Small banking changes

This commit is contained in:
Jim Shield
2022-07-28 19:35:35 +01:00
committed by GitHub
parent d71f3d29ed
commit 2c1f1e8573
5 changed files with 99 additions and 87 deletions

View File

@@ -158,26 +158,16 @@ local function PlayATMAnimation(animation)
end
end
local function GrabAccount(type, job)
local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:ManageWrapper', function(cb) p:resolve(cb) end, type, job)
return Citizen.Await(p)
end
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
--this grabs all the info from names to savings account numbers in the databases
local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
local society local gsociety local cancelled = false
if Config.Manage then
society = GrabAccount("GetAccount", PlayerJob.name)
Wait(200)
gsociety = GrabAccount("GetGangAccount", PlayerGang.name)
else
local cancelled = false
if not Config.Manage then
local p = promise.new()
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) society = Citizen.Await(p)
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
local p2 = promise.new()
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) gsociety = Citizen.Await(p2)
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
end
local atmbartime = 2500
local setoptions = {}
@@ -186,8 +176,8 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
setoptions = { { value = "withdraw", text = "Withdrawl" }, }
setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>Welcome back, "..info.name.."<br><br>- Citizen ID -<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br>💵Cash - $"..cv(info.cash)..'<br><br>- Options -'
setheader = "💵 ATM Banking 💵"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
for k, v in pairs(Config.ATMModels) do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed, true)
@@ -211,8 +201,8 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..info.name.."<br><br>- Account -<br>"..info.account.."<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br>💵Cash - $"..cv(info.cash).."<br><br>- Options -"
setheader = "🏦 Banking 🏦"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Bank", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
@@ -224,10 +214,11 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..info.name.."<br><br>- Account -<br>"..info.account.."<br>"..info.cid.."<br><br>- Balances -<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
@@ -238,9 +229,10 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..info.name.."<br><br>- Account Info -<br>Savings ID: "..info.aid.."<br>"..info.cid.."<br><br>- Balances -<br>💰Savings - $"..cv(info.savbal).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setheader = "💰 Savings 💰"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Savings", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
@@ -249,11 +241,17 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
elseif data.id == "society" then
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setview = "Welcome back, "..info.name..
"<br><br>- Society Account -<br>"..
PlayerJob.label..
"<br><br>- Balances -<br>🏢"..
PlayerJob.label.." - $"..cv(info.society)..
"<br>🏦Bank - $"..cv(info.bank)
setheader = "🏢 Society Banking 🏢"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
@@ -262,11 +260,11 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
elseif data.id == "societytransfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(society).."<br><br>- Options -"
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerJob.label.."<br><br>- Balances -<br>🏢"..PlayerJob.label.." - $"..cv(info.society).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
@@ -276,11 +274,12 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
elseif data.id == "gang" then
setheader = "🏢 Society Banking 🏢"
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(info.gsociety).."<br>🏦Bank - $"..cv(info.bank).."<br><br>- Options -"
setoptions = { { value = "withdraw", text = "Withdrawl" }, { value = "deposit", text = "Deposit" } }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = '💵 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Society Account", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
TriggerEvent("QBCore:Notify", "Cancelled!", "error")
@@ -289,12 +288,13 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
elseif data.id == "gangtransfer" then
setoptions = { { value = "transfer", text = "Transfer" } }
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(gsociety).."<br><br>- Options -"
setview = "Welcome back, "..info.name.."<br><br>- Society Account -<br>"..PlayerGang.label.."<br><br>- Balances -<br>🏢"..PlayerGang.label.." - $"..cv(info.gsociety).."<br><br>- Options -"
setheader = "🔀 Transfer Services 🔀"
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = '🏦 Account no.' },
{ type = 'number', isRequired = true, name = 'amount', text = '💸 Amount to transfer' }, }
PlayATMAnimation('enter')
QBCore.Functions.Progressbar("accessing_atm", "Accessing Transfers", atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function() -- Done
end, function()
@@ -310,7 +310,7 @@ RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
if dialog then
if not dialog.amount then return end
PlayATMAnimation('exit') Citizen.Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, society, gsociety)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety)
end
end
end)
@@ -320,18 +320,18 @@ RegisterNetEvent('jim-payments:client:ATM:give', function()
local onlineList = {}
local nearbyList = {}
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
for k, v in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(v)) - GetEntityCoords(PlayerPedId()))
for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(v) then
if v ~= PlayerId() or Config.Debug then
if onlineList[i].value == GetPlayerServerId(id) then
if id ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if nearbyList[#nearbyList] == nil then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
if not nearbyList[1] then TriggerEvent("QBCore:Notify", "No one near by to charge", "error") return end
local dialog = exports['qb-input']:ShowInput({ header = "Give someone cash", submitText = "Give",
inputs = {
{ text = " ", name = "citizen", type = "select", options = nearbyList },