mirror of
https://github.com/jimathy/jim-payments.git
synced 2026-08-16 22:06:02 +01:00
340 lines
16 KiB
Lua
340 lines
16 KiB
Lua
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Peds = {}
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onPlayerLoaded(function() Core.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
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RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
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RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
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RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
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AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
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Core.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end)
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end)
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if Config.Banks.enable then
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for k, v in pairs(BankLocations) do
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for i = 1, #v do
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local name = GetCurrentResourceName()..":BankLocation:"..k..i
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if Config.General.Peds then
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if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
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if not Peds[name] then
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Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
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if GetResourceState("jim-talktonpc"):find("start") then
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exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
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end
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end
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end
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local jobroles = {} local gangroles = {}
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for k, v in pairs(Config.Receipts.Jobs) do if v.gang then gangroles[k] = 0 else jobroles[k] = 0 end end
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createCircleTarget(
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{ name, vector3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = Config.System.Debug, useZ = true, }, }, {
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{ action = function()
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if Config.General.Peds and GetResourceState("jim-talktonpc"):find("start") then
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exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
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end
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TriggerEvent("jim-payments:Client:Bank", { ped = Config.General.Peds and Peds[name] })
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end,
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icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"] },
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{ action = function() TriggerEvent("jim-payments:Tickets:Menu", { gang = false }) end,
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icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles,
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},
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{ action = function() TriggerEvent("jim-payments:Tickets:Menu", { gang = true }) end,
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icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles,
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},
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}, 2.5)
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if Config.Banks.showBlips then
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makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] })
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end
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end
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end
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end
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RegisterNetEvent('jim-payments:Client:Bank', function(data) local setheader = nil
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--this grabs all the info from names to savings account numbers in the databases
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local info = triggerCallback("jim-payments:GetInfo")
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if Config.Banking == "qb" then -- Callbacks to get society cash info
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local p = promise.new()
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QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
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local p2 = promise.new()
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QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
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end
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playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
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if data.ped then info.ped = data.ped end
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if progressBar({ label = Loc[Config.Lan].menu["acc_bank"], time = 3000 }) then
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local Menu = {}
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Menu[#Menu+1] = {
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isMenuHeader = true,
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header = Loc[Config.Lan].menu["welcome"]..info.name,
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txt = Loc[Config.Lan].menu["header_acc"].." "..info.account..br..info.cid,
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}
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Menu[#Menu+1] = {
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isMenuHeader = true,
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header = Loc[Config.Lan].menu["header_acc"]..Loc[Config.Lan].menu["header_balance"],
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txt = Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
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}
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].menu["deposit"].."/"..Loc[Config.Lan].menu["withdraw"],
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icon = "fas fa-piggy-bank",
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onSelect = function() info.id = "bank" bankTransaction(info) end,
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}
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].target["transfer"],
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icon = "fas fa-arrow-right-arrow-left",
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onSelect = function() info.id = "transfer" bankTransaction(info) end,
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}
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].target["saving"],
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icon = "fas fa-money-check-dollar",
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onSelect = function() info.id = "savings" bankTransaction(info) end,
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}
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if PlayerJob.isboss then
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].target["soc_saving"],
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txt = PlayerJob.label,
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icon = "fas fa-building",
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onSelect = function() info.id = "society" bankTransaction(info) end,
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}
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].target["soc_trans"],
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txt = PlayerJob.label,
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icon = "fas fa-arrow-right-arrow-left",
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onSelect = function() info.id = "societytransfer" bankTransaction(info) end,
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}
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end
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if PlayerGang.isboss then
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].target["gang_acct"],
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txt = PlayerGang.label,
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icon = "fas fa-building",
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onSelect = function() info.id = "gang" bankTransaction(info) end,
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}
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Menu[#Menu+1] = {
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header = Loc[Config.Lan].target["gang_trans"],
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txt = PlayerGang.label,
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icon = "fas fa-arrow-right-arrow-left",
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onSelect = function() info.id = "gangtransfer" bankTransaction(info) end,
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}
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end
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local header = Loc[Config.Lan].menu["header_atm"]
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if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
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elseif Config.System.Menu == "ox" then header = ''
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end
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openMenu(Menu, { header = header, canClose = true, onExit = function()
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if Config.General.Peds and GetResourceState("jim-talktonpc"):find("start") then
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exports["jim-talktonpc"]:stopCam()
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end
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playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
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end, })
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else
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triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
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end
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end)
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function bankTransaction(info)
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local setimage = Loc[Config.Lan].menu["header_atm"]
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if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
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elseif Config.System.Menu == "ox" then setimage = ''
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end
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playAnim("amb@prop_human_atm@male@idle_a", "idle_a", nil, 1)
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exports["jim-talktonpc"]:injectEmotion("thanks", info.ped)
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local setinputs, setheader = {}, ""
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if info.id == "bank" then
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setheader = Loc[Config.Lan].menu["header_bank"]
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setinputs = {
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{ type = 'radio',
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name = 'billtype',
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text = Config.System.Menu == "ox" and Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
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or
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setimage..
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Loc[Config.Lan].menu["header_balance"]..br..
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Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..
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Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..br..br..
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Loc[Config.Lan].menu["header_option"],
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options = {
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{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
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{ value = "deposit", text = Loc[Config.Lan].menu["deposit"] }
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},
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},
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{ type = 'number',
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isRequired = true,
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name = 'amount',
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text = Loc[Config.Lan].menu["header_trans_amount"]
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},
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}
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elseif info.id == "transfer" then
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setheader = Loc[Config.Lan].menu["header_trans"]
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setinputs = {
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{ type = 'radio',
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name = 'billtype',
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text = Config.System.Menu == "ox" and Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
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or
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setimage..
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Loc[Config.Lan].menu["header_balance"]..br..
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Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..
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Loc[Config.Lan].menu["header_option"],
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options = {
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{ value = "transfer", text = Loc[Config.Lan].menu["transfer"] }
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},
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},
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{ type = 'text',
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isRequired = true,
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name = 'account',
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text = Loc[Config.Lan].menu["header_account_no"]
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},
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{ type = 'number',
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isRequired = true,
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name = 'amount',
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text = Loc[Config.Lan].menu["header_trans_amount"],
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min = 0,
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max = info.bank,
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},
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}
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elseif info.id == "savings" then
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setheader = Loc[Config.Lan].menu["header_saving"]
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setinputs = {
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{ type = 'radio',
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name = 'billtype',
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text = Config.System.Menu == "ox" and Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
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or
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setimage..
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Loc[Config.Lan].menu["header_balance"]..br..
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Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..br..
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Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
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Loc[Config.Lan].menu["header_option"],
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options = {
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{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
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{ value = "deposit", text = Loc[Config.Lan].menu["deposit"] }
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}
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},
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{ type = 'number',
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isRequired = true,
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name = 'amount',
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text = Loc[Config.Lan].menu["header_trans_amount"]
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},
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}
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elseif info.id == "society" then
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setheader = PlayerJob.label.." - "..Loc[Config.Lan].menu["header_soc_bank"]
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setinputs = {
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{ type = 'radio',
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name = 'billtype',
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text = Config.System.Menu == "ox" and PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
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or
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setimage..
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Loc[Config.Lan].menu["header_balance"]..br..
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PlayerJob.label.." - $"..cv(info.society)..br..
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Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
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Loc[Config.Lan].menu["header_option"],
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options = {
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{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
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{ value = "deposit", text = Loc[Config.Lan].menu["deposit"] }
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}
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},
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{ type = 'number',
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isRequired = true,
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name = 'amount',
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text = Loc[Config.Lan].menu["header_trans_amount"]
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},
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}
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elseif info.id == "societytransfer" then
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setheader = PlayerJob.label.." - "..Loc[Config.Lan].menu["header_trans"]
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setinputs = {
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{ type = 'radio',
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name = 'billtype',
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text = Config.System.Menu == "ox" and PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
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or
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setimage..
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Loc[Config.Lan].menu["header_balance"]..br..
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PlayerJob.label.." - $"..cv(info.society)..br..
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Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
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Loc[Config.Lan].menu["header_option"],
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options = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
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},
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{ type = 'text',
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isRequired = true,
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name = 'account',
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text = Loc[Config.Lan].menu["header_account_no"]
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},
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{ type = 'number',
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isRequired = true,
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name = 'amount',
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text = Loc[Config.Lan].menu["header_trans_amount"]
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},
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}
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elseif info.id == "gang" then
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setheader = PlayerGang.label.." - "..Loc[Config.Lan].menu["header_soc_bank"]
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setinputs = {
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{ type = 'radio',
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name = 'billtype',
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text = Config.System.Menu == "ox" and PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
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or
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setimage..
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Loc[Config.Lan].menu["header_balance"]..br..
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PlayerGang.label.." - $"..cv(info.gsociety)..br..
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Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
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Loc[Config.Lan].menu["header_option"],
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options = {
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{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
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{ value = "deposit", text = Loc[Config.Lan].menu["deposit"] }
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}
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},
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{ type = 'number',
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isRequired = true,
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name = 'amount',
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text = Loc[Config.Lan].menu["header_trans_amount"]
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},
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}
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elseif info.id == "gangtransfer" then
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setheader = PlayerGang.label.." - "..Loc[Config.Lan].menu["header_soc_bank"]
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setinputs = {
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{ type = 'radio',
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name = 'billtype',
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text = Config.System.Menu == "ox" and PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
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or
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setimage..
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Loc[Config.Lan].menu["header_balance"]..br..
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PlayerGang.label.." - $"..cv(info.gsociety)..br..
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Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
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Loc[Config.Lan].menu["header_option"],
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options = {
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{ value = "transfer", text = Loc[Config.Lan].menu["transfer"] }
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}
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},
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{ type = 'text',
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isRequired = true,
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name = 'account',
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text = Loc[Config.Lan].menu["header_account_no"]
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||
|
|
},
|
||
|
|
{ type = 'number',
|
||
|
|
isRequired = true,
|
||
|
|
name = 'amount',
|
||
|
|
text = Loc[Config.Lan].menu["header_trans_amount"]
|
||
|
|
},
|
||
|
|
}
|
||
|
|
end
|
||
|
|
|
||
|
|
local dialog = createInput(setheader, setinputs)
|
||
|
|
if dialog then
|
||
|
|
if dialog[1] then
|
||
|
|
dialog.billtype = dialog[1]
|
||
|
|
dialog.amount = dialog[2] or 1
|
||
|
|
end
|
||
|
|
if not dialog.amount then
|
||
|
|
TriggerEvent("jim-payments:Client:Bank", { ped = info.ped })
|
||
|
|
return
|
||
|
|
end
|
||
|
|
if Config.General.Peds and GetResourceState("jim-talktonpc"):find("start") then
|
||
|
|
exports["jim-talktonpc"]:stopCam()
|
||
|
|
end
|
||
|
|
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
|
||
|
|
Wait(1000)
|
||
|
|
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, info.id, info.society, info.gsociety)
|
||
|
|
end
|
||
|
|
end
|