Files
jim-consumables/server/server.lua

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local Consumables = Config.Consumables
local Emotes = Config.Emotes
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onResourceStart(function()
for k, v in pairs(Config.Consumables) do
createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end)
if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end
if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end
end
--Export Import System--
GlobalState.jimConsumableItems = Consumables
GlobalState.jimConsumableEmotes = Emotes
end, true)
onResourceStop(function()
GlobalState.jimConsumableItems = Consumables
GlobalState.jimConsumableEmotes = Emotes
end)
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RegisterNetEvent(getScript()..':server:addNeed', function(amount, type)
local Player = Core.Functions.GetPlayer(source) if not Player then return end
if type == "thirst" then
Player.Functions.SetMetaData('thirst', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount)
elseif type == "hunger" then
Player.Functions.SetMetaData('hunger', amount)
TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst)
end
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end)
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local syncScheduled = false
function syncConsumables()
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7")
GlobalState.jimConsumableItems = Consumables
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syncScheduled = false
end
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local emoteSyncScheduled = false
function syncEmotes()
debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7")
GlobalState.jimConsumableEmotes = Emotes
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emoteSyncScheduled = false
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end
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RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data)
if not Consumables[itemName] then
Consumables[itemName] = data
createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end)
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'")
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if not syncScheduled then
syncScheduled = true
SetTimeout(5000, syncConsumables)
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end
else
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'")
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end
end)
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RegisterNetEvent(getScript()..':server:syncAddEmote', function(emoteName, data)
if not Emotes[emoteName] then
Emotes[emoteName] = data
debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'")
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if not emoteSyncScheduled then
emoteSyncScheduled = true
SetTimeout(5000, syncEmotes)
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end
else
debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'")
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end
end)
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--[[
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Core.Commands.Add('consumableCreator', "Create consumables (admin only)", {}, false, function(source)
if source > 0 then return TriggerClientEvent(getScript()..":client:consumableCreator", source) end
end, 'admin')
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Core.Commands.Add('testConsumableEmotes', "Test consumables Emotes (admin only)", {}, false, function(source)
if source > 0 then return TriggerClientEvent(getScript()..":client:testEmotes", source) end
end, 'admin')
]]