mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-17 06:26:03 +01:00
247 lines
14 KiB
Lua
247 lines
14 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local alcoholCount = 0
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local drugCount = 0
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--Convert Prop Model Names to Model HashKeys now to be more optimized when loading later
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for k in pairs(Config.Emotes) do
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if Config.Emotes[k].AnimationOptions.Prop then
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Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
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if Config.Emotes[k].AnimationOptions.SecondProp then
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Config.Emotes[k].AnimationOptions.SecondProp = GetHashKey(Config.Emotes[k].AnimationOptions.SecondProp)
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end
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end
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end
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local consuming = false
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local cancelled = false
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AddEventHandler('onResourceStart', function(r) if GetCurrentResourceName() ~= r then return end TriggerServerEvent("jim-consumables:getSync") end)
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() TriggerServerEvent("jim-consumables:getSync") end)
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RegisterNetEvent("jim-consumables:syncItems", function(consumables, emotes)
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if consumables then for k, v in pairs(consumables) do if not Config.Consumables[k] then Config.Consumables[k] = v print("^5Debug^7 ^2Adding Item^7: '^6"..k.."^7'") end end end
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if emotes then for k, v in pairs(emotes) do if not Config.Emotes[k] then Config.Emotes[k] = v print("^5Debug^7 ^2Adding Emote^7: '^6"..k.."^7'") end end end
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end)
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RegisterNetEvent('jim-consumables:Consume', function(itemName)
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if not HasItem(itemName, 1) then print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..") end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
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LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
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local Player = PlayerPedId()
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local emote = Config.Emotes[Config.Consumables[itemName].emote] or Config.Emotes["crisps"]
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local returnItem = Config.Consumables[itemName].returnItem or nil
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local animDict, anim = tostring(emote[1]), tostring(emote[2])
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local model, model2, bone, bone2, drugeffect, stress
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local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
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local RewardItem = Config.Consumables[itemName].rewards or nil
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local time = Config.Consumables[itemName].time or math.random(5000, 6000)
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local type = Config.Consumables[itemName].type or ""
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local stress = Config.Consumables[itemName].stress or 0
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local heal = Config.Consumables[itemName].heal or 0
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local armor = Config.Consumables[itemName].armor or 0
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local string = "Using "
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if emote.AnimationOptions.Prop then
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model = emote.AnimationOptions.Prop
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bone = GetPedBoneIndex(Player, emote.AnimationOptions.PropBone)
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P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
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if emote.AnimationOptions.SecondProp then
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model2 = emote.AnimationOptions.SecondProp
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bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
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P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
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end
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end
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if type == "drink" or type == "alcohol" then string = "Drinking "
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elseif type == "food" then string = "Eating "
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else string = "Using " end
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if consuming then
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cancelled = true
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
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LocalPlayer.state:set("inv_busy", false, true)
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if Config.UseProgbar then
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TriggerEvent("progressbar:client:cancel")
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else
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triggerNotify(nil, "Stopped "..string, "error")
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end
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consuming = not consuming
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return
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end
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--Emote Stuff
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
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if emote.AnimationOptions then
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if emote.AnimationOptions.EmoteLoop then MovementType = 1
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elseif emote.AnimationOptions.EmoteMoving then MovementType = 51
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elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
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elseif emote.AnimationOptions.EmoteStuck then MovementType = 50 end
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else MovementType = 0 end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
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local InVehicle = IsPedInAnyVehicle(Player, true)
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if InVehicle == 1 then MovementType = 51 end
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--Load and Start animation
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
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loadAnimDict(animDict)
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TaskPlayAnim(Player, animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
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if Config.UseProgbar then
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QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true,}, {}, {}, {}, function() consuming = false end, function() end, itemName)
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else
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triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
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end
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consuming = true
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CreateThread(function()
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--Prop Spawning
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if model then
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if IsModelValid(model) == 1 then
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if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
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attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
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if model2 then
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if IsModelValid(model2) == 1 then
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attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
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else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
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end
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while consuming do Wait(50) end
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if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
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if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attachProp2 = nil end
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else print("^5Debug^7: ^3PropSpawn^7: ^2Prop model isn't valid/found^7.") end
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end
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end)
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while consuming do
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if time <= 0 then consuming = false end
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if not Config.Consumables[itemName].canRun then
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if IsControlJustPressed(0, 21) then
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consuming = false
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cancelled = true
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LocalPlayer.state:set("inv_busy", false, true)
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if Config.UseProgbar then
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TriggerEvent("progressbar:client:cancel")
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else
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triggerNotify(nil, "Cancelled "..string, "error")
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end
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end
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end
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Wait(10)
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time -= 10
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end
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StopEntityAnim(Player, anim, animDict, 1.0)
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unloadAnimDict(animDict)
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if not cancelled then
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toggleItem(false, itemName, 1)
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if returnItem ~= nil then toggleItem(true, returnItem.item, returnItem.amount) end
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-- Reward Item calculations
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CreateThread(function()
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if RewardItem then
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for i = 1, Config.Consumables[itemName].amounttogive do
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local rarity = math.random(1, countTable(Config.Rarity)) -- rarity calculation
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while true do
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local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
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if RewardItem[item].rarity >= rarity then
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toggleItem(true, RewardItem[item].item, math.random(1, RewardItem[item].max))
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if Config.Debug then print("^5Debug^7: ^2Given reward prize^7: '^6"..RewardItem[item].item.."^7'") end
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break
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end
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Wait(100)
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end
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Wait(1500)
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end
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end
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end)
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local hunger = 0
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local thirst = 0
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if Config.Consumables[itemName].stats then
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if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
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TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
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if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
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TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
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end
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if Config.Debug then print("^5Debug^7: ^2Hunger^7: [^6"..hunger.."^7] ^2Thrist^7: [^6"..thirst.."^7]" ) end
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if stress and stress ~= 0 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
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TriggerServerEvent('hud:server:RelieveStress', stress)
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end
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if heal and heal ~= 0 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
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SetEntityHealth(Player, GetEntityHealth(Player) + heal)
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end
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if armor and armor ~= 0 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
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TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(Player) + armor)) SetPedArmour(Player, (GetPedArmour(Player) + armor))
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end
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if type == "alcohol" then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
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alcoholCount = alcoholCount + 1
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if alcoholCount > 1 and alcoholCount < 4 then
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TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
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elseif alcoholCount >= 4 then
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TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
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CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
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end
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end
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stats = Config.Consumables[itemName].stats or nil
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if Config.Consumables[itemName].stats then
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if stats.screen then -- Screen effect activation
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if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
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if stats.screen == "focus" then CreateThread(function() FocusEffect() end) end
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if stats.screen == "rampage" then CreateThread(function() RampageEffect() end) end
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if stats.screen == "weed" then CreateThread(function() WeedEffect() end) end
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if stats.screen == "trevor" then CreateThread(function() TrevorEffect() end) end
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if stats.screen == "nightvision" then CreateThread(function() NightVisionEffect() end) end
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if stats.screen == "thermal" then CreateThread(function() ThermalEffect() end) end
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end
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if stats.canOD then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
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drugCount += 1
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if drugCount >= 4 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
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SetEntityHealth(PlayerPedId(), GetEntityHealth(Player) - math.random(10,15))
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if drugCount >= 7 then
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CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
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end
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end
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end
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if stats.effect == "heal" then
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if GetResourceState("ps-buffs") == "started" then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms") end
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exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
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else CreateThread(function() HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
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end
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if stats.effect == "stamina" then
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if GetResourceState("ps-buffs") == "started" then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms") end
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exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
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else CreateThread(function() StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
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end
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if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
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--if Config.Debug then if stats.effect then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end end
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if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
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if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
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if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6)) end
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if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000)) end
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if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000)) end
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if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000)) end
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if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000)) end
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end
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if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
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end
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end
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cancelled = false
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consuming = false
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...") end
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LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
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end)
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CreateThread(function()
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while true do
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Wait(10)
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if alcoholCount > 0 then Wait(1000 * 60 * 15) alcoholCount -= 1 else Wait(1000) end
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if drugCount > 0 then Wait(1000 * 60 * 15) drugCount -= 1 else Wait(1000) end
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end
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end)
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AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
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StopEffects()
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end)
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