local Consumables = Config.Consumables local Emotes = Config.Emotes onResourceStart(function() for k, v in pairs(Config.Consumables) do createUseableItem(k, function(source, item) TriggerClientEvent(getScript()..':Consume', source, item.name) end) if not Items[k] then print("^1Debug^7: ^2Item check ^7- '^1"..k.."^7' ^2not found in the shared lua^7") end if not Config.Emotes[v.emote] then print("^1Debug^7: ^2Emote check ^7- '^1"..k.."^7' ^2requested emote ^7'^6"..v.emote.."^7' - ^2not found in config^7.^2lua^7") end end --Export Import System-- GlobalState.jimConsumableItems = Consumables GlobalState.jimConsumableEmotes = Emotes end, true) onResourceStop(function() GlobalState.jimConsumableItems = Consumables GlobalState.jimConsumableEmotes = Emotes end) RegisterNetEvent(getScript()..':server:addNeed', function(amount, type) local Player = Core.Functions.GetPlayer(source) if not Player then return end if type == "thirst" then Player.Functions.SetMetaData('thirst', amount) TriggerClientEvent('hud:client:UpdateNeeds', source, Player.PlayerData.metadata.hunger, amount) elseif type == "hunger" then Player.Functions.SetMetaData('hunger', amount) TriggerClientEvent('hud:client:UpdateNeeds', source, amount, Player.PlayerData.metadata.thirst) end end) local syncScheduled = false function syncConsumables() debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Consumables).." ^3Consumables ^2to all clients^7") GlobalState.jimConsumableItems = Consumables syncScheduled = false end local emoteSyncScheduled = false function syncEmotes() debugPrint("^5Statebag^7: ^2Sending ^6"..countTable(Emotes).." ^3Emotes to all clients^7") GlobalState.jimConsumableEmotes = Emotes emoteSyncScheduled = false end RegisterNetEvent(getScript()..':server:syncAddItem', function(itemName, data) if not Consumables[itemName] then Consumables[itemName] = data createUseableItem(itemName, function(source, item) TriggerClientEvent(getScript()..':Consume', source, itemName) end) debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Item^7: '"..itemName.."'") if not syncScheduled then syncScheduled = true SetTimeout(5000, syncConsumables) end else debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Item^7: '"..itemName.."'") end end) RegisterNetEvent(getScript()..':server:syncAddEmote', function(emoteName, data) if not Emotes[emoteName] then Emotes[emoteName] = data debugPrint("^5Debug^7: "..GetInvokingResource().." ^2is sending new ^3Emote^7: '"..emoteName.."'") if not emoteSyncScheduled then emoteSyncScheduled = true SetTimeout(5000, syncEmotes) end else debugPrint("^1Debug^7: "..GetInvokingResource().." ^2is sending ^1duplicate ^3Emote^7: '"..emoteName.."'") end end) --[[ Core.Commands.Add('consumableCreator', "Create consumables (admin only)", {}, false, function(source) if source > 0 then return TriggerClientEvent(getScript()..":client:consumableCreator", source) end end, 'admin') Core.Commands.Add('testConsumableEmotes', "Test consumables Emotes (admin only)", {}, false, function(source) if source > 0 then return TriggerClientEvent(getScript()..":client:testEmotes", source) end end, 'admin') ]]