mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 22:06:02 +01:00
297 lines
9.7 KiB
Lua
297 lines
9.7 KiB
Lua
local playerOwnedVehicles = {}
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local function isPlateAvailable(plate)
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return not MySQL.scalar.await("SELECT 1 FROM vehicles WHERE plate = ?", {plate})
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end
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local function generatePlate()
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local plate = {}
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for i = 1, 8 do
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plate[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
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end
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return table.concat(plate)
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end
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local function generatePlateWait()
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local plate = generatePlate()
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while not isPlateAvailable(plate) do
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plate = generatePlate()
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end
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return plate
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end
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local function getVehicles(characterId)
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local result = MySQL.query.await("SELECT * FROM vehicles WHERE owner = ?", {characterId})
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if not result then return {} end
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local vehicles = {}
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for _, vehicle in pairs(result) do
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local key = #vehicles + 1
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vehicles[key] = {}
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vehicles[key].available = vehicle.stored == 1
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vehicles[key].owner = vehicle.owner
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vehicles[key].id = vehicle.id
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vehicles[key].plate = vehicle.plate
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vehicles[key].properties = json.decode(vehicle.properties)
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end
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return vehicles
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end
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function NDCore.transferVehicle(vehicleID, fromSource, toSource)
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local playerTo = NDCore.getPlayer(toSource)
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local playerFrom = NDCore.getPlayer(fromSource)
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MySQL.query.await("UPDATE nd_vehicles SET owner = ? WHERE id = ?", {playerTo.id, vehicleID})
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if not playerOwnedVehicles[vehicleID] then return end
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local veh = NetworkGetEntityFromNetworkId(playerOwnedVehicles[vehicleID].netid)
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if not veh then
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playerFrom.notify({
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title = "Ownership transfered",
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description = "Vehicle ownership of has been transfered.",
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type = "success",
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position = "bottom-right",
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duration = 4000
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})
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playerTo.notify({
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title = "Ownership received",
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description = "Received vehicle ownership.",
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type = "inform",
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position = "bottom-right",
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duration = 4000
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})
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return
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end
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local state = Entity(veh).state
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state.owner = playerTo.id
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state.keys = {
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[playerTo.id] = true
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}
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playerFrom.triggerEvent("ND_Vehicles:blip", playerOwnedVehicles[vehicleID].netid, false)
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playerFrom.notify({
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title = "Ownership transfered",
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description = ("Vehicle ownership of %s has been transfered."):format(GetVehicleNumberPlateText(veh)),
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type = "success",
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position = "bottom-right",
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duration = 4000
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})
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playerTo.notify({
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title = "Ownership received",
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description = ("Received vehicle ownership of %s."):format(GetVehicleNumberPlateText(veh)),
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type = "inform",
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position = "bottom-right",
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duration = 4000
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})
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end
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function NDCore.setVehicleOwned(src, properties, stored)
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local player = NDCore.getPlayer(src)
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local plate = generatePlateWait()
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properties.plate = plate
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local id = MySQL.insert.await("INSERT INTO vehicles (owner, plate, properties, stored) VALUES (?, ?, ?, ?)", {player.id, properties.plate, json.encode(properties), stored and 1 or 0})
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local vehicles = getVehicles(player.id)
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player.triggerEvent("ND_Vehicles:returnVehicles", vehicles)
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return id
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end
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function NDCore.giveVehicleKeys(vehicle, source, target)
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local state = Entity(vehicle).state
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if not state then return end
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local player = NDCore.getPlayer(source)
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local owner = state.owner
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if not owner and owner ~= player.id then return end
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local keys = state.keys
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if not keys then return end
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local targetPlayer = NDCore.getPlayer(target)
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state.keys[targetPlayer.id] = true
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player.notify({
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title = "Keys shared",
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description = ("You've shared vehicle keys to %s."):format(GetVehicleNumberPlateText(vehicle)),
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type = "success",
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position = "bottom-right",
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duration = 4000
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})
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targetPlayer.notify({
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title = "Keys received",
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description = ("Received vehicle keys to %s."):format(GetVehicleNumberPlateText(vehicle)),
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type = "inform",
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position = "bottom-right",
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duration = 4000
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})
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return true
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end
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function NDCore.giveVehicleAccess(source, vehicle, access)
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local state = Entity(vehicle).state
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if not state then return end
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local player = NDCore.getPlayer(source)
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if not player then return end
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if not state.keys then
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state.keys = {
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[player.id] = access
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}
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else
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local keys = state.keys
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keys[player.id] = access
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state.keys = keys
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end
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player.triggerEvent("ND_Vehicles:setOwnedIfNot", NetworkGetNetworkIdFromEntity(vehicle))
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end
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local function isParkingAvailable(source, coords)
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local tries = 1
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while tries < #coords do
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Wait(300)
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local coord = coords[math.random(1, #coords)]
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local available = lib.callback.await("ND_Vehicles:getParkedVehicle", source, vector3(coord.x, coord.y, coord.z))
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if available then
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return coord
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end
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tries += 1
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end
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return false
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end
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local function getVehicleType(model)
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local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, false, false)
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while not DoesEntityExist(tempVehicle) do Wait(0) end
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local entityType = GetVehicleType(tempVehicle)
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DeleteEntity(tempVehicle)
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return entityType
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end
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function NDCore.spawnOwnedVehicle(source, vehicleID, coords)
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local player = NDCore.getPlayer(source)
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local spawnCoords = coords
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if type(coords) == "table" then
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spawnCoords = isParkingAvailable(source, coords)
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if not spawnCoords then
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player.notify({
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title = "Can't bring out vehicle",
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description = "No parking spot available for your vehicle. It's still in your garage.",
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type = "error",
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position = "bottom",
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duration = 4000
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})
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return
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end
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end
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local vehicles = getVehicles(player.id)
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for _, vehicle in pairs(vehicles) do
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if vehicle.owner == player.id and vehicle.id == vehicleID then
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MySQL.query.await("UPDATE vehicles SET stored = ? WHERE id = ?", {0, vehicleID})
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player.triggerEvent("ND_VehicleSystem:returnVehicles", getVehicles(player.id))
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local veh = CreateVehicleServerSetter(vehicle.properties.model, getVehicleType(vehicle.properties.model), spawnCoords.x, spawnCoords.y, spawnCoords.z, spawnCoords.w)
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while not DoesEntityExist(veh) do Wait(0) end
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playerOwnedVehicles[vehicle.id] = {
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netid = NetworkGetNetworkIdFromEntity(veh)
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}
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local state = Entity(veh).state
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state.owner = vehicle.owner
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state.id = vehicle.id
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state.props = vehicle.properties
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if Config.useInventoryForKeys then
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exports.ox_inventory:AddItem(source, "keys", 1, {
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vehOwner = vehicle.owner,
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vehId = vehicle.id,
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vehPlate = vehicle.properties and vehicle.properties.plate,
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vehModel = vehicle.properties and vehicle.properties.model
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})
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else
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state.keys = {
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[player.id] = true
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}
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end
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return true
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end
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end
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end
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function NDCore.returnVehicleToGarage(source, veh, properties)
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local player = NDCore.getPlayer(source)
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if not DoesEntityExist(veh) then return end
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local vehID = Entity(veh).state.id
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local vehicles = getVehicles(player.id)
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for _, vehicle in pairs(vehicles) do
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if vehicle.owner == player.id and vehicle.id == vehID then
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MySQL.query.await("UPDATE vehicles SET properties = ?, stored = ? WHERE id = ?", {json.encode(properties), 1, vehID})
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player.triggerEvent("ND_Vehicles:returnVehicles", getVehicles(player.id))
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DeleteEntity(veh)
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return true
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end
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end
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end
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function NDCore.saveVehicleProperties(source, veh, properties)
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local player = NDCore.getPlayer(source)
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if not DoesEntityExist(veh) then return end
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local vehID = Entity(veh).state.id
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local vehicles = getVehicles(player.id)
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for _, vehicle in pairs(vehicles) do
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if vehicle.owner == player.id and vehicle.id == vehID then
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MySQL.query.await("UPDATE vehicles SET properties = ? WHERE id = ?", {json.encode(properties), vehID})
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return true
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end
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end
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end
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RegisterNetEvent("ND_Vehicles:syncAlarm", function(netid, success, action)
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local veh = NetworkGetEntityFromNetworkId(netid)
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local owner = NetworkGetEntityOwner(veh)
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TriggerClientEvent("ND_Vehicles:syncAlarm", owner, netid, success, action)
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end)
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if Config.useInventoryForKeys then
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RegisterCommand("getkeys", function(source, args, rawCommand)
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local veh = GetVehiclePedIsIn(GetPlayerPed(source))
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if not veh or veh == 0 then return end
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local player = NDCore.getPlayer(source)
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local state = Entity(veh).state
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local owner = state.owner
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if not owner or owner ~= player.id then return end
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local props = state.props
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exports.ox_inventory:AddItem(source, "keys", 1, {
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vehOwner = owner,
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vehId = state.id,
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vehPlate = props.plate,
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vehModel = props.model
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})
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end, false)
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else
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RegisterCommand("givekeys", function(source, args, rawCommand)
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local src = source
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if not args[1] then return end
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local target = tonumber(args[1])
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if not GetPlayerPing(target) then return end
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local veh = GetVehiclePedIsIn(GetPlayerPed(src))
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if veh == 0 then
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veh = GetVehiclePedIsIn(GetPlayerPed(src), true)
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if veh == 0 then return end
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end
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NDCore.giveVehicleKeys(veh, src, target)
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end, false)
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end
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