mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-17 06:16:02 +01:00
v3.0 Beta Push
This commit is contained in:
336
client/atms.lua
336
client/atms.lua
@@ -1,246 +1,110 @@
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-- This script is a simple replacement for QB-Banking and QB-ATMs
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-- It uses QB-Input and server callbacks to retreive info about accounts and cash
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-- This requires QB-Target and has the location of every ATM, ATM prop and bank window
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local Targets = {}
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local Peds = {}
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local BankLoc = Config.VanBankLocations
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local ATMLoc = Config.VanATMLocations
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if Config.ATMs.enable then
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CreateThread(function() -- Automatic detection of models and make targets and blips
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while true do
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local pedCoords = GetEntityCoords(PlayerPedId())
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for _, v in pairs(GetGamePool('CObject')) do
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for _, model in pairs(Config.ATMs.ATMModels) do
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if GetEntityModel(v) == model then
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local name, entCoords = GetCurrentResourceName()..":ATMLocation:"..v, GetEntityCoords(v)
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if #(pedCoords - entCoords) <= 150 then
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if not Targets[name] then
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Targets[name] =
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createCircleTarget({name, vec3(entCoords.x, entCoords.y, entCoords.z+1.03), 0.5, { name=name, debugPoly=Config.System.Debug, useZ=true, },},
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{ { action = function() lookEnt(v) TriggerEvent("jim-payments:Client:ATM") end,
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icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"],
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}, }, 1.5)
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end
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if Config.ATMs.showBlips then
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if not DoesBlipExist(GetBlipFromEntity(v)) then
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makeEntityBlip({entity = v, sprite = 434, col = 3, name = "ATM" })
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end
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end
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else
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removeZoneTarget(name)
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Targets[name] = nil
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if DoesBlipExist(GetBlipFromEntity(v)) then RemoveBlip(GetBlipFromEntity(v)) end
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end
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end
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end
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end
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Wait(5000)
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end
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end)
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end
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local bossroles = {}
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local gangroles = {}
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CreateThread(function()
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if Config.useATM then
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if Config.ATMBlips then
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for _, v in pairs(Config.WallATMLocations) do
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makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
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end
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for _, v in pairs(Config.ATMLocations) do
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makeBlip({coords = v, sprite = 108, col = 3, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_atm"] })
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end
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end
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end
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if Config.useBanks then
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if Config.BankBlips then
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for _, v in pairs(Config.BankLocations) do
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for _, b in pairs(v) do
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makeBlip({coords = b, sprite = 108, col = 2, scale = 0.55, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] })
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break
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end
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end
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end
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end
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if Config.useATM or Config.useBanks then
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for k in pairs(QBCore.Shared.Jobs) do ---Grabs the list of jobs
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if QBCore.Shared.Jobs[tostring(k)] then
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for l in pairs(QBCore.Shared.Jobs[tostring(k)].grades) do -- Grabs the list of grades
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if QBCore.Shared.Jobs[tostring(k)].grades[l].isboss == true then -- Checks the grade if is boss
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if bossroles[tostring(k)] then -- checks if the line exists
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if bossroles[tostring(k)] > tonumber(l) then bossroles[tostring(k)] = tonumber(l) end -- the
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else bossroles[tostring(k)] = tonumber(l)
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end
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end
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end
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end
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end
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for k in pairs(QBCore.Shared.Gangs) do
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if QBCore.Shared.Gangs[tostring(k)] then
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for l in pairs(QBCore.Shared.Gangs[tostring(k)].grades) do
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if tostring(k) ~= "none" then
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if QBCore.Shared.Gangs[tostring(k)].grades[l].isboss == true then
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if gangroles[tostring(k)] then
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if gangroles[tostring(k)] > tonumber(l) then gangroles[tostring(k)] = tonumber(l) end
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else gangroles[tostring(k)] = tonumber(l)
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end
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end
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end
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end
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end
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end
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end
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if Config.useATM then
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exports['qb-target']:AddTargetModel(Config.ATMModels, { options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },}, distance = 1.5, })
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for k,v in pairs(Config.WallATMLocations) do
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Targets["jimwallatm"..k] =
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exports['qb-target']:AddCircleZone("jimwallatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimwallatm"..k, debugPoly=Config.Debug, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
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--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
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}, distance = 1.5 })
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end
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for k,v in pairs(Config.ATMLocations) do
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Targets["jimatm"..k] =
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exports['qb-target']:AddCircleZone("jimatm"..k, vector3(v.x, v.y, v.z+0.2), 0.5, { name="jimatm"..k, debugPoly=Config.Debug, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-alt", label = Loc[Config.Lan].target["atm"], id = "atm" },
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--{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer_money"], id = "transfer" },
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}, distance = 1.5 })
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end
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end
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if Config.useBanks then
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for k,v in pairs(Config.BankLocations) do
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for l, b in pairs(v) do
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Targets["jimbank"..k..l] =
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exports['qb-target']:AddCircleZone("jimbank"..k..l, vector3(b.x, b.y, b.z+0.2), 2.0, { name="jimbank"..k..l, debugPoly=Config.Debug, useZ=true, },
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{ options = { { event = "jim-payments:Client:ATM:use", icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"], id = "bank" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["transfer"], id = "transfer" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-money-check-dollar", label = Loc[Config.Lan].target["saving"], id = "savings" },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["soc_saving"], id = "society", job = bossroles },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["soc_trans"], id = "societytransfer", job = bossroles },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-building", label = Loc[Config.Lan].target["gang_acct"], id = "gang", gang = gangroles },
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{ event = "jim-payments:Client:ATM:use", icon = "fas fa-arrow-right-arrow-left", label = Loc[Config.Lan].target["gang_trans"], id = "gangtransfer", gang = gangroles }, },
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distance = 2.5 })
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if Config.Peds then
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local i = math.random(1, #Config.PedPool)
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if not Config.Gabz then CreateModelHide(b.xyz, 1.0, `v_corp_bk_chair3`, true) end
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if not Peds["jimbank"..k..l] then Peds["jimbank"..k..l] = makePed(Config.PedPool[i], b, false, false) end
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end
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end
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end
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end
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end)
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RegisterNetEvent('jim-payments:Client:ATM:use', function(data)
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RegisterNetEvent('jim-payments:Client:ATM', function() local setheader = nil
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--this grabs all the info from names to savings account numbers in the databases
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local p = promise.new()
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QBCore.Functions.TriggerCallback('jim-payments:ATM:Find', function(cb) p:resolve(cb) end) local info = Citizen.Await(p)
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if Config.Banking == "qb" then
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local p = promise.new()
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QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
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local p2 = promise.new()
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QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
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end
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local atmbartime = 2500
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local bartext = ""
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local setoptions = {}
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local info = triggerCallback("jim-payments:GetInfo")
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if data.id == "atm" then
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setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, }
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setview = "<center><img src=https://static.wikia.nocookie.net/gtawiki/images/b/bd/Fleeca-GTAV-Logo.png width=200px></center><br>"..Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["citizenid"]..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
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setheader = Loc[Config.Lan].menu["header_atm"]
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
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for k, v in pairs(Config.ATMModels) do
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if IsObjectNearPoint(v, GetEntityCoords(PlayerPedId()), 1.6) then
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local obj = GetClosestObjectOfType(GetEntityCoords(PlayerPedId()), 1.6, v, false, false, false)
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local atmCoords = GetEntityCoords(obj)
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lookEnt(obj)
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bartext = Loc[Config.Lan].menu["acc_atm"]
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end
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end
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playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
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elseif data.id == "bank" then
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setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
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setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..Loc[Config.Lan].menu["header_option"]
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setheader = Loc[Config.Lan].menu["header_bank"]
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
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bartext = Loc[Config.Lan].menu["acc_bank"]
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if progressBar({ label = Loc[Config.Lan].menu["acc_atm"], time = 3000 }) then
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local Menu = {}
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elseif data.id == "transfer" then
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setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
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setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_acc"]..info.account.."<br>"..info.cid..Loc[Config.Lan].menu["header_balance_bank"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
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setheader = Loc[Config.Lan].menu["header_trans"]
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
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{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
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bartext = Loc[Config.Lan].menu["acc_trans"]
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elseif data.id == "savings" then
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setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
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setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_info"]..info.aid.."<br>"..info.cid..Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
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setheader = Loc[Config.Lan].menu["header_saving"]
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
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bartext = Loc[Config.Lan].menu["acc_saving"]
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elseif data.id == "society" then
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setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
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setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
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setheader = Loc[Config.Lan].menu["header_soc_bank"]
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
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bartext = Loc[Config.Lan].menu["acc_boss"]
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elseif data.id == "societytransfer" then
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setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
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setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerJob.label..Loc[Config.Lan].menu["header_balance"]..PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["header_option"]
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setheader = Loc[Config.Lan].menu["header_trans"]
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
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{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
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bartext = Loc[Config.Lan].menu["acc_boss_trans"]
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elseif data.id == "gang" then
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setheader = Loc[Config.Lan].menu["header_soc_bank"]
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setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["header_option"]
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setoptions = { { value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] }, { value = "deposit", text = Loc[Config.Lan].menu["deposit"] } }
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
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bartext = Loc[Config.Lan].menu["acc_gang"]
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elseif data.id == "gangtransfer" then
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setoptions = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
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setview = Loc[Config.Lan].menu["welcome"]..info.name..Loc[Config.Lan].menu["header_soc"]..PlayerGang.label..Loc[Config.Lan].menu["header_balance"]..PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["header_option"]
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setheader = Loc[Config.Lan].menu["header_trans"]
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setinputs = { { type = 'radio', name = 'billtype', text = setview, options = setoptions },
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{ type = 'text', isRequired = true, name = 'account', text = Loc[Config.Lan].menu["header_account_no"] },
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{ type = 'number', isRequired = true, name = 'amount', text = Loc[Config.Lan].menu["header_trans_amount"] }, }
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bartext = Loc[Config.Lan].menu["acc_gang_trans"]
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end
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loadAnimDict('amb@prop_human_atm@male@enter')
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TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@enter', "enter", 1.0,-1.0, 1500, 1, 1, true, true, true)
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unloadAnimDict('amb@prop_human_atm@male@enter')
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QBCore.Functions.Progressbar("accessing_atm", bartext, atmbartime, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = false, }, {}, {}, {}, function()
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local dialog = exports['qb-input']:ShowInput({ header = setheader, txt = "test", submitText = Loc[Config.Lan].menu["transfer"], inputs = setinputs })
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if dialog then
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if not dialog.amount then return end
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loadAnimDict('amb@prop_human_atm@male@exit')
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TaskPlayAnim(PlayerPedId(), 'amb@prop_human_atm@male@exit', "exit", 1.0,-1.0, 3000, 1, 1, true, true, true)
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unloadAnimDict('amb@prop_human_atm@male@enter')
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Wait(1000)
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TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, data.id, info.society, info.gsociety)
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end
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end, function() triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
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end, data.icon)
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Menu[#Menu+1] = {
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isMenuHeader = true,
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header = Loc[Config.Lan].menu["welcome"]..info.name,
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txt = info.cid,
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}
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Menu[#Menu+1] = {
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isMenuHeader = true,
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header = Loc[Config.Lan].menu["header_balance"],
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txt = Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
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}
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].menu["withdraw"],
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onSelect = function()
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atmWithdrawl(info)
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end,
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}
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local header = Loc[Config.Lan].menu["header_atm"]
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if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
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elseif Config.System.Menu == "ox" then header = ''
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end
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openMenu(Menu, { header = header, canClose = true, onExit = function() playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1) end, })
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else
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triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
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end
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end)
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RegisterNetEvent('jim-payments:client:ATM:give', function()
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local onlineList = {}
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local nearbyList = {}
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QBCore.Functions.TriggerCallback('jim-payments:MakePlayerList', function(cb) onlineList = cb if onlineList[1] == nil then Wait(200) end
|
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for _, id in pairs(QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), Config.PaymentRadius)) do
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local dist = #(GetEntityCoords(GetPlayerPed(id)) - GetEntityCoords(PlayerPedId()))
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for i = 1, #onlineList do
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if onlineList[i].value == GetPlayerServerId(id) then
|
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if id ~= PlayerId() or Config.Debug then
|
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nearbyList[#nearbyList+1] = { value = onlineList[i].value, text = onlineList[i].text..' ('..math.floor(dist+0.05)..'m)' }
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||||
end
|
||||
end
|
||||
end
|
||||
dist = nil
|
||||
end
|
||||
if not nearbyList[1] then triggerNotify(nil, Loc[Config.Lan].error["no_one"], "error") return end
|
||||
local dialog = exports['qb-input']:ShowInput({ header = Loc[Config.Lan].menu["give_cash"], submitText = Loc[Config.Lan].menu["give"],
|
||||
inputs = {
|
||||
{ text = " ", name = "citizen", type = "select", options = nearbyList },
|
||||
{ type = 'number', isRequired = true, name = 'price', text = Loc[Config.Lan].menu["amount_pay"] }, }
|
||||
})
|
||||
if dialog then
|
||||
if not dialog.citizen or not dialog.price then return end
|
||||
TriggerServerEvent('jim-payments:server:ATM:give', dialog.citizen, dialog.price)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
function atmWithdrawl(info)
|
||||
local setimage = Loc[Config.Lan].menu["header_atm"]
|
||||
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
|
||||
elseif Config.System.Menu == "ox" then setimage = ''
|
||||
end
|
||||
local dialog = createInput(Loc[Config.Lan].menu["header_atm"], {
|
||||
{ type = 'radio',
|
||||
name = 'billtype',
|
||||
text =
|
||||
Config.System.Menu == "ox" and Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
|
||||
or
|
||||
setimage..
|
||||
Loc[Config.Lan].menu["header_balance"]..br..
|
||||
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..
|
||||
Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..br..br..
|
||||
Loc[Config.Lan].menu["header_option"],
|
||||
options = {
|
||||
{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
|
||||
} },
|
||||
{ type = 'number',
|
||||
isRequired = true,
|
||||
name = 'amount',
|
||||
text = Loc[Config.Lan].menu["header_trans_amount"],
|
||||
min = 0,
|
||||
max = info.bank,
|
||||
},
|
||||
})
|
||||
if dialog then
|
||||
if dialog[1] then
|
||||
dialog.billtype = dialog[1]
|
||||
dialog.amount = dialog[2] or 1
|
||||
end
|
||||
if not dialog.amount then return end
|
||||
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
|
||||
Wait(1000)
|
||||
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, "atm", info.society, info.gsociety)
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
|
||||
for k in pairs(Targets) do exports['qb-target']:RemoveZone(k) end
|
||||
for k in pairs(Peds) do unloadModel(GetEntityModel(Peds[k])) DeletePed(Peds[k]) end
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user