13 Commits

Author SHA1 Message Date
Jim Shield
68b17642a6 Version Bump 2022-09-17 16:49:15 +01:00
Jim Shield
5d084c3046 Tidy + upgrade 2022-09-17 16:48:42 +01:00
Atikur Rahaman Santo
bc585cd9a5 2nd prop and lua54 support 2022-09-17 05:04:13 +06:00
Jim Shield
1f9e16acf1 qs-inventory fix 2022-09-04 18:38:20 +01:00
Jim Shield
9fcc91e2bc ps progressbar support 2022-08-30 22:45:59 +01:00
Jim Shield
00332d0ca3 Progressbar Support
a little updates
2022-08-30 21:57:57 +01:00
Atikur Rahaman Santo
a2d2355757 Merge branch 'main' into conflict-resolve 2022-08-31 02:45:36 +06:00
Atikur Rahaman Santo
de68263240 marge with main 2022-08-31 02:43:43 +06:00
Jim Shield
931ba14933 more buff time fixes 2022-08-29 15:25:21 +01:00
Jim Shield
50f5dab7cb remove useless variable 2022-08-29 10:29:55 +01:00
Atikur Rahaman Santo
da27eb3f89 anothe mistake fix 2022-08-26 21:54:37 +06:00
Atikur Rahaman Santo
35bf894213 a little wait before cancel progbar 2022-08-26 06:19:38 +06:00
Atikur Rahaman Santo
a0c83c0e1f feat: Notify config progressbar config & canrun while consume in config 2022-08-26 06:10:20 +06:00
5 changed files with 99 additions and 76 deletions

View File

@@ -1,6 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject()
PlayerJob = {}
local alcoholCount = 0
local drugCount = 0
@@ -8,6 +7,9 @@ local drugCount = 0
for k in pairs(Config.Emotes) do
if Config.Emotes[k].AnimationOptions.Prop then
Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
if Config.Emotes[k].AnimationOptions.SecondProp then
Config.Emotes[k].AnimationOptions.SecondProp = GetHashKey(Config.Emotes[k].AnimationOptions.SecondProp)
end
end
end
@@ -16,17 +18,22 @@ local cancelled = false
RegisterNetEvent('jim-consumables:Consume', function(itemName)
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
local Player = PlayerPedId()
local emote = Config.Emotes[Config.Consumables[itemName].emote]
local animDict = tostring(emote[1])
local anim = tostring(emote[2])
local model, bone, drugeffect, stress
local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
local model, model2, bone, bone2, drugeffect, stress
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
if emote.AnimationOptions.Prop then
model = emote.AnimationOptions.Prop
bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
if emote.AnimationOptions.SecondProp then
model2 = emote.AnimationOptions.SecondProp
bone2 = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.SecondPropBone)
P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
end
end
local time = Config.Consumables[itemName].time or math.random(5000, 6000)
local type = Config.Consumables[itemName].type or "food"
@@ -36,16 +43,18 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
if type == "drink" or type == "alcohol" then string = "Drinking " end
if type == "food" then string = "Eating " end
if type == "drug" then string = "Using " end
if consuming then
cancelled = true
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
LocalPlayer.state:set("inv_busy", false, true)
triggerNotify(nil, "Stopped "..string, "error")
if Config.UseProgbar then
TriggerEvent("progressbar:client:cancel")
else
triggerNotify(nil, "Stopped "..string, "error")
end
consuming = not consuming
return
end
--Emote Stuff
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
if emote.AnimationOptions then
@@ -56,80 +65,83 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
end
else MovementType = 0 end
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
local InVehicle = IsPedInAnyVehicle(PlayerPedId(), true)
if InVehicle == 1 then MovementType = 51 end
--Load and Start animation
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
loadAnimDict(animDict)
TaskPlayAnim(PlayerPedId(), animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
consuming = true
if Config.UseProgbar then
QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false,disableCarMovement = false,disableMouse = false,disableCombat = true,}, {}, {}, {}, function() end, function() end, itemName)
else
triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
end
consuming = true
CreateThread(function()
--Prop Spawning
if model then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Spawning consumable prop^7.") end
local attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
while consuming do Wait(100) end
destroyProp(attachProp)
end
end)
if model and IsModelValid(model) == 1 then
if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
if model2 and IsModelValid(model2) == 1 then
attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
AttachEntityToEntity(attachProp2, PlayerPedId(), bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
else print("^5Debug^7: ^3Consume^7: ^2Second prop model isn't valid/found^7.") end
while consuming do Wait(50) end
if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attackProp = nil end
else print("^5Debug^7: ^3PropSpawnstop^7: ^2Prop model isn't valid/found^7.") end
end)
while consuming do
if time <= 0 then consuming = false end
if IsControlJustPressed(0, 21) then
consuming = false
cancelled = true
LocalPlayer.state:set("inv_busy", false, true)
end
Wait(10)
time = time - 10
if not Config.Consumables[itemName].canRun then
if IsControlJustPressed(0, 21) then
consuming = false
cancelled = true
LocalPlayer.state:set("inv_busy", false, true)
if Config.UseProgbar then
Wait(10)
TriggerEvent("progressbar:client:cancel")
else
triggerNotify(nil, "Cancelled "..string, "error")
end
end
end
Wait(10)
time -= 10
end
StopEntityAnim(PlayerPedId(), anim, animDict, 1.0)
unloadAnimDict(animDict)
if not cancelled then
toggleItem(false, itemName, 1)
if QBCore.Shared.Items[itemName].thirst then
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
if QBCore.Shared.Items[itemName].hunger then
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
if QBCore.Shared.Items[itemName].thirst then TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
if QBCore.Shared.Items[itemName].hunger then TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then
local hunger = 0
local thirst = 0
if Config.Consumables[itemName].stats then
if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
end
end
if stress and stress ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
TriggerServerEvent('hud:server:RelieveStress', stress)
end
if heal and heal ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + heal)
end
if armor and armor ~= 0 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(PlayerPedId()) + armor)) SetPedArmour(PlayerPedId(), (GetPedArmour(PlayerPedId()) + armor))
end
if type == "alcohol" then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
alcoholCount = alcoholCount + 1
@@ -140,9 +152,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
end
end
stats = Config.Consumables[itemName].stats or nil
if Config.Consumables[itemName].stats then
if stats.screen then -- Screen effect activation
if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
@@ -153,10 +163,9 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
if stats.screen == "nightvision" then CreateThread(function() NightVisionEffect() end) end
if stats.screen == "thermal" then CreateThread(function() ThermalEffect() end) end
end
if stats.canOD then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
drugCount = drugCount + 1
drugCount += 1
if drugCount >= 4 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
@@ -167,19 +176,19 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end
if stats.effect == "heal" then
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:AddHealthBuff((stats.time or 10000), (stats.amount or 6))
else CreateThread(function() HealEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
else CreateThread(function() HealEffect({(stats.time or 10000), (stats.amount or 6)}) end) end
end
if stats.effect == "stamina" then
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:StaminaBuffEffect((stats.time or 10000), (stats.amount or 6))
else CreateThread(function() StaminaEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
else CreateThread(function() StaminaEffect({(stats.time or 10000), (stats.amount or 6)}) end) end
end
if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs") end
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.effect.time or 10000), (stats.amount or 6)) end
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.time or 10000), (stats.amount or 6)) end
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((stats.time or 10000), (stats.amount or 6)) end
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.effect.time or 10000), (stats.amount or 6)) end
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.effect.time or 10000)) end
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.effect.time or 10000)) end
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.time or 10000), (stats.amount or 6)) end
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.time or 10000)) end
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.time or 10000)) end
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (stats.time or 10000)) end
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (stats.time or 10000)) end
end
@@ -188,9 +197,8 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
end
cancelled = false
consuming = false
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...") end
LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
end)
CreateThread(function()
@@ -198,13 +206,13 @@ CreateThread(function()
Wait(10)
if alcoholCount > 0 then
Wait(1000 * 60 * 15)
alcoholCount = alcoholCount - 1
alcoholCount -= 1
else
Wait(1000)
end
if drugCount > 0 then
Wait(1000 * 60 * 15)
drugCount = drugCount - 1
drugCount -= 1
else
Wait(1000)
end
@@ -213,4 +221,4 @@ end)
AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
StopEffects()
end)
end)

View File

@@ -1,4 +1,4 @@
print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^41 ^7- ^2Consumables Script by ^1Jimathy^7")
print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^42 ^7- ^2Consumables Script by ^1Jimathy^7")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
@@ -7,22 +7,24 @@ print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^41 ^7- ^2Consumables Script by ^1Ji
Config = {
Debug = false,
Notify = "qb",
UseProgbar = false,
Consumables = {
-- Default QB food and drink item override
--Effects can be applied here, like stamina on coffee for example
["vodka"] = { emote = "vodkab", time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
["beer"] = { emote = "beer", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["whiskey"] = { emote = "whiskey", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["vodka"] = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
["beer"] = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["whiskey"] = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["sandwich"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["twerks_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["snikkel_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["tosti"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["sandwich"] = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["twerks_candy"] = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["snikkel_candy"] = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["tosti"] = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["coffee"] = { emote = "coffee", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { effect = "stamina", time = 10000, thirst = math.random(10,20), }},
["water_bottle"] = { emote = "drink", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["kurkakola"] = { emote = "ecola", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["coffee"] = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { effect = "stamina", time = 10000, thirst = math.random(10,20), }},
["water_bottle"] = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["kurkakola"] = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
@@ -271,4 +273,4 @@ Config = {
["oxy"] = { "mp_suicide", "pill", "Oxy", AnimationOptions =
{ EmoteLoop = true, EmoteMoving = true, }},
},
}
}

View File

@@ -1,10 +1,11 @@
name "Jim-Consumables"
author "Jimathy"
version "v1.3.1"
version "v1.3.2"
description "Consumable Script By Jimathy"
fx_version "cerulean"
game "gta5"
lua54 'yes'
shared_scripts { 'config.lua', 'shared/*.lua' }
client_scripts { 'client/*.lua', }
server_scripts { 'server/*.lua' }
server_scripts { 'server/*.lua' }

View File

@@ -6,7 +6,6 @@ for k, v in pairs(Config.Consumables) do
if not Config.Emotes[v.emote] then print("Emote check - '"..k.."' requested emote '"..v.emote.."' - not found in config.lua") end
end
RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amount)
local src = source
if give == 0 or give == false then
@@ -18,4 +17,18 @@ RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amoun
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount or 1)
end
end
end)
RegisterNetEvent('jim-consumables:server:addThirst', function(amount)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
Player.Functions.SetMetaData('thirst', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
end)
RegisterNetEvent('jim-consumables:server:addHunger', function(amount)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
Player.Functions.SetMetaData('hunger', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
end)

View File

@@ -5,7 +5,7 @@ local time = 1000
function loadModel(model) if not HasModelLoaded(model) then
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
while not HasModelLoaded(model) do
if time > 0 then time = time - 1 RequestModel(model)
if time > 0 then time -= 1 RequestModel(model)
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
end
Wait(10)
@@ -95,7 +95,6 @@ end
local weedEffect = false
function WeedEffect()
if weedEffect then return else weedEffect = true end
weedEffect = true
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(3000, 20000))
@@ -199,7 +198,7 @@ function HealEffect(data)
local count = (data[1] / 1000)
while count > 0 do
Wait(1000)
count = count - 1
count -= 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
end
healEffect = false
@@ -216,7 +215,7 @@ function StaminaEffect(data)
while startStamina > 0 do
Wait(1000)
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
startStamina = startStamina - 1
startStamina -= 1
if math.random(5, 100) < 51 then end
end
startStamina = 0