Files
jim-consumables/server/server.lua
2025-05-22 14:12:27 +01:00

104 lines
4.1 KiB
Lua

local Consumables = Config.Consumables
local Emotes = Config.Emotes
onResourceStart(function()
for k, v in pairs(Config.Consumables) do
createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
end
--Export Import System--
GlobalState.jimConsumableItems = Consumables
GlobalState.jimConsumableEmotes = Emotes
end, true)
onResourceStop(function()
GlobalState.jimConsumableItems = Consumables
GlobalState.jimConsumableEmotes = Emotes
end)
RegisterNetEvent(getScript()..':server:addNeed', function(amount, type)
local src = source
if Core.Functions and Core.Functions.GetPlayer then -- QBCore/QBox
local Player = Core.Functions.GetPlayer(src)
if not Player then return end
if type == "thirst" then
Player.Functions.SetMetaData('thirst', amount)
TriggerClientEvent('hud:client:UpdateNeeds', src, Player.PlayerData.metadata.hunger, amount)
elseif type == "hunger" then
Player.Functions.SetMetaData('hunger', amount)
TriggerClientEvent('hud:client:UpdateNeeds', src, amount, Player.PlayerData.metadata.thirst)
end
elseif ESX and ESX.GetPlayerFromId then -- ESX
local xPlayer = ESX.GetPlayerFromId(src)
if not xPlayer then return end
local hunger = xPlayer.get('hunger') or 0
local thirst = xPlayer.get('thirst') or 0
if type == "thirst" then
thirst = amount
xPlayer.set('thirst', thirst)
elseif type == "hunger" then
hunger = amount
xPlayer.set('hunger', hunger)
end
TriggerClientEvent('hud:client:UpdateNeeds', src, hunger, thirst)
end
end)
local syncScheduled = false
function syncConsumables()
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7")
GlobalState.jimConsumableItems = Consumables
syncScheduled = false
end
local emoteSyncScheduled = false
function syncEmotes()
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7")
GlobalState.jimConsumableEmotes = Emotes
emoteSyncScheduled = false
end
RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data)
if not Consumables[itemName] then
Consumables[itemName] = data
createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end)
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'")
if not syncScheduled then
syncScheduled = true
SetTimeout(5000, syncConsumables)
end
else
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'")
end
end)
RegisterNetEvent(getScript()..':server:syncAddEmote', function(emoteName, data)
if not Emotes[emoteName] then
Emotes[emoteName] = data
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'")
if not emoteSyncScheduled then
emoteSyncScheduled = true
SetTimeout(5000, syncEmotes)
end
else
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'")
end
end)
--[[
Core.Commands.Add('consumableCreator', "Create consumables (admin only)", {}, false, function(source)
if source > 0 then return TriggerClientEvent(getScript()..":client:consumableCreator", source) end
end, 'admin')
Core.Commands.Add('testConsumableEmotes', "Test consumables Emotes (admin only)", {}, false, function(source)
if source > 0 then return TriggerClientEvent(getScript()..":client:testEmotes", source) end
end, 'admin')
]]