Add /polcharge support

This commit is contained in:
Jim Shield
2024-01-28 12:27:47 +00:00
committed by GitHub
parent 0905c7489c
commit a21ea9f1db
2 changed files with 172 additions and 2 deletions

View File

@@ -1 +1,81 @@
-- wip RegisterNetEvent('jim-payments:client:PolCharge', function()
--Check if player is allowed to use /cashregister command
local allowed = false
for k in pairs(Config.PolCharge.FineJobs) do if k == PlayerJob.name then allowed = true end end
if not allowed then triggerNotify(nil, Loc[Config.Lan].error["no_job"], "error") return end
local newinputs = {} -- Begin qb-input creation here.
local nearbyList = {}
if Config.PolCharge.FineJobList then -- If nearby player list is wanted:
--Retrieve a list of nearby players from server
local onlineList = triggerCallback("jim-payments:MakePlayerList")
--Convert list of players nearby into one qb-input understands + add distance info
for _, v in pairs(Core.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.General.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.System.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, label = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)', text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
end
--If list is empty(no one nearby) show error and stop
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
end
if Config.PolCharge.FineJobList then
newinputs[#newinputs+1] = { type = "select", text = Loc[Config.Lan].menu["cus_id"], name = "citizen", label = Loc[Config.Lan].menu["cus_id"], default = 1, options = nearbyList }
else
newinputs[#newinputs+1] = { type = 'text', isRequired = true, name = 'citizen', text = Loc[Config.Lan].menu["cus_id"] }
end
newinputs[#newinputs+1] = { type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_charge"] }
local dialog = createInput(img, newinputs)
if dialog then
if dialog[1] then
dialog.citizen = dialog[1]
dialog.price = dialog[2]
end
TriggerServerEvent('jim-payments:server:PolCharge', dialog.citizen, dialog.price)
end
end)
RegisterNetEvent("jim-payments:client:PolPopup", function(amount, biller, billerjob)
local Menu = {}
Menu[#Menu+1] = { isMenuHeader = true, header = "", txt = Loc[Config.Lan].menu["bank_charge"]..amount }
Menu[#Menu+1] = {
icon = "fas fa-circle-check",
header = Loc[Config.Lan].menu["yes"],
txt = "",
onSelect = function()
TriggerServerEvent("jim-payments:server:PolPopup", {
accept = true,
amount = amount,
biller = biller,
})
end,
}
Menu[#Menu+1] = {
icon = "fas fa-circle-xmark",
header = Loc[Config.Lan].menu["no"],
onSelect = function()
TriggerServerEvent("jim-payments:server:PolPopup", {
accept = false,
amount = amount,
biller = biller,
})
end,
}
openMenu(Menu, {
header = "🧾 "..billerjob..Loc[Config.Lan].menu["payment"],
headertxt = Loc[Config.Lan].menu["accept_payment"],
onExit = function()
TriggerServerEvent("jim-payments:server:PolPopup", {
accept = false,
amount = amount,
biller = biller,
})
end,
})
end)

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@@ -1 +1,91 @@
-- Wip registerCommand("polcharge", { Loc[Config.Lan].command["charge"], {}, false, function(source) TriggerClientEvent("jim-payments:client:PolCharge", source) end })
RegisterServerEvent("jim-payments:server:PolCharge", function(citizen, price)
local src = source
local biller = Core.Functions.GetPlayer(src)
local billed = Core.Functions.GetPlayer(tonumber(citizen))
local price = math.floor(tonumber(price))
local commPercent = Config.PolCharge.FineJobs[biller.PlayerData.job.name] and Config.PolCharge.FineJobs[biller.PlayerData.job.name].Commission or 0.25
if Config.PolCharge.FineJobs[biller.PlayerData.job.name] then
commPercent = Config.PolCharge.FineJobs[biller.PlayerData.job.name].Commission
else
commPercent = 0.25
print("Can't find job in 'FineJobs', defaulting to 0.25 (25% commission)")
end
local commission = math.floor(price * commPercent)
if price > 0 then
if not Config.PolCharge.FineJobConfirmation then
polCharge({
biller = biller,
billed = billed,
price = price,
commission = commission,
billerJob = tostring(biller.PlayerData.job.name),
amountChange = (price - commission)
})
triggerNotify(nil, billed.PlayerData.charinfo.firstname..Loc[Config.Lan].success["charged"]..(price - commission), "success", src)
triggerNotify(nil, Loc[Config.Lan].success["you_charged"]..(price - commission), nil, billed.PlayerData.source)
else
TriggerClientEvent("jim-payments:client:PolPopup", billed.PlayerData.source, price, src, biller.PlayerData.job.label, commPercent)
end
else triggerNotify(nil, Loc[Config.Lan].error["charge_zero"], 'error', source) return end
end)
RegisterServerEvent("jim-payments:server:PolPopup", function(data)
local src = source
local billed = Core.Functions.GetPlayer(src)
local biller = Core.Functions.GetPlayer(tonumber(data.biller))
local price = math.floor(data.amount)
local commission = math.floor(tonumber(data.amount) * data.commPercent)
if data.accept then
polCharge({
biller = biller,
billed = billed,
price = price,
commission = commission,
billerJob = tostring(biller.PlayerData.job.name),
amountChange = (price - commission)
})
elseif not data.accept then
triggerNotify(nil, Loc[Config.Lan].error["declined_payment"], nil, src)
triggerNotify(nil, billed.PlayerData.charinfo.firstname.." declined the $"..data.amount..Loc[Config.Lan].success["charge_end"], "error", data.biller)
end
end)
function polCharge(data)
local billedSource, billerSource, newAmount = data.billed.PlayerData.source, data.biller.PlayerData.source, 0
if data.billed.Functions.RemoveMoney("bank", data.price) then
if Config.System.Debug then print("^5Debug^7: ^3PolCharge^7 - ^2Player^7(^6"..billedSource.."^7) ^2charged ^7$^6"..data.price.."^7") end
end
if Config.ApGov then exports['ap-government']:chargeCityTax(billedSource, "Item", data.price) end
if data.biller.Functions.AddMoney("bank", data.commission) then
if Config.System.Debug then
print("^5Debug^7: ^3PolCharge^7 - ^2Commission of ^7$^6"..data.commission.." ^2sent to Player^7(^6"..billerSource.."^7)")
end
end
if Config.General.Banking == "renewed" then
exports['Renewed-Banking']:addAccountMoney(data.billerJob, data.amountChange)
newAmount = exports['Renewed-Banking']:getAccountMoney(data.billerJob)
elseif Config.General.Banking == "qb-management" or Config.General.Banking == "qb-banking" then
exports[Config.General.Banking]:AddMoney(data.billerJob, data.amountChange)
newAmount = exports[Config.General.Banking]:GetAccount(data.billerJob)
if Config.General.Banking == "qb-banking" then newAmount = newAmount.account_balance end
elseif Config.General.Banking == "fd" then
exports["fd_banking"]:AddMoney(data.billerJob, data.amountChange)
newAmount = exports["fd_banking"]:GetAccount(data.billerJob)
elseif Config.General.Banking == "okok" then
exports['okokBanking']:AddMoney(data.billerJob, data.amountChange)
newAmount = exports['okokBanking']:GetAccount(data.billerJob)
end
if Config.System.Debug then
print("^5Debug^7: ^3"..Config.General.Banking.."^7(^3Job^7): ^2Adding ^7$"..data.amountChange.." ^2to account ^7'^6"..data.billerJob.."^7' ($"..newAmount..")")
end
end