Files
ND_Core/server/vehicle.lua

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local ox_inventory
local inventoryStarted = false
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local playerOwnedVehicles = {}
NDCore.isResourceStarted("ox_inventory", function(started)
inventoryStarted = started
if not started then return end
ox_inventory = exports.ox_inventory
end)
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local function isPlateAvailable(plate)
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return not MySQL.scalar.await("SELECT 1 FROM nd_vehicles WHERE plate = ?", {plate})
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end
local function generatePlate()
local plate = {}
for i = 1, 8 do
plate[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
return table.concat(plate)
end
local function generatePlateWait()
local plate = generatePlate()
while not isPlateAvailable(plate) do
plate = generatePlate()
end
return plate
end
local function getVehicles(characterId)
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local result = MySQL.query.await("SELECT * FROM nd_vehicles WHERE owner = ?", {characterId})
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if not result then return {} end
local vehicles = {}
for _, vehicle in pairs(result) do
local key = #vehicles + 1
vehicles[key] = {}
vehicles[key].available = vehicle.stored == 1
vehicles[key].owner = vehicle.owner
vehicles[key].id = vehicle.id
vehicles[key].plate = vehicle.plate
vehicles[key].properties = json.decode(vehicle.properties)
end
return vehicles
end
function NDCore.transferVehicle(vehicleId, fromSource, toSource)
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local playerTo = NDCore.getPlayer(toSource)
local playerFrom = NDCore.getPlayer(fromSource)
MySQL.query.await("UPDATE nd_vehicles SET owner = ? WHERE id = ?", {playerTo.id, vehicleId})
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if not playerOwnedVehicles[vehicleId] then return end
local veh = NetworkGetEntityFromNetworkId(playerOwnedVehicles[vehicleId].netid)
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if not veh then
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playerFrom.notify({
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title = "Ownership transfered",
description = "Vehicle ownership of has been transfered.",
type = "success",
position = "bottom-right",
duration = 4000
})
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playerTo.notify({
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title = "Ownership received",
description = "Received vehicle ownership.",
type = "inform",
position = "bottom-right",
duration = 4000
})
return
end
local state = Entity(veh).state
state.owner = playerTo.id
state.keys = {
[playerTo.id] = true
}
playerFrom.triggerEvent("ND_Vehicles:blip", playerOwnedVehicles[vehicleId].netid, false)
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playerFrom.notify({
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title = "Ownership transfered",
description = ("Vehicle ownership of %s has been transfered."):format(GetVehicleNumberPlateText(veh)),
type = "success",
position = "bottom-right",
duration = 4000
})
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playerTo.notify({
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title = "Ownership received",
description = ("Received vehicle ownership of %s."):format(GetVehicleNumberPlateText(veh)),
type = "inform",
position = "bottom-right",
duration = 4000
})
end
function NDCore.setVehicleOwned(src, properties, stored)
local player = NDCore.getPlayer(src)
local plate = generatePlateWait()
properties.plate = plate
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local id = MySQL.insert.await("INSERT INTO nd_vehicles (owner, plate, properties, stored) VALUES (?, ?, ?, ?)", {player.id, properties.plate, json.encode(properties), stored and 1 or 0})
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local vehicles = getVehicles(player.id)
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player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
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return id
end
function NDCore.giveVehicleKeys(vehicle, source, target)
local state = Entity(vehicle).state
if not state then return end
local player = NDCore.getPlayer(source)
local owner = state.owner
if not owner and owner ~= player.id then return end
local keys = state.keys
if not keys then return end
local targetPlayer = NDCore.getPlayer(target)
state.keys[targetPlayer.id] = true
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player.notify({
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title = "Keys shared",
description = ("You've shared vehicle keys to %s."):format(GetVehicleNumberPlateText(vehicle)),
type = "success",
position = "bottom-right",
duration = 4000
})
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targetPlayer.notify({
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title = "Keys received",
description = ("Received vehicle keys to %s."):format(GetVehicleNumberPlateText(vehicle)),
type = "inform",
position = "bottom-right",
duration = 4000
})
return true
end
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function NDCore.giveVehicleAccess(source, vehicle, access)
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local state = Entity(vehicle).state
if not state then return end
local player = NDCore.getPlayer(source)
if not player then return end
if not state.keys then
state.keys = {
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[player.id] = access
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}
else
local keys = state.keys
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keys[player.id] = access
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state.keys = keys
end
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player.triggerEvent("ND_Vehicles:setOwnedIfNot", NetworkGetNetworkIdFromEntity(vehicle))
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end
local function getVehicleType(model)
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local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
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while not DoesEntityExist(tempVehicle) do Wait(0) end
local entityType = GetVehicleType(tempVehicle)
DeleteEntity(tempVehicle)
return entityType
end
function NDCore.spawnOwnedVehicle(source, vehicleId, coords, heading)
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local player = NDCore.getPlayer(source)
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if not player then return end
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local vehicles = getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.id == vehicleId and vehicle.owner == player.id then
MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
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vehicle.available = false
player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
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local model = vehicle.properties.model
local veh = CreateVehicleServerSetter(model, getVehicleType(model), coords.x, coords.y, coords.z, coords.w or heading)
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while not DoesEntityExist(veh) do Wait(0) end
playerOwnedVehicles[vehicle.id] = {
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netid = NetworkGetNetworkIdFromEntity(veh),
entity = veh
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}
local state = Entity(veh).state
state.owner = vehicle.owner
state.id = vehicle.id
state.props = vehicle.properties
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state.locked = true
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if inventoryStarted and Config.useInventoryForKeys and ox_inventory:GetItem(source, "keys", {vehId = vehicle.id}, true) == 0 then
ox_inventory:AddItem(source, "keys", 1, {
vehOwner = vehicle.owner,
vehId = vehicle.id,
vehPlate = vehicle.properties and vehicle.properties.plate,
vehModel = vehicle.properties and lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, vehicle.properties.model) or "",
keyEnabled = true
})
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end
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state.keys = {
[player.id] = true
}
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return true
end
end
end
function NDCore.returnVehicleToGarage(source, veh, properties)
local player = NDCore.getPlayer(source)
if not DoesEntityExist(veh) then return end
local vehID = Entity(veh).state.id
local vehicles = getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehID then
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MySQL.query.await("UPDATE nd_vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(properties), 1, vehID})
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player.triggerEvent("ND_Vehicles:returnVehicles", getVehicles(player.id))
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DeleteEntity(veh)
return true
end
end
end
function NDCore.saveVehicleProperties(source, veh, properties)
local player = NDCore.getPlayer(source)
if not DoesEntityExist(veh) then return end
local vehID = Entity(veh).state.id
local vehicles = getVehicles(player.id)
for _, vehicle in pairs(vehicles) do
if vehicle.owner == player.id and vehicle.id == vehID then
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MySQL.query.await("UPDATE nd_vehicles SET properties = ? WHERE id = ?", {json.encode(properties), vehID})
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return true
end
end
end
RegisterNetEvent("ND_Vehicles:lockpick", function(netId, success)
local veh = NetworkGetEntityFromNetworkId(netId)
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local owner = NetworkGetEntityOwner(veh)
TriggerClientEvent("ND_Vehicles:syncAlarm", owner, netId)
if not success then return end
local state = Entity(veh).state
state.locked = false
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end)
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RegisterNetEvent("ND_Vehicles:hotwire", function(netId)
local src = source
local ped = GetPlayerPed(src)
local playerVeh = GetVehiclePedIsIn(ped)
local veh = NetworkGetEntityFromNetworkId(netId)
if not playerVeh or playerVeh == 0 or playerVeh ~= veh then return end
local state = Entity(veh).state
state.hotwired = true
end)
local function toggleVehicleLock(source, veh, nearby, metadata)
local player = NDCore.getPlayer(source)
if metadata and not metadata.keyEnabled then
return player.notify({
title = "No signal",
description = "Vehicle key disabled.",
type = "error",
position = "bottom-right",
duration = 3000
})
elseif not nearby then
return player.notify({
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title = "No signal",
description = "Vehicle to far away.",
type = "error",
position = "bottom-right",
duration = 3000
})
end
local state = Entity(veh).state
local locked = not state.locked
state.locked = locked
player.triggerEvent("ND_Vehicles:keyFob", NetworkGetNetworkIdFromEntity(veh))
if locked then
return player.notify({
title = "LOCKED",
description = "Your vehicle has now been locked.",
type = "success",
position = "bottom-right",
duration = 3000
})
end
player.notify({
title = "UNLOCKED",
description = "Your vehicle has now been unlocked.",
type = "inform",
position = "bottom-right",
duration = 3000
})
end
local function lockNearestVehicle(source, vehId, metadata)
local veh = playerOwnedVehicles[vehId] and playerOwnedVehicles[vehId].entity
if veh and DoesEntityExist(veh) then
local ped = GetPlayerPed(source)
local pedCoords = GetEntityCoords(ped)
local vehCoords = GetEntityCoords(veh)
if not pedCoords or not vehCoords then return end
return toggleVehicleLock(source, veh, #(pedCoords-vehCoords) < 25.0, metadata)
end
lib.callback("ND_Vehicles:getNearbyVehicleById", source, function(netId)
local veh = netId and NetworkGetEntityFromNetworkId(netId)
if not veh then return end
toggleVehicleLock(source, veh, true, metadata)
end, vehId)
end
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exports("keys", function(event, item, inventory, slot, data)
if event ~= "usingItem" or not Config.useInventoryForKeys or not inventoryStarted then return end
local metadata
for i=1, #inventory.items do
local item = inventory.items[i]
if item.slot == slot then
metadata = item.metadata
break
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end
end
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if not metadata then return false end
lockNearestVehicle(inventory.id, metadata.vehId, metadata)
return false
end)
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RegisterCommand("getkeys", function(source, args, rawCommand)
if not Config.useInventoryForKeys or not inventoryStarted then return end
local veh = GetVehiclePedIsIn(GetPlayerPed(source))
if not veh or veh == 0 then return end
local player = NDCore.getPlayer(source)
local state = Entity(veh).state
local owner = state.owner
if not owner or owner ~= player.id then return end
local props = state.props
ox_inventory:AddItem(source, "keys", 1, {
vehOwner = owner,
vehId = state.id,
vehPlate = props.plate,
vehModel = lib.callback.await("ND_Vehicles:getVehicleModelMakeLabel", source, props.model),
keyEnabled = true
})
end, false)
RegisterCommand("givekeys", function(source, args, rawCommand)
if Config.useInventoryForKeys and inventoryStarted then return end
local src = source
if not args[1] then return end
local target = tonumber(args[1])
if not GetPlayerPing(target) then return end
local veh = GetVehiclePedIsIn(GetPlayerPed(src))
if veh == 0 then
veh = GetVehiclePedIsIn(GetPlayerPed(src), true)
if veh == 0 then return end
end
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NDCore.giveVehicleKeys(veh, src, target)
end, false)
RegisterNetEvent("ND_Vehicles:toggleVehicleLock", function(netId)
if Config.useInventoryForKeys and inventoryStarted then return end
local src = source
local veh = NetworkGetEntityFromNetworkId(netId)
if not DoesEntityExist(veh) then return end
local ped = GetPlayerPed(src)
local pedCoords = GetEntityCoords(ped)
local vehCoords = GetEntityCoords(veh)
if not pedCoords or not vehCoords then return end
toggleVehicleLock(src, veh, #(pedCoords-vehCoords) < 25.0)
end)
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RegisterNetEvent("entityCreated", function(entity)
if not DoesEntityExist(entity) or GetEntityType(entity) ~= 2 then return end
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local state = Entity(entity).state
if state.owner or state.locked ~= nil then return end
local driver = GetPedInVehicleSeat(entity, -1)
if DoesEntityExist(driver) and IsPedAPlayer(driver) then
state.locked = false
state.hotwired = true
end
if math.random(1, 100) <= Config.randomUnlockedVehicleChance then return end
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state.locked = true
end)
RegisterNetEvent("ND_Vehicles:disableKey", function(slot)
local src = source
local key = ox_inventory:GetSlot(src, slot)
local metadata = key.metadata
if not metadata.keyEnabled then return end
metadata.keyEnabled = false
ox_inventory:SetMetadata(src, slot, key.metadata)
end)