mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
- Moved traffic locking to client - removed garages (moved to ND_Garages resource) - optimized and improved the api - fixed smaller bugs
878 lines
28 KiB
Lua
878 lines
28 KiB
Lua
local vehicleColorNames = {
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[0] = locale("veh_color_black"),
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[1] = locale("veh_color_black"),
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[2] = locale("veh_color_black"),
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[3] = locale("veh_color_silver"),
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[4] = locale("veh_color_silver"),
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[5] = locale("veh_color_silver"),
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[6] = locale("veh_color_grey"),
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[7] = locale("veh_color_silver"),
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[8] = locale("veh_color_silver"),
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[9] = locale("veh_color_silver"),
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[10] = locale("veh_color_metal"),
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[11] = locale("veh_color_grey"),
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[12] = locale("veh_color_black"),
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[13] = locale("veh_color_grey"),
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[14] = locale("veh_color_grey"),
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[15] = locale("veh_color_black"),
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[16] = locale("veh_color_black"),
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[17] = locale("veh_color_silver"),
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[18] = locale("veh_color_silver"),
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[19] = locale("veh_color_metal"),
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[20] = locale("veh_color_silver"),
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[21] = locale("veh_color_black"),
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[22] = locale("veh_color_graphite"),
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[23] = locale("veh_color_silver"),
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[24] = locale("veh_color_silver"),
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[25] = locale("veh_color_silver"),
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[26] = locale("veh_color_silver"),
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[27] = locale("veh_color_red"),
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[28] = locale("veh_color_red"),
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[29] = locale("veh_color_red"),
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[30] = locale("veh_color_red"),
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[31] = locale("veh_color_red"),
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[32] = locale("veh_color_red"),
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[33] = locale("veh_color_red"),
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[34] = locale("veh_color_red"),
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[35] = locale("veh_color_red"),
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[36] = locale("veh_color_orange"),
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[37] = locale("veh_color_gold"),
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[38] = locale("veh_color_orange"),
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[39] = locale("veh_color_red"),
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[40] = locale("veh_color_red"),
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[41] = locale("veh_color_orange"),
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[42] = locale("veh_color_yellow"),
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[43] = locale("veh_color_red"),
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[44] = locale("veh_color_red"),
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[45] = locale("veh_color_red"),
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[46] = locale("veh_color_red"),
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[47] = locale("veh_color_red"),
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[48] = locale("veh_color_red"),
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[49] = locale("veh_color_green"),
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[50] = locale("veh_color_green"),
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[51] = locale("veh_color_green"),
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[52] = locale("veh_color_green"),
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[53] = locale("veh_color_green"),
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[54] = locale("veh_color_green"),
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[55] = locale("veh_color_green"),
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[56] = locale("veh_color_green"),
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[57] = locale("veh_color_green"),
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[58] = locale("veh_color_green"),
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[59] = locale("veh_color_green"),
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[60] = locale("veh_color_green"),
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[61] = locale("veh_color_blue"),
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[62] = locale("veh_color_blue"),
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[63] = locale("veh_color_blue"),
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[64] = locale("veh_color_blue"),
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[65] = locale("veh_color_blue"),
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[66] = locale("veh_color_blue"),
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[67] = locale("veh_color_blue"),
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[68] = locale("veh_color_blue"),
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[69] = locale("veh_color_blue"),
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[70] = locale("veh_color_blue"),
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[71] = locale("veh_color_blue"),
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[72] = locale("veh_color_blue"),
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[73] = locale("veh_color_blue"),
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[74] = locale("veh_color_blue"),
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[75] = locale("veh_color_blue"),
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[76] = locale("veh_color_blue"),
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[77] = locale("veh_color_blue"),
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[78] = locale("veh_color_blue"),
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[79] = locale("veh_color_bblue"),
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[80] = locale("veh_color_blue"),
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[81] = locale("veh_color_blue"),
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[82] = locale("veh_color_blue"),
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[83] = locale("veh_color_blue"),
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[84] = locale("veh_color_blue"),
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[85] = locale("veh_color_blue"),
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[86] = locale("veh_color_blue"),
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[87] = locale("veh_color_blue"),
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[88] = locale("veh_color_yellow"),
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[89] = locale("veh_color_yellow"),
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[90] = locale("veh_color_bronze"),
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[91] = locale("veh_color_yellow"),
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[92] = locale("veh_color_lime"),
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[93] = locale("veh_color_champagne"),
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[94] = locale("veh_color_beige"),
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[95] = locale("veh_color_ivory"),
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[96] = locale("veh_color_brown"),
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[97] = locale("veh_color_brown"),
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[98] = locale("veh_color_brown"),
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[99] = locale("veh_color_beige"),
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[100] = locale("veh_color_brown"),
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[101] = locale("veh_color_brown"),
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[102] = locale("veh_color_beechwood"),
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[103] = locale("veh_color_beechwood"),
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[104] = locale("veh_color_orange"),
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[105] = locale("veh_color_sand"),
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[106] = locale("veh_color_sand"),
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[107] = locale("veh_color_cream"),
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[108] = locale("veh_color_brown"),
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[109] = locale("veh_color_brown"),
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[110] = locale("veh_color_brown"),
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[111] = locale("veh_color_white"),
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[112] = locale("veh_color_white"),
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[113] = locale("veh_color_beige"),
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[114] = locale("veh_color_brown"),
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[115] = locale("veh_color_brown"),
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[116] = locale("veh_color_beige"),
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[117] = locale("veh_color_steel"),
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[118] = locale("veh_color_steel"),
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[119] = locale("veh_color_aluminium"),
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[120] = locale("veh_color_chrome"),
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[121] = locale("veh_color_white"),
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[122] = locale("veh_color_white"),
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[123] = locale("veh_color_orange"),
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[124] = locale("veh_color_orange"),
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[125] = locale("veh_color_green"),
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[126] = locale("veh_color_yellow"),
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[127] = locale("veh_color_blue"),
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[128] = locale("veh_color_green"),
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[129] = locale("veh_color_brown"),
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[130] = locale("veh_color_orange"),
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[131] = locale("veh_color_white"),
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[132] = locale("veh_color_white"),
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[133] = locale("veh_color_green"),
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[134] = locale("veh_color_white"),
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[135] = locale("veh_color_pink"),
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[136] = locale("veh_color_pink"),
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[137] = locale("veh_color_pink"),
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[138] = locale("veh_color_orange"),
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[139] = locale("veh_color_green"),
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[140] = locale("veh_color_blue"),
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[141] = locale("veh_color_black"),
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[142] = locale("veh_color_black"),
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[143] = locale("veh_color_black"),
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[144] = locale("veh_color_green"),
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[145] = locale("veh_color_purple"),
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[146] = locale("veh_color_blue"),
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[147] = locale("veh_color_black"),
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[148] = locale("veh_color_purple"),
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[149] = locale("veh_color_purple"),
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[150] = locale("veh_color_red"),
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[151] = locale("veh_color_green"),
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[152] = locale("veh_color_green"),
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[153] = locale("veh_color_brown"),
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[154] = locale("veh_color_tan"),
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[155] = locale("veh_color_green"),
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[156] = locale("veh_color_alloy"),
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[157] = locale("veh_color_blue"),
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}
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local vehicleClassNames = {
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[0] = locale("veh_class_compact"),
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[1] = locale("veh_class_sedan"),
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[2] = locale("veh_class_suv"),
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[3] = locale("veh_class_coupe"),
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[4] = locale("veh_class_muscle"),
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[5] = locale("veh_class_sports_classic"),
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[6] = locale("veh_class_sport"),
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[7] = locale("veh_class_super"),
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[8] = locale("veh_class_motorcycle"),
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[9] = locale("veh_class_off_road"),
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[10] = locale("veh_class_industrial"),
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[11] = locale("veh_class_utility"),
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[12] = locale("veh_class_van"),
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[13] = locale("veh_class_cycle"),
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[14] = locale("veh_class_boat"),
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[15] = locale("veh_class_helicopter"),
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[16] = locale("veh_class_plane"),
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[17] = locale("veh_class_service"),
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[18] = locale("veh_class_emergency"),
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[19] = locale("veh_class_military"),
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[20] = locale("veh_class_commercial"),
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[21] = locale("veh_class_train"),
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[22] = locale("veh_class_open_wheel")
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}
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local cruiseSpeedSet = 0
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local cruiseSpeedVehicle = 0
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local cruiseControlEnabled = false
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local playerVehicle = cache.seat == -1 and cache.vehicle
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local cloudTime = GetCloudTimeAsInt()
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local vehicleLockCheckTime = {
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lastCheck = cloudTime,
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lastUse = cloudTime
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}
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local keyCheckTime = {
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lastCheck = cloudTime,
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hasKey = false
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}
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local vehicleClassNotDisableAirControl = {
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[8] = true, --motorcycle
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[13] = true, --bicycles
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[14] = true, --boats
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[15] = true, --helicopter
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[16] = true, --plane
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[19] = true --military
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}
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local function getVehicleBlipSprite(entity)
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if not IsEntityAVehicle(entity) then
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return 148 -- circle blip
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end
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local class = GetVehicleClass(entity)
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local model = GetEntityModel(entity)
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local classBlip = {
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[16] = 423, -- plane
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[8] = 226, -- motorcycle
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[15] = 64, -- helicopter
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[14] = 427, -- boat
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[6] = 825, -- sports
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[7] = 523, -- super
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[2] = 821, -- SUV
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[4] = 663 -- muscle
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}
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local typeBlip = {
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[`seashark`] = 471,
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[`marquis`] = 410,
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[`rhino`] = 421,
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[`hydra`] = 424,
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[`lazer`] = 424,
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[`taxi`] = 198,
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[`trash`] = 318,
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[`trash2`] = 318
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}
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return typeBlip[model] or classBlip[class] or 225 -- 255 is default car blip
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end
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local function getVehFromNetId(netId)
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local startTime = GetCloudTimeAsInt()
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while (not NetworkDoesNetworkIdExist(netId) or not NetworkDoesEntityExistWithNetworkId(netId)) and (GetCloudTimeAsInt() - startTime < 5) do
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Wait(100)
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end
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return NetToVeh(netId)
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end
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local function setVehicleBlip(veh, status, groupVehicle)
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local currentBlip = GetBlipFromEntity(veh)
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if currentBlip and DoesBlipExist(currentBlip) then
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RemoveBlip(currentBlip)
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end
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if not status then return end
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local blip = AddBlipForEntity(veh)
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SetBlipSprite(blip, getVehicleBlipSprite(veh))
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SetBlipColour(blip, 0)
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SetBlipScale(blip, 0.8)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentSubstringPlayerName(groupVehicle and locale("group_vehicle") or locale("personal_vehicle"))
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EndTextCommandSetBlipName(blip)
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end
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RegisterNetEvent("ND_Vehicles:blip", function(netId, status, groupVehicle)
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local veh = getVehFromNetId(netId)
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if not veh then return end
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setVehicleBlip(veh, status, groupVehicle)
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end)
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RegisterNetEvent("ND_Vehicles:syncAlarm", function(netId)
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local veh = getVehFromNetId(netId)
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if not veh then return end
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SetVehicleAlarmTimeLeft(veh, 1)
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SetVehicleAlarm(veh, true)
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StartVehicleAlarm(veh)
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end)
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RegisterNetEvent("ND_VehicleSystem:setOwnedIfNot", function(netId)
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local veh = getVehFromNetId(netId)
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if not veh then return end
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setVehicleOwned(veh, true)
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setVehicleLocked(veh, true)
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end)
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AddStateBagChangeHandler("props", nil, function(bagName, key, value, reserved, replicated)
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if not value then return end
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local props = value
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if type(value) == "string" then
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props = json.decode(value)
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end
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if not props or type(props) ~= "table" then return end
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local entity = GetEntityFromStateBagName(bagName)
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if not DoesEntityExist(entity) or NetworkGetEntityOwner(entity) ~= cache.playerId then return end
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lib.setVehicleProperties(entity, props)
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TriggerServerEvent("ND_Vehicles:propsApplied", DoesEntityExist(entity) and NetworkGetNetworkIdFromEntity(entity))
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end)
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local function hasBlipGroup(player, groups)
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groups = groups or {}
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for i=1, #groups do
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local group = groups[i]
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if player.groups[group] then
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return true
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end
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end
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end
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AddStateBagChangeHandler("blipGroups", nil, function(bagName, key, value, reserved, replicated)
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local entity = GetEntityFromStateBagName(bagName)
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if not value or not DoesEntityExist(entity) then return end
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local player = NDCore.getPlayer()
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if not player then return end
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setVehicleBlip(entity, hasBlipGroup(player, value), true)
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end)
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local playingKey = 0
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local function playKeyFob(veh)
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local keyFob
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local ped = cache.ped
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local coords = GetEntityCoords(ped)
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if #(coords-GetEntityCoords(veh)) > 25.0 then return end
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if not playerVehicle then
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playingKey += 1
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SetPedCurrentWeaponVisible(ped, false, false)
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ClearPedTasks(ped)
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lib.requestAnimDict("anim@mp_player_intmenu@key_fob@")
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TaskPlayAnim(ped, "anim@mp_player_intmenu@key_fob@", "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
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keyFob = CreateObject(`lr_prop_carkey_fob`, 0, 0, 0, true, true, true)
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AttachEntityToEntity(keyFob, ped, GetPedBoneIndex(ped, 0xDEAD), 0.12, 0.04, -0.025, -100.0, 100.0, 0.0, true, true, false, true, 1, true)
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Wait(700)
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SetTimeout(400, function()
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playingKey -= 1
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end)
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SetTimeout(1200, function()
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if playingKey > 0 then return end
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SetPedCurrentWeaponVisible(ped, true, false)
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end)
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end
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PlaySoundFromEntity(-1, "Remote_Control_Fob", ped, "PI_Menu_Sounds", true, 0)
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SetVehicleLights(veh, 2)
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Wait(100)
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SetVehicleLights(veh, 0)
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Wait(200)
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SetVehicleLights(veh, 2)
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Wait(100)
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SetVehicleLights(veh, 0)
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return keyFob and DeleteEntity(keyFob)
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end
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RegisterNetEvent("ND_Vehicles:keyFob", function(netId)
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playKeyFob(getVehFromNetId(netId))
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end)
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local dontLock = {
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[8] = true, -- Motorcycles
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[13] = true, -- Cycles
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[14] = true -- boats
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}
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AddStateBagChangeHandler("locked", nil, function(bagName, key, value, reserved, replicated)
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local entity = GetEntityFromStateBagName(bagName)
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if entity == 0 or value == nil or dontLock[GetVehicleClass(entity)] then return end
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if value then
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-- SetVehicleDoorsLockedForAllPlayers(entity, true)
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return SetVehicleDoorsLocked(entity, 2)
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end
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CreateThread(function()
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while GetVehiclePedIsEntering(cache.ped) == entity do Wait(10) end
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-- SetVehicleDoorsLockedForAllPlayers(entity, false)
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SetVehicleDoorsLocked(entity, 0)
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end)
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end)
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local function getProps(veh)
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if not veh or not DoesEntityExist(veh) then return end
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local props = lib.getVehicleProperties(veh)
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local colorPrimary, colorSecondary = GetVehicleColours(veh)
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if not props then return end
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props.colorNamePrimary = vehicleColorNames[colorPrimary]
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props.colorNameSecondary = vehicleColorNames[colorSecondary]
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props.colorName = props.colorNamePrimary == props.colorNameSecondary and props.colorNamePrimary or ("%s & %s"):format(props.colorNamePrimary, props.colorNameSecondary)
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props.className = vehicleClassNames[GetVehicleClass(veh)]
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props.makeName = GetLabelText(GetMakeNameFromVehicleModel(props.model))
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props.modelName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
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return props
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end
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lib.callback.register("ND_Vehicles:getProps", function(netId)
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local veh = getVehFromNetId(netId)
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return getProps(veh)
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end)
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lib.callback.register("ND_Vehicles:getPropsFromCurrentVeh", function()
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local veh = GetVehiclePedIsIn(cache.ped)
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return getProps(veh)
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end)
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lib.callback.register("ND_Vehicles:getVehicleModelMakeLabel", function(model)
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local make = GetLabelText(GetMakeNameFromVehicleModel(model))
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local name = GetLabelText(GetDisplayNameFromVehicleModel(model))
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if make == "NULL" then
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return name
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elseif name == "NULL" then
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return make
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end
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return ("%s %s"):format(make, name)
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end)
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local function hasVehicleKeys(veh, checkEngine)
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local state = Entity(veh).state
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if Config.ox_inventory and Config.useInventoryForKeys then
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local metadata = {
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vehId = state.id,
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keyEnabled = true
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}
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local hasKey = exports.ox_inventory:GetItemCount("keys", metadata) > 0
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return hasKey or checkEngine and state.hotwired
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end
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local keys = state and state.keys
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local player = NDCore.getPlayer()
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local hasKey = player and keys and keys[player.id]
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return hasKey or checkEngine and state.hotwired
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end
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AddStateBagChangeHandler("owner", nil, function(bagName, key, value, reserved, replicated)
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local entity = GetEntityFromStateBagName(bagName)
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if not value or not DoesEntityExist(entity) or GetEntityType(entity) ~= 2 then return end
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local player = NDCore.getPlayer()
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if not player or player.id ~= value then return end
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|
|
local hasKey = hasVehicleKeys(entity)
|
|
setVehicleBlip(entity, hasKey)
|
|
end)
|
|
|
|
local function hasVehicleKeysCheck(veh)
|
|
local time = GetCloudTimeAsInt()
|
|
if time-keyCheckTime.lastCheck < 5 then
|
|
return keyCheckTime.hasKey
|
|
end
|
|
|
|
local hasKey = hasVehicleKeys(veh, true)
|
|
keyCheckTime.lastCheck = time
|
|
keyCheckTime.hasKey = hasKey
|
|
return hasKey
|
|
end
|
|
|
|
local function getNearestVehicle(hasKeysForOnly)
|
|
local coords = GetEntityCoords(cache.ped)
|
|
local vehicles = lib.getNearbyVehicles(coords, 25.0, true)
|
|
local nearestVeh = {}
|
|
|
|
local function setNearestVehicle(veh)
|
|
if hasKeysForOnly and not hasVehicleKeys(veh.vehicle) then return end
|
|
local nearestDist = nearestVeh.dist
|
|
local dist = #(coords-veh.coords)
|
|
if not nearestDist or dist < nearestDist then
|
|
nearestVeh.dist = dist
|
|
nearestVeh.coords = veh.coords
|
|
nearestVeh.entity = veh.vehicle
|
|
end
|
|
end
|
|
|
|
for i=1, #vehicles do
|
|
setNearestVehicle(vehicles[i])
|
|
end
|
|
return nearestVeh.entity, nearestVeh.coords, nearestVeh.dist
|
|
end
|
|
|
|
local vehicleLockKeybind = lib.addKeybind({
|
|
name = "vehicleKey",
|
|
description = locale("keybind_carkey"),
|
|
defaultKey = "E",
|
|
onPressed = function(self)
|
|
local time = GetCloudTimeAsInt()
|
|
if time-vehicleLockCheckTime.lastCheck < 1 and time-vehicleLockCheckTime.lastUse > 1 then
|
|
vehicleLockCheckTime.lastUse = time
|
|
local veh = getNearestVehicle(true)
|
|
if not veh then return end
|
|
TriggerServerEvent("ND_Vehicles:toggleVehicleLock", VehToNet(veh))
|
|
end
|
|
vehicleLockCheckTime.lastCheck = time
|
|
end
|
|
})
|
|
|
|
NDCore.isResourceStarted("ox_inventory", function(started)
|
|
Config.ox_inventory = started
|
|
if not started or not Config.useInventoryForKeys then
|
|
return vehicleLockKeybind:disable(false)
|
|
end
|
|
Wait(1000)
|
|
vehicleLockKeybind:disable(true)
|
|
exports.ox_inventory:displayMetadata({
|
|
vehPlate = locale("veh_plate"),
|
|
vehModel = locale("veh_model")
|
|
})
|
|
end)
|
|
|
|
-- save wheels steering angle.
|
|
CreateThread(function()
|
|
local angle = 0.0
|
|
while true do
|
|
Wait(300)
|
|
if playerVehicle then
|
|
if GetIsTaskActive(cache.ped, 2) then
|
|
SetVehicleSteeringAngle(playerVehicle, angle)
|
|
end
|
|
angle = DoesEntityExist(playerVehicle) and GetVehicleSteeringAngle(playerVehicle)
|
|
end
|
|
end
|
|
end)
|
|
|
|
CreateThread(function()
|
|
local wait = 500
|
|
while true do
|
|
Wait(wait)
|
|
|
|
local reset = true
|
|
playerVehicle = cache.seat == -1 and cache.vehicle
|
|
|
|
local entering = GetVehiclePedIsEntering(cache.ped)
|
|
if entering and DoesEntityExist(entering) and IsVehicleNeedsToBeHotwired(entering) then
|
|
SetVehicleNeedsToBeHotwired(entering, false)
|
|
end
|
|
|
|
if not playerVehicle then goto skip end
|
|
|
|
if Config.disableVehicleAirControl and not vehicleClassNotDisableAirControl[GetVehicleClass(playerVehicle)] and (IsEntityInAir(playerVehicle) or IsEntityUpsidedown(playerVehicle)) then
|
|
wait = 0
|
|
reset = false
|
|
DisableControlAction(0, 59) -- disable vehicle air control.
|
|
DisableControlAction(0, 60)
|
|
end
|
|
if Config.requireKeys and not GetIsVehicleEngineRunning(playerVehicle) and not hasVehicleKeysCheck(playerVehicle) then
|
|
wait = 0
|
|
reset = false
|
|
DisableControlAction(0, 59)
|
|
DisableControlAction(0, 71)
|
|
if DoesEntityExist(playerVehicle) and IsVehicleEngineStarting(playerVehicle) then
|
|
SetVehicleEngineOn(playerVehicle, false, true, true) -- don't turn on engine if no keys.
|
|
end
|
|
end
|
|
|
|
::skip::
|
|
if (reset or not playerVehicle) and wait ~= 500 then
|
|
wait = 500
|
|
end
|
|
end
|
|
end)
|
|
|
|
CreateThread(function()
|
|
while true do
|
|
Wait(100)
|
|
local veh = cache.vehicle
|
|
if veh then goto skip end
|
|
|
|
local ped = cache.ped
|
|
local vehEntering = GetVehiclePedIsEntering(ped)
|
|
if not DoesEntityExist(vehEntering) or NetworkGetEntityOwner(vehEntering) == cache.serverId then goto skip end
|
|
|
|
local state = Entity(vehEntering).state
|
|
if state.owner or state.locked ~= nil then goto skip end
|
|
|
|
local driver = GetPedInVehicleSeat(vehEntering, -1)
|
|
if DoesEntityExist(driver) and IsPedAPlayer(driver) then
|
|
state.locked = false
|
|
state.hotwired = true
|
|
goto skip
|
|
end
|
|
|
|
if math.random(1, 100) <= Config.randomUnlockedVehicleChance then return end
|
|
state.locked = true
|
|
|
|
::skip::
|
|
end
|
|
end)
|
|
|
|
local function hotwireVehicle()
|
|
local state = playerVehicle and Entity(playerVehicle).state
|
|
if not playerVehicle or state.hotwired then return end
|
|
|
|
local finished = false
|
|
lib.requestModel(`imp_prop_impexp_pliers_02`)
|
|
lib.requestModel(`prop_tool_screwdvr01`)
|
|
lib.requestAnimDict("veh@handler@base")
|
|
|
|
if GetFollowVehicleCamViewMode() > 2 then
|
|
SetFollowVehicleCamViewMode(0)
|
|
end
|
|
|
|
CreateThread(function()
|
|
while not finished do
|
|
Wait(0)
|
|
DisableFirstPersonCamThisFrame()
|
|
end
|
|
end)
|
|
|
|
local modelWithHandles = {`seashark`, `seashark2`, `seashark3`}
|
|
local vehicleModel = GetEntityModel(playerVehicle)
|
|
local bikeHandles = GetVehicleClass(playerVehicle) == 8 or lib.table.contains(modelWithHandles, vehicleModel)
|
|
|
|
local success = lib.progressCircle({
|
|
duration = math.random(10000, 20000),
|
|
label = locale("progress_hotwiring"),
|
|
useWhileDead = false,
|
|
allowRagdoll = false,
|
|
allowCuffed = false,
|
|
allowFalling = false,
|
|
canCancel = true,
|
|
anim = {
|
|
dict = bikeHandles and "anim@veh@boat@jetski@front@base" or "veh@handler@base",
|
|
clip = "hotwire"
|
|
},
|
|
disable = {
|
|
move = true,
|
|
car = true,
|
|
combat = true
|
|
},
|
|
prop = {
|
|
{
|
|
model = `imp_prop_impexp_pliers_02`,
|
|
bone = 0x49D9, -- SKEL_R_Hand
|
|
pos = vec3(0.1, -0.05, 0.0),
|
|
rot = vec3(-1.5, -15.0, -1.5)
|
|
},
|
|
{
|
|
model = `prop_tool_screwdvr01`,
|
|
bone = 0xDEAD, -- SKEL_R_Hand
|
|
pos = vec3(0.1, 0.08, -0.03),
|
|
rot = vec3(90.0, 0.0, 0.0)
|
|
}
|
|
}
|
|
})
|
|
|
|
finished = true
|
|
if not success then return end
|
|
if not playerVehicle then return false, true end
|
|
TriggerServerEvent("ND_Vehicles:hotwire", VehToNet(playerVehicle))
|
|
return true, true
|
|
end
|
|
|
|
local function lockpickVehicle()
|
|
if cache.vehicle then return end
|
|
local pos = GetEntityCoords(cache.ped)
|
|
local rot = GetEntityRotation(cache.ped, 2)
|
|
local veh = lib.getClosestVehicle(pos, 2.5, false)
|
|
if not veh then return end
|
|
|
|
local lockPickResource = GetResourceState("lockpick") == "started" and "lockpick" or GetResourceState("t3_lockpick") == "started" and "t3_lockpick"
|
|
if lockPickResource then
|
|
local success = exports[lockPickResource]:startLockpick("lockpick_vehicle", 4, Config.lockpickTries)
|
|
if not success or not DoesEntityExist(veh) or #(pos-GetEntityCoords(veh)) > 2.5 then
|
|
TriggerServerEvent("ND_Vehicles:lockpick", VehToNet(veh), false)
|
|
if success == nil then -- nil would mean the minigame was cancelled
|
|
return false, false
|
|
end
|
|
return false, true
|
|
end
|
|
else
|
|
local dificulties = {
|
|
"easy",
|
|
"medium",
|
|
"hard"
|
|
}
|
|
local dificultyTime = {
|
|
easy = 500,
|
|
medium = 800,
|
|
hard = 1000
|
|
}
|
|
|
|
lib.requestAnimDict("veh@break_in@0h@p_m_one@")
|
|
for i=1, Config.lockpickTries do
|
|
TaskPlayAnimAdvanced(cache.ped, "veh@break_in@0h@p_m_one@", "std_force_entry_ds", pos.x, pos.y, pos.z+0.025, rot.x, rot.y, rot.z, 8.0, 8.0, 1800, 28, 0.1)
|
|
local dificulty = dificulties[math.random(1, #dificulties)]
|
|
local success = lib.skillCheck(dificulty)
|
|
if not success or not DoesEntityExist(veh) or #(pos-GetEntityCoords(veh)) > 2.5 then
|
|
TriggerServerEvent("ND_Vehicles:lockpick", VehToNet(veh), false)
|
|
return false, true
|
|
end
|
|
Wait(dificultyTime[dificulty])
|
|
end
|
|
end
|
|
|
|
veh = lib.getClosestVehicle(pos, 2.5, false)
|
|
if not veh then return false, true end
|
|
TriggerServerEvent("ND_Vehicles:lockpick", VehToNet(veh), true)
|
|
PlaySoundFromEntity(-1, "Remote_Control_Fob", cache.ped, "PI_Menu_Sounds", true, 0)
|
|
|
|
if lockPickResource then
|
|
return true, false
|
|
else
|
|
return true, true
|
|
end
|
|
end
|
|
|
|
exports("lockpick", function(data, slot)
|
|
local _, used = lockpickVehicle()
|
|
if used then
|
|
exports.ox_inventory:useItem(data)
|
|
end
|
|
end)
|
|
|
|
exports("hotwire", function(data, slot)
|
|
local _, used = hotwireVehicle()
|
|
if used then
|
|
exports.ox_inventory:useItem(data)
|
|
end
|
|
end)
|
|
|
|
exports("keyControl", function(action, slot)
|
|
for item, data in pairs(exports.ox_inventory:Items()) do
|
|
local metadata = data.metadata
|
|
if data.slot == slot then
|
|
if metadata and not metadata.keyEnabled then
|
|
return lib.notify({
|
|
title = locale("no_signal"),
|
|
description = locale("veh_key_disabled"),
|
|
type = "error",
|
|
position = "bottom-right",
|
|
duration = 3000
|
|
})
|
|
end
|
|
break
|
|
end
|
|
end
|
|
exports.ox_inventory:closeInventory()
|
|
if action == "trunk" then
|
|
local veh = getNearestVehicle(true)
|
|
if not veh then return end
|
|
playKeyFob(veh)
|
|
if GetVehicleDoorAngleRatio(veh, 5) > 0.0 then
|
|
SetVehicleDoorShut(veh, 5)
|
|
else
|
|
SetVehicleDoorOpen(veh, 5, false)
|
|
end
|
|
elseif action == "disable" then
|
|
TriggerServerEvent("ND_Vehicles:disableKey", slot)
|
|
lib.notify({
|
|
title = locale("veh_key_disabled"),
|
|
description = locale("veh_key_disabled2"),
|
|
type = "inform",
|
|
position = "bottom-right",
|
|
duration = 3000
|
|
})
|
|
end
|
|
end)
|
|
|
|
local function cruiseControl()
|
|
cruiseSpeedVehicle = GetEntitySpeed(playerVehicle) * 2.236936
|
|
if not playerVehicle then
|
|
lib.notify({
|
|
title = locale("cruise_control"),
|
|
description = locale("cruise_control_disabled"),
|
|
type = "inform",
|
|
position = "bottom-right",
|
|
duration = 3000
|
|
})
|
|
return
|
|
end
|
|
if cruiseSpeedVehicle < cruiseSpeedSet/3 then
|
|
lib.notify({
|
|
title = locale("cruise_control"),
|
|
description = locale("cruise_control_disabled"),
|
|
type = "inform",
|
|
position = "bottom-right",
|
|
duration = 3000
|
|
})
|
|
return
|
|
end
|
|
if cruiseSpeedVehicle < cruiseSpeedSet then
|
|
SetControlNormal(0, 71, 0.6)
|
|
end
|
|
return true
|
|
end
|
|
|
|
lib.addKeybind({
|
|
name = "vehicleCruiseControl",
|
|
description = locale("cruise_control_toggle"),
|
|
defaultKey = "",
|
|
onPressed = function(self)
|
|
if cruiseControlEnabled and cruiseSpeedVehicle-1 > cruiseSpeedSet then
|
|
cruiseSpeedSet = cruiseSpeedVehicle
|
|
return lib.notify({
|
|
title = locale("cruise_control"),
|
|
description = locale("cruise_control_increase"),
|
|
type = "inform",
|
|
position = "bottom-right",
|
|
duration = 3000
|
|
})
|
|
elseif cruiseControlEnabled then
|
|
cruiseControlEnabled = false
|
|
return lib.notify({
|
|
title = locale("cruise_control"),
|
|
description = locale("cruise_control_disabled"),
|
|
type = "inform",
|
|
position = "bottom-right",
|
|
duration = 3000
|
|
})
|
|
end
|
|
if not playerVehicle then return end
|
|
|
|
local speed = math.floor(GetEntitySpeed(playerVehicle) * 2.236936)
|
|
if speed < 10 then return end
|
|
|
|
cruiseControlEnabled = true
|
|
cruiseSpeedVehicle = speed
|
|
cruiseSpeedSet = cruiseSpeedVehicle
|
|
|
|
lib.notify({
|
|
title = locale("cruise_control"),
|
|
description = locale("cruise_control_enabled"),
|
|
type = "inform",
|
|
position = "bottom-right",
|
|
duration = 3000
|
|
})
|
|
CreateThread(function()
|
|
while cruiseControlEnabled and cruiseControl() do Wait(0) end
|
|
cruiseControlEnabled = false
|
|
end)
|
|
end
|
|
})
|
|
|
|
lib.addKeybind({
|
|
name = "vehicleShuffleSeat",
|
|
description = locale("seat_shuffle"),
|
|
defaultKey = "",
|
|
onPressed = function(self)
|
|
if not cache.vehicle then return end
|
|
local seats = {
|
|
[-1] = 0,
|
|
[0] = -1,
|
|
[1] = 2,
|
|
[2] = 1,
|
|
[3] = 4,
|
|
[4] = 3,
|
|
[5] = 6,
|
|
[6] = 5
|
|
}
|
|
SetPedIntoVehicle(cache.ped, cache.vehicle, seats[cache.seat])
|
|
end
|
|
})
|
|
|
|
lib.onCache("ped", function(value)
|
|
SetPedConfigFlag(value, 184, true)
|
|
end)
|
|
|
|
lib.onCache("vehicle", function(value)
|
|
local veh = value or cache.vehicle
|
|
local blip = GetBlipFromEntity(veh)
|
|
if not blip or not DoesBlipExist(blip) then return end
|
|
SetBlipAlpha(blip, value and 0 or 255)
|
|
end)
|
|
|
|
SetTimeout(500, function()
|
|
SetPedConfigFlag(cache.ped, 184, true)
|
|
end)
|