Files
jim-payments/client/banks.lua

340 lines
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Lua
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2024-01-27 21:57:05 +00:00
Peds = {}
onPlayerLoaded(function() Core.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang end) end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo) PlayerJob = JobInfo onDuty = PlayerJob.onduty end)
RegisterNetEvent('QBCore:Client:SetDuty', function(duty) onDuty = duty end)
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(GangInfo) PlayerGang = GangInfo end)
AddEventHandler('onResourceStart', function(resource) if GetCurrentResourceName() ~= resource then return end
Core.Functions.GetPlayerData(function(PlayerData) PlayerJob = PlayerData.job PlayerGang = PlayerData.gang onDuty = PlayerJob.onduty end)
end)
if Config.Banks.enable then
for k, v in pairs(BankLocations) do
for i = 1, #v do
local name = GetCurrentResourceName()..":BankLocation:"..k..i
if Config.General.Peds then
if not Config.Gabz then CreateModelHide(v[i].xyz, 1.0, `v_corp_bk_chair3`, true) end
if not Peds[name] then
Peds[name] = makePed(Config.General.PedPool[math.random(1, #Config.General.PedPool)], v[i], false, false)
if GetResourceState("jim-talktonpc"):find("start") then
exports["jim-talktonpc"]:createDistanceMessage("hi", Peds[name], 3.0, false)
end
end
end
local jobroles = {} local gangroles = {}
for k, v in pairs(Config.Receipts.Jobs) do if v.gang then gangroles[k] = 0 else jobroles[k] = 0 end end
createCircleTarget(
{ name, vector3(v[i].x, v[i].y, v[i].z+0.2), 2.0, { name = name, debugPoly = Config.System.Debug, useZ = true, }, }, {
{ action = function()
if Config.General.Peds and GetResourceState("jim-talktonpc"):find("start") then
exports["jim-talktonpc"]:createCam(Peds[name], true, "generic", true)
end
TriggerEvent("jim-payments:Client:Bank", { ped = Config.General.Peds and Peds[name] })
end,
icon = "fas fa-piggy-bank", label = Loc[Config.Lan].target["bank"] },
{ action = function() TriggerEvent("jim-payments:Tickets:Menu", { gang = false }) end,
icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_boss"], job = jobroles,
},
{ action = function() TriggerEvent("jim-payments:Tickets:Menu", { gang = true }) end,
icon = "fas fa-receipt", label = Loc[Config.Lan].target["cashin_gang"], gang = gangroles,
},
}, 2.5)
if Config.Banks.showBlips then
makeBlip({coords = v[i], sprite = 814, col = 2, scale = 0.7, disp = 6, name = Loc[Config.Lan].blip["blip_bank"] })
end
end
end
end
RegisterNetEvent('jim-payments:Client:Bank', function(data) local setheader = nil
--this grabs all the info from names to savings account numbers in the databases
local info = triggerCallback("jim-payments:GetInfo")
if Config.Banking == "qb" then -- Callbacks to get society cash info
local p = promise.new()
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', function(cb) p:resolve(cb) end, PlayerJob.name) info.society = Citizen.Await(p)
local p2 = promise.new()
QBCore.Functions.TriggerCallback('qb-gangmenu:server:GetAccount', function(cb) p2:resolve(cb) end, PlayerGang.name) info.gsociety = Citizen.Await(p2)
end
playAnim("amb@prop_human_atm@male@enter", "enter", 2000, 1)
if data.ped then info.ped = data.ped end
if progressBar({ label = Loc[Config.Lan].menu["acc_bank"], time = 3000 }) then
local Menu = {}
Menu[#Menu+1] = {
isMenuHeader = true,
header = Loc[Config.Lan].menu["welcome"]..info.name,
txt = Loc[Config.Lan].menu["header_acc"].." "..info.account..br..info.cid,
}
Menu[#Menu+1] = {
isMenuHeader = true,
header = Loc[Config.Lan].menu["header_acc"]..Loc[Config.Lan].menu["header_balance"],
txt = Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
}
Menu[#Menu+1] = {
header = Loc[Config.Lan].menu["deposit"].."/"..Loc[Config.Lan].menu["withdraw"],
icon = "fas fa-piggy-bank",
onSelect = function() info.id = "bank" bankTransaction(info) end,
}
Menu[#Menu+1] = {
header = Loc[Config.Lan].target["transfer"],
icon = "fas fa-arrow-right-arrow-left",
onSelect = function() info.id = "transfer" bankTransaction(info) end,
}
Menu[#Menu+1] = {
header = Loc[Config.Lan].target["saving"],
icon = "fas fa-money-check-dollar",
onSelect = function() info.id = "savings" bankTransaction(info) end,
}
if PlayerJob.isboss then
Menu[#Menu+1] = {
header = Loc[Config.Lan].target["soc_saving"],
txt = PlayerJob.label,
icon = "fas fa-building",
onSelect = function() info.id = "society" bankTransaction(info) end,
}
Menu[#Menu+1] = {
header = Loc[Config.Lan].target["soc_trans"],
txt = PlayerJob.label,
icon = "fas fa-arrow-right-arrow-left",
onSelect = function() info.id = "societytransfer" bankTransaction(info) end,
}
end
if PlayerGang.isboss then
Menu[#Menu+1] = {
header = Loc[Config.Lan].target["gang_acct"],
txt = PlayerGang.label,
icon = "fas fa-building",
onSelect = function() info.id = "gang" bankTransaction(info) end,
}
Menu[#Menu+1] = {
header = Loc[Config.Lan].target["gang_trans"],
txt = PlayerGang.label,
icon = "fas fa-arrow-right-arrow-left",
onSelect = function() info.id = "gangtransfer" bankTransaction(info) end,
}
end
local header = Loc[Config.Lan].menu["header_atm"]
if Config.System.Menu == "qb" then header = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then header = '!['..''.. ']('..Config.General.menuLogo..')'
end
openMenu(Menu, { header = header, canClose = true, onExit = function()
if Config.General.Peds and GetResourceState("jim-talktonpc"):find("start") then
exports["jim-talktonpc"]:stopCam()
end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
end, })
else
triggerNotify(nil, Loc[Config.Lan].error["cancel"], "error")
end
end)
function bankTransaction(info)
local setimage = Loc[Config.Lan].menu["header_atm"]
if Config.System.Menu == "qb" then setimage = "<center><img src="..Config.General.menuLogo.." width=200px></center>"
elseif Config.System.Menu == "ox" then setimage = '!['..''.. ']('..Config.General.menuLogo..')'
end
playAnim("amb@prop_human_atm@male@idle_a", "idle_a", nil, 1)
exports["jim-talktonpc"]:injectEmotion("thanks", info.ped)
local setinputs, setheader = {}, ""
if info.id == "bank" then
setheader = Loc[Config.Lan].menu["header_bank"]
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)
or
setimage..
Loc[Config.Lan].menu["header_balance"]..br..
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..
Loc[Config.Lan].menu["cash_balance"]..cv(info.cash)..br..br..
Loc[Config.Lan].menu["header_option"],
options = {
{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
{ value = "deposit", text = Loc[Config.Lan].menu["deposit"] }
},
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = Loc[Config.Lan].menu["header_trans_amount"]
},
}
elseif info.id == "transfer" then
setheader = Loc[Config.Lan].menu["header_trans"]
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
or
setimage..
Loc[Config.Lan].menu["header_balance"]..br..
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..
Loc[Config.Lan].menu["header_option"],
options = {
{ value = "transfer", text = Loc[Config.Lan].menu["transfer"] }
},
},
{ type = 'text',
isRequired = true,
name = 'account',
text = Loc[Config.Lan].menu["header_account_no"]
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = Loc[Config.Lan].menu["header_trans_amount"],
min = 0,
max = info.bank,
},
}
elseif info.id == "savings" then
setheader = Loc[Config.Lan].menu["header_saving"]
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
or
setimage..
Loc[Config.Lan].menu["header_balance"]..br..
Loc[Config.Lan].menu["saving_balance"]..cv(info.savbal)..br..
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
Loc[Config.Lan].menu["header_option"],
options = {
{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
{ value = "deposit", text = Loc[Config.Lan].menu["deposit"] }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = Loc[Config.Lan].menu["header_trans_amount"]
},
}
elseif info.id == "society" then
setheader = PlayerJob.label.." - "..Loc[Config.Lan].menu["header_soc_bank"]
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
or
setimage..
Loc[Config.Lan].menu["header_balance"]..br..
PlayerJob.label.." - $"..cv(info.society)..br..
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
Loc[Config.Lan].menu["header_option"],
options = {
{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
{ value = "deposit", text = Loc[Config.Lan].menu["deposit"] }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = Loc[Config.Lan].menu["header_trans_amount"]
},
}
elseif info.id == "societytransfer" then
setheader = PlayerJob.label.." - "..Loc[Config.Lan].menu["header_trans"]
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and PlayerJob.label.." - $"..cv(info.society)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
or
setimage..
Loc[Config.Lan].menu["header_balance"]..br..
PlayerJob.label.." - $"..cv(info.society)..br..
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
Loc[Config.Lan].menu["header_option"],
options = { { value = "transfer", text = Loc[Config.Lan].menu["transfer"] } }
},
{ type = 'text',
isRequired = true,
name = 'account',
text = Loc[Config.Lan].menu["header_account_no"]
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = Loc[Config.Lan].menu["header_trans_amount"]
},
}
elseif info.id == "gang" then
setheader = PlayerGang.label.." - "..Loc[Config.Lan].menu["header_soc_bank"]
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
or
setimage..
Loc[Config.Lan].menu["header_balance"]..br..
PlayerGang.label.." - $"..cv(info.gsociety)..br..
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
Loc[Config.Lan].menu["header_option"],
options = {
{ value = "withdraw", text = Loc[Config.Lan].menu["withdraw"] },
{ value = "deposit", text = Loc[Config.Lan].menu["deposit"] }
}
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = Loc[Config.Lan].menu["header_trans_amount"]
},
}
elseif info.id == "gangtransfer" then
setheader = PlayerGang.label.." - "..Loc[Config.Lan].menu["header_soc_bank"]
setinputs = {
{ type = 'radio',
name = 'billtype',
text = Config.System.Menu == "ox" and PlayerGang.label.." - $"..cv(info.gsociety)..Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)
or
setimage..
Loc[Config.Lan].menu["header_balance"]..br..
PlayerGang.label.." - $"..cv(info.gsociety)..br..
Loc[Config.Lan].menu["bank_balance"]..cv(info.bank)..br..br..
Loc[Config.Lan].menu["header_option"],
options = {
{ value = "transfer", text = Loc[Config.Lan].menu["transfer"] }
}
},
{ type = 'text',
isRequired = true,
name = 'account',
text = Loc[Config.Lan].menu["header_account_no"]
},
{ type = 'number',
isRequired = true,
name = 'amount',
text = Loc[Config.Lan].menu["header_trans_amount"]
},
}
end
local dialog = createInput(setheader, setinputs)
if dialog then
if dialog[1] then
dialog.billtype = dialog[1]
dialog.amount = dialog[2] or 1
end
if not dialog.amount then
TriggerEvent("jim-payments:Client:Bank", { ped = info.ped })
return
end
if Config.General.Peds and GetResourceState("jim-talktonpc"):find("start") then
exports["jim-talktonpc"]:stopCam()
end
playAnim("amb@prop_human_atm@male@exit", "exit", 3000, 1)
Wait(1000)
TriggerServerEvent('jim-payments:server:ATM:use', dialog.amount, dialog.billtype, dialog.account, info.id, info.society, info.gsociety)
end
end