ["bank"] = "Brug bank", - ["transfer"] = "Overfør penge", - ["saving"] = "Adgang til opsparing", - ["soc_saving"] = "Adgang til society-konto", - ["soc_trans"] = "Society pengetransfer", - ["gang_acct"] = "Gang Society-konto", - ["gang_trans"] = "Gang pengetransfer", - ["charge"] = "Opkræv kunde", - ["cashin_boss"] = "Indbetal jobkvitteringer", - ["cashin_gang"] = "Indbetal gangkvitteringer", - }, - menu = { - ["close"] = "Luk", - ["withdraw"] = "Hæv", - ["deposit"] = "Indsæt", - ["transfer"] = "Overfør", - ["transfer_money"] = "Overfør penge", - ["header_atm"] = "💵 Hæveautomat Bank 💵", - ["header_trans_amount"] = "💵 Beløb at overføre", - ["header_bank"] = "🏦 Bankvæsen 🏦", - ["header_trans"] = "🔀 Overførselsservice 🔀", - ["header_account_no"] = "🏦 Kontonr.", - ["header_saving"] = "💰 Opsparing 💰", - ["acc_atm"] = "Adgang til hæveautomat", - ["acc_bank"] = "Adgang til bank", - ["acc_trans"] = "Adgang til overførsler", - ["acc_saving"] = "Adgang til opsparing", - ["acc_boss"] = "Adgang til society-konto", - ["acc_boss_trans"] = "Adgang til society-overførsler", - ["acc_gang"] = "Adgang til gang-society-konto", - ["acc_gang_trans"] = "Adgang til gangoverførsler", - ["header_soc"] = "- Society-konto -", - ["header_soc_bank"] = "🏢 Society Bank 🏢", - ["amount_pay"] = "💵 Beløb at betale", - ["give_cash"] = "Giv nogen kontanter", - ["give"] = "Giv", - ["welcome"] = "Velkommen tilbage, ", - ["citizenid"] = "- Borger-ID -", - ["header_acc"] = "- Konto -", - ["header_info"] = "- Kontoinformation -Opsparings-ID: ", - ["header_balance_bank"] = "- Balancer -🏦Bank - DKK", - ["header_option"] = "- Valg -", - ["cash_balance"] = "💵Kontanter - DKK", - ["bank_balance"] = "🏦Bank - DKK", - ["saving_balance"] = "- Balancer -💰Opsparing - DKK", - ["cus_id"] = "# Kundens ID #", - ["type"] = "Betalingstype", - ["amount_charge"] = "💵 Beløb at opkræve", - ["cash_reg"] = "Kontantregister", - ["person_id"] = "# Personens ID #", - ["charge"] = "Opkræv", - ["send"] = "Send", - ["receipt"] = "Kvitteringer 🧾", - ["payment"] = " Betaling 🧾", - ["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?", - ["accept_payment"] = "Vil du acceptere betalingen?", - ["accept_charge"] = "Vil du acceptere opkrævningen?", - ["ticket_amount"] = "Antal billetter: ", - ["total_pay"] = "Total betaling: DKK", - ["confirm"] = "Ja", - ["yes"] = "Ja", - ["no"] = "Nej", - ["cash"] = "Kontanter", - ["card"] = "Kort", - ["payment_amount"] = " Betaling: DKK", - ["bank_charge"] = "Bankgebyr: DKK", - }, +-- Provided by iplayer1337fivem on Github +Loc = Loc or {} + +Loc["da"] = { + error = { + ["cancel"] = "Afbestilt", + ["no_one"] = "Ingen i nærheden at opkræve", + ["not_onduty"] = "Ikke logget ind!", + ["no_job"] = "Du har ikke det påkrævede job", + ["no_ticket"] = "Du har ingen billetter at handle med", + ["bank_low"] = "Bankbalance for lav", + ["no_cash"] = "Ikke nok kontanter", + ["saving_low"] = "Savings balance for lav", + ["soc_low"] = "Society balance for lav", + ["nomoney_bank"] = "Ikke nok penge på din bankkonto", + ["error_start"] = "Fejl: Konto '", + ["error_end"] = "' ikke fundet", + ["not_enough"] = "Du har ikke nok kontanter til at give", + ["zero"] = "Du kan ikke give DKK0", + ["charge_zero"] = "Du kan ikke opkræve 0 DKK", + ["no_ticket_to"] = "Ingen billetter at handle med", + ["customer_nocash"] = "Kunden har ikke nok kontanter til at betale", + ["you_nocash"] = "Du har ikke nok kontanter til at betale", + ["decline_pay"] = " afslog DKK", + ["declined_payment"] = "Du afslog betalingen", + }, + success = { + ["draw"] = "Hævet DKK", + ["from_bank"] = " fra banken", + ["deposited"] = "Indsat DKK", + ["into_bank"] = " på bankkontoen", + ["draw_save"] = " Trukket fra opsparingskontoen til bankkontoen", + ["depos_save"] = " Indsat fra bankkontoen til opsparingen", + ["fromthe"] = " fra ", + ["into"] = " til ", + ["account"] = " konto", + ["sent"] = "Sendt DKK", + ["recieved"] = "Modtaget DKK", + ["to"] = " til ", + ["from"] = " fra ", + ["you_gave"] = "Du gav ", + ["you_got"] = "Du fik DKK", + ["invoice_start"] = " Betalte deres DKK", + ["invoice_end"] = " faktura", + ["rec_rec"] = "Kvittering modtaget", + ["commission"] = " i provision", + ["trade_ticket_start"] = "Billetter handlet: ", + ["trade_ticket_end"] = " I alt: DKK", + ["inv_succ"] = "Faktura sendt med succes", + ["inv_recieved"] = "Ny faktura modtaget", + ["declined"] = "Du afslog betalingen", + ["accepted_pay"] = " accepterede DKK", + ["payment"] = " betaling", + ["charged"] = " blev opkrævet for DKK", + ["you_charged"] = "Du blev opkrævet for DKK", + ["charge_end"] = " opkrævning", + }, + blip = { + ["blip_atm"] = "Hæveautomat", + ["blip_bank"] = "Bank", + }, + command = { + ["pay_user"] = "Betal en bruger i nærheden", + ["cash_reg"] = "Brug mobil kontantregister", + ["charge"] = "Opkræv en anden person", + }, + target = { + ["atm"] = "Brug hæveautomat", + ["bank"] = "Brug bank", + ["transfer"] = "Overfør penge", + ["saving"] = "Adgang til opsparing", + ["soc_saving"] = "Adgang til society-konto", + ["soc_trans"] = "Society pengetransfer", + ["gang_acct"] = "Gang Society-konto", + ["gang_trans"] = "Gang pengetransfer", + ["charge"] = "Opkræv kunde", + ["cashin_boss"] = "Indbetal jobkvitteringer", + ["cashin_gang"] = "Indbetal gangkvitteringer", + }, + menu = { + ["close"] = "Luk", + ["withdraw"] = "Hæv", + ["deposit"] = "Indsæt", + ["transfer"] = "Overfør", + ["transfer_money"] = "Overfør penge", + ["header_atm"] = "💵 Hæveautomat Bank 💵", + ["header_trans_amount"] = "💵 Beløb at overføre", + ["header_bank"] = "🏦 Bankvæsen 🏦", + ["header_trans"] = "🔀 Overførselsservice 🔀", + ["header_account_no"] = "🏦 Kontonr.", + ["header_saving"] = "💰 Opsparing 💰", + ["acc_atm"] = "Adgang til hæveautomat", + ["acc_bank"] = "Adgang til bank", + ["acc_trans"] = "Adgang til overførsler", + ["acc_saving"] = "Adgang til opsparing", + ["acc_boss"] = "Adgang til society-konto", + ["acc_boss_trans"] = "Adgang til society-overførsler", + ["acc_gang"] = "Adgang til gang-society-konto", + ["acc_gang_trans"] = "Adgang til gangoverførsler", + ["header_soc"] = "- Society-konto -", + ["header_soc_bank"] = "🏢 Society Bank 🏢", + ["amount_pay"] = "💵 Beløb at betale", + ["give_cash"] = "Giv nogen kontanter", + ["give"] = "Giv", + ["welcome"] = "Velkommen tilbage, ", + ["citizenid"] = "- Borger-ID -", + ["header_acc"] = "- Konto -", + ["header_info"] = "- Kontoinformation -Opsparings-ID: ", + ["header_balance_bank"] = "- Balancer -🏦Bank - DKK", + ["header_option"] = "- Valg -", + ["cash_balance"] = "💵Kontanter - DKK", + ["bank_balance"] = "🏦Bank - DKK", + ["saving_balance"] = "- Balancer -💰Opsparing - DKK", + ["cus_id"] = "# Kundens ID #", + ["type"] = "Betalingstype", + ["amount_charge"] = "💵 Beløb at opkræve", + ["cash_reg"] = "Kontantregister", + ["person_id"] = "# Personens ID #", + ["charge"] = "Opkræv", + ["send"] = "Send", + ["receipt"] = "Kvitteringer 🧾", + ["payment"] = " Betaling 🧾", + ["trade_confirm"] = "Vil du bytte dine kvitteringer til betaling?", + ["accept_payment"] = "Vil du acceptere betalingen?", + ["accept_charge"] = "Vil du acceptere opkrævningen?", + ["ticket_amount"] = "Antal billetter: ", + ["total_pay"] = "Total betaling: DKK", + ["confirm"] = "Ja", + ["yes"] = "Ja", + ["no"] = "Nej", + ["cash"] = "Kontanter", + ["card"] = "Kort", + ["payment_amount"] = " Betaling: DKK", + ["bank_charge"] = "Bankgebyr: DKK", + }, } \ No newline at end of file diff --git a/locales/de.lua b/locales/de.lua index b257906..48d19ca 100644 --- a/locales/de.lua +++ b/locales/de.lua @@ -1,135 +1,135 @@ -Loc = Loc or {} - -Loc["de"] = { - error = { - ["cancel"] = "Abgebrochen", - ["no_one"] = "Keiner in der Nähe zum Aufladen", - ["not_onduty"] = "Nicht eingestempelt!", - ["no_job"] = "Sie haben nicht den gewünschten Beruf", - ["no_ticket"] = "Sie haben keine Tickets zum Tauschen", - ["bank_low"] = "Kontostand zu niedrig", - ["no_cash"] = "Nicht genug Bargeld", - ["saving_low"] = "Sparguthaben zu niedrig", - ["soc_low"] = "Firmenkontoguthaben zu niedrig", - ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank", - ["error_start"] = "Fehler: Konto '", - ["error_end"] = "' nicht gefunden", - ["not_enough"] = "Sie haben nicht genug Geld zum übergeben", - ["zero"] = "Sie können nicht 0$ geben", - ["charge_zero"] = "Sie können keine $0 berechnen", - ["no_ticket_to"] = "Keine Tickets zum Tauschen", - ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen", - ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen", - ["decline_pay"] = " lehnte die $ ab", - ["declined_payment"] = "Sie haben die Zahlung abgelehnt", - }, - success = { - ["draw"] = "Abgehoben $", - ["from_bank"] = " von der Bank", - ["deposited"] = "Eingezahlt $", - ["into_bank"] = " in die Bank", - ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto", - ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt", - ["fromthe"] = " von der ", - ["into"] = " in die ", - ["account"] = " Konto", - ["sent"] = "Gesendet $", - ["recieved"] = "Empfangen $", - ["to"] = " zu ", - ["from"] = " von ", - ["you_gave"] = "Sie gaben ", - ["you_got"] = "Sie haben $", - ["invoice_start"] = " Bezahlten ihre $", - ["invoice_end"] = " Rechnung", - ["rec_rec"] = "Erhaltene Quittung", - ["commission"] = " in der Kommission", - ["trade_ticket_start"] = "Gehandelte Tickets: ", - ["trade_ticket_end"] = " Total: $", - ["inv_succ"] = "Rechnung erfolgreich gesendet", - ["inv_recieved"] = "Neue Rechnung erhalten", - ["declined"] = "Sie haben die Zahlung abgelehnt", - ["accepted_pay"] = " akzeptierte die $", - ["payment"] = " Zahlung", - ["charged"] = " wurde berechnet für $", - ["you_charged"] = "Sie wurden berechnet für $", - ["charge_end"] = " Gebühr", - }, - blip = { - ["blip_atm"] = "ATM", - ["blip_bank"] = "Bank", - }, - command = { - ["pay_user"] = "Einen Bürger in der Nähe bezahlen", - ["cash_reg"] = "Mobile Registrierkasse verwenden", - ["charge"] = "Eine andere Person belasten", - }, - target = { - ["atm"] = "ATM benutzen", - ["bank"] = "Bank benutzen", - ["transfer"] = "Geld überweisen", - ["saving"] = "Zugang Ersparnisse", - ["soc_saving"] = "Zugang Firmenkonto", - ["soc_trans"] = "Firmenkonto Geldüberweisung", - ["gang_acct"] = "Gang Konto", - ["gang_trans"] = "Gang Geldtransfer", - ["charge"] = "Gebühr für den Kunden", - ["cashin_boss"] = "Bargeld in Job-Einnahmen", - ["cashin_gang"] = "Bargeld in Bandeneinnahmen", - }, - menu = { - ["close"] = "Schließen", - ["withdraw"] = "Abheben", - ["deposit"] = "Einzahlen", - ["transfer"] = "Überweißen", - ["transfer_money"] = "Geld überweisen", - ["header_atm"] = "💵 ATM Banking 💵", - ["header_trans_amount"] = "💵 Überweisungsbetrag", - ["header_bank"] = "🏦 Banking 🏦", - ["header_trans"] = "🔀 Transferdienste 🔀", - ["header_account_no"] = "🏦 Kontonummer.", - ["header_saving"] = "💰 Ersparnisse 💰", - ["acc_atm"] = "Zugang zu ATM", - ["acc_bank"] = "Zugang Bank", - ["acc_trans"] = "Zugriff auf Überweisungen", - ["acc_saving"] = "Zugang zu Ersparnissen", - ["acc_boss"] = "Zugriff auf das Firmenkonto", - ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers", - ["acc_gang"] = "Zugriff auf das Gangkonto", - ["acc_gang_trans"] = "Zugang zu Gangkontotransfers", - ["header_soc"] = "- Firmenkonto -", - ["header_soc_bank"] = "🏢 Firmen Banking 🏢", - ["amount_pay"] = "💵 Zu zahlender Betrag'", - ["give_cash"] = "Jemandem Bargeld geben", - ["give"] = "Geben", - ["welcome"] = "Willkommen zurück, ", - ["citizenid"] = "- Ausweisnummer -", - ["header_acc"] = "- Konto -", - ["header_info"] = "- Konto Info -Ersparnis-ID: ", - ["header_balance_bank"] = "- Kontostand -🏦Bank - $", - ["header_option"] = "- Optionen -", - ["cash_balance"] = "💵Bargeld - $", - ["bank_balance"] = "🏦Bank - $", - ["saving_balance"] = "- Kontostand -💰Ersparnisses - $", - ["cus_id"] = "# Kunden ID #", - ["type"] = "Zahlungsart", - ["amount_charge"] = "💵 Zu berechnender Betrag", - ["cash_reg"] = " Registrierkasse", - ["person_id"] = "# Bürger ID #", - ["charge"] = " Laden Sie", - ["send"] = "Send", - ["receipt"] = " Quittungen 🧾", - ["payment"] = " Zahlung 🧾", - ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??", - ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?", - ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?", - ["ticket_amount"] = "Anzahl der Tickets: ", - ["total_pay"] = "Gesamte Zahlung: $", - ["confirm"] = "Ja", - ["yes"] = "Ja", - ["no"] = "Nein", - ["cash"] = "Bargeld", - ["card"] = "Karte", - ["payment_amount"] = " Zahlung: $", - ["bank_charge"] = "Bankgebühr: $", - }, -} +Loc = Loc or {} + +Loc["de"] = { + error = { + ["cancel"] = "Abgebrochen", + ["no_one"] = "Keiner in der Nähe zum Aufladen", + ["not_onduty"] = "Nicht eingestempelt!", + ["no_job"] = "Sie haben nicht den gewünschten Beruf", + ["no_ticket"] = "Sie haben keine Tickets zum Tauschen", + ["bank_low"] = "Kontostand zu niedrig", + ["no_cash"] = "Nicht genug Bargeld", + ["saving_low"] = "Sparguthaben zu niedrig", + ["soc_low"] = "Firmenkontoguthaben zu niedrig", + ["nomoney_bank"] = "Nicht genug Geld auf Ihrer Bank", + ["error_start"] = "Fehler: Konto '", + ["error_end"] = "' nicht gefunden", + ["not_enough"] = "Sie haben nicht genug Geld zum übergeben", + ["zero"] = "Sie können nicht 0$ geben", + ["charge_zero"] = "Sie können keine $0 berechnen", + ["no_ticket_to"] = "Keine Tickets zum Tauschen", + ["customer_nocash"] = "Der Kunde hat nicht genug Bargeld, um zu bezahlen", + ["you_nocash"] = "Sie haben nicht genug Geld, um zu bezahlen", + ["decline_pay"] = " lehnte die $ ab", + ["declined_payment"] = "Sie haben die Zahlung abgelehnt", + }, + success = { + ["draw"] = "Abgehoben $", + ["from_bank"] = " von der Bank", + ["deposited"] = "Eingezahlt $", + ["into_bank"] = " in die Bank", + ["draw_save"] = " Abhebung von Ersparnissen auf ein Bankkonto", + ["depos_save"] = " Vom Bankkonto auf das Sparkonto eingezahlt", + ["fromthe"] = " von der ", + ["into"] = " in die ", + ["account"] = " Konto", + ["sent"] = "Gesendet $", + ["recieved"] = "Empfangen $", + ["to"] = " zu ", + ["from"] = " von ", + ["you_gave"] = "Sie gaben ", + ["you_got"] = "Sie haben $", + ["invoice_start"] = " Bezahlten ihre $", + ["invoice_end"] = " Rechnung", + ["rec_rec"] = "Erhaltene Quittung", + ["commission"] = " in der Kommission", + ["trade_ticket_start"] = "Gehandelte Tickets: ", + ["trade_ticket_end"] = " Total: $", + ["inv_succ"] = "Rechnung erfolgreich gesendet", + ["inv_recieved"] = "Neue Rechnung erhalten", + ["declined"] = "Sie haben die Zahlung abgelehnt", + ["accepted_pay"] = " akzeptierte die $", + ["payment"] = " Zahlung", + ["charged"] = " wurde berechnet für $", + ["you_charged"] = "Sie wurden berechnet für $", + ["charge_end"] = " Gebühr", + }, + blip = { + ["blip_atm"] = "ATM", + ["blip_bank"] = "Bank", + }, + command = { + ["pay_user"] = "Einen Bürger in der Nähe bezahlen", + ["cash_reg"] = "Mobile Registrierkasse verwenden", + ["charge"] = "Eine andere Person belasten", + }, + target = { + ["atm"] = "ATM benutzen", + ["bank"] = "Bank benutzen", + ["transfer"] = "Geld überweisen", + ["saving"] = "Zugang Ersparnisse", + ["soc_saving"] = "Zugang Firmenkonto", + ["soc_trans"] = "Firmenkonto Geldüberweisung", + ["gang_acct"] = "Gang Konto", + ["gang_trans"] = "Gang Geldtransfer", + ["charge"] = "Gebühr für den Kunden", + ["cashin_boss"] = "Bargeld in Job-Einnahmen", + ["cashin_gang"] = "Bargeld in Bandeneinnahmen", + }, + menu = { + ["close"] = "Schließen", + ["withdraw"] = "Abheben", + ["deposit"] = "Einzahlen", + ["transfer"] = "Überweißen", + ["transfer_money"] = "Geld überweisen", + ["header_atm"] = "💵 ATM Banking 💵", + ["header_trans_amount"] = "💵 Überweisungsbetrag", + ["header_bank"] = "🏦 Banking 🏦", + ["header_trans"] = "🔀 Transferdienste 🔀", + ["header_account_no"] = "🏦 Kontonummer.", + ["header_saving"] = "💰 Ersparnisse 💰", + ["acc_atm"] = "Zugang zu ATM", + ["acc_bank"] = "Zugang Bank", + ["acc_trans"] = "Zugriff auf Überweisungen", + ["acc_saving"] = "Zugang zu Ersparnissen", + ["acc_boss"] = "Zugriff auf das Firmenkonto", + ["acc_boss_trans"] = "Zugang zu Firmenkontotransfers", + ["acc_gang"] = "Zugriff auf das Gangkonto", + ["acc_gang_trans"] = "Zugang zu Gangkontotransfers", + ["header_soc"] = "- Firmenkonto -", + ["header_soc_bank"] = "🏢 Firmen Banking 🏢", + ["amount_pay"] = "💵 Zu zahlender Betrag'", + ["give_cash"] = "Jemandem Bargeld geben", + ["give"] = "Geben", + ["welcome"] = "Willkommen zurück, ", + ["citizenid"] = "- Ausweisnummer -", + ["header_acc"] = "- Konto -", + ["header_info"] = "- Konto Info -Ersparnis-ID: ", + ["header_balance_bank"] = "- Kontostand -🏦Bank - $", + ["header_option"] = "- Optionen -", + ["cash_balance"] = "💵Bargeld - $", + ["bank_balance"] = "🏦Bank - $", + ["saving_balance"] = "- Kontostand -💰Ersparnisses - $", + ["cus_id"] = "# Kunden ID #", + ["type"] = "Zahlungsart", + ["amount_charge"] = "💵 Zu berechnender Betrag", + ["cash_reg"] = " Registrierkasse", + ["person_id"] = "# Bürger ID #", + ["charge"] = " Laden Sie", + ["send"] = "Send", + ["receipt"] = " Quittungen 🧾", + ["payment"] = " Zahlung 🧾", + ["trade_confirm"] = "Möchten Sie Ihre Quittungen gegen Bezahlung eintauschen??", + ["accept_payment"] = "Möchten Sie die Zahlung akzeptieren?", + ["accept_charge"] = "Möchten Sie die Gebühr akzeptieren?", + ["ticket_amount"] = "Anzahl der Tickets: ", + ["total_pay"] = "Gesamte Zahlung: $", + ["confirm"] = "Ja", + ["yes"] = "Ja", + ["no"] = "Nein", + ["cash"] = "Bargeld", + ["card"] = "Karte", + ["payment_amount"] = " Zahlung: $", + ["bank_charge"] = "Bankgebühr: $", + }, +} diff --git a/locales/en.lua b/locales/en.lua index a583d79..3699359 100644 --- a/locales/en.lua +++ b/locales/en.lua @@ -1,135 +1,135 @@ -Loc = Loc or {} - -Loc["en"] = { - error = { - ["cancel"] = "Cancelled", - ["no_one"] = "No one near by to charge", - ["not_onduty"] = "Not Clocked in!", - ["no_job"] = "You don't have the required job", - ["no_ticket"] = "You don't have any tickets to trade", - ["bank_low"] = "Bank Balance too low", - ["no_cash"] = "Not enough cash", - ["saving_low"] = "Savings Balance too low", - ["soc_low"] = "Society balance too low", - ["nomoney_bank"] = "Not enough money in your bank", - ["error_start"] = "Error: Account '", - ["error_end"] = "' not found", - ["not_enough"] = "You don't have enough cash to give", - ["zero"] = "You can't give $0", - ["charge_zero"] = "You can't charge $0", - ["no_ticket_to"] = "No tickets to trade", - ["customer_nocash"] = "Customer doesn't have enough cash to pay", - ["you_nocash"] = "You don't have enough cash to pay", - ["decline_pay"] = " declined the $", - ["declined_payment"] = "You declined the payment", - }, - success = { - ["draw"] = "Withdrew $", - ["from_bank"] = " from the bank", - ["deposited"] = "Deposited $", - ["into_bank"] = " into the Bank", - ["draw_save"] = " Withdrawn from savings into bank account", - ["depos_save"] = " Deposited from bank account into savings", - ["fromthe"] = " from the ", - ["into"] = " into the ", - ["account"] = " account", - ["sent"] = "Sent $", - ["recieved"] = "Recieved $", - ["to"] = " to ", - ["from"] = " from ", - ["you_gave"] = "You gave ", - ["you_got"] = "You got $", - ["invoice_start"] = " Paid their $", - ["invoice_end"] = " invoice", - ["rec_rec"] = "Receipt received", - ["commission"] = " in Commission", - ["trade_ticket_start"] = "Tickets traded: ", - ["trade_ticket_end"] = " Total: $", - ["inv_succ"] = "Invoice Successfully Sent", - ["inv_recieved"] = "New Invoice Received", - ["declined"] = "You declined the payment", - ["accepted_pay"] = " accepted the $", - ["payment"] = " payment", - ["charged"] = " was charged for $", - ["you_charged"] = "You were charged for $", - ["charge_end"] = " charge", - }, - blip = { - ["blip_atm"] = "ATM", - ["blip_bank"] = "Bank", - }, - command = { - ["pay_user"] = "Pay a user nearby", - ["cash_reg"] = "Use mobile cash register", - ["charge"] = "Charge another person", - }, - target = { - ["atm"] = "Use ATM", - ["bank"] = "Use Bank", - ["transfer"] = "Transfer Money", - ["saving"] = "Access Savings", - ["soc_saving"] = "Access Society Account", - ["soc_trans"] = "Society Money Transfer", - ["gang_acct"] = "Gang Society Account", - ["gang_trans"] = "Gang Money Transfer", - ["charge"] = "Charge Customer", - ["cashin_boss"] = "Cash in Job Receipts", - ["cashin_gang"] = "Cash in Gang Receipts", - }, - menu = { - ["close"] = "Close", - ["withdraw"] = "Withdrawal", - ["deposit"] = "Deposit", - ["transfer"] = "Transfer", - ["transfer_money"] = "Transfer Money", - ["header_atm"] = "💵 ATM Banking 💵", - ["header_trans_amount"] = "💵 Amount to transfer", - ["header_bank"] = "🏦 Banking 🏦", - ["header_trans"] = "🔀 Transfer Services 🔀", - ["header_account_no"] = "🏦 Account no.", - ["header_saving"] = "💰 Savings 💰", - ["acc_atm"] = "Accessing ATM", - ["acc_bank"] = "Accessing Bank", - ["acc_trans"] = "Accessing Transfers", - ["acc_saving"] = "Accessing Savings", - ["acc_boss"] = "Accessing Society Account", - ["acc_boss_trans"] = "Accessing Society Transfers", - ["acc_gang"] = "Accessing Gang Society Account", - ["acc_gang_trans"] = "Accessing Gang Transfers", - ["header_soc"] = "Society Account -", - ["header_soc_bank"] = "Society Banking", - ["amount_pay"] = "💵 Amount to Pay'", - ["give_cash"] = "Give someone cash", - ["give"] = "Give", - ["welcome"] = "Welcome back, ", - ["citizenid"] = "Citizen ID -", - ["header_acc"] = "Account -", - ["header_info"] = "Account Info - Savings ID: ", - ["header_balance"] = "Balances -", - ["header_option"] = "Options -", - ["cash_balance"] = "💵Cash - $", - ["bank_balance"] = "🏦Bank - $", - ["saving_balance"] = "💰Savings - $", - ["cus_id"] = "# Customer ID #", - ["type"] = "Payment Type", - ["amount_charge"] = "💵 Amount to Charge", - ["cash_reg"] = " Cash Register", - ["person_id"] = "# Person's ID #", - ["charge"] = " Charge", - ["send"] = "Send", - ["receipt"] = " Receipts 🧾", - ["payment"] = " Payment 🧾", - ["trade_confirm"] = "Do you want trade your receipts for payment?", - ["accept_payment"] = "Do you want accept the payment?", - ["accept_charge"] = "Do you want accept the charge?", - ["ticket_amount"] = "Amount of Tickets: ", - ["total_pay"] = "
Total Payment: $", - ["confirm"] = "Confirm", - ["yes"] = "Yes", - ["no"] = "No", - ["cash"] = "Cash", - ["card"] = "Card", - ["payment_amount"] = " Payment: $", - ["bank_charge"] = "Bank Charge: $", - }, +Loc = Loc or {} + +Loc["en"] = { + error = { + ["cancel"] = "Cancelled", + ["no_one"] = "No one near by to charge", + ["not_onduty"] = "Not Clocked in!", + ["no_job"] = "You don't have the required job", + ["no_ticket"] = "You don't have any tickets to trade", + ["bank_low"] = "Bank Balance too low", + ["no_cash"] = "Not enough cash", + ["saving_low"] = "Savings Balance too low", + ["soc_low"] = "Society balance too low", + ["nomoney_bank"] = "Not enough money in your bank", + ["error_start"] = "Error: Account '", + ["error_end"] = "' not found", + ["not_enough"] = "You don't have enough cash to give", + ["zero"] = "You can't give $0", + ["charge_zero"] = "You can't charge $0", + ["no_ticket_to"] = "No tickets to trade", + ["customer_nocash"] = "Customer doesn't have enough cash to pay", + ["you_nocash"] = "You don't have enough cash to pay", + ["decline_pay"] = " declined the $", + ["declined_payment"] = "You declined the payment", + }, + success = { + ["draw"] = "Withdrew $", + ["from_bank"] = " from the bank", + ["deposited"] = "Deposited $", + ["into_bank"] = " into the Bank", + ["draw_save"] = " Withdrawn from savings into bank account", + ["depos_save"] = " Deposited from bank account into savings", + ["fromthe"] = " from the ", + ["into"] = " into the ", + ["account"] = " account", + ["sent"] = "Sent $", + ["recieved"] = "Recieved $", + ["to"] = " to ", + ["from"] = " from ", + ["you_gave"] = "You gave ", + ["you_got"] = "You got $", + ["invoice_start"] = " Paid their $", + ["invoice_end"] = " invoice", + ["rec_rec"] = "Receipt received", + ["commission"] = " in Commission", + ["trade_ticket_start"] = "Tickets traded: ", + ["trade_ticket_end"] = " Total: $", + ["inv_succ"] = "Invoice Successfully Sent", + ["inv_recieved"] = "New Invoice Received", + ["declined"] = "You declined the payment", + ["accepted_pay"] = " accepted the $", + ["payment"] = " payment", + ["charged"] = " was charged for $", + ["you_charged"] = "You were charged for $", + ["charge_end"] = " charge", + }, + blip = { + ["blip_atm"] = "ATM", + ["blip_bank"] = "Bank", + }, + command = { + ["pay_user"] = "Pay a user nearby", + ["cash_reg"] = "Use mobile cash register", + ["charge"] = "Charge another person", + }, + target = { + ["atm"] = "Use ATM", + ["bank"] = "Use Bank", + ["transfer"] = "Transfer Money", + ["saving"] = "Access Savings", + ["soc_saving"] = "Access Society Account", + ["soc_trans"] = "Society Money Transfer", + ["gang_acct"] = "Gang Society Account", + ["gang_trans"] = "Gang Money Transfer", + ["charge"] = "Charge Customer", + ["cashin_boss"] = "Cash in Job Receipts", + ["cashin_gang"] = "Cash in Gang Receipts", + }, + menu = { + ["close"] = "Close", + ["withdraw"] = "Withdrawal", + ["deposit"] = "Deposit", + ["transfer"] = "Transfer", + ["transfer_money"] = "Transfer Money", + ["header_atm"] = "💵 ATM Banking 💵", + ["header_trans_amount"] = "💵 Amount to transfer", + ["header_bank"] = "🏦 Banking 🏦", + ["header_trans"] = "🔀 Transfer Services 🔀", + ["header_account_no"] = "🏦 Account no.", + ["header_saving"] = "💰 Savings 💰", + ["acc_atm"] = "Accessing ATM", + ["acc_bank"] = "Accessing Bank", + ["acc_trans"] = "Accessing Transfers", + ["acc_saving"] = "Accessing Savings", + ["acc_boss"] = "Accessing Society Account", + ["acc_boss_trans"] = "Accessing Society Transfers", + ["acc_gang"] = "Accessing Gang Society Account", + ["acc_gang_trans"] = "Accessing Gang Transfers", + ["header_soc"] = "Society Account -", + ["header_soc_bank"] = "Society Banking", + ["amount_pay"] = "💵 Amount to Pay'", + ["give_cash"] = "Give someone cash", + ["give"] = "Give", + ["welcome"] = "Welcome back, ", + ["citizenid"] = "Citizen ID -", + ["header_acc"] = "Account -", + ["header_info"] = "Account Info - Savings ID: ", + ["header_balance"] = "Balances -", + ["header_option"] = "Options -", + ["cash_balance"] = "💵Cash - $", + ["bank_balance"] = "🏦Bank - $", + ["saving_balance"] = "💰Savings - $", + ["cus_id"] = "# Customer ID #", + ["type"] = "Payment Type", + ["amount_charge"] = "💵 Amount to Charge", + ["cash_reg"] = " Cash Register", + ["person_id"] = "# Person's ID #", + ["charge"] = " Charge", + ["send"] = "Send", + ["receipt"] = " Receipts 🧾", + ["payment"] = " Payment 🧾", + ["trade_confirm"] = "Do you want trade your receipts for payment?", + ["accept_payment"] = "Do you want accept the payment?", + ["accept_charge"] = "Do you want accept the charge?", + ["ticket_amount"] = "Amount of Tickets: ", + ["total_pay"] = "
Total Payment: $", + ["confirm"] = "Confirm", + ["yes"] = "Yes", + ["no"] = "No", + ["cash"] = "Cash", + ["card"] = "Card", + ["payment_amount"] = " Payment: $", + ["bank_charge"] = "Bank Charge: $", + }, } \ No newline at end of file diff --git a/server/atmserver.lua b/server/atmserver.lua index 47baa1b..49d238b 100644 --- a/server/atmserver.lua +++ b/server/atmserver.lua @@ -1,13 +1,11 @@ -Core.Commands.Add("cashgive", - Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end) - -registerCommand("polcharge", { - Loc[Config.Lan].command["pay_user"], {}, false, +registerCommand("cashgive", { + locale("command" , "pay_user"), {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end }) + RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety) local src = source local Player = getPlayer(src) @@ -18,19 +16,19 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b if account == "bank" or account == "atm" then if billtype == "withdraw" then if Player.bank < amount then - triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src) + triggerNotify(nil, locale("error" ,"bank_low"), "error", src) elseif Player.bank >= tonumber(amount) then - triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn + triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn chargePlayer(amount, "bank", src) Wait(1500) fundPlayer(amount, "cash", src) end elseif billtype == "deposit" then if Player.cash < amount then - triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src) + triggerNotify(nil, locale("error" ,"no_cash"), "error", src) elseif Player.cash >= amount then chargePlayer(amount, "cash", src) Wait(1500) fundPlayer(amount, "bank", src) - triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src) + triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src) end end -- Transfers from bank to savings account -- @@ -42,29 +40,29 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b if savbal >= amount then savbal -= amount fundPlayer(amount, "cash", src) - triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src) - MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success) + triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src) + MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success) if success then return true else return false end end) elseif savbal < amount then - triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error") + triggerNotify(nil, locale("error" ,"saving_low"), "error") end elseif billtype == "deposit" then if amount < Player.bank then savbal += amount chargePlayer(amount, "bank", src) - triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src) + triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src) MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success) if success then return true else return false end end) - else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src) + else triggerNotify(nil, locale("error" ,"bank_low"), "error", src) end end --Simple transfers from society account to bank -- elseif account == "society" then if billtype == "withdraw" then if tonumber(society) < amount then - triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src) + triggerNotify(nil, locale("error" ,"soc_low"), "error", src) elseif tonumber(society) >= amount then if isStarted("Renewed-Banking") then @@ -87,10 +85,10 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b fundPlayer(amount, "bank", src) debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Removing ^7$"..amount.." ^2from account ^7'^6"..Player.job.."^7' ($"..newAmount..")") - triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src) + triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src) end elseif billtype == "deposit" then - if Player.bank < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) + if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src) elseif Player.bank >= amount then if isStarted("Renewed-Banking") then bankScript = "Renewed-Banking" @@ -112,7 +110,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b end chargePlayer(amount, "bank", src) Wait(1500) debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..amount.." ^2to account ^7'^6"..Player.job.."^7' ($"..newAmount..")") - triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src) + triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src) end end -- Transfer from boss account to players -- @@ -145,14 +143,14 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b end if Reciever then Reciever.Functions.AddMoney('bank', amount) - triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source) + triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) + triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end - elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) + elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src) end end]] @@ -160,7 +158,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b elseif account == "gang" then if billtype == "withdraw" then if tonumber(gsociety) < amount then - triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src) + triggerNotify(nil, locale("error" ,"soc_low"), "error", src) elseif tonumber(gsociety) >= amount then if isStarted("Renewed-Banking") then exports['Renewed-Banking']:removeAccountMoney(Player.gang, amount) @@ -174,11 +172,11 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b end fundPlayer(amount, "bank", src) - triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src) + triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src) elseif billtype == "deposit" then if Player.bank < amount then - triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src) + triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src) elseif Player.bank >= amount then if isStarted("Renewed-Banking") then exports['Renewed-Banking']:addAccountMoney(Player.gang, amount) @@ -190,7 +188,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b exports["okokBanking"]:AddMoney(Player.gang, amount) end Player.Functions.RemoveMoney('bank', amount) Wait(1500) - triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src) + triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src) end end -- Transfer from gang account to players -- @@ -217,14 +215,14 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end if not Reciever then Reciever.Functions.AddMoney('bank', amount) - triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) - triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source) + triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) + triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end - elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) + elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src) end end @@ -249,15 +247,15 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b Player.Functions.RemoveMoney('bank', amount) if Reciever then Reciever.Functions.AddMoney('bank', amount) - triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source) + triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src) + triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source) else local RecieverMoney = json.decode(result[1].money) RecieverMoney.bank += amount MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid}) end elseif not result[1] then - triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src) + triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src) end end end @@ -299,17 +297,20 @@ createCallback(getScript()..":GetInfo", function(source) end end + -- Savings account is only QBCore for now + if isStarted(QBExport) then -- Grab Savings account info - local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) - if result[1] then - accountID = result[1].citizenid - savingBalance = result[1].account_balance - else - MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) - accountID = result[1].citizenid - savingBalance = result[1].account_balance - end + if result[1] then + accountID = result[1].citizenid + savingBalance = result[1].account_balance + else + MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true + local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, }) + accountID = result[1].citizenid + savingBalance = result[1].account_balance + end + end local retTable = { name = Player.firstname..' '..Player.lastname, cash = Player.cash, @@ -326,20 +327,20 @@ createCallback(getScript()..":GetInfo", function(source) end) RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price) - local Player = Core.Functions.GetPlayer(source) - local Reciever = Core.Functions.GetPlayer(tonumber(citizen)) + local Player = getPlayer(source) + local Reciever = getPlayer(tonumber(citizen)) local amount = tonumber(price) - local balance = Player.Functions.GetMoney("cash") + local balance = Player.cash if amount and amount > 0 then if balance >= amount then - Player.Functions.RemoveMoney('cash', amount) - triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source) - Reciever.Functions.AddMoney('cash', amount) - triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen)) + chargePlayer(amount, "cash", source) + triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source) + fundPlayer(amount, "cash", Reciever.source) + triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen)) elseif balance < amount then - triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source) + triggerNotify(nil, locale("error" ,"not_enough"), "error", source) end - else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end + else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end end) diff --git a/server/chargerserver.lua b/server/chargerserver.lua index 55b8c2d..3180445 100644 --- a/server/chargerserver.lua +++ b/server/chargerserver.lua @@ -12,7 +12,7 @@ onResourceStart(function() end, true) registerCommand("cashregister", { - Loc[Config.Lan].command["cash_reg"], {}, false, + locale("command", "cash_reg"), {}, false, function(source) TriggerClientEvent(getScript()..":client:Charge", source, {}, true) end @@ -22,10 +22,7 @@ createCallback(getScript()..":MakePlayerList", function(source) local onlineList = {} for _, v in pairs(GetPlayers()) do local Player = getPlayer(v) - onlineList[#onlineList+1] = { - value = tonumber(v), - text = "["..v.."] - "..Player.name - } + onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name } end return onlineList end) @@ -38,8 +35,8 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill local balance = billed[billtype] if amount and amount > 0 then if balance < amount then - triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src) - triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen)) + triggerNotify(nil, locale("error", "customer_nocash"), "error", src) + triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen)) return end local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label @@ -64,13 +61,13 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill ['@sendercitizenid'] = biller.citizenid, ['@label'] = label, }) - TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' }) - TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' }) + TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' }) + TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' }) end - triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src) - triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.source) + triggerNotify(nil, locale("success", "inv_succ"), 'success', src) + triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source) end - else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end + else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end end) RegisterServerEvent(getScript()..":server:PayPopup", function(data) @@ -88,10 +85,10 @@ RegisterServerEvent(getScript()..":server:PayPopup", function(data) exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount) end TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang) - triggerNotify(nil, billed.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller) + triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller) elseif not data.accept then - triggerNotify(nil, Loc[Config.Lan].success["declined"], "error", src) - triggerNotify(nil, billed.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller) + triggerNotify(nil, locale("success", "declined"), "error", src) + triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller) end end) diff --git a/server/polchargeserver.lua b/server/polchargeserver.lua index dede4e3..e62aeb8 100644 --- a/server/polchargeserver.lua +++ b/server/polchargeserver.lua @@ -1,5 +1,5 @@ registerCommand("polcharge", { - Loc[Config.Lan].command["charge"], {}, false, + locale("command", "charge"), {}, false, function(source) TriggerClientEvent(getScript()..":client:PolCharge", source) end @@ -31,12 +31,12 @@ RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price) amountChange = (price - commission) }) - triggerNotify(nil, billed.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src) - triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.source) + triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src) + triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source) else TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent) end - else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end + else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end end) RegisterServerEvent(getScript()..":server:PolPopup", function(data) @@ -55,8 +55,8 @@ RegisterServerEvent(getScript()..":server:PolPopup", function(data) amountChange = (price - commission) }) elseif not data.accept then - triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src) - triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller) + triggerNotify(nil, locale("error", "declined_payment"), nil, src) + triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller) end end) diff --git a/server/ticketserver.lua b/server/ticketserver.lua index 8d93290..c47353a 100644 --- a/server/ticketserver.lua +++ b/server/ticketserver.lua @@ -1,120 +1,120 @@ -RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang) - local src = source - local activePlayers = GetPlayers() - local commPercent = 0 - jsonPrint(data) - if Config.Receipts.Jobs[data.society] then - commPercent = Config.Receipts.Jobs[data.society].Commission - else commPercent = 0.25 - print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7") - end - local takecomm = math.floor(data.amount * commPercent) - - if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here - local amountChange, newAmount = (data.amount - takecomm), 0 - local society = gang and tostring(biller.gang) or tostring(biller.job) - local bankScript = nil - if isStarted("Renewed-Banking") then - bankScript = "Renewed-Banking" - exports["Renewed-Banking"]:addAccountMoney(society, amountChange) - newAmount = exports["Renewed-Banking"]:getAccountMoney(society) - - elseif isStarted("qb-banking") then - bankScript = "qb-banking" - exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment") - newAmount = exports["qb-banking"]:GetAccountBalance(society) - - elseif isStarted("fd_banking") then - bankScript = "fd_banking" - if gang then - exports["fd_banking"]:AddGangMoney(society, amountChange) - newAmount = exports["fd_banking"]:GetGangAccount(society) - else - exports["fd_banking"]:AddMoney(society, amountChange) - newAmount = exports["fd_banking"]:GetAccount(society) - end - elseif isStarted("okokBanking") then - bankScript = "okokBanking" - exports['okokBanking']:AddMoney(society, amountChange) - newAmount = exports['okokBanking']:GetAccount(society) - end - - debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")") - elseif not biller then --Find the biller from their citizenid - for _, v in pairs(activePlayers) do - local Player = getPlayer(v) - if Player.citizenid == data.senderCitizenId then - biller = Player - end - end - triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.source) - end - - -- If ticket system enabled, do this - if (biller.onDuty or gang) and Config.Receipts.TicketSystem then - if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then - if Config.Receipts.TicketSystemAll then - for _, v in pairs(activePlayers) do - local Player = getPlayer(v) - if v ~= src then - if gang then - if Player.gang == data.society then - addItem("payticket", 1, nil, Player.source) - triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source) - end - else - print("player found") - if Player.job == data.society and Player.onDuty then - print("player on duty, giving tickets") - addItem("payticket", 1, nil, Player.source) - triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source) - end - end - end - end - else - addItem("payticket", 1, nil, biller.source) - triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.source) - end - end - end - - -- Commission section, does each config option separately - local comm = tonumber(Config.Receipts.Jobs[data.society].Commission) - if Config.Receipts.Commission and comm ~= 0 then - if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end - if Config.Receipts.CommissionDouble then - fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.source) - else - fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.source) - end - if Config.Receipts.CommissionAll then - for _, v in pairs(activePlayers) do - local Player = getPlayer(v) - if v ~= biller.source then - if Player.job == data.society and Player.onDuty then - fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source) - triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.source) - end - end - end - end - end -end) - -RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source - local Player = getPlayer(src) - local hasItem, hasTable = hasItem("payticket", 1, src) - if not hasItem then - triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', src) - return - else - local tickets = hasTable["payticket"].count - removeItem("payticket", tickets, src) - local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket) - fundPlayer(pay, "bank", src) - triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', src) - end +RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang) + local src = source + local activePlayers = GetPlayers() + local commPercent = 0 + jsonPrint(data) + if Config.Receipts.Jobs[data.society] then + commPercent = Config.Receipts.Jobs[data.society].Commission + else commPercent = 0.25 + print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7") + end + local takecomm = math.floor(data.amount * commPercent) + + if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here + local amountChange, newAmount = (data.amount - takecomm), 0 + local society = gang and tostring(biller.gang) or tostring(biller.job) + local bankScript = nil + if isStarted("Renewed-Banking") then + bankScript = "Renewed-Banking" + exports["Renewed-Banking"]:addAccountMoney(society, amountChange) + newAmount = exports["Renewed-Banking"]:getAccountMoney(society) + + elseif isStarted("qb-banking") then + bankScript = "qb-banking" + exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment") + newAmount = exports["qb-banking"]:GetAccountBalance(society) + + elseif isStarted("fd_banking") then + bankScript = "fd_banking" + if gang then + exports["fd_banking"]:AddGangMoney(society, amountChange) + newAmount = exports["fd_banking"]:GetGangAccount(society) + else + exports["fd_banking"]:AddMoney(society, amountChange) + newAmount = exports["fd_banking"]:GetAccount(society) + end + elseif isStarted("okokBanking") then + bankScript = "okokBanking" + exports['okokBanking']:AddMoney(society, amountChange) + newAmount = exports['okokBanking']:GetAccount(society) + end + + debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")") + elseif not biller then --Find the biller from their citizenid + for _, v in pairs(activePlayers) do + local Player = getPlayer(v) + if Player.citizenid == data.senderCitizenId then + biller = Player + end + end + triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source) + end + + -- If ticket system enabled, do this + if (biller.onDuty or gang) and Config.Receipts.TicketSystem then + if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then + if Config.Receipts.TicketSystemAll then + for _, v in pairs(activePlayers) do + local Player = getPlayer(v) + if v ~= src then + if gang then + if Player.gang == data.society then + addItem("payticket", 1, nil, Player.source) + triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source) + end + else + print("player found") + if Player.job == data.society and Player.onDuty then + print("player on duty, giving tickets") + addItem("payticket", 1, nil, Player.source) + triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source) + end + end + end + end + else + addItem("payticket", 1, nil, biller.source) + triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source) + end + end + end + + -- Commission section, does each config option separately + local comm = tonumber(Config.Receipts.Jobs[data.society].Commission) + if Config.Receipts.Commission and comm ~= 0 then + if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end + if Config.Receipts.CommissionDouble then + fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source) + triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source) + else + fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source) + triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source) + end + if Config.Receipts.CommissionAll then + for _, v in pairs(activePlayers) do + local Player = getPlayer(v) + if v ~= biller.source then + if Player.job == data.society and Player.onDuty then + fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source) + triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source) + end + end + end + end + end +end) + +RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source + local Player = getPlayer(src) + local hasItem, hasTable = hasItem("payticket", 1, src) + if not hasItem then + triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src) + return + else + local tickets = hasTable["payticket"].count + removeItem("payticket", tickets, src) + local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket) + fundPlayer(pay, "bank", src) + triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src) + end end) \ No newline at end of file