1 Commits

Author SHA1 Message Date
Jim Shield
59540d95b6 v1.2 - ps-buffs support / screen effect changes 2022-07-21 17:23:47 +01:00
5 changed files with 187 additions and 194 deletions

View File

@@ -14,15 +14,50 @@ It already takes control of default qbcore food and drink, but you would probabl
To add an item, you only need to add a new item table in the Config.Consumables like this:
```lua
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
stats = {
screen = "rampage" -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 2, -- How much the value is changed by per second
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
},
},
```
Consuming an item can also manually activate screen effects
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes
The example above uses `rampage` as this is what the effect is named after, you can use it for any item you think best
```lua
--The current list of effects are:
"turbo"
"focus"
"rampage"
"weed"
"trevor"
```
## PS-Buffs Support
This scripts can be expanded with ps-buffs (https://github.com/Project-Sloth/ps-buffs)
If this script is enabled it will automatically try to use their system to apply buffs:
```lua
--The extra buffs that can be set include:
"heal" -- Health recovery buff
"stamina" -- Stamina recovery buff
"swimming" -- Swimming speed buff
"stress" -- Stress recovery buff
"armor" -- Armour recovery buff
"hacking" -- Hacking effect
"intelligence" -- Intelligence effect
"luck" -- Luck effect
"strength" -- Strength effect
```
This script supports dpemotes style emotes, so if you have some that you want to be triggered when eating or drinking drop it in the Config.Emotes section.

View File

@@ -18,13 +18,13 @@ for k in pairs(Config.Emotes) do
end
end
--Alcohol Effects
--Screen Effects
local alienEffect = false
function AlienEffect()
if alienEffect then return end
alienEffect = true
if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2activated") end
StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(5000, 8000))
local Ped = PlayerPedId()
local animDict = "MOVE_M@DRUNK@VERYDRUNK"
@@ -47,90 +47,120 @@ function AlienEffect()
SetPedMotionBlur(Ped, false)
AnimpostfxStopAll()
ShakeGameplayCam('DRUNK_SHAKE', 0.0)
StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(45000, 60000))
StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
StopScreenEffect("DrugsMichaelAliensFightIn")
StopScreenEffect("DrugsMichaelAliensFight")
StopScreenEffect("DrugsMichaelAliensFightOut")
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
alienEffect = false
if Config.Debug then print("^5Debug^7: ^3AlienEffect^7() ^2stopped") end
end
--Weed Effects
local weedEffect = false
function WeedEffect()
if weedEffect then return end
weedEffect = true
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2activated") end
StartScreenEffect("DrugsMichaelAliensFightIn", 3.0, 0)
AnimpostfxPlay("DrugsMichaelAliensFightIn", 3.0, 0)
Wait(math.random(3000, 20000))
StartScreenEffect("DrugsMichaelAliensFight", 3.0, 0)
AnimpostfxPlay("DrugsMichaelAliensFight", 3.0, 0)
Wait(math.random(15000, 20000))
StartScreenEffect("DrugsMichaelAliensFightOut", 3.0, 0)
StopScreenEffect("DrugsMichaelAliensFightIn")
StopScreenEffect("DrugsMichaelAliensFight")
StopScreenEffect("DrugsMichaelAliensFightOut")
AnimpostfxPlay("DrugsMichaelAliensFightOut", 3.0, 0)
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
weedEffect = false
if Config.Debug then print("^5Debug^7: ^3WeedEffect^7() ^2stopped") end
end
--Other Effects
local trevorEffect = false
function TrevorEffect()
if trevorEffect then return end
if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2activated") end
trevorEffect = true
StartScreenEffect("DrugsTrevorClownsFightIn", 3.0, 0)
AnimpostfxPlay("DrugsTrevorClownsFightIn", 3.0, 0)
Wait(3000)
StartScreenEffect("DrugsTrevorClownsFight", 3.0, 0)
AnimpostfxPlay("DrugsTrevorClownsFight", 3.0, 0)
Wait(30000)
StartScreenEffect("DrugsTrevorClownsFightOut", 3.0, 0)
StopScreenEffect("DrugsTrevorClownsFight")
StopScreenEffect("DrugsTrevorClownsFightIn")
StopScreenEffect("DrugsTrevorClownsFightOut")
AnimpostfxPlay("DrugsTrevorClownsFightOut", 3.0, 0)
AnimpostfxStop("DrugsTrevorClownsFight")
AnimpostfxStop("DrugsTrevorClownsFightIn")
AnimpostfxStop("DrugsTrevorClownsFightOut")
trevorEffect = false
if Config.Debug then print("^5Debug^7: ^3TrevorEffect^7() ^2stopped") end
end
local healEffectDouble = false
function HealEffectDouble()
if healEffectDouble then return end
if Config.Debug then print("^5Debug^7: ^3HealEffectDouble^7() ^2activated") end
healEffectDouble = true
local count = 9
while count > 0 do
Wait(1000)
count = count - 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
end
healEffectDouble = false
if Config.Debug then print("^5Debug^7: ^3HealEffectDouble^7() ^2stopped") end
local turboEffect = false
function TurboEffect()
if turboEffect then return end
if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2activated") end
turboEffect = true
AnimpostfxPlay('RaceTurbo', 0, true)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
Wait(30000)
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
Wait(1000)
ClearTimecycleModifier()
AnimpostfxStop('RaceTurbo')
turboEffect = false
if Config.Debug then print("^5Debug^7: ^3TurboEffect^7() ^2stopped") end
end
local rampageEffect = false
function RampageEffect()
if rampageEffect then return end
if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2activated") end
rampageEffect = true
AnimpostfxPlay('Rampage', 0, true)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
Wait(30000)
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
Wait(1000)
ClearTimecycleModifier()
AnimpostfxStop('Rampage')
rampageEffect = false
if Config.Debug then print("^5Debug^7: ^3RampageEffect^7() ^2stopped") end
end
local focusEffect = false
function FocusEffect()
if focusEffect then return end
if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2activated") end
focusEffect = true
AnimpostfxPlay('FocusIn', 0, true)
Wait(30000)
Wait(1000)
AnimpostfxStop('FocusIn')
focusEffect = false
if Config.Debug then print("^5Debug^7: ^3FocusEffect^7() ^2stopped") end
end
--Built-in Buff effects
local healEffect = false
function HealEffect()
function HealEffect(data)
if healEffect then return end
if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2activated") end
healEffect = true
local count = 4
local count = (data[1] / 1000)
while count > 0 do
Wait(1000)
count = count - 1
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 6)
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + data[2])
end
healEffect = false
if Config.Debug then print("^5Debug^7: ^3HealEffect^7() ^2stopped") end
end
local staminaEffect = false
function StaminaEffect()
function StaminaEffect(data)
if staminaEffect then return end
if Config.Debug then print("^5Debug^7: ^3StaminaEffect^7() ^2activated") end
staminaEffect = true
local startStamina = 8
local startStamina = (data[1] / 1000)
SetRunSprintMultiplierForPlayer(PlayerId(), 1.49)
while startStamina > 0 do
Wait(1000)
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), 1.0) end
if math.random(5, 100) < 10 then RestorePlayerStamina(PlayerId(), data[2]) end
startStamina = startStamina - 1
if math.random(5, 100) < 51 then end
end
@@ -149,86 +179,17 @@ function StopEffects()
ResetPedMovementClipset(PlayerPedId(), 0)
SetPedIsDrunk(PlayerPedId(), false)
SetPedMotionBlur(PlayerPedId(), false)
StopScreenEffect("DrugsMichaelAliensFightIn")
StopScreenEffect("DrugsMichaelAliensFight")
StopScreenEffect("DrugsMichaelAliensFightOut")
StopScreenEffect("DrugsTrevorClownsFight")
StopScreenEffect("DrugsTrevorClownsFightIn")
StopScreenEffect("DrugsTrevorClownsFightOut")
AnimpostfxStop("DrugsMichaelAliensFightIn")
AnimpostfxStop("DrugsMichaelAliensFight")
AnimpostfxStop("DrugsMichaelAliensFightOut")
AnimpostfxStop("DrugsTrevorClownsFight")
AnimpostfxStop("DrugsTrevorClownsFightIn")
AnimpostfxStop("DrugsTrevorClownsFightOut")
AnimpostfxStop('RaceTurbo')
AnimpostfxStop('FocusIn')
AnimpostfxStop('Rampage')
end
--[[function EcstasyEffect()
local startStamina = 30
SetFlash(0, 0, 500, 7000, 500)
while startStamina > 0 do
Wait(1000)
startStamina = startStamina - 1
RestorePlayerStamina(PlayerId(), 1.0)
if math.random(1, 100) < 51 then
SetFlash(0, 0, 500, 7000, 500)
ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08)
end
end
if IsPedRunning(PlayerPedId()) then
SetPedToRagdoll(PlayerPedId(), math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
end
startStamina = 0
end
function CrackBaggyEffect()
local startStamina = 8
local ped = PlayerPedId()
--AlienEffect()
SetRunSprintMultiplierForPlayer(PlayerId(), 1.3)
while startStamina > 0 do
Wait(1000)
if math.random(1, 100) < 10 then
RestorePlayerStamina(PlayerId(), 1.0)
end
startStamina = startStamina - 1
if math.random(1, 100) < 60 and IsPedRunning(ped) then
SetPedToRagdoll(ped, math.random(1000, 2000), math.random(1000, 2000), 3, 0, 0, 0)
end
if math.random(1, 100) < 51 then
--AlienEffect()
end
end
if IsPedRunning(ped) then
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
end
function CokeBaggyEffect()
local startStamina = 20
local ped = PlayerPedId()
--AlienEffect()
SetRunSprintMultiplierForPlayer(PlayerId(), 1.1)
while startStamina > 0 do
Wait(1000)
if math.random(1, 100) < 20 then
RestorePlayerStamina(PlayerId(), 1.0)
end
startStamina = startStamina - 1
if math.random(1, 100) < 10 and IsPedRunning(ped) then
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
end
if math.random(1, 300) < 10 then
--AlienEffect()
Wait(math.random(3000, 6000))
end
end
if IsPedRunning(ped) then
SetPedToRagdoll(ped, math.random(1000, 3000), math.random(1000, 3000), 3, 0, 0, 0)
end
startStamina = 0
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
end]]
local consuming = false
local cancelled = false
@@ -356,61 +317,52 @@ RegisterNetEvent('jim-consumables:Consume', function(itemName)
TriggerEvent("evidence:client:SetStatus", "alcohol", 200)
elseif alcoholCount >= 4 then
TriggerEvent("evidence:client:SetStatus", "heavyalcohol", 200)
CreateThread(function()
AlienEffect()
end)
CreateThread(function() AlienEffect() end) -- Used as overdosing/too drunk effect
end
end
stats = Config.Consumables[itemName].stats or nil
stats = Config.Consumables[itemName].stats or nil
if Config.Consumables[itemName].stats then
if stats.screen then -- Screen effect activation
if stats.screen == "turbo" then CreateThread(function() TurboEffect() end) end
if stats.screen == "focus" then CreateThread(function() FocusEffect() end) end
if stats.screen == "rampage" then CreateThread(function() RampageEffect() end) end
if stats.screen == "weed" then CreateThread(function() WeedEffect() end) end
if stats.screen == "trevor" then CreateThread(function() TrevorEffect() end) end
end
if Config.Consumables[itemName].stats then
if stats.canOD then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..(drugCount + 1)) end
drugCount = drugCount + 1
if drugCount >= 4 then
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^2Current ^4drugCount^7: ^6"..drugCount.."^7 - ^2 removing health") end
SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) - math.random(10,15))
if drugCount >= 6 then
CreateThread(function()
AlienEffect()
end)
if drugCount >= 7 then
CreateThread(function() AlienEffect() end) -- If too many drugs, if not dead will make you stumble
end
end
end
if stats.effect == "weed" then
if drugCount >= 2 then
CreateThread(function()
TrevorEffect()
end)
end
end
if stats.effect == "heal" then
CreateThread(function()
HealEffect()
end)
end
if stats.effect == "healdouble" then
CreateThread(function()
HealEffect()
end)
end
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:AddHealthBuff((stats.effect.time or 10000), (stats.amount or 6))
else CreateThread(function() HealEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
end
if stats.effect == "stamina" then
CreateThread(function()
StaminaEffect()
end)
if drugCount >= 4 then
CreateThread(function()
TrevorEffect()
end)
end
end
if stats.widepupils then
TriggerEvent("evidence:client:SetStatus", "widepupils", 200)
--EcstasyEffect()
if GetResourceState("ps-buffs") == "started" then exports["ps-buffs"]:StaminaBuffEffect((stats.effect.time or 10000), (stats.amount or 6))
else CreateThread(function() StaminaEffect({(stats.effect.time or 10000), (stats.amount or 6)}) end) end
end
if GetResourceState("ps-buffs") == "started" then --PS-BUFFS ONLY
if Config.Debug then print("^5Debug^7: ^3Consume^7: ^4PS^7-^4Buffs ^2found^7, ^2hooking in to get buffs") end
if stats.effect == "armor" then exports["ps-buffs"]:AddArmorBuff((stats.effect.time or 10000), (stats.amount or 6)) end
if stats.effect == "stress" then exports["ps-buffs"]:AddStressBuff((stats.time or 10000), (stats.amount or 6)) end
if stats.effect == "swimming" then exports["ps-buffs"]:SwimmingBuffEffect((stats.effect.time or 10000), (stats.amount or 6)) end
if stats.effect == "hacking" then exports["ps-buffs"]:AddBuff("hacking", (stats.effect.time or 10000)) end
if stats.effect == "intelligence" then exports["ps-buffs"]:AddBuff("intelligence", (stats.effect.time or 10000)) end
if stats.effect == "luck" then exports["ps-buffs"]:AddBuff("luck", (stats.time or 10000)) end
if stats.effect == "strength" then exports["ps-buffs"]:AddBuff("strength", (stats.time or 10000)) end
end
if stats.widepupils then TriggerEvent("evidence:client:SetStatus", "widepupils", 200) end
end
end
cancelled = false
consuming = false

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@@ -1,4 +1,4 @@
print("^2Jim^7-^2Consumables v^41^7.^41 ^7- ^2Consumables Script by ^1Jimathy^7")
print("^2Jim^7-^2Consumables v^41^7.^42 ^7- ^2Consumables Script by ^1Jimathy^7")
-- If you need support I now have a discord available, it helps me keep track of issues and give better support.
@@ -8,7 +8,9 @@ Config = {
Debug = false,
Consumables = {
-- Default QB food and drink item override
["vodka"] = { emote = "vodkab", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
--Effects can be applied here, like stamina on coffee for example
["vodka"] = { emote = "vodkab", time = math.random(5000, 6000), stress = 0, heal = 0, armor = 0, type = "alcohol", stats = { effect = "stress", time = 5000, amount = 2, thirst = math.random(10,20), canOD = true }},
["beer"] = { emote = "beer", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
["whiskey"] = { emote = "whiskey", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "alcohol", stats = { thirst = math.random(10,20), canOD = true }},
@@ -17,37 +19,43 @@ Config = {
["snikkel_candy"] = { emote = "egobar", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["tosti"] = { emote = "sandwich", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "food", stats = { hunger = math.random(10,20), }},
["coffee"] = { emote = "coffee", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["coffee"] = { emote = "coffee", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { effect = "stamina", time = 10000, thirst = math.random(10,20), }},
["water_bottle"] = { emote = "drink", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
["kurkakola"] = { emote = "ecola", time = math.random(5000, 6000), stress = math.random(2, 4), heal = 0, armor = 0, type = "drink", stats = { thirst = math.random(10,20), }},
--[[----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Items that effect status changes, like bleeding can cause problems as they are all handled in their own scripts
-- Testing these but they may be best left handled by default scripts
["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", },
["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", },
["ifaks"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 6, widepupils = false, canOD = false } },
["bandage"] = { emote = "oxy", time = math.random(5000, 6000), stress = 0, heal = 10, armor = 0, type = "drug", stats = { effect = "heal", amount = 3, widepupils = false, canOD = false } }, },]]
--Testing effects & armor with small functionality to drugs - This may be another one left to default scripts
["joint"] = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "weed", widepupils = false, canOD = false } },
["joint"] = { emote = "smoke3", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { screen = "weed", effect = "armor", widepupils = false, canOD = false } },
["cokebaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
["crackbaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
["xtcbaggy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = true, canOD = true } },
["oxy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
["cokebaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { screen = "focus", effect = "stamina", widepupils = false, canOD = true } },
--["crackbaggy"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = true } },
["xtcbaggy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "strength", widepupils = true, canOD = true } },
["oxy"] = { emote = "oxy", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 0, type = "drug", stats = { effect = "heal", widepupils = false, canOD = false } },
["meth"] = { emote = "coke", time = math.random(5000, 6000), stress = math.random(12, 24), heal = 0, armor = 10, type = "drug", stats = { effect = "stamina", widepupils = false, canOD = true } },
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------]]
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--[[
Example item
--Example item
["heartstopper"] = {
emote = "burger", -- Select an emote from below, it has to be in here
time = math.random(5000, 6000), -- Amount of time it takes to consume the item (if nil, this is the default)
time = math.random(5000, 6000), -- Amount of time it takes to consume the item
stress = math.random(1,2), -- Amount of stress relief, can be 0
heal = 0, -- Set amount to heal by after consuming
armor = 5, -- Amount of armor to add
type = "food", -- Type: "alcohol" / "drink" / "food"
effect = { effect = "healdouble", }, -- The status effect given by the item, "heal" / "healdouble" / "stamina"
stats = { hunger = math.random(10,20), }, -- The stats of the item, if not found in the items.lua
stats = {
screen = "rampage" -- The screen effect to be played when after consuming the item
effect = "heal", -- The status effect given by the item, "heal" / "stamina"
time = 10000, -- How long the effect should last (if not added it will default to 10000)
amount = 6, -- How much the value is changed by per second
hunger = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
thirst = math.random(10,20), -- The hunger/thirst stats of the item, if not found in the items.lua
},
},
]]
},

View File

@@ -1,6 +1,6 @@
name "Jim-Consumables"
author "Jimathy"
version "v1.1"
version "v1.2"
description "Consumable Script By Jimathy"
fx_version "cerulean"
game "gta5"

View File

@@ -1,15 +1,13 @@
local QBCore = exports['qb-core']:GetCoreObject()
--Consumables
CreateThread(function()
for k in pairs(Config.Consumables) do
QBCore.Functions.CreateUseableItem(k, function(source, item)
TriggerClientEvent('jim-consumables:Consume', source, item.name)
end)
end
for k, v in pairs(Config.Consumables) do
QBCore.Functions.CreateUseableItem(k, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, item.name) end)
if not QBCore.Shared.Items[k] then print("Item check - '"..k.."' not found in the shared lua") end
if not Config.Emotes[v.emote] then print("Emote check - '"..k.."' requested emote '"..v.emote.."' - not found in config.lua") end
end
end)
for k in pairs(Config.Consumables) do
QBCore.Functions.CreateUseableItem(k, function(source, item)
TriggerClientEvent('jim-consumables:Consume', source, item.name)
end)
end
for k, v in pairs(Config.Consumables) do
QBCore.Functions.CreateUseableItem(k, function(source, item) TriggerClientEvent('jim-consumables:Consume', source, item.name) end)
if not QBCore.Shared.Items[k] then print("Item check - '"..k.."' not found in the shared lua") end
if not Config.Emotes[v.emote] then print("Emote check - '"..k.."' requested emote '"..v.emote.."' - not found in config.lua") end
end