mirror of
https://github.com/jimathy/jim-consumables.git
synced 2026-08-17 06:26:03 +01:00
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13 Commits
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a2d2355757 | ||
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a0c83c0e1f |
@@ -1,6 +1,5 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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PlayerJob = {}
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local alcoholCount = 0
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local drugCount = 0
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@@ -8,6 +7,9 @@ local drugCount = 0
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for k in pairs(Config.Emotes) do
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if Config.Emotes[k].AnimationOptions.Prop then
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Config.Emotes[k].AnimationOptions.Prop = GetHashKey(Config.Emotes[k].AnimationOptions.Prop)
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if Config.Emotes[k].AnimationOptions.SecondProp then
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Config.Emotes[k].AnimationOptions.SecondProp = GetHashKey(Config.Emotes[k].AnimationOptions.SecondProp)
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end
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end
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end
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@@ -16,17 +18,22 @@ local cancelled = false
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RegisterNetEvent('jim-consumables:Consume', function(itemName)
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Starting event, locking inventory and grabbing data^7..") end
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LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
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LocalPlayer.state:set("inv_busy", true, true) TriggerEvent('inventory:client:busy:status', true) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
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local Player = PlayerPedId()
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local emote = Config.Emotes[Config.Consumables[itemName].emote]
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local animDict = tostring(emote[1])
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local anim = tostring(emote[2])
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local model, bone, drugeffect, stress
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local P1, P2, P3, P4, P5, P6 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0})
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local model, model2, bone, bone2, drugeffect, stress
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local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
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if emote.AnimationOptions.Prop then
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model = emote.AnimationOptions.Prop
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bone = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.PropBone)
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P1, P2, P3, P4, P5, P6 = table.unpack(emote.AnimationOptions.PropPlacement)
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if emote.AnimationOptions.SecondProp then
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model2 = emote.AnimationOptions.SecondProp
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bone2 = GetPedBoneIndex(PlayerPedId(), emote.AnimationOptions.SecondPropBone)
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P7, P8, P9, P10, P11, P12 = table.unpack(emote.AnimationOptions.SecondPropPlacement)
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end
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end
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local time = Config.Consumables[itemName].time or math.random(5000, 6000)
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local type = Config.Consumables[itemName].type or "food"
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@@ -36,16 +43,18 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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if type == "drink" or type == "alcohol" then string = "Drinking " end
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if type == "food" then string = "Eating " end
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if type == "drug" then string = "Using " end
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if consuming then
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cancelled = true
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Event already started^7, ^1Cancelling^7.") end
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LocalPlayer.state:set("inv_busy", false, true)
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triggerNotify(nil, "Stopped "..string, "error")
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if Config.UseProgbar then
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TriggerEvent("progressbar:client:cancel")
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else
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triggerNotify(nil, "Stopped "..string, "error")
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end
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consuming = not consuming
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return
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end
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--Emote Stuff
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Grabbing Emote Animation Options^7...") end
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if emote.AnimationOptions then
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@@ -56,80 +65,83 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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elseif emote.AnimationOptions.EmoteMoving == false then MovementType = 0
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elseif emote.AnimationOptions.EmoteStuck then MovementType = 50
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end
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else MovementType = 0 end
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Checking if player is in a vehicle^7...") end
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local InVehicle = IsPedInAnyVehicle(PlayerPedId(), true)
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if InVehicle == 1 then MovementType = 51 end
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--Load and Start animation
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Playing Animation^7...") end
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loadAnimDict(animDict)
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TaskPlayAnim(PlayerPedId(), animDict, anim, 1.0, 1.0, -1, MovementType, 0, 0, 0, 0)
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triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
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consuming = true
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if Config.UseProgbar then
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QBCore.Functions.Progressbar('jimmy_consume_', string..QBCore.Shared.Items[itemName].label.."..", time, false, false, {disableMovement = false,disableCarMovement = false,disableMouse = false,disableCombat = true,}, {}, {}, {}, function() end, function() end, itemName)
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else
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triggerNotify(nil, string..QBCore.Shared.Items[itemName].label.."..", "success")
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end
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consuming = true
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CreateThread(function()
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--Prop Spawning
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if model then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Spawning consumable prop^7.") end
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local attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
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while consuming do Wait(100) end
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destroyProp(attachProp)
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end
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end)
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if model and IsModelValid(model) == 1 then
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if Config.Debug then print("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7.") end
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attachProp = makeProp({ prop = model, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp, PlayerPedId(), bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
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if model2 and IsModelValid(model2) == 1 then
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attachProp2 = makeProp({ prop = model2, coords = vector4(0.0,0.0,0.0,0.0)}, 1, 1)
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AttachEntityToEntity(attachProp2, PlayerPedId(), bone2, P7, P8, P9, P10, P11, P12, true, true, false, true, 1, true)
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else print("^5Debug^7: ^3Consume^7: ^2Second prop model isn't valid/found^7.") end
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while consuming do Wait(50) end
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if DoesEntityExist(attachProp) then destroyProp(attachProp) attachProp = nil end
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if DoesEntityExist(attachProp2) then destroyProp(attachProp2) attackProp = nil end
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else print("^5Debug^7: ^3PropSpawnstop^7: ^2Prop model isn't valid/found^7.") end
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end)
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while consuming do
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if time <= 0 then consuming = false end
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if IsControlJustPressed(0, 21) then
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consuming = false
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cancelled = true
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LocalPlayer.state:set("inv_busy", false, true)
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end
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Wait(10)
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time = time - 10
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if not Config.Consumables[itemName].canRun then
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if IsControlJustPressed(0, 21) then
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consuming = false
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cancelled = true
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LocalPlayer.state:set("inv_busy", false, true)
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if Config.UseProgbar then
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Wait(10)
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TriggerEvent("progressbar:client:cancel")
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else
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triggerNotify(nil, "Cancelled "..string, "error")
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end
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end
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end
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Wait(10)
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time -= 10
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end
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StopEntityAnim(PlayerPedId(), anim, animDict, 1.0)
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unloadAnimDict(animDict)
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if not cancelled then
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toggleItem(false, itemName, 1)
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if QBCore.Shared.Items[itemName].thirst then
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TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
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if QBCore.Shared.Items[itemName].hunger then
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TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
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if QBCore.Shared.Items[itemName].thirst then TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + QBCore.Shared.Items[itemName].thirst) end
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if QBCore.Shared.Items[itemName].hunger then TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + QBCore.Shared.Items[itemName].hunger) end
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if not QBCore.Shared.Items[itemName].thirst and not QBCore.Shared.Items[itemName].hunger then
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local hunger = 0
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local thirst = 0
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if Config.Consumables[itemName].stats then
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if Config.Consumables[itemName].stats.hunger then hunger = Config.Consumables[itemName].stats.hunger end
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TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
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TriggerServerEvent("jim-consumables:server:addHunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + hunger)
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if Config.Consumables[itemName].stats.thirst then thirst = Config.Consumables[itemName].stats.thirst end
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TriggerServerEvent("QBCore:Server:SetMetaData", "thirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
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TriggerServerEvent("jim-consumables:server:addThirst", QBCore.Functions.GetPlayerData().metadata["thirst"] + thirst)
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end
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end
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if stress and stress ~= 0 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Reliving ^6"..stress.." ^2stress^7.") end
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TriggerServerEvent('hud:server:RelieveStress', stress)
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end
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if heal and heal ~= 0 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Healing player by^7: ^6"..heal) end
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SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + heal)
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end
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if armor and armor ~= 0 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Adding ^6"..armor.." ^2armour^7.") end
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TriggerServerEvent('hospital:server:SetArmor', (GetPedArmour(PlayerPedId()) + armor)) SetPedArmour(PlayerPedId(), (GetPedArmour(PlayerPedId()) + armor))
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end
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if type == "alcohol" then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4alcoholCount^7: ^6"..(alcoholCount + 1)) end
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alcoholCount = alcoholCount + 1
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@@ -140,9 +152,7 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
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end
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end
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stats = Config.Consumables[itemName].stats or nil
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if Config.Consumables[itemName].stats then
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if stats.screen then -- Screen effect activation
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if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
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@@ -153,10 +163,9 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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if stats.screen == "nightvision" then CreateThread(function() NightVisionEffect() end) end
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if stats.screen == "thermal" then CreateThread(function() ThermalEffect() end) end
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end
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if stats.canOD then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
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drugCount = drugCount + 1
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drugCount += 1
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if drugCount >= 4 then
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
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SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
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@@ -167,19 +176,19 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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end
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if stats.effect == "heal" then
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if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:AddHealthBuff((stats.time or 10000), (stats.amount or 6))
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else CreateThread(function() HealEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
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else CreateThread(function() HealEffect({(stats.time or 10000), (stats.amount or 6)}) end) end
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end
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if stats.effect == "stamina" then
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if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:StaminaBuffEffect((stats.time or 10000), (stats.amount or 6))
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else CreateThread(function() StaminaEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
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else CreateThread(function() StaminaEffect({(stats.time or 10000), (stats.amount or 6)}) end) end
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end
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if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs") end
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if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.effect.time or 10000), (stats.amount or 6)) end
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if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.time or 10000), (stats.amount or 6)) end
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if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((stats.time or 10000), (stats.amount or 6)) end
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if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.effect.time or 10000), (stats.amount or 6)) end
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if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.effect.time or 10000)) end
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if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.effect.time or 10000)) end
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if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.time or 10000), (stats.amount or 6)) end
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if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.time or 10000)) end
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if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.time or 10000)) end
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if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (stats.time or 10000)) end
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if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (stats.time or 10000)) end
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end
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@@ -188,9 +197,8 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
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end
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cancelled = false
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consuming = false
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if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Finished, unlocking inventory^7...") end
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LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', false)
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LocalPlayer.state:set("inv_busy", false, true) TriggerEvent('inventory:client:busy:status', false) TriggerEvent('canUseInventoryAndHotbar:toggle', true)
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end)
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CreateThread(function()
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@@ -198,13 +206,13 @@ CreateThread(function()
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Wait(10)
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if alcoholCount > 0 then
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Wait(1000 * 60 * 15)
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alcoholCount = alcoholCount - 1
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alcoholCount -= 1
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else
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Wait(1000)
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end
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if drugCount > 0 then
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Wait(1000 * 60 * 15)
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drugCount = drugCount - 1
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drugCount -= 1
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else
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Wait(1000)
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end
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@@ -213,4 +221,4 @@ end)
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AddEventHandler('onResourceStop', function(r) if r ~= GetCurrentResourceName() then return end
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StopEffects()
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end)
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end)
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26
config.lua
26
config.lua
@@ -1,4 +1,4 @@
|
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print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^41 ^7- ^2Consumables Script by ^1Jimathy^7")
|
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print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^42 ^7- ^2Consumables Script by ^1Jimathy^7")
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-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
|
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@@ -7,22 +7,24 @@ print("^2Jim^7-^2Consumables ^7v^41^7.^43^7.^41 ^7- ^2Consumables Script by ^1Ji
|
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Config = {
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Debug = false,
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Notify = "qb",
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UseProgbar = false,
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|
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Consumables = {
|
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-- Default QB food and drink item override
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|
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--Effects can be applied here, like stamina on coffee for example
|
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["vodka"] = { emote = "vodkab", time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
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["beer"] = { emote = "beer", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
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["whiskey"] = { emote = "whiskey", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
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["vodka"] = { emote = "vodkab", canRun = false, time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
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["beer"] = { emote = "beer", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
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["whiskey"] = { emote = "whiskey", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
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["sandwich"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["twerks_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["snikkel_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["tosti"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["sandwich"] = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["twerks_candy"] = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
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["snikkel_candy"] = { emote = "egobar", canRun = true, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
["tosti"] = { emote = "sandwich", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
|
||||
|
||||
["coffee"] = { emote = "coffee", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { effect = "stamina", time = 10000, thirst = math.random(10,20), }},
|
||||
["water_bottle"] = { emote = "drink", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
["kurkakola"] = { emote = "ecola", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
["coffee"] = { emote = "coffee", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { effect = "stamina", time = 10000, thirst = math.random(10,20), }},
|
||||
["water_bottle"] = { emote = "drink", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
["kurkakola"] = { emote = "ecola", canRun = false, time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
|
||||
|
||||
--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
|
||||
@@ -271,4 +273,4 @@ Config = {
|
||||
["oxy"] = { "mp_suicide", "pill", "Oxy", AnimationOptions =
|
||||
{ EmoteLoop = true, EmoteMoving = true, }},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
name "Jim-Consumables"
|
||||
author "Jimathy"
|
||||
version "v1.3.1"
|
||||
version "v1.3.2"
|
||||
description "Consumable Script By Jimathy"
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
lua54 'yes'
|
||||
|
||||
shared_scripts { 'config.lua', 'shared/*.lua' }
|
||||
client_scripts { 'client/*.lua', }
|
||||
server_scripts { 'server/*.lua' }
|
||||
server_scripts { 'server/*.lua' }
|
||||
|
||||
@@ -6,7 +6,6 @@ for k, v in pairs(Config.Consumables) do
|
||||
if not Config.Emotes[v.emote] then print("Emote check - '"..k.."' requested emote '"..v.emote.."' - not found in config.lua") end
|
||||
end
|
||||
|
||||
|
||||
RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amount)
|
||||
local src = source
|
||||
if give == 0 or give == false then
|
||||
@@ -18,4 +17,18 @@ RegisterNetEvent('jim-consumables:server:toggleItem', function(give, item, amoun
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], "add", amount or 1)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-consumables:server:addThirst', function(amount)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then return end
|
||||
Player.Functions.SetMetaData('thirst', amount)
|
||||
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('jim-consumables:server:addHunger', function(amount)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then return end
|
||||
Player.Functions.SetMetaData('hunger', amount)
|
||||
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
|
||||
end)
|
||||
@@ -5,7 +5,7 @@ local time = 1000
|
||||
function loadModel(model) if not HasModelLoaded(model) then
|
||||
if Config.Debug then print("^5Debug^7: ^2Loading Model^7: '^6"..model.."^7'") end
|
||||
while not HasModelLoaded(model) do
|
||||
if time > 0 then time = time - 1 RequestModel(model)
|
||||
if time > 0 then time -= 1 RequestModel(model)
|
||||
else time = 1000 print("^5Debug^7: ^3LoadModel^7: ^2Timed out loading model ^7'^6"..model.."^7'") break
|
||||
end
|
||||
Wait(10)
|
||||
@@ -95,7 +95,6 @@ end
|
||||
local weedEffect = false
|
||||
function WeedEffect()
|
||||
if weedEffect then return else weedEffect = true end
|
||||
weedEffect = true
|
||||
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
|
||||
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
|
||||
Wait(math.random(3000, 20000))
|
||||
@@ -199,7 +198,7 @@ function HealEffect(data)
|
||||
local count = (data[1] / 1000)
|
||||
while count > 0 do
|
||||
Wait(1000)
|
||||
count = count - 1
|
||||
count -= 1
|
||||
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
|
||||
end
|
||||
healEffect = false
|
||||
@@ -216,7 +215,7 @@ function StaminaEffect(data)
|
||||
while startStamina > 0 do
|
||||
Wait(1000)
|
||||
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
|
||||
startStamina = startStamina - 1
|
||||
startStamina -= 1
|
||||
if math.random(5, 100) < 51 then end
|
||||
end
|
||||
startStamina = 0
|
||||
|
||||
Reference in New Issue
Block a user