Files
ND_Core/server/commands.lua
Andy 1547d310eb Merge pull request #81 from ND-Framework/feat/claim-veh-command
feat(server/comands): claim veh command
2025-01-18 14:41:58 +01:00

483 lines
13 KiB
Lua

local moneyTypes = {"bank", "cash"}
local moneyActions = {
remove = function(player, account, amount)
player.deductMoney(account, amount, "Staff action")
return ("Removed $%d (%s) to %s"):format(amount, account, player.name), ("removed $%d from %s"):format(amount, account)
end,
add = function(player, account, amount)
player.addMoney(account, amount, "Staff action")
return ("Added $%d (%s) to %s"):format(amount, account, player.name), ("added $%d to %s"):format(amount, account)
end,
set = function(player, account, amount)
player.setData(account, amount, "Staff action")
return ("Set %s's (%s) to $%d"):format(player.name, account, amount), ("set %s to $%d"):format(account, amount)
end
}
lib.addCommand("setmoney", {
help = "Admin command, set a players money.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
},
{
name = "action",
type = "string",
help = "remove/add/set"
},
{
name = "type",
type = "string",
help = "bank/cash"
},
{
name = "amount",
type = "number"
}
}
}, function(source, args, raw)
local action = moneyActions[args.action]
local moneyType = args.type:lower()
if not action or not lib.table.contains(moneyTypes, moneyType) then return end
local player = NDCore.getPlayer(args.target)
if not player then return end
local staffMessage, userMessage = action(player, moneyType, args.amount)
player.notify({
title = "Staff action",
description = userMessage,
type = "inform",
duration = 10000
})
if not source then return end
TriggerClientEvent("chat:addMessage", source, {
color = {50, 100, 235},
multiline = true,
args = {"Staff action", staffMessage}
})
end)
lib.addCommand("setjob", {
help = "Admin command, set a players job.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
},
{
name = "job",
type = "string",
help = "Job name"
},
{
name = "rank",
type = "number",
optional = true
}
}
}, function(source, args, raw)
local player = NDCore.getPlayer(args.target)
if not player then return end
local job = args.job:lower()
local jobInfo = player.setJob(job, args.rank)
if not player or not jobInfo then return end
player.notify({
title = "Staff action",
description = ("Job updated to %s, rank %s"):format(jobInfo.label, jobInfo.rankName),
type = "inform",
duration = 10000
})
if not source then return end
TriggerClientEvent("chat:addMessage", source, {
color = {50, 100, 235},
multiline = true,
args = {"Staff action", "success"}
})
end)
lib.addCommand("setgroup", {
help = "Admin command, set a players group.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
},
{
name = "action",
type = "string",
help = "remove/add"
},
{
name = "group",
type = "string",
help = "group name"
},
{
name = "rank",
type = "number",
optional = true
}
}
}, function(source, args, raw)
local player = NDCore.getPlayer(args.target)
if not player then return end
if args.action == "add" then
local groupInfo = player.addGroup(args.group, args.rank)
if not groupInfo then return end
player.notify({
title = "Staff action",
description = ("Added to group %s, rank %s."):format(groupInfo.label, groupInfo.rankName),
type = "inform",
duration = 10000
})
elseif args.action == "remove" then
local groupInfo = player.removeGroup(args.group)
if not groupInfo then return end
player.notify({
title = "Staff action",
description = ("Removed from group %s."):format(groupInfo.label),
type = "inform",
duration = 10000
})
else
return
end
if not source then return end
TriggerClientEvent("chat:addMessage", source, {
color = {50, 100, 235},
multiline = true,
args = {"Staff action", "success"}
})
end)
lib.addCommand("skin", {
help = "Admin command, show character clothing menu for player.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
TriggerClientEvent("ND:clothingMenu", args.target)
end)
lib.addCommand("character", {
help = "Admin command, show character selection menu for player.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
TriggerClientEvent("ND:characterMenu", args.target)
end)
lib.addCommand("pay", {
help = "give money to nearby player.",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
},
{
name = "amount",
type = "number",
help = "Amount of cash to give"
}
}
}, function(source, args, raw)
if not source then return end
local player = NDCore.getPlayer(source)
local targetPlayer = NDCore.getPlayer(args.target)
if not player or not targetPlayer then
return player.notify({
title = "Error",
description = "No player found",
type = "error"
})
end
if player.cash < args.amount then
return player.notify({
title = "Error",
description = "You don't have enough cash",
type = "error"
})
end
local playerCoords = GetEntityCoords(GetPlayerPed(player.source))
local targetCoords = GetEntityCoords(GetPlayerPed(targetPlayer.source))
if #(playerCoords-targetCoords) > 2.0 then
return player.notify({
title = "Error",
description = "Player is not nearby",
type = "error"
})
end
local success = player.deductMoney("cash", args.amount) and targetPlayer.addMoney("cash", args.amount)
if not success then
return player.notify({
title = "Couldn't give money",
type = "error",
duration = 5000
})
end
targetPlayer.notify({
title = "Money received",
description = ("Received $%d in cash"):format(args.amount),
type = "inform",
duration = 5000
})
player.notify({
title = "Money given",
description = ("You gave $%d in cash"):format(args.amount),
type = "inform",
duration = 5000
})
end)
lib.addCommand("unlock", {
help = "Admin Command, force unlock a vehicle.",
restricted = "group.admin",
}, function(source, args, raw)
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local veh = lib.getClosestVehicle(coords, 2.5, true)
if not veh then return end
local state = Entity(veh).state
state.hotwired = true
state.locked = false
end)
lib.addCommand("revive", {
help = "Admin command, revive a player.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
local player = NDCore.getPlayer(args.target)
if not player then return end
player.revive()
end)
lib.addCommand("dv", {
help = "Admin command, delete vehicles within the range or the closest.",
restricted = "group.admin",
params = {
{
name = "range",
type = "number",
help = "Range to delete vehicles in",
optional = true
}
}
}, function(source, args, raw)
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local count = 0
local message = nil
local veh = lib.getClosestVehicle(coords, 3.0)
if args.range then
local vehicles = lib.getNearbyVehicles(coords, args.range)
count = #vehicles
for i=1, count do
local veh = vehicles[i]
DeleteEntity(veh.vehicle)
end
elseif veh then
DeleteEntity(veh)
count = 1
end
if count == 0 then
message = {"Staff action [dv]", "no vehicles found"}
elseif count == 1 then
message = {"Staff action [dv]", "deleted 1 vehicle"}
else
message = {"Staff action [dv]", ("deleted %d vehicles"):format(count)}
end
TriggerClientEvent("chat:addMessage", source, {
color = {50, 100, 235},
multiline = true,
args = message
})
end)
lib.addCommand("goto", {
help = "Admin command, teleport to a player.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
if args.target == source then return end
local target = GetPlayerPed(args.target)
local coords = GetEntityCoords(target)
local ped = GetPlayerPed(source)
SetEntityCoords(ped, coords.x, coords.y, coords.z)
end)
lib.addCommand("bring", {
help = "Admin command, teleport a player to you.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
if args.target == source then return end
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local targetPed = GetPlayerPed(args.target)
SetEntityCoords(targetPed, coords.x, coords.y, coords.z)
end)
lib.addCommand("freeze", {
help = "Admin command, freeze a player.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
local ped = GetPlayerPed(args.target)
FreezeEntityPosition(ped, true)
end)
lib.addCommand("unfreeze", {
help = "Admin command, unfreeze a player.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
local ped = GetPlayerPed(args.target)
FreezeEntityPosition(ped, false)
end)
lib.addCommand("vehicle", {
help = "Admin command, spawn a vehicle.",
restricted = "group.admin",
params = {
{
name = "model",
type = "string",
help = "Name of the vehicle to spawn"
}
}
}, function(source, args, raw)
local player = NDCore.getPlayer(source)
if not player then return end
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local info = NDCore.createVehicle({
owner = player.id,
coords = coords,
heading = heading,
model = GetHashKey(args.model)
})
local veh = info.entity
for i=1, 10 do
if GetPedInVehicleSeat(veh, -1) ~= ped then
SetPedIntoVehicle(ped, veh, -1)
else
break
end
Wait(100)
end
end)
lib.addCommand("claim-veh", {
help = "Admin command, add a copy of the vehicle you're inside to players garage.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
local player = NDCore.getPlayer(source)
if not player then return end
local targetPlayer = NDCore.getPlayer(args.target)
if not targetPlayer then
return player.notify({
title = "Player not found!",
description = "Target player not found, make sure they select a charcter!",
type = "error"
})
end
local properties = lib.callback.await("ND_Vehicles:getPropsFromCurrentVeh", source)
if not properties then
return player.notify({
title = "Vehicle data not found!",
description = "The vehicle properties data was not found!",
type = "error"
})
end
NDCore.setVehicleOwned(targetPlayer.id, properties, true)
player.notify({
title = "Vehicle added!",
description = ("The vehicle has now been added to %s's garage!"):format(targetPlayer.name),
type = "success"
})
end)