mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-17 06:26:03 +01:00
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17
.github/workflows/notify-discord.yml
vendored
Normal file
17
.github/workflows/notify-discord.yml
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
name: Discord Commit Notifier
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||||
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||||
on:
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||||
push:
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branches:
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- '*' # triggers on all branches
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jobs:
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notify:
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runs-on: ubuntu-latest
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steps:
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- name: Discord Commits
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uses: Sniddl/discord-commits@v1.6
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with:
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webhook: ${{ secrets.DISCORD_WEBHOOK }}
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template: "avatar-with-link"
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include-extras: true
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@@ -32,7 +32,6 @@ onPlayerLoaded(function()
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syncConsumables()
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end, true)
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RegisterNetEvent(getScript()..':Consume', function(itemName)
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if not hasItem(itemName, 1) then
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print("^5Debug^7: ^1Error^7: ^2Item not found in inventory^7, ^2stopping^7..")
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@@ -114,10 +113,10 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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local type = Consumables[itemName].type or ""
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local pack = Consumables[itemName].pack or nil
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local string = "Using "
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local notifType = ""
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local canRun = Consumables[itemName].canRun
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local stats = Consumables[itemName].stats
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local time, stress, heal, armor, stats = GenerateRandomValues({
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local time, stress, heal, armor, needStats = GenerateRandomValues({
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time = Consumables[itemName].time or { 5000, 6000 },
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stress = Consumables[itemName].stress or 0,
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heal = Consumables[itemName].heal or 0,
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@@ -135,21 +134,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
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end
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end
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if type == "drink" or type == "alcohol" then
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string = "Drinking "
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notifType = "drinking"
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elseif type == "food" then
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string = "Eating "
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notifType = "eating"
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elseif type == "smoke" then
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string = "Smoking "
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notifType = "smoking"
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elseif type == "pack" then
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string = "Opening "
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notifType = "package"
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else string = "Using "
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notifType = "using"
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end
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if consuming then
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cancelled = true
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debugPrint("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.")
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@@ -197,10 +182,11 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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end
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end)
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else
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triggerNotify(nil, string..Items[itemName].label.."..", notifType)
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triggerNotify(nil, string..Items[itemName].label.."..", "success")
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end
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consuming = true
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CreateThread(function()
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--Prop Spawning
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if model then
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@@ -212,7 +198,9 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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if IsModelValid(model2) == 1 then
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attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp2, Player, bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
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else print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.") end
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else
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print("^5Debug^7: ^3PropSpawn^7: ^2Second prop model isn't valid/found^7.")
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end
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end
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while consuming do Wait(50) end
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if DoesEntityExist(attachProp) then
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@@ -228,19 +216,22 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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end
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end
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end)
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while consuming do
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local drawTable = debugMode and
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{ "[BackSpace] Stop Consuming",
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"Time: "..tostring(time),
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"Type: "..(type or ""),
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"Hunger: "..(stats.hunger or 0).."%",
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"Thirst: "..(stats.thirst or 0).."%",
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"Stress: "..(stress or 0).."%",
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"Heal: "..(heal or 0).."%",
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"Armour: "..(armor or 0).."%",
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} or
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{ "[BackSpace] Stop Consuming", }
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drawText(nil, drawTable, nil, nil)
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if debugMode then
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drawText(nil, {
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"Time: "..tostring(time),
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"Type: "..(type or ""),
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"Hunger: "..(needStats.hunger or 0).."%",
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"Thirst: "..(needStats.thirst or 0).."%",
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"Stress: "..(stress or 0).."%",
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"Heal: "..(heal or 0).."%",
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"Armour: "..(armor or 0).."%",
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}, nil, nil)
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end
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makeInstructionalButtons({
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{ keys = { 194 }, text = "Stop Consuming" },
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})
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if time <= 0 then
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consuming = false
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end
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@@ -264,6 +255,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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hideText()
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removeItem(itemName, 1)
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if returnItem ~= nil then
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debugPrint("returnItem detected")
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currentToken = triggerCallback(AuthEvent)
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addItem(returnItem.item, returnItem.amount)
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end
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@@ -271,6 +263,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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-- Reward Item calculations
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CreateThread(function()
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if RewardItem then
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debugPrint("Reward Item detected")
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for i = 1, Consumables[itemName].amounttogive do
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local rarity = math.random(1, 4) -- rarity calculation
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while true do
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@@ -287,17 +280,15 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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end
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end
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end)
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if stats then
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if stats.hunger then
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--stats.hunger = math.random(stats.hunger - 5, stats.hunger + 5)
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TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["hunger"] + stats.hunger, "hunger")
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if needStats then
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if needStats.hunger then
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TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["hunger"] + needStats.hunger, "hunger")
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end
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if stats.thirst then
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--stats.thirst = math.random(stats.thirst - 5, stats.thirst + 5)
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TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["thirst"] + stats.thirst, "thirst")
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if needStats.thirst then
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TriggerServerEvent(getScript()..":server:addNeed", Core.Functions.GetPlayerData().metadata["thirst"] + needStats.thirst, "thirst")
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end
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end
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debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(stats.hunger or 0).."^7] ^2Thrist^7: [^6"..(stats.thirst or 0).."^7]" )
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debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needStats.hunger or 0).."^7] ^2Thrist^7: [^6"..(needStats.thirst or 0).."^7]" )
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if stress and stress ~= 0 then
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debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
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TriggerServerEvent('hud:server:RelieveStress', stress)
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@@ -317,7 +308,9 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
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elseif alcoholCount >= 4 then
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TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
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CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
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CreateThread(function()
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AlienEffect()
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end) -- Used as overdosing/too drunk effect
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end
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end
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if pack then
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@@ -326,26 +319,20 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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end
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if stats then
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if stats.screen then -- Screen effect activation
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if stats.screen == "turbo" then
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CreateThread(function() TurboEffect() end)
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end
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if stats.screen == "focus" then
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CreateThread(function() FocusEffect() end)
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end
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if stats.screen == "rampage" then
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CreateThread(function() RampageEffect() end)
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end
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if stats.screen == "weed" then
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CreateThread(function() WeedEffect() end)
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end
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if stats.screen == "trevor" then
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CreateThread(function() TrevorEffect() end)
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end
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if stats.screen == "nightvision" then
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CreateThread(function() NightVisionEffect() end)
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end
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if stats.screen == "thermal" then
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CreateThread(function() ThermalEffect() end)
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debugPrint(stats.screen)
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local statFunctions = {
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["turbo"] = TurboEffect,
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["focus"] = FocusEffect,
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["rampage"] = RampageEffect,
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["weed"] = WeedEffect,
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["trevor"] = TrevorEffect,
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["nightvision"] = NightVisionEffect,
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["thermal"] = ThermalEffect,
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}
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if statFunctions[stats.screen] then
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CreateThread(function()
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statFunctions[stats.screen]()
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end)
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end
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||||
end
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if stats.canOD then
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||||
@@ -359,33 +346,72 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
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end
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end
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end
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if stats.effect == "heal" then
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if isStarted("ps-buffs") then
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debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms")
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exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
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else
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CreateThread(function()
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HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
|
||||
end)
|
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if stats.effect then
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local effectTable = {
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["heal"] = function(stats)
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if isStarted("ps-buffs") then
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debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Health Buff ^2for ^6"..stats.time.."^7ms")
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exports["ps-buffs"]:AddHealthBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
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else
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CreateThread(function()
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HealEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
|
||||
end)
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end
|
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end,
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["stamina"] = function(stats)
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if isStarted("ps-buffs") then
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debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms")
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exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
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else
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CreateThread(function()
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StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)})
|
||||
end)
|
||||
end
|
||||
end,
|
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["armor"] = function(stats)
|
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if isStarted("ps-buffs") then --PS-BUFFS ONLY
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exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
end
|
||||
end,
|
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["stress"] = function(stats)
|
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if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
end
|
||||
end,
|
||||
["swimming"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
end
|
||||
end,
|
||||
["hacking"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000))
|
||||
end
|
||||
end,
|
||||
["intelligence"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000))
|
||||
end
|
||||
end,
|
||||
["luck"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000))
|
||||
end
|
||||
end,
|
||||
["strength"] = function(stats)
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000))
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
if effectTable[stats.effect] then
|
||||
effectTable[stats.effect](stats)
|
||||
end
|
||||
end
|
||||
if stats.effect == "stamina" then
|
||||
if isStarted("ps-buffs") then
|
||||
debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6Stamina Buff ^2for ^6"..stats.time.."^7ms")
|
||||
exports["ps-buffs"]:StaminaBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6))
|
||||
else CreateThread(function() StaminaEffect({(tonumber(stats.time) or 10000), (stats.amount or 6)}) end) end
|
||||
end
|
||||
if isStarted("ps-buffs") then --PS-BUFFS ONLY
|
||||
if stats.effect then debugPrint("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs and applying ^6"..stats.effect.." Buff ^2for ^6"..(stats.time or "nil").."^7ms") end
|
||||
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((tonumber(stats.time) or 10000), (stats.amount or 6)) end
|
||||
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (tonumber(stats.time) or 10000)) end
|
||||
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (tonumber(stats.time) or 10000)) end
|
||||
if stats.widepupils then
|
||||
TriggerEvent("evidence:client:SetStatus", "widepupils", 200)
|
||||
end
|
||||
if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
|
||||
end
|
||||
end
|
||||
cancelled = false
|
||||
@@ -397,13 +423,25 @@ end)
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(10)
|
||||
if alcoholCount > 0 then Wait(1000 * 60 * 15) alcoholCount -= 1 else Wait(1000) end
|
||||
if drugCount > 0 then Wait(1000 * 60 * 15) drugCount -= 1 else Wait(1000) end
|
||||
if alcoholCount > 0 then
|
||||
Wait(1000 * 60 * 15)
|
||||
alcoholCount -= 1
|
||||
else
|
||||
Wait(1000)
|
||||
end
|
||||
if drugCount > 0 then
|
||||
Wait(1000 * 60 * 15)
|
||||
drugCount -= 1
|
||||
else
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
onResourceStop(function()
|
||||
|
||||
lockInv(false)
|
||||
|
||||
StopEffects()
|
||||
|
||||
end, true)
|
||||
@@ -1,6 +1,6 @@
|
||||
Config = {
|
||||
System = {
|
||||
Debug = true,
|
||||
Debug = false,
|
||||
EventDebug = false,
|
||||
|
||||
Menu = "qb", -- "qb", "ox"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
name "Jim-Consumables"
|
||||
author "Jimathy"
|
||||
version "2.0"
|
||||
version "2.0.02"
|
||||
description "Consumables Script"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
@@ -14,15 +14,7 @@ shared_scripts {
|
||||
'shared/consumables.lua',
|
||||
'shared/shared.lua',
|
||||
|
||||
-- Required core scripts
|
||||
'@ox_lib/init.lua',
|
||||
'@ox_core/lib/init.lua',
|
||||
|
||||
'@es_extended/imports.lua',
|
||||
|
||||
'@qbx_core/modules/playerdata.lua',
|
||||
|
||||
--Jim Bridge
|
||||
--Jim Bridge - https://github.com/jimathy/jim_bridge
|
||||
'@jim_bridge/starter.lua',
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,18 @@
|
||||
local Consumables = Config.Consumables
|
||||
local Emotes = Config.Emotes
|
||||
|
||||
for k, v in pairs(Config.Consumables) do
|
||||
createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
|
||||
if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
|
||||
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
|
||||
end
|
||||
onResourceStart(function()
|
||||
for k, v in pairs(Config.Consumables) do
|
||||
createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
|
||||
if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
|
||||
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
|
||||
end
|
||||
|
||||
--Export Import System--
|
||||
createCallback(getScript()..':server:syncConsumables', function(source) return Consumables end)
|
||||
createCallback(getScript()..':server:syncEmotes', function(source) return Emotes end)
|
||||
|
||||
end, true)
|
||||
|
||||
RegisterNetEvent(getScript()..':server:addNeed', function(amount, type)
|
||||
local Player = Core.Functions.GetPlayer(source) if not Player then return end
|
||||
@@ -18,19 +25,15 @@ RegisterNetEvent(getScript()..':server:addNeed', function(amount, type)
|
||||
end
|
||||
end)
|
||||
|
||||
--Export Import System--
|
||||
createCallback(getScript()..':server:syncConsumables', function(source) return Consumables end)
|
||||
createCallback(getScript()..':server:syncEmotes', function(source) return Emotes end)
|
||||
|
||||
local syncScheduled = false
|
||||
function syncConsumables()
|
||||
if Config.System.Debug then print("^5Debug^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7") end
|
||||
debugPrint("^5Debug^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7")
|
||||
TriggerClientEvent(getScript()..":client:syncConsumables", -1, Consumables)
|
||||
syncScheduled = false
|
||||
end
|
||||
local emoteSyncScheduled = false
|
||||
function syncEmotes()
|
||||
if Config.System.Debug then print("^5Debug^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7") end
|
||||
debugPrint("^5Debug^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7")
|
||||
TriggerClientEvent(getScript()..":client:syncEmotes", -1, Emotes)
|
||||
emoteSyncScheduled = false
|
||||
end
|
||||
@@ -39,26 +42,26 @@ RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data)
|
||||
if not Consumables[itemName] then
|
||||
Consumables[itemName] = data
|
||||
createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end)
|
||||
if Config.System.Debug then print("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'") end
|
||||
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'")
|
||||
if not syncScheduled then
|
||||
syncScheduled = true
|
||||
Citizen.SetTimeout(5000, syncConsumables)
|
||||
end
|
||||
else
|
||||
if Config.System.Debug then print("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'") end
|
||||
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'")
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent(getScript()..':server:syncAddEmote', function(emoteName, data)
|
||||
if not Emotes[emoteName] then
|
||||
Emotes[emoteName] = data
|
||||
if Config.System.Debug then print("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'") end
|
||||
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'")
|
||||
if not emoteSyncScheduled then
|
||||
emoteSyncScheduled = true
|
||||
Citizen.SetTimeout(5000, syncEmotes)
|
||||
end
|
||||
else
|
||||
if Config.System.Debug then print("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'") end
|
||||
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'")
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -67,12 +70,14 @@ RegisterNetEvent(getScript()..":server:syncConsumables", function()
|
||||
end)
|
||||
RegisterNetEvent(getScript()..":server:syncEmotes", function()
|
||||
TriggerClientEvent(getScript()..':client:syncEmotes', -1, Emotes)
|
||||
end)
|
||||
|
||||
end)
|
||||
--[[
|
||||
Core.Commands.Add('consumableCreator', "Create consumables (admin only)", {}, false, function(source)
|
||||
if source > 0 then return TriggerClientEvent(getScript()..":client:consumableCreator", source) end
|
||||
end, 'admin')
|
||||
|
||||
Core.Commands.Add('testConsumableEmotes', "Test consumables Emotes (admin only)", {}, false, function(source)
|
||||
if source > 0 then return TriggerClientEvent(getScript()..":client:testEmotes", source) end
|
||||
end, 'admin')
|
||||
end, 'admin')
|
||||
]]
|
||||
@@ -1,100 +1,31 @@
|
||||
Config = Config or {}
|
||||
|
||||
Config.Consumables = {
|
||||
redwood_cigarette = { emote = "smoke2", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
debonaire_cigarette = { emote = "smoke2", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
|
||||
estancia_cigar = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
|
||||
olivaseriev = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
montecristo = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
partagas = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
hoyodemonterrey = { emote = "smokecigar", canRun = false, time = 11000, stress = math.random(10, 15), heal = 0, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = math.random(10, 15), canOD = false } },
|
||||
|
||||
arturofuente = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 10, armor = 10, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
|
||||
cohiba = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 0, armor = 10, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
|
||||
romeoyjulieta = { emote = "smokecigar", canRun = false, time = 11000, stress = 0, heal = 10, armor = 0, type = "smoke", requiredItem = "lighter", stats = { effect = "stress", time = 5000, amount = 0, canOD = false } },
|
||||
|
||||
dusche = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
--Effects can be applied here, like stamina on coffee for example
|
||||
vodka = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cherenkov1 = { emote = "cherenkov1", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cherenkov2 = { emote = "cherenkov2", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cherenkov3 = { emote = "cherenkov3", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cherenkov4 = { emote = "cherenkov4", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
bleuterdchampagne = { emote = "bleuturd", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
bourgeoixcognac = { emote = "bourgeoix", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
cardiaquecognac = { emote = "cardiaque", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
red_wine = { emote = "wine", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
white_wine = { emote = "wine", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
raggaerum = { emote = "raggae", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
|
||||
beer = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
whiskey = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
godfather = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
godmother = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
oldfashion = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
nightfall_negroni = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
|
||||
|
||||
sandwich = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
butter = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
bar_nuts = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
slim_johns = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(5, 10), heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
|
||||
twerks_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
snikkel_candy = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
meteoritebar = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
zebrabar = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
egochaser = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
psandqs = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
lollipop_blue = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
lollipop_yellow = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
lollipop_pink = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
|
||||
coffee = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { time = 10000, thirst = math.random(10,15), }},
|
||||
watermelon_slices = { emote = "orange", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
|
||||
pineapple_slices = { emote = "orange", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
|
||||
applejuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20),}, },
|
||||
orangejuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
|
||||
peachjuice = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
|
||||
-- prisonslushie = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }, },
|
||||
water_bottle = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "drink", stats = { thirst = 20, }},
|
||||
tosti = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,15), }},
|
||||
apple = { emote = "apple", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
mkecola = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
|
||||
mkecolalight = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
|
||||
mksprunk = { emote = "sprunk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
|
||||
mksprunklight = { emote = "sprunk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(15,20), }},
|
||||
|
||||
munchables_pizza = { emote = "sandwich", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = 20, }},
|
||||
milk = { emote = "milk", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,15), }},
|
||||
chocolate_milk = { emote = "milk", canRun = false, time = math.random(5000, 6000), stress = math.random(4, 6), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,16), }},
|
||||
banana = { emote = "banana", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
avacado = { emote = "avacado", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
orange = { emote = "orange", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
carrot = { emote = "carrot", canRun = true, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "food", stats = { hunger = math.random(5,10), }},
|
||||
kurkakola = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
|
||||
-- Cigarette Packs
|
||||
redwood_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "redwood_cigarette", amount = 20 }, },
|
||||
debonaire_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "debonaire_cigarette", amount = 20 }, },
|
||||
estancia_pack = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "estancia_cigar", amount = 5 }, },
|
||||
--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
|
||||
-- Testing these but they may be best left handled by default scripts
|
||||
["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 6, widepupils = false, canOD = false } },
|
||||
["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },
|
||||
]]
|
||||
|
||||
-- Cigarette Cartons
|
||||
redwood_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "redwood_pack", amount = 10 }, },
|
||||
debonaire_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "debonaire_pack", amount = 10 }, },
|
||||
estancia_carton = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "estancia_pack", amount = 10 }, },
|
||||
|
||||
foodration = { emote = "egobar", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(15,20), }, },
|
||||
mre = { emote = "hotdog", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(25,35), }, },
|
||||
|
||||
-- Ammo boxes
|
||||
["9_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "9_ammo", amount = 20 }, },
|
||||
["12_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "12_ammo", amount = 10 }, },
|
||||
["380_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "380_ammo", amount = 20 }, },
|
||||
["38_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "38_ammo", amount = 20 }, },
|
||||
["308_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "308_ammo", amount = 20 }, },
|
||||
["357_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "357_ammo", amount = 20 }, },
|
||||
["45_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "45_ammo", amount = 20 }, },
|
||||
["545_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "545_ammo", amount = 20 }, },
|
||||
["556_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "556_ammo", amount = 20 }, },
|
||||
["762_box"] = { emote = "uncuff", canRun = true, time = 3500, type = "pack", pack = { item = "762_ammo", amount = 20 }, },
|
||||
--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[ --Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
|
||||
joint = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
|
||||
@@ -108,33 +39,48 @@ Config.Consumables = {
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--[[Example item
|
||||
heartstopper = {
|
||||
emote = "burger", -- Select an emote from below, it has to be in here
|
||||
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
|
||||
stress = math.random(1,2), -- Amount of stress relief, can be 0
|
||||
heal = 0, -- Set amount to heal by after consuming
|
||||
armor = 5, -- Amount of armor to add
|
||||
type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
--Example item
|
||||
-- heartstopper = {
|
||||
-- emote = "burger", -- Select an emote from below, it has to be in here
|
||||
-- time = math.random(5000, 6000), -- Amount of time it takes to consume the item
|
||||
-- stress = math.random(1,2), -- Amount of stress relief, can be 0
|
||||
-- heal = 0, -- Set amount to heal by after consuming
|
||||
-- armor = 5, -- Amount of armor to add
|
||||
-- type = "food", -- Type: "alcohol" / "drink" / "food"
|
||||
-- canRun = true, -- If true player can run while using the item, not to it will cancel the event
|
||||
--
|
||||
-- stats = {
|
||||
-- screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
|
||||
-- effect = "heal", -- The status effect given by the item, "heal" / "stamina"
|
||||
-- -- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
|
||||
-- time = 10000, -- How long the effect should last (if not added it will default to 10000)
|
||||
-- amount = 6, -- How much the value is changed by per second
|
||||
-- hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
-- thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
-- canOD = true, -- This creates an OD Effect, killing the user if they have too much
|
||||
-- },
|
||||
-- --Reward Items Variables
|
||||
-- -- These can be the only thing in a consumable table and the item will still work
|
||||
-- amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
|
||||
-- rewards = {
|
||||
-- [1] = {
|
||||
-- item = "plastic", -- prize item name
|
||||
-- max = 10, -- max amount to give (this is put into math.random(1, max) )
|
||||
-- rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
|
||||
-- },
|
||||
-- },
|
||||
-- },
|
||||
|
||||
-- Example Box Item
|
||||
-- ["9_box"] = { -- Name of the box item in the shared
|
||||
-- emote = "uncuff", -- The emote than should run when "unboxing"
|
||||
-- canRun = true, -- If true player can run while using the item, not to it will cancel the event
|
||||
-- time = 3500, -- How long it takes to use the item
|
||||
-- type = "pack", -- Designate it as a "pack" to the script knows what to do
|
||||
-- pack = {
|
||||
-- item = "9_ammo", -- The item to give from the box when complete
|
||||
-- amount = 20 -- How many of the item to give
|
||||
-- },
|
||||
-- },
|
||||
|
||||
stats = {
|
||||
screen = "thermal", -- The screen effect to be played when after consuming the item "rampage" "turbo" "focus" "weed" "trevor" "nightvision" "thermal"
|
||||
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
|
||||
-- This supports ps-buffs effects "armor" "stress" "swimming" "hacking" "intelligence" "luck" "strength"
|
||||
time = 10000, -- How long the effect should last (if not added it will default to 10000)
|
||||
amount = 6, -- How much the value is changed by per second
|
||||
hunger = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
thirst = math.random(10, 20), -- The hunger/thirst stats of the item, if not found in the items.lua
|
||||
},
|
||||
--Reward Items Variables
|
||||
-- These can be the only thing in a consumable table and the item will still work
|
||||
amounttogive = 3, -- Used for "RewardItems", tells the script how many to give
|
||||
rewards = {
|
||||
[1] = {
|
||||
item = "plastic", -- prize item name
|
||||
max = 10, -- max amount to give (this is put into math.random(1, max) )
|
||||
rarity = 1, -- the rarity system, 1 being rarest, 4 being most common
|
||||
},
|
||||
},
|
||||
},]]
|
||||
}
|
||||
@@ -1 +1 @@
|
||||
2.0
|
||||
2.0.02
|
||||
Reference in New Issue
Block a user