v3.0 Beta Push

This commit is contained in:
Jim Shield
2024-01-27 21:57:05 +00:00
committed by GitHub
parent 84a7f0611e
commit 0905c7489c
18 changed files with 1129 additions and 1084 deletions

View File

@@ -1,246 +1,110 @@
-- This script is a simple replacement for QB-Banking and QB-ATMs
-- It uses QB-Input and server callbacks to retreive info about accounts and cash
-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
local Targets = {}
local Peds = {}
local BankLoc = Config.VanBankLocations
local ATMLoc = Config.VanATMLocations
if Config.ATMs.enable then
CreateThread(function() -- Automatic detection of models and make targets and blips
while true do
local pedCoords = GetEntityCoords(PlayerPedId())
for _, v in pairs(GetGamePool('CObject')) do
for _, model in pairs(Config.ATMs.ATMModels) do
if GetEntityModel(v) == model then
local name, entCoords = GetCurrentResourceName()..":ATMLocation:"..v, GetEntityCoords(v)
if #(pedCoords - entCoords) <= 150 then
if not Targets[name] then
Targets[name] =
createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly=Config.System.Debug, useZ=true, },},
{ { action = function() lookEnt(v) TriggerEvent("jim-payments:Client:ATM") end,
icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"],
}, }, 1.5)
end
if Config.ATMs.showBlips then
if not DoesBlipExist(GetBlipFromEntity(v)) then
makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" })
end
end
else
removeZoneTarget(name)
Targets[name] = nil
if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end
end
end
end
end
Wait(5000)
end
end)
end
local bossroles = {}
local gangroles = {}
CreateThread(function()
if Config.useATM then
if Config.ATMBlips then
for _, v in pairs(Config.WallATMLocations) do
makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
end
for _, v in pairs(Config.ATMLocations) do
makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
end
end
end
if Config.useBanks then
if Config.BankBlips then
for _, v in pairs(Config.BankLocations) do
for _, b in pairs(v) do
makeBlip({coords = b, sprite = 108, col = 2, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] })
break
end
end
end
end
if Config.useATM or Config.useBanks then
for k in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
if QBCore.Shared.Jobs[tostring(k)] then
for l in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
if bossroles[tostring(k)] then -- checks if the line exists
if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
else bossroles[tostring(k)] = tonumber(l)
end
end
end
end
end
for k in pairs(QBCore.Shared.Gangs) do
if QBCore.Shared.Gangs[tostring(k)] then
for l in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
if tostring(k) ~= "none" then
if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
if gangroles[tostring(k)] then
if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
else gangroles[tostring(k)] = tonumber(l)
end
end
end
end
end
end
end
if Config.useATM then
exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },}, distance = 1.5, })
for k,v in pairs(Config.WallATMLocations) do
Targets["jimwallatm"..k] =
exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
}, distance = 1.5 })
end
for k,v in pairs(Config.ATMLocations) do
Targets["jimatm"..k] =
exports['qb-target']:AddCircleZone("jimatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
}, distance = 1.5 })
end
end
if Config.useBanks then
for k,v in pairs(Config.BankLocations) do
for l, b in pairs(v) do
Targets["jimbank"..k..l] =
exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(b.x, b.y, b.z+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"], id = "bank" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer"], id = "transfer" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = Loc[Config.Lan].target["saving"], id = "savings" },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["soc_saving"], id = "society", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["soc_trans"], id = "societytransfer", job = bossroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["gang_acct"], id = "gang", gang = gangroles },
{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["gang_trans"], id = "gangtransfer", gang = gangroles }, },
distance = 2.5 })
if Config.Peds then
local i = math.random(1, #Config.PedPool)
if not Config.Gabz then CreateModelHide(b.xyz, 1.0, `v_corp_bk_chair3`, true) end
if not Peds["jimbank"..k..l] then Peds["jimbank"..k..l] = makePed(Config.PedPool[i], b, false, false) end
end
end
end
end
end)
RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
RegisterNetEvent('jim-payments:Client:ATM', function() local setheader = nil
--this grabs all the info from names to savings account numbers in the databases
local p = promise.new()
QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
if Config.Banking == "qb" then
local p = promise.new()
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
local p2 = promise.new()
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
end
local atmbartime = 2500
local bartext = ""
local setoptions = {}
local info = triggerCallback("jim-payments:GetInfo")
if data.id == "atm" then
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, }
setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>"..Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["citizenid"]..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_atm"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
for k, v in pairs(Config.ATMModels) do
if IsObjectNearPoint(v, GetEntityCoords(PlayerPedId()), 1.6) then
local obj = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.6, v, false, false, false)
local atmCoords = GetEntityCoords(obj)
lookEnt(obj)
bartext = Loc[Config.Lan].menu["acc_atm"]
end
end
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
elseif data.id == "bank" then
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_bank"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_bank"]
if progressBar({ label = Loc[Config.Lan].menu["acc_atm"], time = 3000 }) then
local Menu = {}
elseif data.id == "transfer" then
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_trans"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_trans"]
elseif data.id == "savings" then
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_info"]..info.aid.."<br>"..info.cid..Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_saving"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_saving"]
elseif data.id == "society" then
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
setheader = Loc[Config.Lan].menu["header_soc_bank"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_boss"]
elseif data.id == "societytransfer" then
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_trans"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_boss_trans"]
elseif data.id == "gang" then
setheader = Loc[Config.Lan].menu["header_soc_bank"]
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_gang"]
elseif data.id == "gangtransfer" then
setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["header_option"]
setheader = Loc[Config.Lan].menu["header_trans"]
setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
bartext = Loc[Config.Lan].menu["acc_gang_trans"]
end
loadAnimDict('amb@prop_human_atm@male@enter')
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true)
unloadAnimDict('amb@prop_human_atm@male@enter')
QBCore.Functions.Progressbar("accessing_atm", bartext, atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function()
local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = Loc[Config.Lan].menu["transfer"], inputs = setinputs })
if dialog then
if not dialog.amount then return end
loadAnimDict('amb@prop_human_atm@male@exit')
TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true)
unloadAnimDict('amb@prop_human_atm@male@enter')
Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety)
end
end, function() triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
end, data.icon)
Menu[#Menu+1] = {
isMenuHeader = true,
header = Loc[Config.Lan].menu["welcome"]..info.name,
txt = info.cid,
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = Loc[Config.Lan].menu["header_balance"],
txt = Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
}
Menu[#Menu+1] = {
header = Loc[Config.Lan].menu["withdraw"],
onSelect = function()
atmWithdrawl(info)
end,
}
local header = Loc[Config.Lan].menu["header_atm"]
if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then header = '!['..''.. ']('..Config.General.menuLogo..')'
end
openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, })
else
triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
end
end)
RegisterNetEvent('jim-payments:client:ATM:give', function()
local onlineList = {}
local nearbyList = {}
QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId()))
for i = 1, #onlineList do
if onlineList[i].value == GetPlayerServerId(id) then
if id ~= PlayerId() or Config.Debug then
nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
end
end
end
dist = nil
end
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
local dialog = exports['qb-input']:ShowInput({ header = Loc[Config.Lan].menu["give_cash"], submitText = Loc[Config.Lan].menu["give"],
inputs = {
{ text = " ", name = "citizen", type = "select", options = nearbyList },
{ type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_pay"] }, }
})
if dialog then
if not dialog.citizen or not dialog.price then return end
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
end
end)
end)
function atmWithdrawl(info)
local setimage = Loc[Config.Lan].menu["header_atm"]
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..Config.General.menuLogo..')'
end
local dialog = createInput(Loc[Config.Lan].menu["header_atm"], {
{ type = 'radio',
name = 'billtype',
text =
Config.System.Menu == "ox" and Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
or
setimage..
Loc[Config.Lan].menu["header_balance"]..br..
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..
Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..br..br..
Loc[Config.Lan].menu["header_option"],
options = {
{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
} },
{ type = 'number',
isRequired = true,
name = 'amount',
text = Loc[Config.Lan].menu["header_trans_amount"],
min = 0,
max = info.bank,
},
})
if dialog then
if dialog[1] then
dialog.billtype = dialog[1]
dialog.amount = dialog[2] or 1
end
if not dialog.amount then return end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety)
end
end
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end
end)