Rework code to server side

In an attempt to tackle exploiters, I reworked a lot of the code to server side

This will be tied to the new `jim_bridge` release but should function as normal now
This commit is contained in:
Jim Shield
2025-09-13 02:54:36 +01:00
parent 2c2a486a41
commit 25e8d99839
2 changed files with 148 additions and 53 deletions

View File

@@ -38,6 +38,7 @@ AddStateBagChangeHandler("jimConsumableItems", nil, function(bagName, key, value
debugPrint("^5Statebag^7: ^2Synced ^6"..newItemCount.." ^2new Consumables^7")
end
end)
AddStateBagChangeHandler("jimConsumableEmotes", nil, function(bagName, key, value, _unused)
if type(value) == "table" then
local newEmoteCount = 0
@@ -128,13 +129,10 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
}
end
local returnItem = consumable.returnItem or nil
local animDict, anim = tostring(emote[1]), tostring(emote[2])
local model, model2, bone, bone2, drugeffect, stress
local P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11, P12 = table.unpack({0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}) -- Default placement coord cariable
local RewardItem = consumable.rewards or nil
local type = consumable.type or ""
local pack = consumable.pack or nil
local string = "Using "
local canRun = consumable.canRun
local stats = consumable.stats
@@ -233,7 +231,7 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
if model then
if IsModelValid(model) == 1 then
debugPrint("^5Debug^7: ^3PropSpawn^7: ^2Spawning consumable prop^7...")
attachProp = makeProp({ prop = model, coords = vec4(pedCoords.x, pedCoords.y, pedCoords.z, 0.0)}, 1, 1)
attachProp = makeProp({ prop = model, coords = vec4(pedCoords.x, pedCoords.y, pedCoords.z, 0.0)}, 1, 1, true)
AttachEntityToEntity(attachProp, Player, bone, P1, P2, P3, P4, P5, P6, true, true, false, true, 1, true)
if model2 then
if IsModelValid(model2) == 1 then
@@ -286,72 +284,45 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
else
triggerNotify(nil, "Cancelled "..string, "error")
end
TriggerServerEvent(getScript()..":server:stopConsume")
end
Wait(0)
time -= 12
end
StopEntityAnim(Player, anim, animDict, 1.0)
unloadAnimDict(animDict)
if not cancelled then
hideText()
removeItem(itemName, 1)
if returnItem ~= nil then
debugPrint("returnItem detected")
currentToken = triggerCallback(AuthEvent)
addItem(returnItem.item, returnItem.amount)
end
local needTypes = { }
-- Reward Item calculations
CreateThread(function()
if RewardItem then
debugPrint("Reward Item detected")
for i = 1, consumable.amounttogive do
local rarity = math.random(1, 4) -- rarity calculation
while true do
local item = math.random(1, countTable(RewardItem)) -- random item in the list to pick
if RewardItem[item].rarity >= rarity then
currentToken = triggerCallback(AuthEvent)
addItem(RewardItem[item].item, math.random(1, RewardItem[item].max or 1))
debugPrint("^5Debug^7: ^2Given reward prize^7: '^6"..RewardItem[item].item.."^7'")
break
end
Wait(100)
end
Wait(1500)
end
end
end)
if needStats then
jsonPrint(needStats)
--jsonPrint(needStats)
if needStats.hunger > 0 then
local hunger = 0
if Core and Core.Functions then
hunger = (Core.Functions.GetPlayerData().metadata["hunger"] or 0) + needStats.hunger
hunger = hunger > 100 and 100 or hunger
needTypes.hunger = (Core.Functions.GetPlayerData().metadata["hunger"] or 0) + needStats.hunger
needTypes.hunger = needTypes.hunger > 100 and 100 or needTypes.hunger
elseif ESX and ESX.GetPlayerData then
hunger = (needStats.hunger / 100) * 1000000
hunger = hunger > 1000000 and 1000000 or hunger
needTypes.hunger = (needStats.hunger / 100) * 1000000
needTypes.hunger = needTypes.hunger > 1000000 and 1000000 or needTypes.hunger
end
TriggerServerEvent(getScript()..":server:setNeed", "hunger", hunger)
end
if needStats.thirst > 0 then
local thirst = 0
if Core and Core.Functions then
thirst = (Core.Functions.GetPlayerData().metadata["thirst"] or 0) + needStats.thirst
thirst = thirst > 100 and 100 or thirst
needTypes.thirst = (Core.Functions.GetPlayerData().metadata["thirst"] or 0) + needStats.thirst
needTypes.thirst = needTypes.thirst > 100 and 100 or needTypes.thirst
elseif ESX and ESX.GetPlayerData then
thirst = (needStats.thirst / 100) * 1000000
thirst = thirst > 1000000 and 1000000 or thirst
needTypes.thirst = (needStats.thirst / 100) * 1000000
needTypes.thirst = needTypes.thirst > 1000000 and 1000000 or needTypes.thirst
end
TriggerServerEvent(getScript()..":server:setNeed", "thirst", thirst)
end
end
debugPrint("^5Debug^7: ^2Hunger^7: [^6"..(needStats.hunger or 0).."^7] ^2Thrist^7: [^6"..(needStats.thirst or 0).."^7]" )
TriggerServerEvent(getScript()..":server:finishConsume", needTypes)
if stress and stress ~= 0 then
debugPrint("^5Debug^7: ^3Consume^7: ^2Relieving ^6"..stress.." ^2stress^7.")
TriggerServerEvent('hud:server:RelieveStress', stress)
@@ -376,10 +347,6 @@ RegisterNetEvent(getScript()..':Consume', function(itemName)
end) -- Used as overdosing/too drunk effect
end
end
if pack then
currentToken = triggerCallback(AuthEvent)
addItem(pack.item, pack.amount)
end
if stats then
if stats.screen then -- Screen effect activation
debugPrint(stats.screen)