Add files via upload

This commit is contained in:
Jim Shield
2025-02-22 13:23:43 +00:00
committed by GitHub
parent 2ebfeff554
commit ef6b664890
14 changed files with 1093 additions and 1020 deletions

View File

@@ -1,13 +1,11 @@
Core.Commands.Add("cashgive",
Loc[Config.Lan].command["pay_user"], {}, false, function(source) TriggerClientEvent(getScript()..":client:ATM:give", source) end)
registerCommand("polcharge", {
Loc[Config.Lan].command["pay_user"], {}, false,
registerCommand("cashgive", {
locale("command" , "pay_user"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:ATM:give", source)
end
})
RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, baccount, account, society, gsociety)
local src = source
local Player = getPlayer(src)
@@ -18,19 +16,19 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
if account == "bank" or account == "atm" then
if billtype == "withdraw" then
if Player.bank < amount then
triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
elseif Player.bank >= tonumber(amount) then
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["from_bank"], "success") -- Don't really need this as phone gets notified when money is withdrawn
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"from_bank"), "success") -- Don't really need this as phone gets notified when money is withdrawn
chargePlayer(amount, "bank", src) Wait(1500)
fundPlayer(amount, "cash", src)
end
elseif billtype == "deposit" then
if Player.cash < amount then
triggerNotify(nil, Loc[Config.Lan].error["no_cash"], "error", src)
triggerNotify(nil, locale("error" ,"no_cash"), "error", src)
elseif Player.cash >= amount then
chargePlayer(amount, "cash", src) Wait(1500)
fundPlayer(amount, "bank", src)
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into_bank"], "success", src)
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into_bank"), "success", src)
end
end
-- Transfers from bank to savings account --
@@ -42,29 +40,29 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
if savbal >= amount then
savbal -= amount
fundPlayer(amount, "cash", src)
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["draw_save"], "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
triggerNotify(nil, "$"..cv(amount)..locale("success" ,"draw_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId }, function(success)
if success then return true else return false end
end)
elseif savbal < amount then
triggerNotify(nil, Loc[Config.Lan].error["saving_low"], "error")
triggerNotify(nil, locale("error" ,"saving_low"), "error")
end
elseif billtype == "deposit" then
if amount < Player.bank then
savbal += amount
chargePlayer(amount, "bank", src)
triggerNotify(nil, "$"..cv(amount)..Loc[Config.Lan].success["depos_save"], "success", src)
triggerNotify(nil, "$"..cv(amount)..locale("success", "depos_save"), "success", src)
MySQL.Async.execute('UPDATE bank_accounts SET account_balance = ? WHERE citizenid = ?', { savbal, Player.citizenId}, function(success)
if success then return true else return false end
end)
else triggerNotify(nil, Loc[Config.Lan].error["bank_low"], "error", src)
else triggerNotify(nil, locale("error" ,"bank_low"), "error", src)
end
end
--Simple transfers from society account to bank --
elseif account == "society" then
if billtype == "withdraw" then
if tonumber(society) < amount then
triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(society) >= amount then
if isStarted("Renewed-Banking") then
@@ -87,10 +85,10 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
fundPlayer(amount, "bank", src)
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Removing ^7$"..amount.." ^2from account ^7'^6"..Player.job.."^7' ($"..newAmount..")")
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src)
triggerNotify(nil, locale("success", "draw")..cv(amount)..locale("success", "fromthe")..Jobs[Player.job].label..locale("success" ,"account"), "success", src)
end
elseif billtype == "deposit" then
if Player.bank < amount then triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
if Player.bank < amount then triggerNotify(nil, locale("error", "nomoney_bank"), "error", src)
elseif Player.bank >= amount then
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
@@ -112,7 +110,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
chargePlayer(amount, "bank", src) Wait(1500)
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3Job^7): ^2Adding ^7$"..amount.." ^2to account ^7'^6"..Player.job.."^7' ($"..newAmount..")")
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Jobs[Player.job].label..Loc[Config.Lan].success["account"], "success", src)
triggerNotify(nil, locale("success", "deposited")..cv(amount)..locale("success", "into")..Jobs[Player.job].label..locale("success", "account"), "success", src)
end
end
-- Transfer from boss account to players --
@@ -145,14 +143,14 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.job.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
triggerNotify(nil, locale("success" ,"sent"]..amount..locale("success" ,"to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, locale("success" ,"recieved"]..cv(amount)..locale("success" ,"from"]..tostring(Player.PlayerData.job.label)..locale("success" ,"account"], "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start"]..baccount..locale("error" ,"error_end"], "error", src)
end
end]]
@@ -160,7 +158,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
elseif account == "gang" then
if billtype == "withdraw" then
if tonumber(gsociety) < amount then
triggerNotify(nil, Loc[Config.Lan].error["soc_low"], "error", src)
triggerNotify(nil, locale("error" ,"soc_low"), "error", src)
elseif tonumber(gsociety) >= amount then
if isStarted("Renewed-Banking") then
exports['Renewed-Banking']:removeAccountMoney(Player.gang, amount)
@@ -174,11 +172,11 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
end
fundPlayer(amount, "bank", src)
triggerNotify(nil, Loc[Config.Lan].success["draw"]..cv(amount)..Loc[Config.Lan].success["fromthe"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src)
triggerNotify(nil, locale("success" ,"draw")..cv(amount)..locale("success" ,"fromthe")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
elseif billtype == "deposit" then
if Player.bank < amount then
triggerNotify(nil, Loc[Config.Lan].error["nomoney_bank"], "error", src)
triggerNotify(nil, locale("error" ,"nomoney_bank"), "error", src)
elseif Player.bank >= amount then
if isStarted("Renewed-Banking") then
exports['Renewed-Banking']:addAccountMoney(Player.gang, amount)
@@ -190,7 +188,7 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
exports["okokBanking"]:AddMoney(Player.gang, amount)
end
Player.Functions.RemoveMoney('bank', amount) Wait(1500)
triggerNotify(nil, Loc[Config.Lan].success["deposited"]..cv(amount)..Loc[Config.Lan].success["into"]..Gangs[Player.gang].label..Loc[Config.Lan].success["account"], "success", src)
triggerNotify(nil, locale("success" ,"deposited")..cv(amount)..locale("success" ,"into")..Gangs[Player.gang].label..locale("success" ,"account"), "success", src)
end
end
-- Transfer from gang account to players --
@@ -217,14 +215,14 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
elseif Config.Banking == "fd" then exports.fd_banking:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount) end
if not Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..amount..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Reciever.PlayerData.source, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..tostring(Player.PlayerData.gang.label)..Loc[Config.Lan].success["account"], "success", Reciever.PlayerData.source)
triggerNotify(nil, locale("success" ,"sent")..amount..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Reciever.PlayerData.source, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..tostring(Player.PlayerData.gang.label)..locale("success" ,"account"), "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
elseif not result[1] then triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
@@ -249,15 +247,15 @@ RegisterServerEvent(getScript()..":server:ATM:use", function(amount, billtype, b
Player.Functions.RemoveMoney('bank', amount)
if Reciever then
Reciever.Functions.AddMoney('bank', amount)
triggerNotify(nil, Loc[Config.Lan].success["sent"]..cv(amount)..Loc[Config.Lan].success["to"]..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
triggerNotify(nil, locale("success" ,"sent")..cv(amount)..locale("success" ,"to")..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success", src)
triggerNotify(nil, locale("success" ,"recieved")..cv(amount)..locale("success" ,"from")..Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname, "success", Reciever.PlayerData.source)
else
local RecieverMoney = json.decode(result[1].money)
RecieverMoney.bank += amount
MySQL.Async.execute('UPDATE players SET money = ? WHERE citizenid = ?', {json.encode(RecieverMoney), result[1].citizenid})
end
elseif not result[1] then
triggerNotify(nil, Loc[Config.Lan].error["error_start"]..baccount..Loc[Config.Lan].error["error_end"], "error", src)
triggerNotify(nil, locale("error" ,"error_start")..baccount..locale("error" ,"error_end"), "error", src)
end
end
end
@@ -299,17 +297,20 @@ createCallback(getScript()..":GetInfo", function(source)
end
end
-- Savings account is only QBCore for now
if isStarted(QBExport) then
-- Grab Savings account info
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
if result[1] then
accountID = result[1].citizenid
savingBalance = result[1].account_balance
else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
accountID = result[1].citizenid
savingBalance = result[1].account_balance
end
if result[1] then
accountID = result[1].citizenid
savingBalance = result[1].account_balance
else
MySQL.Async.insert('INSERT INTO bank_accounts (citizenid, account_name, account_balance) VALUES (?, ?, ?)', { Player.citizenId, 'Savings_'..Player.citizenId, 0}, function() completed = true end) repeat Wait(0) until completed == true
local result = MySQL.Sync.fetchAll('SELECT * FROM bank_accounts WHERE citizenid = ? AND account_name = ?', { Player.citizenId, 'Savings_'..Player.citizenId, })
accountID = result[1].citizenid
savingBalance = result[1].account_balance
end
end
local retTable = {
name = Player.firstname..' '..Player.lastname,
cash = Player.cash,
@@ -326,20 +327,20 @@ createCallback(getScript()..":GetInfo", function(source)
end)
RegisterServerEvent(getScript()..":server:ATM:give", function(citizen, price)
local Player = Core.Functions.GetPlayer(source)
local Reciever = Core.Functions.GetPlayer(tonumber(citizen))
local Player = getPlayer(source)
local Reciever = getPlayer(tonumber(citizen))
local amount = tonumber(price)
local balance = Player.Functions.GetMoney("cash")
local balance = Player.cash
if amount and amount > 0 then
if balance >= amount then
Player.Functions.RemoveMoney('cash', amount)
triggerNotify(nil, Loc[Config.Lan].success["you_gave"]..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success", source)
Reciever.Functions.AddMoney('cash', amount)
triggerNotify(nil, Loc[Config.Lan].success["you_got"]..cv(amount)..Loc[Config.Lan].success["from"]..Player.PlayerData.charinfo.firstname, "success", tonumber(citizen))
chargePlayer(amount, "cash", source)
triggerNotify(nil, locale("success" ,"you_gave")..Reciever.name.." $"..cv(amount), "success", source)
fundPlayer(amount, "cash", Reciever.source)
triggerNotify(nil, locale("success" ,"you_got")..cv(amount)..locale("success" ,"from")..Player.name, "success", tonumber(citizen))
elseif balance < amount then
triggerNotify(nil, Loc[Config.Lan].error["not_enough"], "error", source)
triggerNotify(nil, locale("error" ,"not_enough"), "error", source)
end
else triggerNotify(nil, Loc[Config.Lan].error["zero"], 'error', source) end
else triggerNotify(nil, locale("error" ,"zero"), 'error', source) end
end)

View File

@@ -12,7 +12,7 @@ onResourceStart(function()
end, true)
registerCommand("cashregister", {
Loc[Config.Lan].command["cash_reg"], {}, false,
locale("command", "cash_reg"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:Charge", source, {}, true)
end
@@ -22,10 +22,7 @@ createCallback(getScript()..":MakePlayerList", function(source)
local onlineList = {}
for _, v in pairs(GetPlayers()) do
local Player = getPlayer(v)
onlineList[#onlineList+1] = {
value = tonumber(v),
text = "["..v.."] - "..Player.name
}
onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..Player.name }
end
return onlineList
end)
@@ -38,8 +35,8 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
local balance = billed[billtype]
if amount and amount > 0 then
if balance < amount then
triggerNotify(nil, Loc[Config.Lan].error["customer_nocash"], "error", src)
triggerNotify(nil, Loc[Config.Lan].error["you_nocash"], "error", tonumber(citizen))
triggerNotify(nil, locale("error", "customer_nocash"), "error", src)
triggerNotify(nil, locale("error", "you_nocash"), "error", tonumber(citizen))
return
end
local label = gang == true and Gangs[biller.gang].label or Jobs[biller.job].label
@@ -64,13 +61,13 @@ RegisterServerEvent(getScript()..":server:Charge", function(citizen, price, bill
['@sendercitizenid'] = biller.citizenid,
['@label'] = label,
})
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = Loc[Config.Lan].success["inv_succ"], img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = Loc[Config.Lan].success["inv_recieved"], img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', src, {title = 'Billing', message = locale("success", "inv_succ"), img= '/html/static/img/icons/logo.png' })
TriggerClientEvent('gksphone:notifi', billed.source, {title = 'Billing', message = locale("success", "inv_recieved"), img= '/html/static/img/icons/logo.png' })
end
triggerNotify(nil, Loc[Config.Lan].success["inv_succ"], 'success', src)
triggerNotify(nil, Loc[Config.Lan].success["inv_recieved"], nil, billed.source)
triggerNotify(nil, locale("success", "inv_succ"), 'success', src)
triggerNotify(nil, locale("success", "inv_recieved"), nil, billed.source)
end
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PayPopup", function(data)
@@ -88,10 +85,10 @@ RegisterServerEvent(getScript()..":server:PayPopup", function(data)
exports['ap-government']:chargeCityTax(billed.source, "Item", data.amount)
end
TriggerEvent(getScript()..":Tickets:Give", newdata, biller, data.gang)
triggerNotify(nil, billed.firstname..Loc[Config.Lan].success["accepted_pay"]..data.amount..Loc[Config.Lan].success["payment"], "success", data.biller)
triggerNotify(nil, billed.firstname..locale("success", "accepted_pay")..data.amount..locale("success", "payment"), "success", data.biller)
elseif not data.accept then
triggerNotify(nil, Loc[Config.Lan].success["declined"], "error", src)
triggerNotify(nil, billed.firstname..Loc[Config.Lan].error["decline_pay"]..data.amount..Loc[Config.Lan].success["payment"], "error", data.biller)
triggerNotify(nil, locale("success", "declined"), "error", src)
triggerNotify(nil, billed.firstname..locale("error", "decline_pay")..data.amount..locale("success", "payment"), "error", data.biller)
end
end)

View File

@@ -1,5 +1,5 @@
registerCommand("polcharge", {
Loc[Config.Lan].command["charge"], {}, false,
locale("command", "charge"), {}, false,
function(source)
TriggerClientEvent(getScript()..":client:PolCharge", source)
end
@@ -31,12 +31,12 @@ RegisterServerEvent(getScript()..":server:PolCharge", function(citizen, price)
amountChange = (price - commission)
})
triggerNotify(nil, billed.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.source)
triggerNotify(nil, billed.firstname..locale("success", "charged")..(price - commission), "success", src)
triggerNotify(nil, locale("success", "you_charged")..(price - commission), nil, billed.source)
else
TriggerClientEvent(getScript()..":client:PolPopup", billed.source, price, src, biller.job, commPercent)
end
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
else triggerNotify(nil, locale("error", "charge_zero"), 'error', source) return end
end)
RegisterServerEvent(getScript()..":server:PolPopup", function(data)
@@ -55,8 +55,8 @@ RegisterServerEvent(getScript()..":server:PolPopup", function(data)
amountChange = (price - commission)
})
elseif not data.accept then
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
triggerNotify(nil, locale("error", "declined_payment"), nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..locale("success", "charge_end"), "error", data.biller)
end
end)

View File

@@ -1,120 +1,120 @@
RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
local src = source
local activePlayers = GetPlayers()
local commPercent = 0
jsonPrint(data)
if Config.Receipts.Jobs[data.society] then
commPercent = Config.Receipts.Jobs[data.society].Commission
else commPercent = 0.25
print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
end
local takecomm = math.floor(data.amount * commPercent)
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
local amountChange, newAmount = (data.amount - takecomm), 0
local society = gang and tostring(biller.gang) or tostring(biller.job)
local bankScript = nil
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(society)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(society)
else
exports["fd_banking"]:AddMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetAccount(society)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(society, amountChange)
newAmount = exports['okokBanking']:GetAccount(society)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if Player.citizenid == data.senderCitizenId then
biller = Player
end
end
triggerNotify(nil, data.sender..Loc[Config.Lan].success["invoice_start"]..data.amount..Loc[Config.Lan].success["invoice_end"], "success", biller.source)
end
-- If ticket system enabled, do this
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
if Config.Receipts.TicketSystemAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= src then
if gang then
if Player.gang == data.society then
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source)
end
else
print("player found")
if Player.job == data.society and Player.onDuty then
print("player on duty, giving tickets")
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', Player.source)
end
end
end
end
else
addItem("payticket", 1, nil, biller.source)
triggerNotify(nil, Loc[Config.Lan].success["rec_rec"], 'success', biller.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
if Config.Receipts.Commission and comm ~= 0 then
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
if Config.Receipts.CommissionDouble then
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * (comm *2))..Loc[Config.Lan].success["commission"], "success", biller.source)
else
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", biller.source)
end
if Config.Receipts.CommissionAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= biller.source then
if Player.job == data.society and Player.onDuty then
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
triggerNotify(nil, Loc[Config.Lan].success["recieved"]..math.floor(tonumber(data.amount) * comm)..Loc[Config.Lan].success["commission"], "success", Player.source)
end
end
end
end
end
end)
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
local Player = getPlayer(src)
local hasItem, hasTable = hasItem("payticket", 1, src)
if not hasItem then
triggerNotify(nil, Loc[Config.Lan].error["no_ticket_to"], 'error', src)
return
else
local tickets = hasTable["payticket"].count
removeItem("payticket", tickets, src)
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
fundPlayer(pay, "bank", src)
triggerNotify(nil, Loc[Config.Lan].success["trade_ticket_start"]..tickets..Loc[Config.Lan].success["trade_ticket_end"]..cv(pay), 'success', src)
end
RegisterServerEvent(getScript()..":Tickets:Give", function(data, biller, gang)
local src = source
local activePlayers = GetPlayers()
local commPercent = 0
jsonPrint(data)
if Config.Receipts.Jobs[data.society] then
commPercent = Config.Receipts.Jobs[data.society].Commission
else commPercent = 0.25
print("^1Error^7: ^2Can't find job in ^7'^3Config^7.^3Receipts^7.^3Jobs^7', ^2defaulting to 0.25 (25% commission)^7")
end
local takecomm = math.floor(data.amount * commPercent)
if biller ~= nil then -- If this is found, it ISN'T a phone payment, so add money to society here
local amountChange, newAmount = (data.amount - takecomm), 0
local society = gang and tostring(biller.gang) or tostring(biller.job)
local bankScript = nil
if isStarted("Renewed-Banking") then
bankScript = "Renewed-Banking"
exports["Renewed-Banking"]:addAccountMoney(society, amountChange)
newAmount = exports["Renewed-Banking"]:getAccountMoney(society)
elseif isStarted("qb-banking") then
bankScript = "qb-banking"
exports["qb-banking"]:AddMoney(society, amountChange, "Cash Register Payment")
newAmount = exports["qb-banking"]:GetAccountBalance(society)
elseif isStarted("fd_banking") then
bankScript = "fd_banking"
if gang then
exports["fd_banking"]:AddGangMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetGangAccount(society)
else
exports["fd_banking"]:AddMoney(society, amountChange)
newAmount = exports["fd_banking"]:GetAccount(society)
end
elseif isStarted("okokBanking") then
bankScript = "okokBanking"
exports['okokBanking']:AddMoney(society, amountChange)
newAmount = exports['okokBanking']:GetAccount(society)
end
debugPrint("^5Debug^7: ^3"..bankScript.."^7(^3"..(gang and "Gang" or "Job").."^7): ^2Adding ^7$"..amountChange.." ^2to account ^7'^6"..society.."^7' ($"..newAmount..")")
elseif not biller then --Find the biller from their citizenid
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if Player.citizenid == data.senderCitizenId then
biller = Player
end
end
triggerNotify(nil, data.sender..locale("success", "invoice_start")..data.amount..locale("success", "invoice_end"), "success", biller.source)
end
-- If ticket system enabled, do this
if (biller.onDuty or gang) and Config.Receipts.TicketSystem then
if data.amount >= Config.Receipts.Jobs[data.society].MinAmountforTicket then
if Config.Receipts.TicketSystemAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= src then
if gang then
if Player.gang == data.society then
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
else
print("player found")
if Player.job == data.society and Player.onDuty then
print("player on duty, giving tickets")
addItem("payticket", 1, nil, Player.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', Player.source)
end
end
end
end
else
addItem("payticket", 1, nil, biller.source)
triggerNotify(nil, locale("success", "rec_rec"), 'success', biller.source)
end
end
end
-- Commission section, does each config option separately
local comm = tonumber(Config.Receipts.Jobs[data.society].Commission)
if Config.Receipts.Commission and comm ~= 0 then
if Config.Receipts.CommissionLimit and data.amount < Config.Receipts.Jobs[data.society].MinAmountforTicket then return end
if Config.Receipts.CommissionDouble then
fundPlayer(math.floor(tonumber(data.amount) * (comm *2)), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * (comm *2))..locale("success", "commission"), "success", biller.source)
else
fundPlayer(math.floor(tonumber(data.amount) *comm), "bank", biller.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", biller.source)
end
if Config.Receipts.CommissionAll then
for _, v in pairs(activePlayers) do
local Player = getPlayer(v)
if v ~= biller.source then
if Player.job == data.society and Player.onDuty then
fundPlayer(math.floor(tonumber(data.amount) * comm), "bank", Player.source)
triggerNotify(nil, locale("success", "recieved")..math.floor(tonumber(data.amount) * comm)..locale("success", "commission"), "success", Player.source)
end
end
end
end
end
end)
RegisterServerEvent(getScript()..":Tickets:Sell", function() local src = source
local Player = getPlayer(src)
local hasItem, hasTable = hasItem("payticket", 1, src)
if not hasItem then
triggerNotify(nil, locale("error", "no_ticket_to"), 'error', src)
return
else
local tickets = hasTable["payticket"].count
removeItem("payticket", tickets, src)
local pay = (tickets * Config.Receipts.Jobs[Player.job].PayPerTicket)
fundPlayer(pay, "bank", src)
triggerNotify(nil, locale("success", "trade_ticket_start")..tickets..locale("success", "trade_ticket_end")..cv(pay), 'success', src)
end
end)