Files
ND_Core/server/vehicle.lua
2023-08-28 01:37:22 +02:00

411 lines
14 KiB
Lua

local ox_inventory
local inventoryStarted = false
local playerOwnedVehicles = {}
NDCore.isResourceStarted("ox_inventory", function(started)
inventoryStarted = started
if not started then return end
ox_inventory = exports.ox_inventory
end)
local function isPlateAvailable(plate)
return not MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate})
end
local function generatePlate()
local plate = {}
for i = 1, 8 do
plate[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
return table.concat(plate)
end
local function generatePlateWait()
local plate = generatePlate()
while not isPlateAvailable(plate) do
plate = generatePlate()
end
return plate
end
local function getVehicles(characterId)
local result = MySQL.query.await("SELECT * FROM nd_vehicles WHERE owner = ?", {characterId})
if not result then return {} end
local vehicles = {}
for _, vehicle in pairs(result) do
local key = #vehicles + 1
vehicles[key] = {}
vehicles[key].available = vehicle.stored == 1
vehicles[key].owner = vehicle.owner
vehicles[key].id = vehicle.id
vehicles[key].plate = vehicle.plate
vehicles[key].properties = json.decode(vehicle.properties)
end
return vehicles
end
function NDCore.transferVehicle(vehicleId, fromSource, toSource)
local playerTo = NDCore.getPlayer(toSource)
local playerFrom = NDCore.getPlayer(fromSource)
MySQL.query.await("UPDATE nd_vehicles SET owner = ? WHERE id = ?", {playerTo.id, vehicleId})
if not playerOwnedVehicles[vehicleId] then return end
local veh = NetworkGetEntityFromNetworkId(playerOwnedVehicles[vehicleId].netid)
if not veh then
playerFrom.notify({
title = "Ownership transfered",
description = "Vehicle ownership of has been transfered.",
type = "success",
position = "bottom-right",
duration = 4000
})
playerTo.notify({
title = "Ownership received",
description = "Received vehicle ownership.",
type = "inform",
position = "bottom-right",
duration = 4000
})
return
end
local state = Entity(veh).state
state.owner = playerTo.id
state.keys = {
[playerTo.id] = true
}
playerFrom.triggerEvent("ND_Vehicles:blip", playerOwnedVehicles[vehicleId].netid, false)
playerFrom.notify({
title = "Ownership transfered",
description = ("Vehicle ownership of %s has been transfered."):format(GetVehicleNumberPlateText(veh)),
type = "success",
position = "bottom-right",
duration = 4000
})
playerTo.notify({
title = "Ownership received",
description = ("Received vehicle ownership of %s."):format(GetVehicleNumberPlateText(veh)),
type = "inform",
position = "bottom-right",
duration = 4000
})
end
function NDCore.setVehicleOwned(src, properties, stored)
local player = NDCore.getPlayer(src)
local plate = generatePlateWait()
properties.plate = plate
local id = MySQL.insert.await("INSERT INTO nd_vehicles (owner, plate, properties, stored) VALUES (?, ?, ?, ?)", {player.id, properties.plate, json.encode(properties), stored and 1 or 0})
local vehicles = getVehicles(player.id)
player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
return id
end
function NDCore.giveVehicleKeys(vehicle, source, target)
local state = Entity(vehicle).state
if not state then return end
local player = NDCore.getPlayer(source)
local owner = state.owner
if not owner and owner ~= player.id then return end
local keys = state.keys
if not keys then return end
local targetPlayer = NDCore.getPlayer(target)
state.keys[targetPlayer.id] = true
player.notify({
title = "Keys shared",
description = ("You've shared vehicle keys to %s."):format(GetVehicleNumberPlateText(vehicle)),
type = "success",
position = "bottom-right",
duration = 4000
})
targetPlayer.notify({
title = "Keys received",
description = ("Received vehicle keys to %s."):format(GetVehicleNumberPlateText(vehicle)),
type = "inform",
position = "bottom-right",
duration = 4000
})
return true
end
function NDCore.giveVehicleAccess(source, vehicle, access)
local state = Entity(vehicle).state
if not state then return end
local player = NDCore.getPlayer(source)
if not player then return end
if not state.keys then
state.keys = {
[player.id] = access
}
else
local keys = state.keys
keys[player.id] = access
state.keys = keys
end
player.triggerEvent("ND_Vehicles:setOwnedIfNot", NetworkGetNetworkIdFromEntity(vehicle))
end
local function getVehicleType(model)
local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
while not DoesEntityExist(tempVehicle) do Wait(0) end
local entityType = GetVehicleType(tempVehicle)
DeleteEntity(tempVehicle)
return entityType
end
function NDCore.spawnOwnedVehicle(source, vehicleId, coords, heading)
local player = NDCore.getPlayer(source)
if not player then return end
local vehicles = getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.id == vehicleId and vehicle.owner == player.id then
MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
vehicle.available = false
player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
local model = vehicle.properties.model
local veh = CreateVehicleServerSetter(model, getVehicleType(model), coords.x, coords.y, coords.z, coords.w or heading)
while not DoesEntityExist(veh) do Wait(0) end
playerOwnedVehicles[vehicle.id] = {
netid = NetworkGetNetworkIdFromEntity(veh),
entity = veh
}
local state = Entity(veh).state
state.owner = vehicle.owner
state.id = vehicle.id
state.props = vehicle.properties
state.locked = true
if inventoryStarted and Config.useInventoryForKeys and ox_inventory:GetItem(source, "keys", {vehId = vehicle.id}, true) == 0 then
ox_inventory:AddItem(source, "keys", 1, {
vehOwner = vehicle.owner,
vehId = vehicle.id,
vehPlate = vehicle.properties and vehicle.properties.plate,
vehModel = vehicle.properties and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, vehicle.properties.model) or "",
keyEnabled = true
})
end
state.keys = {
[player.id] = true
}
return true
end
end
end
function NDCore.returnVehicleToGarage(source, veh, properties)
local player = NDCore.getPlayer(source)
if not DoesEntityExist(veh) then return end
local vehID = Entity(veh).state.id
local vehicles = getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehID then
MySQL.query.await("UPDATE nd_vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(properties), 1, vehID})
player.triggerEvent("ND_Vehicles:returnVehicles", getVehicles(player.id))
DeleteEntity(veh)
return true
end
end
end
function NDCore.saveVehicleProperties(source, veh, properties)
local player = NDCore.getPlayer(source)
if not DoesEntityExist(veh) then return end
local vehID = Entity(veh).state.id
local vehicles = getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehID then
MySQL.query.await("UPDATE nd_vehicles SET properties = ? WHERE id = ?", {json.encode(properties), vehID})
return true
end
end
end
RegisterNetEvent("ND_Vehicles:lockpick", function(netId, success)
local veh = NetworkGetEntityFromNetworkId(netId)
local owner = NetworkGetEntityOwner(veh)
TriggerClientEvent("ND_Vehicles:syncAlarm", owner, netId)
if not success then return end
local state = Entity(veh).state
state.locked = false
end)
RegisterNetEvent("ND_Vehicles:hotwire", function(netId)
local src = source
local ped = GetPlayerPed(src)
local playerVeh = GetVehiclePedIsIn(ped)
local veh = NetworkGetEntityFromNetworkId(netId)
if not playerVeh or playerVeh == 0 or playerVeh ~= veh then return end
local state = Entity(veh).state
state.hotwired = true
end)
local function toggleVehicleLock(source, veh, nearby, metadata)
local player = NDCore.getPlayer(source)
if metadata and not metadata.keyEnabled then
return player.notify({
title = "No signal",
description = "Vehicle key disabled.",
type = "error",
position = "bottom-right",
duration = 3000
})
elseif not nearby then
return player.notify({
title = "No signal",
description = "Vehicle to far away.",
type = "error",
position = "bottom-right",
duration = 3000
})
end
local state = Entity(veh).state
local locked = not state.locked
state.locked = locked
player.triggerEvent("ND_Vehicles:keyFob", NetworkGetNetworkIdFromEntity(veh))
if locked then
return player.notify({
title = "LOCKED",
description = "Your vehicle has now been locked.",
type = "success",
position = "bottom-right",
duration = 3000
})
end
player.notify({
title = "UNLOCKED",
description = "Your vehicle has now been unlocked.",
type = "inform",
position = "bottom-right",
duration = 3000
})
end
local function lockNearestVehicle(source, vehId, metadata)
local veh = playerOwnedVehicles[vehId] and playerOwnedVehicles[vehId].entity
if veh and DoesEntityExist(veh) then
local ped = GetPlayerPed(source)
local pedCoords = GetEntityCoords(ped)
local vehCoords = GetEntityCoords(veh)
if not pedCoords or not vehCoords then return end
return toggleVehicleLock(source, veh, #(pedCoords-vehCoords) < 25.0, metadata)
end
lib.callback("ND_Vehicles:getNearbyVehicleById", source, function(netId)
local veh = netId and NetworkGetEntityFromNetworkId(netId)
if not veh then return end
toggleVehicleLock(source, veh, true, metadata)
end, vehId)
end
exports("keys", function(event, item, inventory, slot, data)
if event ~= "usingItem" or not Config.useInventoryForKeys or not inventoryStarted then return end
local metadata
for i=1, #inventory.items do
local item = inventory.items[i]
if item.slot == slot then
metadata = item.metadata
break
end
end
if not metadata then return false end
lockNearestVehicle(inventory.id, metadata.vehId, metadata)
return false
end)
RegisterCommand("getkeys", function(source, args, rawCommand)
if not Config.useInventoryForKeys or not inventoryStarted then return end
local veh = GetVehiclePedIsIn(GetPlayerPed(source))
if not veh or veh == 0 then return end
local player = NDCore.getPlayer(source)
local state = Entity(veh).state
local owner = state.owner
if not owner or owner ~= player.id then return end
local props = state.props
ox_inventory:AddItem(source, "keys", 1, {
vehOwner = owner,
vehId = state.id,
vehPlate = props.plate,
vehModel = lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, props.model),
keyEnabled = true
})
end, false)
RegisterCommand("givekeys", function(source, args, rawCommand)
if Config.useInventoryForKeys and inventoryStarted then return end
local src = source
if not args[1] then return end
local target = tonumber(args[1])
if not GetPlayerPing(target) then return end
local veh = GetVehiclePedIsIn(GetPlayerPed(src))
if veh == 0 then
veh = GetVehiclePedIsIn(GetPlayerPed(src), true)
if veh == 0 then return end
end
NDCore.giveVehicleKeys(veh, src, target)
end, false)
RegisterNetEvent("ND_Vehicles:toggleVehicleLock", function(netId)
if Config.useInventoryForKeys and inventoryStarted then return end
local src = source
local veh = NetworkGetEntityFromNetworkId(netId)
if not DoesEntityExist(veh) then return end
local ped = GetPlayerPed(src)
local pedCoords = GetEntityCoords(ped)
local vehCoords = GetEntityCoords(veh)
if not pedCoords or not vehCoords then return end
toggleVehicleLock(src, veh, #(pedCoords-vehCoords) < 25.0)
end)
RegisterNetEvent("entityCreated", function(entity)
if not DoesEntityExist(entity) or GetEntityType(entity) ~= 2 then return end
local state = Entity(entity).state
if state.owner or state.locked ~= nil then return end
local driver = GetPedInVehicleSeat(entity, -1)
if DoesEntityExist(driver) and IsPedAPlayer(driver) then
state.locked = false
state.hotwired = true
end
if math.random(1, 100) <= Config.randomUnlockedVehicleChance then return end
state.locked = true
end)
RegisterNetEvent("ND_Vehicles:disableKey", function(slot)
local src = source
local key = ox_inventory:GetSlot(src, slot)
local metadata = key.metadata
if not metadata.keyEnabled then return end
metadata.keyEnabled = false
ox_inventory:SetMetadata(src, slot, key.metadata)
end)