17 Commits

Author SHA1 Message Date
Jim Shield
2a4de6fdc1 Version Bump
`2.0.03` - `2.0.04`
2025-06-16 11:19:07 +01:00
Jim Shield
4b015e5efa Revamp hunger and thirst events
Realised I made a mistake, and the server function wasn't working fully on ESX

moved it to use the jim_bridge `setNeed` trigger and made the function smarter
2025-06-14 22:29:40 +01:00
Jim Shield
518c5204ae Version Bump
`2.0.02` - `2.0.03`
2025-05-22 14:25:48 +01:00
Jim Shield
12642b7e7b Temp fix consumables not being usable randomly
I believe, the imported consumables from other scripts were fighting with each other in the `createUsableItem` event

In theory, when syncing them (at least at the moment) the restaurant would try to make them usable, and also this script would try. Possibly cancelling each other out?

This removes the `createUsableItem` event from the sync add item event
2025-05-22 14:23:12 +01:00
Jim Shield
c2843eaee2 Try to fix hunger/thirst for essx 2025-05-22 14:12:27 +01:00
Jim Shield
b92e26129f Convert to globalstatebag syncing for optimization
When consumables are added from outside the script, it uses global statebags to ensure data is received successfully. This syncs live and for players who have just connected

This removes the callbacks in the script to help optimization
2025-05-22 14:10:30 +01:00
Jim Shield
129b65deda Update version.txt 2025-05-19 17:10:56 +01:00
Jim Shield
d83d0bbfc4 check and store variable
If `jim-consumables:Consume` was triggered by an item with no information it would error and possibly break the script

This a check to instantly `return` when no consumable information is found
2025-05-17 21:03:29 +01:00
Jim Shield
2b6d3f2825 Update README.md 2025-05-14 15:56:13 +01:00
Jim Shield
cab1ddbe52 Update README.md 2025-05-14 15:54:58 +01:00
Jim Shield
868f322c8c Re-add dynamic string changer
Removed this by accident when people were getting notification issues

Restored it to display the correct message when consuming
2025-05-14 15:54:53 +01:00
Jim Shield
5bbd8a70e8 Version Bump
`2.0.01` - `2.0.02`
2025-05-14 15:38:08 +01:00
Jim Shield
9f5bde25ae Reset consumables.lua file
The file contained a lot of files from a server I worked on, I've removed these and added the files back from the previous file

But kept the examples of "boxes" being used and a explanation of how to make them
2025-05-14 15:33:27 +01:00
Jim Shield
445ddc82ac Change the "Stop Consuming" popup
It was originally using `drawText` to use framework ui to display `[BACKSPACE] Stop Consuming`

Changed to display an instructional native ui popup on the bottom right of the screen
2025-05-14 15:31:58 +01:00
Jim Shield
d9b97dc14c Fix stats overriding itself
The `stats` table was being overridden by the function to calculate random times for certain settings replacing the table with only `hunger` and `thirst`

Separated them now things like screen effects work again

Also refactored some sections to reduce amount of `if` statements
2025-05-14 15:24:36 +01:00
Jim Shield
c96d1ec277 place start functions behind onResourceStart() 2025-05-12 22:52:03 +01:00
Jim Shield
cf3d3c4147 Update fxmanifest.lua to new format
Removes core loading in `fxmanifest.lua` in favour of more "verbose" file loader in jim_bridge v`2.0.08+`
2025-05-10 20:06:00 +01:00
6 changed files with 370 additions and 305 deletions

View File

@@ -2,22 +2,15 @@
Consumables script for QBCore
# What is this?
This script is designed as a replacement/override for food and drink consumables in `qb-smallresources`
This script WAS designed as a replacement/override for food and drink consumables in `qb-smallresources`
It's main purpose was to make it so players did not stand up while sitting with my scripts due to lazy events such as ClearPedTasks in progressbar and dpemotes, this one is designed to cancel the animation you have chosen, not all animations.
It's main purpose was to make it so players did not stand up while sitting with my scripts due to lazy events such as ClearPedTasks in progressbar and dpemotes, this one is designed to cancel the animation you have chosen, not ALL animations.
It's recommended to set `Config.UseProgBar` to `false` to get this effect.
Users requested I readd the progressbar but it ended up being a config option to enable it
# THIS DOESN'T USE DPEMOTES OR RPEMOTES
# YOU **NEED** TO PUT THE EMOTES IN THE BOTTOM OF THE CONFIG.LUA
Though if your players are cancelling all animations when consuming, it's recommended to set `Config.UseProgBar` to `false` to get this effect.
## v1.5 Update Information
I've added a export system that allows scripts to easily add new foods and drinks to be usable and then sync them between players
This should work but may have issues.
But because of the export system being used, Jim-Consumables **NEEDS** to start before any scripts that use it.
This will be built into my scripts that use consumables to make it more plug and play
# THIS DOESN'T USE DPEMOTES OR RPEMOTES OR SCULLYS EMOTEMENU
# Installation
@@ -51,25 +44,35 @@ ensure [jim]
## New Items
To add an item, you only need to add a new item table in the Config.Consumables like this:
```lua
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1, 2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
returnItem = { -- Item that will be given when the item is used
item = "plastic", -- eg. Plastic bottles can give "plastic"
amount = 1,
},
stats = {
screen = "rampage", -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 2, -- How much the value is changed by per second
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
},
heartstopper = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
canRun = true, -- If true player can run while using the item, not to it will cancel the event
stats = {
screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
-- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 6, -- How much the value is changed by per second
hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
canOD = true, -- This creates an OD Effect, killing the user if they have too much
},
--Reward Items Variables
-- These can be the only thing in a consumable table and the item will still work
amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
rewards = {
[1] = {
item = "plastic", -- prize item name
max = 10, -- max amount to give (this is put into math.random(1, max) )
rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
},
},
},
```
Consuming an item can also manually activate screen effects
@@ -86,6 +89,28 @@ The example above uses `rampage` as this is what the effect is named after, you
"thermal"
```
You can also now create "Box" items, when setting type to "pack", it will act as if you user is opening a box
Examples:
- Ammo boxes that give clips
- Packets of cigarretes
- Crates of beer
How to set up these:
```lua
-- Example Box Item
["9_box"] = { -- Name of the box item in the shared items
emote = "uncuff", -- The emote than should run when "unboxing"
canRun = true, -- If true player can run while using the item, not to it will cancel the event
time = 3500, -- How long it takes to use the item
type = "pack", -- Designate it as a "pack" to the script knows what to do
pack = {
item = "9_ammo", -- The item to give from the box when complete
amount = 20 -- How many of the item to give
},
},
```
## PS-Buffs Support
This scripts can be expanded with ps-buffs (https://github.com/Project-Sloth/ps-buffs)

View File

@@ -1,43 +1,64 @@
local alcoholCount, drugCount, consuming, cancelled = 0, 0, false, false
Consumables, Emotes = {}, {}
local function syncConsumables()
Consumables = triggerCallback(getScript()..":server:syncConsumables")
Emotes = triggerCallback(getScript()..":server:syncEmotes")
debugPrint("^5Debug^7: ^2Retrieved ^6"..countTable(Consumables).." ^2Items and ^6"..countTable(Emotes).." ^2Emotes^7")
end
RegisterNetEvent(getScript()..":client:syncConsumables", function(NewConsumables)
if debugMode then
for k, v in pairs(NewConsumables) do
if not Consumables[k] then
print("^5Debug^7: ^2New Item Info added^7: ^6"..k.."^7")
end
end
end
Consumables = NewConsumables
end)
RegisterNetEvent(getScript()..":client:syncEmotes", function(NewEmotes)
if debugMode then
for k, v in pairs(NewEmotes) do
if not Emotes[k] then
print("^5Debug^7: ^2New Emote Info added^7: ^6"..k.."^7")
end
end
end
Emotes = NewEmotes
end)
onPlayerLoaded(function()
syncConsumables()
-- Wait until statebag exists, then trigger local handler
CreateThread(function()
while not GlobalState.jimConsumableItems do Wait(100) end
local newConsumables = GlobalState.jimConsumableItems
for k in pairsByKeys(newConsumables) do
if not Consumables[k] then
debugPrint("^5Statebag^7: ^2New ^3Consumable ^2Info synced^7: ^6"..k.."^7")
end
end
while not GlobalState.jimConsumableEmotes do Wait(100) end
local newEmotes = GlobalState.jimConsumableEmotes
for k in pairsByKeys(newEmotes) do
if not Emotes[k] then
debugPrint("^5Statebag^7: ^2New ^3Emote ^2Info synced^7: ^6"..k.."^7")
end
end
Consumables = newConsumables
Emotes = newEmotes
debugPrint("^5Statebag^7: ^2Synced ^6"..countTable(Consumables).." ^2Items and ^6"..countTable(Emotes).." ^2Emotes^7")
end)
end, true)
-- Handlers to recieve global statebag data from the server
AddStateBagChangeHandler("jimConsumableItems", nil, function(bagName, key, value, _unused)
if type(value) == "table" then
local newItemCount = 0
for k in pairsByKeys(value) do
if not Consumables[k] then
newItemCount += 1
debugPrint("^5Statebag^7: ^2New ^3Consumable ^2Info synced^7: ^6"..k.."^7")
end
end
Consumables = value
debugPrint("^5Statebag^7: ^2Synced ^6"..newItemCount.." ^2new Consumables^7")
end
end)
AddStateBagChangeHandler("jimConsumableEmotes", nil, function(bagName, key, value, _unused)
if type(value) == "table" then
local newEmoteCount = 0
for k in pairsByKeys(value) do
if not Emotes[k] then
newEmoteCount += 1
debugPrint("^5Statebag^7: ^2New ^3Emote ^2Info synced^7: ^6"..k.."^7")
end
end
Emotes = value
debugPrint("^5Statebag^7: ^2Synced ^6"..newEmoteCount.." ^2new Emotes^7")
end
end)
RegisterNetEvent(getScript()..':Consume', function(itemName)
if not Consumables[itemName] then return end
local consumable = Consumables[itemName]
if not hasItem(itemName, 1) then
print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..")
end
local requiredItem = Consumables[itemName].requiredItem or nil
local requiredItem = consumable and consumable.requiredItem or nil
if requiredItem then
if not hasItem(requiredItem, 1) then
@@ -51,7 +72,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
debugPrint("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..")
tempLockInv(true)
local Player = PlayerPedId()
local emote = Emotes[Consumables[itemName].emote] or Emotes["crisps"]
local emote = Emotes[consumable.emote] or Emotes["crisps"]
if isAnimal then --- Animal ped adjustments
local presets = {
["default"] = {
@@ -99,31 +120,31 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
Prop = "v_res_tt_bowl",
PropBone = 64081,
PropPlacement = propPlacement,
SecondProp = Emotes[Consumables[itemName].emote].AnimationOptions.Prop or nil,
SecondPropBone = Emotes[Consumables[itemName].emote].AnimationOptions.Prop and 64081 or nil,
SecondPropPlacement = Emotes[Consumables[itemName].emote].AnimationOptions.Prop and propPlacement2 or nil,
SecondProp = Emotes[consumable.emote].AnimationOptions.Prop or nil,
SecondPropBone = Emotes[consumable.emote].AnimationOptions.Prop and 64081 or nil,
SecondPropPlacement = Emotes[consumable.emote].AnimationOptions.Prop and propPlacement2 or nil,
},
}
end
local returnItem = Consumables[itemName].returnItem or nil
local returnItem = consumable.returnItem or nil
local animDict, anim = tostring(emote[1]), tostring(emote[2])
local model, model2, bone, bone2, drugeffect, stress
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
local RewardItem = Consumables[itemName].rewards or nil
local type = Consumables[itemName].type or ""
local pack = Consumables[itemName].pack or nil
local RewardItem = consumable.rewards or nil
local type = consumable.type or ""
local pack = consumable.pack or nil
local string = "Using "
local notifType = ""
local canRun = Consumables[itemName].canRun
local canRun = consumable.canRun
local stats = consumable.stats
local time, stress, heal, armor, stats = GenerateRandomValues({
time = Consumables[itemName].time or { 5000, 6000 },
stress = Consumables[itemName].stress or 0,
heal = Consumables[itemName].heal or 0,
armor = Consumables[itemName].armor or 0,
hunger = Consumables[itemName].stats and Consumables[itemName].stats.hunger or 0,
thirst = Consumables[itemName].stats and Consumables[itemName].stats.thirst or 0,
local time, stress, heal, armor, needStats = GenerateRandomValues({
time = consumable.time or { 5000, 6000 },
stress = consumable.stress or 0,
heal = consumable.heal or 0,
armor = consumable.armor or 0,
hunger = consumable.stats and consumable.stats.hunger or 0,
thirst = consumable.stats and consumable.stats.thirst or 0,
})
if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop
@@ -134,10 +155,20 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
bone2 = GetPedBoneIndex(Player, emote.AnimationOptions.SecondPropBone)
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
end
end
end
if consuming then
cancelled = true
if type == "drink" or type == "alcohol" then
string = "Drinking "
elseif type == "food" then
string = "Eating "
elseif type == "smoke" then
string = "Smoking "
elseif type == "pack" then
string = "Opening "
end
if consuming then
cancelled = true
debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
tempLockInv(false)
if Config.UseProgbar then
@@ -187,6 +218,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
end
consuming = true
CreateThread(function()
--Prop Spawning
if model then
@@ -198,7 +230,9 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
if IsModelValid(model2) == 1 then
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
else
print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.")
end
end
while consuming do Wait(50) end
if DoesEntityExist(attachProp) then
@@ -214,19 +248,22 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
end
end
end)
while consuming do
local drawTable = debugMode and
{ "[BackSpace] Stop Consuming",
"Time: "..tostring(time),
"Type: "..(type or ""),
"Hunger: "..(stats.hunger or 0).."%",
"Thirst: "..(stats.thirst or 0).."%",
"Stress: "..(stress or 0).."%",
"Heal: "..(heal or 0).."%",
"Armour: "..(armor or 0).."%",
} or
{ "[BackSpace] Stop Consuming", }
drawText(nil, drawTable, nil, nil)
if debugMode then
drawText(nil, {
"Time: "..tostring(time),
"Type: "..(type or ""),
"Hunger: "..(needStats.hunger or 0).."%",
"Thirst: "..(needStats.thirst or 0).."%",
"Stress: "..(stress or 0).."%",
"Heal: "..(heal or 0).."%",
"Armour: "..(armor or 0).."%",
}, nil, nil)
end
makeInstructionalButtons({
{ keys = { 194 }, text = "Stop Consuming" },
})
if time <= 0 then
consuming = false
end
@@ -250,6 +287,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
hideText()
removeItem(itemName, 1)
if returnItem ~= nil then
debugPrint("returnItem detected")
currentToken = triggerCallback(AuthEvent)
addItem(returnItem.item, returnItem.amount)
end
@@ -257,7 +295,8 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
-- Reward Item calculations
CreateThread(function()
if RewardItem then
for i = 1, Consumables[itemName].amounttogive do
debugPrint("Reward Item detected")
for i = 1, consumable.amounttogive do
local rarity = math.random(1, 4) -- rarity calculation
while true do
local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
@@ -273,17 +312,37 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
end
end
end)
if stats then
if stats.hunger then
--stats.hunger = math.random(stats.hunger - 5, stats.hunger + 5)
TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["hunger"] + stats.hunger, "hunger")
if needStats then
jsonPrint(needStats)
if needStats.hunger > 0 then
local hunger = 0
if Core and Core.Functions then
hunger = (Core.Functions.GetPlayerData().metadata["hunger"] or 0) + needStats.hunger
hunger = hunger > 100 and 100 or hunger
elseif ESX and ESX.GetPlayerData then
hunger = (needStats.thirst / 100) * 1000000
hunger = hunger > 1000000 and 1000000 or hunger
end
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger)
end
if stats.thirst then
--stats.thirst = math.random(stats.thirst - 5, stats.thirst + 5)
TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["thirst"] + stats.thirst, "thirst")
if needStats.thirst > 0 then
local thirst = 0
if Core and Core.Functions then
thirst = (Core.Functions.GetPlayerData().metadata["thirst"] or 0) + needStats.thirst
thirst = thirst > 100 and 100 or thirst
elseif ESX and ESX.GetPlayerData then
thirst = (needStats.thirst / 100) * 1000000
thirst = thirst > 1000000 and 1000000 or thirst
end
TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst)
end
end
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(stats.hunger or 0).."^7] ^2Thrist^7: [^6"..(stats.thirst or 0).."^7]" )
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needStats.hunger or 0).."^7] ^2Thrist^7: [^6"..(needStats.thirst or 0).."^7]" )
if stress and stress ~= 0 then
debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
TriggerServerEvent('hud:server:RelieveStress', stress)
@@ -303,7 +362,9 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
elseif alcoholCount >= 4 then
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
CreateThread(function()
AlienEffect()
end) -- Used as overdosing/too drunk effect
end
end
if pack then
@@ -312,26 +373,20 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
end
if stats then
if stats.screen then -- Screen effect activation
if stats.screen == "turbo" then
CreateThread(function() TurboEffect() end)
end
if stats.screen == "focus" then
CreateThread(function() FocusEffect() end)
end
if stats.screen == "rampage" then
CreateThread(function() RampageEffect() end)
end
if stats.screen == "weed" then
CreateThread(function() WeedEffect() end)
end
if stats.screen == "trevor" then
CreateThread(function() TrevorEffect() end)
end
if stats.screen == "nightvision" then
CreateThread(function() NightVisionEffect() end)
end
if stats.screen == "thermal" then
CreateThread(function() ThermalEffect() end)
debugPrint(stats.screen)
local statFunctions = {
["turbo"] = TurboEffect,
["focus"] = FocusEffect,
["rampage"] = RampageEffect,
["weed"] = WeedEffect,
["trevor"] = TrevorEffect,
["nightvision"] = NightVisionEffect,
["thermal"] = ThermalEffect,
}
if statFunctions[stats.screen] then
CreateThread(function()
statFunctions[stats.screen]()
end)
end
end
if stats.canOD then
@@ -345,33 +400,72 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
end
end
end
if stats.effect == "heal" then
if isStarted("ps-buffs") then
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms")
exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
else
CreateThread(function()
HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
end)
if stats.effect then
local effectTable = {
["heal"] = function(stats)
if isStarted("ps-buffs") then
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms")
exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
else
CreateThread(function()
HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
end)
end
end,
["stamina"] = function(stats)
if isStarted("ps-buffs") then
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms")
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
else
CreateThread(function()
StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
end)
end
end,
["armor"] = function(stats)
if isStarted("ps-buffs") then --PS-BUFFS ONLY
exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
end
end,
["stress"] = function(stats)
if isStarted("ps-buffs") then --PS-BUFFS ONLY
exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
end
end,
["swimming"] = function(stats)
if isStarted("ps-buffs") then --PS-BUFFS ONLY
exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
end
end,
["hacking"] = function(stats)
if isStarted("ps-buffs") then --PS-BUFFS ONLY
exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000))
end
end,
["intelligence"] = function(stats)
if isStarted("ps-buffs") then --PS-BUFFS ONLY
exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000))
end
end,
["luck"] = function(stats)
if isStarted("ps-buffs") then --PS-BUFFS ONLY
exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000))
end
end,
["strength"] = function(stats)
if isStarted("ps-buffs") then --PS-BUFFS ONLY
exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000))
end
end,
}
if effectTable[stats.effect] then
effectTable[stats.effect](stats)
end
end
if stats.effect == "stamina" then
if isStarted("ps-buffs") then
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms")
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
else CreateThread(function() StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
end
if isStarted("ps-buffs") then --PS-BUFFS ONLY
if stats.effect then debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6)) end
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000)) end
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000)) end
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000)) end
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000)) end
if stats.widepupils then
TriggerEvent("evidence:client:SetStatus", "widepupils", 200)
end
if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
end
end
cancelled = false
@@ -383,13 +477,25 @@ end)
CreateThread(function()
while true do
Wait(10)
if alcoholCount > 0 then Wait(1000 * 60 * 15) alcoholCount -= 1 else Wait(1000) end
if drugCount > 0 then Wait(1000 * 60 * 15) drugCount -= 1 else Wait(1000) end
if alcoholCount > 0 then
Wait(1000 * 60 * 15)
alcoholCount -= 1
else
Wait(1000)
end
if drugCount > 0 then
Wait(1000 * 60 * 15)
drugCount -= 1
else
Wait(1000)
end
end
end)
onResourceStop(function()
lockInv(false)
StopEffects()
end, true)

View File

@@ -1,6 +1,6 @@
name "Jim-Consumables"
author "Jimathy"
version "2.0.01"
version "2.0.04"
description "Consumables Script"
fx_version "cerulean"
game "gta5"
@@ -14,15 +14,7 @@ shared_scripts {
'shared/consumables.lua',
'shared/shared.lua',
-- Required core scripts
'@ox_lib/init.lua',
'@ox_core/lib/init.lua',
'@es_extended/imports.lua',
'@qbx_core/modules/playerdata.lua',
--Jim Bridge
--Jim Bridge - https://github.com/jimathy/jim_bridge
'@jim_bridge/starter.lua',
}

View File

@@ -1,78 +1,70 @@
local Consumables = Config.Consumables
local Emotes = Config.Emotes
for k, v in pairs(Config.Consumables) do
createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
end
onResourceStart(function()
for k, v in pairs(Config.Consumables) do
createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
end
RegisterNetEvent(getScript()..':server:addNeed', function(amount, type)
local Player = Core.Functions.GetPlayer(source) if not Player then return end
if type == "thirst" then
Player.Functions.SetMetaData('thirst', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
elseif type == "hunger" then
Player.Functions.SetMetaData('hunger', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
end
--Export Import System--
GlobalState.jimConsumableItems = Consumables
GlobalState.jimConsumableEmotes = Emotes
end, true)
onResourceStop(function()
GlobalState.jimConsumableItems = Consumables
GlobalState.jimConsumableEmotes = Emotes
end)
--Export Import System--
createCallback(getScript()..':server:syncConsumables', function(source) return Consumables end)
createCallback(getScript()..':server:syncEmotes', function(source) return Emotes end)
local syncScheduled = false
function syncConsumables()
if Config.System.Debug then print("^5Debug^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7") end
TriggerClientEvent(getScript()..":client:syncConsumables", -1, Consumables)
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7")
GlobalState.jimConsumableItems = Consumables
syncScheduled = false
end
local emoteSyncScheduled = false
function syncEmotes()
if Config.System.Debug then print("^5Debug^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7") end
TriggerClientEvent(getScript()..":client:syncEmotes", -1, Emotes)
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7")
GlobalState.jimConsumableEmotes = Emotes
emoteSyncScheduled = false
end
RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data)
if not Consumables[itemName] then
Consumables[itemName] = data
createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end)
if Config.System.Debug then print("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'") end
--createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end)
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'")
if not syncScheduled then
syncScheduled = true
Citizen.SetTimeout(5000, syncConsumables)
SetTimeout(5000, syncConsumables)
end
else
if Config.System.Debug then print("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'") end
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'")
end
end)
RegisterNetEvent(getScript()..':server:syncAddEmote', function(emoteName, data)
if not Emotes[emoteName] then
Emotes[emoteName] = data
if Config.System.Debug then print("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'") end
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'")
if not emoteSyncScheduled then
emoteSyncScheduled = true
Citizen.SetTimeout(5000, syncEmotes)
SetTimeout(5000, syncEmotes)
end
else
if Config.System.Debug then print("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'") end
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'")
end
end)
RegisterNetEvent(getScript()..":server:syncConsumables", function()
TriggerClientEvent(getScript()..':client:syncConsumables', -1, Consumables)
end)
RegisterNetEvent(getScript()..":server:syncEmotes", function()
TriggerClientEvent(getScript()..':client:syncEmotes', -1, Emotes)
end)
--[[
Core.Commands.Add('consumableCreator', "Create consumables (admin only)", {}, false, function(source)
if source > 0 then return TriggerClientEvent(getScript()..":client:consumableCreator", source) end
end, 'admin')
Core.Commands.Add('testConsumableEmotes', "Test consumables Emotes (admin only)", {}, false, function(source)
if source > 0 then return TriggerClientEvent(getScript()..":client:testEmotes", source) end
end, 'admin')
end, 'admin')
]]

View File

@@ -1,100 +1,31 @@
Config = Config or {}
Config.Consumables = {
redwood_cigarette = { emote = "smoke2", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
debonaire_cigarette = { emote = "smoke2", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
estancia_cigar = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
olivaseriev = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
montecristo = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
partagas = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
hoyodemonterrey = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
arturofuente = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 10, armor = 10, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
cohiba = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 0, armor = 10, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
romeoyjulieta = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 10, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
dusche = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
--Effects can be applied here, like stamina on coffee for example
vodka = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cherenkov1 = { emote = "cherenkov1", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cherenkov2 = { emote = "cherenkov2", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cherenkov3 = { emote = "cherenkov3", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cherenkov4 = { emote = "cherenkov4", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
bleuterdchampagne = { emote = "bleuturd", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
bourgeoixcognac = { emote = "bourgeoix", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
cardiaquecognac = { emote = "cardiaque", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
red_wine = { emote = "wine", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
white_wine = { emote = "wine", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
raggaerum = { emote = "raggae", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
beer = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
whiskey = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
godfather = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
godmother = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
oldfashion = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
nightfall_negroni = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
sandwich = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
butter = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
bar_nuts = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
slim_johns = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
twerks_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
snikkel_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
meteoritebar = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
zebrabar = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
egochaser = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
psandqs = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
lollipop_blue = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
lollipop_yellow = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
lollipop_pink = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
coffee = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { time = 10000, thirst = math.random(10,15), }},
watermelon_slices = { emote = "orange", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
pineapple_slices = { emote = "orange", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
applejuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20),}, },
orangejuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
peachjuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
-- prisonslushie = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
water_bottle = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 20, }},
tosti = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
apple = { emote = "apple", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
mkecola = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
mkecolalight = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
mksprunk = { emote = "sprunk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
mksprunklight = { emote = "sprunk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
munchables_pizza = { emote = "sandwich", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
milk = { emote = "milk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,15), }},
chocolate_milk = { emote = "milk", canRun = false, time = math.random(5000, 6000), stress = math.random(4, 6), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,16), }},
banana = { emote = "banana", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
avacado = { emote = "avacado", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
orange = { emote = "orange", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
carrot = { emote = "carrot", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
kurkakola = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
-- Cigarette Packs
redwood_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "redwood_cigarette", amount = 20 }, },
debonaire_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "debonaire_cigarette", amount = 20 }, },
estancia_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "estancia_cigar", amount = 5 }, },
--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
-- Testing these but they may be best left handled by default scripts
["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 6, widepupils = false, canOD = false } },
["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },
]]
-- Cigarette Cartons
redwood_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "redwood_pack", amount = 10 }, },
debonaire_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "debonaire_pack", amount = 10 }, },
estancia_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "estancia_pack", amount = 10 }, },
foodration = { emote = "egobar", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(15,20), }, },
mre = { emote = "hotdog", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
-- Ammo boxes
["9_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "9_ammo", amount = 20 }, },
["12_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "12_ammo", amount = 10 }, },
["380_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "380_ammo", amount = 20 }, },
["38_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "38_ammo", amount = 20 }, },
["308_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "308_ammo", amount = 20 }, },
["357_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "357_ammo", amount = 20 }, },
["45_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "45_ammo", amount = 20 }, },
["545_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "545_ammo", amount = 20 }, },
["556_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "556_ammo", amount = 20 }, },
["762_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "762_ammo", amount = 20 }, },
--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--[[ --Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
joint = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
@@ -108,33 +39,48 @@ Config.Consumables = {
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--[[Example item
heartstopper = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
--Example item
-- heartstopper = {
-- emote = "burger", -- Select an emote from below, it has to be in here
-- time = math.random(5000, 6000), -- Amount of time it takes to consume the item
-- stress = math.random(1,2), -- Amount of stress relief, can be 0
-- heal = 0, -- Set amount to heal by after consuming
-- armor = 5, -- Amount of armor to add
-- type = "food", -- Type: "alcohol" / "drink" / "food"
-- canRun = true, -- If true player can run while using the item, not to it will cancel the event
--
-- stats = {
-- screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
-- effect = "heal", -- The status effect given by the item, "heal" / "stamina"
-- -- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
-- time = 10000, -- How long the effect should last (if not added it will default to 10000)
-- amount = 6, -- How much the value is changed by per second
-- hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
-- thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
-- canOD = true, -- This creates an OD Effect, killing the user if they have too much
-- },
-- --Reward Items Variables
-- -- These can be the only thing in a consumable table and the item will still work
-- amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
-- rewards = {
-- [1] = {
-- item = "plastic", -- prize item name
-- max = 10, -- max amount to give (this is put into math.random(1, max) )
-- rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
-- },
-- },
-- },
-- Example Box Item
-- ["9_box"] = { -- Name of the box item in the shared
-- emote = "uncuff", -- The emote than should run when "unboxing"
-- canRun = true, -- If true player can run while using the item, not to it will cancel the event
-- time = 3500, -- How long it takes to use the item
-- type = "pack", -- Designate it as a "pack" to the script knows what to do
-- pack = {
-- item = "9_ammo", -- The item to give from the box when complete
-- amount = 20 -- How many of the item to give
-- },
-- },
stats = {
screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
-- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 6, -- How much the value is changed by per second
hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
},
--Reward Items Variables
-- These can be the only thing in a consumable table and the item will still work
amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
rewards = {
[1] = {
item = "plastic", -- prize item name
max = 10, -- max amount to give (this is put into math.random(1, max) )
rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
},
},
},]]
}

View File

@@ -1 +1,5 @@
2.0.01
2.0.04
- Fix hunger and thirst events
https://github.com/jimathy/jim-consumables