mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-17 06:16:02 +01:00
qb-management export update
This commit is contained in:
30
atms.lua
30
atms.lua
@@ -3,7 +3,6 @@ local QBCore = exports['qb-core']:GetCoreObject()
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-- This script is a simple replacement for QB-Banking and QB-ATMs
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-- It uses QB-Input and server callbacks to retreive info about accounts and cash
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-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
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-- If Config.useATM = false, then none of this load
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Config.ATMModels = {"prop_atm_01", "prop_atm_02", "prop_atm_03", "prop_fleeca_atm" }
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@@ -88,7 +87,6 @@ Config.BankLocations = {
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--vector3(252.41, 221.41, 106.29)
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}
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local function cv(amount)
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local formatted = amount
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while true do
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@@ -161,14 +159,15 @@ Citizen.CreateThread(function()
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end
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end
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end
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end
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end
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end
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if Config.useATM then
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exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },}, distance = 1.5, })
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for k,v in pairs(Config.ATMLocations) do
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exports['qb-target']:AddCircleZone("jimatm"..k, vector3(tonumber(v.x), tonumber(v.y), tonumber(v.z)+0.2), 0.5, { name="jimatm"..k, debugPoly=false, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = "Use ATM", id = "atm" },
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--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]] }, distance = 1.5 })
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--[[{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = "Transfer Money", id = "transfer" },]]
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}, distance = 1.5 })
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end
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end
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if Config.useBanks then
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@@ -198,26 +197,29 @@ local function PlayATMAnimation(animation)
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end
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end
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local function GrabAccount(type, job)
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local p = promise.new()
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QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job)
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return Citizen.Await(p)
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end
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RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
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--this grabs all the info from names to savings account numbers in the databases
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while name == nil do
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QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb1, cb2, cb3, cb4, cb5, cb6, cb7) name = cb1 cash = cb2 bank = cb3 account = cb4 cid = cb5 savbal = cb6 aid = cb7 end)
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Citizen.Wait(100)
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end
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while society == nil do
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QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) society = cb end, PlayerJob.name)
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Citizen.Wait(100)
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end
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while gsociety == nil do
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QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) gsociety = cb end, PlayerGang.name)
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Citizen.Wait(100)
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end
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society = GrabAccount("GetAccount", PlayerJob.name)
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Wait(200)
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gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
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local atmbartime = 2500
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local setoptions = {}
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if data.id == "atm" then
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setoptions = { { value = "withdraw", text = "Withdrawl" }, }
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setview = "Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
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setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..name.."<br><br>- Citizen ID -<br>"..cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(bank).."<br>💵Cash - $"..cv(cash)..'<br><br>- Options -'
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setheader = "💵 ATM Banking 💵"
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
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@@ -372,4 +374,4 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
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TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
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end
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end)
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end)
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end)
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@@ -13,6 +13,16 @@ end
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---- BANK STUFF
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QBCore.Functions.CreateCallback('jim-payments:ManageWrapper', function(source, cb, type, account)
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local result = nil
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if type == "GetAccount" then result = exports["qb-management"]:GetAccount(account) end
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if type == "GetGangAccount" then result = exports["qb-management"]:GetGangAccount(account) end
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print(type.." "..account.." "..result)
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cb(result)
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end)
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RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, baccount, account, society, gsociety)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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@@ -72,12 +82,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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elseif tonumber(society) >= amount then
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.job.label.." account", "success")
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Player.Functions.AddMoney('bank', amount)
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
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--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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end
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elseif billtype == "deposit" then
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
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elseif bankB >= amount then
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TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount)
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exports["qb-management"]:AddMoney(tostring(Player.PlayerData.job.name), amount)
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--TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(Player.PlayerData.job.name), amount)
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.job.label.." account", "success")
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end
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@@ -100,7 +112,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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if result[1] ~= nil then
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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exports["qb-management"]:RemoveMoney(tostring(Player.PlayerData.job.name), amount)
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--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.job.name), amount)
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if Reciever ~= nil then
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Reciever.Functions.AddMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
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@@ -121,12 +134,14 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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elseif tonumber(gsociety) >= amount then
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TriggerClientEvent("QBCore:Notify", src, "Withdrew $"..cv(amount).." from the "..Player.PlayerData.gang.label.." account", "success")
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Player.Functions.AddMoney('bank', amount)
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TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
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--TriggerEvent("qb-gangmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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end
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elseif billtype == "deposit" then
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if bankB < amount then TriggerClientEvent("QBCore:Notify", src, "Not enough money in your bank", "error")
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elseif bankB >= amount then
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TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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exports["qb-management"]:AddGangMoney(tostring(Player.PlayerData.gang.name), amount)
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--TriggerEvent("qb-gangmenu:server:addAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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Player.Functions.RemoveMoney('bank', amount) Wait(1500)
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TriggerClientEvent("QBCore:Notify", src, "Deposited $"..cv(amount).." into the "..Player.PlayerData.gang.label.." account", "success")
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end
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@@ -149,7 +164,8 @@ RegisterServerEvent('jim-payments:server:ATM:use', function(amount, billtype, ba
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local result = MySQL.Sync.fetchAll('SELECT * FROM players WHERE charinfo LIKE ?', {query})
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if result[1] ~= nil then
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local Reciever = QBCore.Functions.GetPlayerByCitizenId(result[1].citizenid)
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TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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exports["qb-management"]:RemoveGangMoney(tostring(Player.PlayerData.gang.name), amount)
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--TriggerEvent("qb-bossmenu:server:removeAccountMoney", tostring(Player.PlayerData.gang.name), amount)
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if Reciever ~= nil then
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Reciever.Functions.AddMoney('bank', amount)
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TriggerClientEvent("QBCore:Notify", src, "Sent $"..amount.." to "..Reciever.PlayerData.charinfo.firstname.." "..Reciever.PlayerData.charinfo.lastname, "success")
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@@ -233,9 +249,9 @@ RegisterServerEvent("jim-payments:server:ATM:give", function(citizen, price)
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Player.Functions.RemoveMoney('cash', amount)
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TriggerClientEvent("QBCore:Notify", source, "You gave "..Reciever.PlayerData.charinfo.firstname.." $"..cv(amount), "success")
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Reciever.Functions.AddMoney('cash', amount)
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Player.PlayerData.charinfo.firstname, "success")
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You got $"..cv(amount).." from "..Reciever.PlayerData.charinfo.firstname, "success")
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elseif balance < amount then
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TriggerClientEvent("QBCore:Notify", source, "You don't have enough cash to give", "error")
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end
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else TriggerClientEvent('QBCore:Notify', source, "You can't give $0", 'error') end
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end)
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end)
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10
client.lua
10
client.lua
@@ -27,9 +27,9 @@ RegisterNetEvent('jim-payments:client:Charge', function(data)
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local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
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for i = 1, #onlineList do
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if onlineList[i].value == GetPlayerServerId(v) then
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if v ~= PlayerId() then
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-- if v ~= PlayerId() then
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nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
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end
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-- end
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end
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end
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dist = nil
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@@ -44,7 +44,7 @@ RegisterNetEvent('jim-payments:client:Charge', function(data)
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})
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if dialog then
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if not dialog.citizen or not dialog.price then return end
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TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype)
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TriggerServerEvent('jim-payments:server:Charge', dialog.citizen, dialog.price, dialog.billtype, data.img)
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end
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end)
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end)
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@@ -62,9 +62,9 @@ RegisterNetEvent('jim-payments:Tickets:Menu', function()
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end
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end)
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RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype)
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RegisterNetEvent("jim-payments:client:PayPopup", function(amount, biller, billtype, img)
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exports['qb-menu']:openMenu({
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{ isMenuHeader = true, header = "🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" },
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{ isMenuHeader = true, header = img.."🧾 "..PlayerJob.label.." Payment 🧾", txt = "Do you want accept the payment?" },
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{ isMenuHeader = true, header = "", txt = billtype:gsub("^%l", string.upper).." Payment: $"..amount },
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{ header = "✅ Yes", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = true, amount = amount, biller = biller, billtype = billtype } } },
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{ header = "❌ No", txt = "", params = { isServer = true, event = "jim-payments:server:PayPopup", args = { accept = false, amount = amount, biller = biller, billtype = billtype } } }, })
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@@ -7,7 +7,8 @@ game "gta5"
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dependencies {
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'qb-input',
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'qb-target'
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'qb-target',
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'qb-management'
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}
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client_scripts {
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23
server.lua
23
server.lua
@@ -11,6 +11,9 @@ local function cv(amount)
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return formatted
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end
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AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() == resource then
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print(exports["qb-management"]:GetAccount("police")) end end)
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--QBCore.Commands.Add("cashregister", "Use mobile cash register", {}, false, function(source) TriggerClientEvent("jim-payments:client:Charge", source, true) end)
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RegisterServerEvent('jim-payments:Tickets:Give', function(amount, job)
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@@ -51,7 +54,7 @@ QBCore.Functions.CreateCallback('jim-payments:Ticket:Count', function(source, cb
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cb(amount)
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end)
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RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype)
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RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billtype, img)
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local src = source
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local biller = QBCore.Functions.GetPlayer(src)
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local billed = QBCore.Functions.GetPlayer(tonumber(citizen))
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@@ -59,14 +62,14 @@ RegisterServerEvent("jim-payments:server:Charge", function(citizen, price, billt
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if amount and amount > 0 then
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if billtype == "cash" then balance = billed.Functions.GetMoney(billtype)
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if balance >= amount then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
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elseif balance < amount then
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TriggerClientEvent("QBCore:Notify", src, "Customer doesn't have enough cash to pay", "error")
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TriggerClientEvent("QBCore:Notify", tonumber(citizen), "You don't have enough cash to pay", "error")
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end
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elseif billtype == "card" then
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if Config.PhoneBank == false then
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype)
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TriggerClientEvent("jim-payments:client:PayPopup", billed.PlayerData.source, amount, src, billtype, img)
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else
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MySQL.Async.insert(
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'INSERT INTO phone_invoices (citizenid, amount, society, sender, sendercitizenid) VALUES (?, ?, ?, ?, ?)',
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@@ -81,13 +84,13 @@ end)
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RegisterServerEvent("jim-payments:server:PayPopup", function(data)
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local src = source
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local billtype = data.billtype
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local billed = QBCore.Functions.GetPlayer(src)
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local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
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if billtype == "card" then billtype = "bank" end
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local billed = QBCore.Functions.GetPlayer(src)
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local biller = QBCore.Functions.GetPlayer(tonumber(data.biller))
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if data.accept == true then
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billed.Functions.RemoveMoney(tostring(billtype), data.amount) TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
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TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(biller.PlayerData.job.name))
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billed.Functions.RemoveMoney(tostring(data.billtype), data.amount)
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exports["qb-management"]:AddMoney(tostring(biller.PlayerData.job.name), data.amount)
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--TriggerEvent("qb-bossmenu:server:addAccountMoney", tostring(biller.PlayerData.job.name), data.amount)
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TriggerEvent('jim-payments:Tickets:Give', data.amount, tostring(billed.PlayerData.job.name))
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TriggerClientEvent("QBCore:Notify", data.biller, billed.PlayerData.charinfo.firstname.." accepted the payment", "success")
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elseif data.accept == false then
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TriggerClientEvent("QBCore:Notify", src, "You declined the payment")
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@@ -102,4 +105,4 @@ QBCore.Functions.CreateCallback('jim-payments:MakePlayerList', function(source,
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onlineList[#onlineList+1] = { value = tonumber(v), text = "["..v.."] - "..P.PlayerData.charinfo.firstname..' '..P.PlayerData.charinfo.lastname }
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end
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cb(onlineList)
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end)
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end)
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